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My take on this to fit with the way other class abilities work, is that using the cape should be a bonus action that a player takes to force disadvantage on the opponent until the beginning of your next turn. Additionally to fit a matador's style, it should able to be used as part of an attack and be taken as an action similar to sleight of hand, to hide a ...


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Using a cape like a matador feels to me a lot like taking the dodge action. As other answers have indicated, giving the Rogue a piece of equipment that can confers a defensive advantage without any tradeoff seems likely to be unbalancing. One approach might be a Matador feat that says: If you have taken the Dodge action on your turn, And a creature ...


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Certainly not RAW, but I would think using a cape like a matador would restrict your damage output since your hands go from stabby-stabby with a sword to flappy-flappy with the cape. Then you could kind of switch between an evasion tank role (particularly if the cape also gave you abilities to distract the enemy and have them tend to focus on you) and a ...


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Gotta be careful with this one. You will be adding AC to a class that already benefits from a high enough AC, due to usually high dex modifier and armor. The rogue doesn't have shield proficiency and providing him with the ac bonus from the cape as would the shield do could seriously make the rogue op as you say. If you really want to go down this road, I ...


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So there is another precedence in the game for a shield bash, not in the PHB but in the MM under gladiator p(346) which is a "class" of NPC GLADIATOR Medium humanoid (any race), any alignment "Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must ...



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