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Burning Wheel Burning Wheel has a simple core rule (dice pool, count successes) which gets applied a myriad of ways towards tracking a lot of aspects of play. Combat is dangerous, though not necessarily instantly lethal (it's easy to get wounded and be unable to win a fight, but it's not so easy to instantly die... infection or the person continuing to ...


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The Riddle of Steel See this answer for more details on the combat system, but here are your points: Heroic play: TRoS characters will never be able to ignore a blow or a missile - no matter how they advance. Every wound is potentially lethal. TRoS is intended to make players consider every fight carefully. No hit points: TRoS uses numbers - but they're ...


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I would suggest Shadowrunner. I only played (I think it was) 3rd edition, but it was a lot of fun. Heroic-style play: Your character can have some stuff that's in fantasy, but it's stuff that every PC or anyone you run into can have. Health: I'm not sure if you would consider it to have a HP system... a deadly wound will kill you outright. There's 10 ...


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If high bookkeeping isn't a problem (I understand it's not a feature here), I'd recommend Phoenix Command (with at least the Wounding advanced rule, obviously). Contrary to popular opinion, it's fun. PCs are definitely more skilled/trained than a 'normal' human (though you could easily 'fix' that, I think doing so is a bad idea and does not play to the ...


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Traveller: This game has "heroic-style" play. It doesn't take a great deal to kill a character, and experienced characters aren't significantly tougher. That said, with a bit of luck, experienced characters with be wealthier which they could translate into better equipment that increases their survivability. Health is not represented by ...


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I'd recommend GURPS. "No," I hear. "GURPS has hit points based on a stat!" True, but there's a canonical variation in the core rule books whereby the GM does all the tracking of hits and damage -- characters will only know "You've been injured -- you're bleeding, but don't feel significantly impaired," or something similar; given a little accounting for ...



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