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36

VR Sleeping a) This is super cool. A character in a loud place 'jacks in', goes to her personal VR meditation space, and falls asleep? That's super cool. That's cyberpunk as hell. That's utterly worthy. Even if the rules didn't support it, I would instantly allow it. b) The rules allow for this perfectly. While in VR, you are unaware of your ...


34

Well, from a literary standpoint, I'd say it's because the games you mentioned represent specific genres in which the concept of cyber psychosis does or does not fit. The cyberpunk genre is one in which, despite considerable technological change, human nature is proven again and again to be a nearly-unchangeable constant. This makes for some awesome 'human' ...


32

Very much in the Shadowrun ethos would be to make the bomb the package itself, not the contents. A 'padded box' (actually made out of plastic explosive) could have a detonator built in, and if it is left open 'to show there is no trickery' or (if Mr Johnson is feeling sneaky) sealed in a way one of the characters will have no difficulty bypassing, the party ...


32

I think deckers are like rogues in D&D. You can live without them, but your life is much easier with one. In my group right now I have 2 Street Sams and a Healing Mage. They use contacts and pay people to erase footage and digital evidence but eventually they could need a hacker. In that situation you do what most shadowrunners do: you hire. You can ...


23

You could flat out tell the players they are transporting a block of high yield plastic explosives to a buyer. Now they know its a bomb... you dont have to worry about them investigating it. When telling them the mission, just leave out the part where the bomb is set to go off when the person they plan to meet shows up. It could be triggered off of the ...


21

The question is a bit broad and rather subjective, but I think it's a good one, nonetheless. There are as many answers as shamans, though: it depends on the person and their circumstances as much as on their totem. Here, let me present a few examples I'd consider stereotypical (though YMMV, wildly, of course.) First of all, imo, practically any shaman can ...


20

The package is a Faraday cage with some magic to make it invisible. The former point is there to stop scans. The latter to stop magical examinations. When opened, the little transmitted inside it goes beep and tells Mrs Drone to release Mr Missile to come to the rescue. If the PCs open it before hand, then the missile goes to where they are. This gives ...


19

In short, a SIN is character's general physical information (i.e. DOB, metatype, etc.) and some other data (criminal records and whatnot) about them stored in a database run by a nation or corporation. In addition to this use of the information, SINs are often used for advertisers and financial transactions, by being linked to a credstick or commlink, ...


19

Removing their powers is clearly a bad idea, as you've stated. Players really don't like that. So you're left with Don't go to space Change the game so magic works in space just like it works elsewhere Invent a reason why magic-users can go to space and still use magic for this mission So give them an item of some sort which lets them use magic safely if ...


16

Integrating an artificial limb or organ in place of a lost original seems to be, according to the literature (in the "related scientific resources" sense, not in the "fictional accounts" one) prone to cause problems. I haven't dug deep into it, but even skimming the top google finds seems to suggest that organ replacement can (though not necessarily does) ...


16

The major changes I noticed between the two editions are as follows: Limits prevent characters from being overly min-maxed. Each of them is centered around an attribute that is typically dumped in normal characters; the most important attribute for the physical limit, for instance, is Strength, though other attributes weigh in they have the same impact as ...


15

SR4 answer : 0.1% of population has the potential, at least a latent one, to use magic. Of these people, 0.1% really use it. (page reference when I'll get my hand on the core book) BUT SR4 numbers are extremely fallacious. For magic users, that would make, for Seattle and its 6 millions inhabitants, only six mages. Quite incompatible with the official ...


14

Mundane is a pretty tricky word for Shadowrun. I'm writing with the assumption that you're asking for the elements of a "baseline" game of SR. I. Don't try anything fancy. Simple as that, keep to the core book for a while - meaning less options to manage. You'll have plenty on your hands already anyway. An interesting run will include varied elements from ...


14

There are a couple different kinds of astral barriers in Shadowrun that would prevent snooping by a mage. In your case specifically, I'd use Biofiber - a dual-natured plant that is grown in a sheet. It's alive, so you can't astrally project/perceive through it, essentially making your bomb a black-box astrally. (see page 264, SR 4a) EDIT: It should be ...


14

The easiest and smoothest approach is probably to let the incidents which destroy the character's old lives help build their new ones. Some techniques that might be useful: Establish the old life before you trash it. And don't wreck it all at once - let it break apart step by step, each step leading relentlessly to the next, but giving you a chance to ...


14

Read fiction The "feeling" for most settings is less based on the actual setting and more on the general cultural bakcground that you've been exposed to - fantasy literature for the 'generic D&D' environments, swashbuckling movies for pirate-style settings, etc. If you want to get a good feeling for Shadowrun, read good novels of the genre - not of ...


13

I have always run cyberpsychosis being due to the strange detachment that cyberware would impose on the character. In many novels affects are mentioned like: Eyes that never feel tired, when the rest of you is ready to drop (cyber eyes) (1) Always feeling everyone is slow (due to cybered reflexes) (1) Slightly wrong feelings from replaced nerves (cyber ...


13

Major differences I noticed: Priority system is back The priority system at character creation makes you take decisions about characters. Each priority level (A to E) comes with specific benefits depending on where you want to put them. If you want your budget to be the top priority (A) you'll get 475k to spend. If being a Mage is your top priority you'll ...


13

I would recommend you play with the fifth edition rules, it will be a leveling agent, since the experienced players will be on the same level as the inexperienced players. Also, it is an updated edition that has gone through much revisions, systems have been improved and optimized, it should be a much smoother play experience, with little to no unexpected ...


12

I never saw something like an official answer, but the novels always gave me the impression that most of the middle class would have a datajack and a decent percentage would have a chipjack. Cosmetic surgery would also be fairly common. Most of the other enhancements were probably much more rare. The rest were all the type of things that you would shell ...


12

SR4A p.326 (emphasis mine) : Clothing and Armor No one wants to walk the streets naked—not just because of the social implications, but also because of everyday dangers like acid rain and ultraviolet radiation. Every single bit a fluff in the books describe Seattle as rainy : there is 21 occurences of "rain" or "rainy" just in SR4A, and 14 ...


11

Runner's Companion: “Travel and Smuggling” (pp. 28–33) has an overview of the subject but no hard numbers. It discusses common transportation methods, techniques, and challenges that players are likely to face. The Unfriendly Skies and Deadly Waves mini-supplements are full of vehicle stats, which may come in handy for travel adventures. Spy Games: ...


11

Keep it in setting. Shadowrun is not a happy place; if you forget this it'll be way too easy. If you've ever played the video game Deus Ex, that's how a Shadowrun campaign should be running; perhaps not even visibly to the players, but behind the scenes. The bad guys are impossibly more powerful than the players (who may themselves also be bad guys), and as ...


11

Instead of a package, you could have the PCs escort a NPC instead. Then, it turns out the NPC has a cortex bomb which is set off and blows the smithereens out of the NPC AND any PCs that are too close. That's a pretty classic Shadowrun trope to start the runner's careers off with a bang! EDIT: I don't have any newer editions, but here are some older rules ...


11

The wording of the section on Mana Barriers is talking about magical force to break through the barrier, not physical force. The comparison it makes to any other physical barrier is to inform you to use the same system for tracking damage to the barrier. On page 315 in the entry you mention there is a chart which describes the caster's options for where ...


11

I haven't played SR3 so my answer will be entirely based on my experiences with SR5. Deckers don't seem too separated from what's going on in meatspace The Matrix in SR5 is completely wireless (although I believe this may not have been the case in earlier editions) and functions more as an alternate plane of existence than as a completely separated network ...


10

I'm going to make some arbitrary assumptions based on certain things before I start working on my answer just to clear things up: I think that it's not unreasonable to say that 50% of mages who are professional, fully-trained mages, have taken at least one initiation. In addition, 70% of initiated mages have probably joined a group. If we assume that the ...


10

The Edge attribute, as the core rulebook says on p.56, under Edge, does not change unless you permanently burn Edge, as detailed in Burning Edge, on p.57. The Edge attribute itself shows you how many Edge points a character may have at a time: it's the maximum, the upper limit of the spendable Edge points. A character who has an Edge (attribute) of 1 has a ...


9

It sounds like you're viewing "saving the world" and "boring routine missions" as diametric opposites, and you're worried that if you try to avoid the former extreme you'll fall into the latter. However, these two things are not really opposites at all. It's quite possible to have a boring routine world-saving mission ("Collect the 37 Lost Plot Tokens and ...


9

If we look at Gibsonian cyberpunk (which really was the inspiration for CP2013 and subsequently CP2020) then there's something of a core element of the fetishisation of both style and technology (which form key elements of cyberware). This fetishisation might form a more 'realistic' core justification for cyberpsychosis that the raw effects of the cyberware ...



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