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31

VR Sleeping a) This is super cool. A character in a loud place 'jacks in', goes to her personal VR meditation space, and falls asleep? That's super cool. That's cyberpunk as hell. That's utterly worthy. Even if the rules didn't support it, I would instantly allow it. b) The rules allow for this perfectly. While in VR, you are unaware of your ...


30

Very much in the Shadowrun ethos would be to make the bomb the package itself, not the contents. A 'padded box' (actually made out of plastic explosive) could have a detonator built in, and if it is left open 'to show there is no trickery' or (if Mr Johnson is feeling sneaky) sealed in a way one of the characters will have no difficulty bypassing, the party ...


21

You could flat out tell the players they are transporting a block of high yield plastic explosives to a buyer. Now they know its a bomb... you dont have to worry about them investigating it. When telling them the mission, just leave out the part where the bomb is set to go off when the person they plan to meet shows up. It could be triggered off of the ...


20

I think deckers are like rogues in D&D. You can live without them, but your life is much easier with one. In my group right now I have 2 Street Sams and a Healing Mage. They use contacts and pay people to erase footage and digital evidence but eventually they could need a hacker. In that situation you do what most shadowrunners do: you hire. You can ...


20

The question is a bit broad and rather subjective, but I think it's a good one, nonetheless. There are as many answers as shamans, though: it depends on the person and their circumstances as much as on their totem. Here, let me present a few examples I'd consider stereotypical (though YMMV, wildly, of course.) First of all, imo, practically any shaman can ...


18

The package is a Faraday cage with some magic to make it invisible. The former point is there to stop scans. The latter to stop magical examinations. When opened, the little transmitted inside it goes beep and tells Mrs Drone to release Mr Missile to come to the rescue. If the PCs open it before hand, then the missile goes to where they are. This gives ...


18

Removing their powers is clearly a bad idea, as you've stated. Players really don't like that. So you're left with Don't go to space Change the game so magic works in space just like it works elsewhere Invent a reason why magic-users can go to space and still use magic for this mission So give them an item of some sort which lets them use magic safely if ...


14

Mundane is a pretty tricky word for Shadowrun. I'm writing with the assumption that you're asking for the elements of a "baseline" game of SR. I. Don't try anything fancy. Simple as that, keep to the core book for a while - meaning less options to manage. You'll have plenty on your hands already anyway. An interesting run will include varied elements from ...


13

There are a couple different kinds of astral barriers in Shadowrun that would prevent snooping by a mage. In your case specifically, I'd use Biofiber - a dual-natured plant that is grown in a sheet. It's alive, so you can't astrally project/perceive through it, essentially making your bomb a black-box astrally. (see page 264, SR 4a) EDIT: It should be ...


13

SR4 answer : 0.1% of population has the potential, at least a latent one, to use magic. Of these people, 0.1% really use it. (page reference when I'll get my hand on the core book) BUT SR4 numbers are extremely fallacious. For magic users, that would make, for Seattle and its 6 millions inhabitants, only six mages. Quite incompatible with the official ...


12

The major changes I noticed between the two editions are as follows: Limits prevent characters from being overly min-maxed. Each of them is centered around an attribute that is typically dumped in normal characters; the most important attribute for the physical limit, for instance, is Strength, though other attributes weigh in they have the same impact as ...


12

SR4A p.326 (emphasis mine) : Clothing and Armor No one wants to walk the streets naked—not just because of the social implications, but also because of everyday dangers like acid rain and ultraviolet radiation. Every single bit a fluff in the books describe Seattle as rainy : there is 21 occurences of "rain" or "rainy" just in SR4A, and 14 ...


12

I would recommend you play with the fifth edition rules, it will be a leveling agent, since the experienced players will be on the same level as the inexperienced players. Also, it is an updated edition that has gone through much revisions, systems have been improved and optimized, it should be a much smoother play experience, with little to no unexpected ...


11

Keep it in setting. Shadowrun is not a happy place; if you forget this it'll be way too easy. If you've ever played the video game Deus Ex, that's how a Shadowrun campaign should be running; perhaps not even visibly to the players, but behind the scenes. The bad guys are impossibly more powerful than the players (who may themselves also be bad guys), and as ...


11

Major differences I noticed: Priority system is back The priority system at character creation makes you take decisions about characters. Each priority level (A to E) comes with specific benefits depending on where you want to put them. If you want your budget to be the top priority (A) you'll get 475k to spend. If being a Mage is your top priority you'll ...


11

In short, a SIN is character's general physical information (i.e. DOB, metatype, etc.) and some other data (criminal records and whatnot) about them stored in a database run by a nation or corporation. In addition to this use of the information, SINs are often used for advertisers and financial transactions, by being linked to a credstick or commlink, ...


10

Instead of a package, you could have the PCs escort a NPC instead. Then, it turns out the NPC has a cortex bomb which is set off and blows the smithereens out of the NPC AND any PCs that are too close. That's a pretty classic Shadowrun trope to start the runner's careers off with a bang! EDIT: I don't have any newer editions, but here are some older rules ...


10

Runner's Companion: “Travel and Smuggling” (pp. 28–33) has an overview of the subject but no hard numbers. It discusses common transportation methods, techniques, and challenges that players are likely to face. The Unfriendly Skies and Deadly Waves mini-supplements are full of vehicle stats, which may come in handy for travel adventures. Spy Games: ...


10

I never saw something like an official answer, but the novels always gave me the impression that most of the middle class would have a datajack and a decent percentage would have a chipjack. Cosmetic surgery would also be fairly common. Most of the other enhancements were probably much more rare. The rest were all the type of things that you would shell ...


9

I'm going to make some arbitrary assumptions based on certain things before I start working on my answer just to clear things up: I think that it's not unreasonable to say that 50% of mages who are professional, fully-trained mages, have taken at least one initiation. In addition, 70% of initiated mages have probably joined a group. If we assume that the ...


8

Full mages and shamans are about half as common as doctors, and can do impressive things if they can even master a few spells. They will usually be fairly well off as a result: if you can cast healing spells all day, you should be able to make plenty of money, but there are plenty of alternatives. If you can cast combat spells, you should be able to make ...


8

The easiest and smoothest approach is probably to let the incidents which destroy the character's old lives help build their new ones. Some techniques that might be useful: Establish the old life before you trash it. And don't wreck it all at once - let it break apart step by step, each step leading relentlessly to the next, but giving you a chance to ...


7

Shadowrun 4 uses a largely different mechanic from Shadowrun 3: SR4 uses the new World of Darkness dice mechanic rather than the classic Shadowrun mechanic (except they use d6 instead of d10, but 66.7% and 70% are basically the same probability...). The justification for the change was to speed up combat and other conflict resolution, which it does to some ...


7

It sounds like you're viewing "saving the world" and "boring routine missions" as diametric opposites, and you're worried that if you try to avoid the former extreme you'll fall into the latter. However, these two things are not really opposites at all. It's quite possible to have a boring routine world-saving mission ("Collect the 37 Lost Plot Tokens and ...


7

Yes, unfortunately there is. Runner's Companion p83, description of different HMHVV types: When the character awakens, she has lost all Resonance and technomancer abilities (rephrased a bit differently in 3 different infection types). So much for infected technomancers. BUT, and this is a really BIG BUT, I think you could do without this combo. ...


7

Not very common, according to the Shadowrun wiki (emphasis mine): Dracoforms are the various forms of large saurian creatures of tremendous intellect and magical power. What little we know of these great mythical beasts comes from the great dragon Dunkelzahn, whose famous 12-hour interview on January 27th, 2012 answered most of the world’s ...


7

Access to augmentation is restricted by your wallet. If you can't pay for it, move along. Used, second hand and black market old implants make it easier for below average people to get access to augmentation. You still need to find someone with the skills to chop your arm and replace it by the rusty one you "mysteriously found in the dumbster". In the ...


7

I would recommend SR5. It has many shortcomings, and clearly needs an errata in many places, especially about Rigging. But it is more balanced, playable and streamlined with the new "5 or 6 on a dice is good" rules. Also the new mechanics encourage Netrunners to go with the group instead of staying at the apartment. Finally you are not DMing two essentially ...


7

"Can people actually see spells in the meat space world?" "Noticing magic is a Simple Perception + Intuition [Mental] Test with a threshold equal to..." + "Obviously, if a magician is throwing fire from his fingertips, you’re probably going to notice without making a test. But if the magic is subtle, then you have to pick up some dice." ...


7

In this particular case, Anydice's count function is the right choice. So to count the number of hits you'll get (on average), you get: output [count {5, 6} in 13d6] And for the sprite: output [count {5, 6} in 14d6] To compare how often you'll get more hits than it does use the formula: output [count {5, 6} in 13d6] > [count {5, 6} in 14d6] ...



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