Hot answers tagged

20

Yes. Proficiency isn't tied to anything except your character level (i.e if you multiclass for example Rogue 3 / Cleric 2, your character level is 5, which means your proficiency bonus is +3). Your proficiency bonus increases everything you're proficient in, full stop. This applies to attacks with weapons you're proficient with, saving throws you're ...


19

Short answer: yes, your citation from the PHB supports character initiative or action as the trigger from non-combat to combat. It's not necessarily "another skill" that can set up surprise, but player actions, preparation, and decision. Surprising Foes. If the adventurers encounter a hostile creature or group, the DM determines whether the ...


19

You have a few misunderstandings, which explains the discrepancies that you see. To begin, Seoni does not have the ranks you think she has. The bonuses listed for her account for all bonuses to those skills, not just ranks. Namely, her lizard familiar gives +3 to Climb, which accounts for the entirety of the +3 bonus listed for her, so she has zero ranks in ...


16

A successful skill check is determined by your DM However generally, to steal something they would ask you to roll Sleight of Hand or Stealth, possibly with Advantage if there is a distraction going on. The success rate depends on the DC (Difficulty Class) your DM designates, so for example if it's a crowded shop and there's plenty of distractions, this ...


12

Yes, if your DM is ok with you making a custom Background Everything you've listed looks good to me, but be wary that your DM might not allow custom backgrounds. Allowing players to create their own backgrounds is useful, and often fitting, but can sometimes serve to lessen the impact of a background on a character. Backgrounds in 5e are as supposed to be ...


9

Neither the section on falling, nor the section on acrobatics make a reference to reducing falling damage in this way in 5e. Therefore it's pretty safe to assume (given the presence of such a mechanic in previous versions) that it's not something the designers wanted to include for 5e. That said, there are other ways provided to prevent falling damage, ...


9

RAW, no. The rogue ability clearly says "even if stress and distractions would normally prevent," not other factors like "the rules say that the skill can never be Taken 10 with." You can of course rule more generously yourself - but I don't think other abilities like Steady Concentration would allow that with UMD. Specific trumps general, and while it ...


9

It is, but be aware of the impacts The Pathfinder skill system leaves PCs with way less Skill Ranks. There's no more *4 on the first level, and the limit for Ranks is equal to their Hit Dice, not Character Level + 3. The first point is a consequence of all class skills not being cheaper to purchase, but receiving a +3 modifier in any check. Therefore, the ...


8

This is a contentious issue which is addressed in Dungeons and Dragons 3.5 only by the Main D&D FAQ and, as of this writing, in Pathfinder only by commentary from creative director James Jacobs. I've done my best here to present information rather than take a side. Maybe in Dungeons and Dragons 3.5... If ignoring the Main D&D FAQ (see below), one ...


7

I argue that Skill Mastery allows one to take 10, in general, and only explicitly lists stress and distraction so that it can specifically trump one particular common situation where you cannot. I do not think that stress and distraction are the only things that Skill Mastery allows you to ignore when deciding whether or not you can take 10. In effect, I ...


7

Taking Aereni Focus does not prohibit you from taking Skill Focus in the same skill, they're two separate feats. In addition, the bonus for both feats aren't typed so they stack.


6

Using Pathfinder's skill system in D&D 3.5 is a little challenging Here are some issues you'll encounter: Instead of the flat DCs for the skill Tumble in D&D 3.5 (if optional rules aren't used), using Acrobatics in Pathfinder to move through threatened squares is a check against the foe's Combat Maneuver Defense. A foe's virtual Combat Maneuver ...


6

Yes, that is correct. When customising a background (instead of choosing one of the existing ones), you need to ask your DM first. Most players will pick one of the example backgrounds.


6

The Difficulty Class is usually set by the GM. But if NPCs are there to obstruct you, it will probably be one or more skill contests instead. In a magic shop, items are likely to be protected by one or more of a wide range of protective spells. Some reconnoitering may be required to work out what you are up against. You could try accidentally spilling ...


6

You can't wait to choose your favored class bonus, just like you can't put off feat selections or spending your skill points - or, for that matter, gaining your class features at your new level. So, when you take first level in sorcerer, you have to pick between a hit point, a skill point, or a cantrip known. If you could, though... I have a GM Blob (PFS ...


5

If one of my players where to say "Do I believe him?" I would say "I don't know, that's up to you (or your character)." If they asked "Does he look like he's lying?" Then I would say "Roll an Insight check." To do it properly, I would roll an Insight check on their behalf and report the result. If they succeeded, I would say "You detect this or that sign ...


4

Strictly RAW, Surprise is related only to being stealthy: Surprise (PHB p. 189) If neither side tries to be stealthy, they automatically notice each other. Otherwise, the DM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing side. Any character or monster that ...


4

Undefined You have two equally-specific clauses (they’re both feats) that say contradictory things (one says you always can, the other says you never can). The errata rules define how to handle contradictory statements (specific trumps general, primary trumps secondary), but that doesn’t help when both are primary and both equally specific. Unfortunately, ...


4

No. From the PHB, p65: Taking 10: When your character is not being threatened or distracted, you may choose to take 10. ... Distractions or threats (such as combat) make it impossible for a character to take 10. Steady Concentration lets you take 10 when conditions would not allow you to. Elder Giant Magic's rules text is not a "condition", the way ...


3

The +3 bonus to climb comes from the lizard familiar, the +4 to Knowledge(planes) comes from the world traveler trait (which makes it a class skill), +2 to perception from the alertness feat and another +1 for having 13 wisdom, then one rank in bluff, one rank in sense motive, favored class skill rank in spellcraft.


2

Simple Answer (Player): The DM should decide on the diffuclty, then ask you to roll a skill check. Simple Answer (DM): If you are the DM, here are some quick notes that might help guide you in deciding. The DMG provides an estimate table for difficulty checks for most things. Here is the summarized version 1 - 5: Easy 6 - 10: Moderate 11 - ...


2

Characters can surprise others using a Dexterity (Sleight of Hand) check in some cases. For instance, one character may pull out a dagger and stab someone who they were just previously having a friendly conversation with. I'm not sure if that can be found in the PHB, but it makes sense. In the same vein, it's plausible that a successful Charisma (Deception) ...


2

Changes to starting skill points and rank max Pathfinder removed the 4× multiplier on 1st-level skill points, limits ranks to a character’s level, and gives a +3 bonus on class skills with at least one rank. The effect of this is that players get slightly fewer choices for skill points (which is largely a good thing since the 3.5 system is far more ...


2

TL;DR: Undefined. First, I would argue that a clause like even if stress and distractions would normally prevent her from doing so is Inclusive and not Exclusive. That is, it does not precludes the capacity it applies to only such cases, but rather clarifies that said capacity applies in this situation even though normally it would not. Thus, I would ...


1

Many "surprising" things occur in a dungeon filled with deadly traps and vicious monsters, but not all of them constitute Surprise, causing the loss of one's first turn. The rules rest the ultimate decision of who's surprised soundly in the discretion of the DM. See PHB pages 183 and 189. I've been in several table arguments about whether a creature should ...


1

If the shopkeeper is watching you, you'll want an opposed check, your Sleight of Hand against their Perception. If not, then it'll be your Sleight of Hand or Stealth against the shopkeeper's Passive Perception.


1

In 5e D&D, you know how good you are at killing orcs (your to-hit and damage stats), and how hard you are for orcs to kill (your AC and HP). However, you don't know how good you are at stealing potions. You have skills and modifiers on them, but they don't provide enough information to answer this question. How good you are at stealing potions depends ...


1

With many of these things it's more about description first that dictates things. If he's distracting the shopkeeper and slipping the potion into a pack unnoticed we're probably talking deception combined with sleight of hand. The former to successfully get the shopkeeper looking away, then sleight of hand to palm it away. If it's more flat-out going ...


1

Linguistics also lets you create and detect forgeries and (in PFS) helps when deciphering encrypted messages.


1

Under PF for the Rogue class (page 68 of the Core rules): Fast Stealth (Ex): This ability allows a rogue to move at full speed using the Stealth skill without penalty. As others have said, from greater-than-half-speed to less-than-full-speed, the penalty is -5. Personally, I have run it as -5 for (51% to 75%) speed and -10 for (76-100%) speed ... unless the ...



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