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45

If there is no time pressure, rerolling is probably OK. The penalty for failure in this case is that you spend extra time doing it. The more important question is "Was the roll even necessary?" This actually brings us back to one of the key points in the advice for DM in the game manual. It looks like a throw away line, but it's a good guide for when to ...


12

Whenever a PC makes what 5e calls an Ability Check, such as Dexterity(Stealth), they roll a d20, add their Ability Score Modifier, and their Proficiency Bonus if they are proficient with that skill. A PC Proficient in Stealth would add their Dexterity Modifier as well as their Proficiency Bonus. This information is in Chapter 7: Using Ability Scores. It ...


12

An Intelligence check is appropriate for this task. According to page 178 of the PHB, an Intelligence check can be used for a number of things, including: Estimate the value of a precious item As far as what skill can be used on this check, or whether a skill can be used at all, I leave it up to my players to suggest a skill that might apply and ...


10

Rules for group checks in DnD 5e can be found on page 59 of the player's basic rules or page 175 of the PHB and are as follows: To make a group ability check, everyone in the group makes the ability check. If at least half the group succeeds, the whole group succeeds. Otherwise, the group fails.


8

There aren't really any official resources on optional expanded skill lists. And that's OK. Here's why: The skill list is top level super broad skill categories. Trained in Athletics? Good at parts of sailing. Trained in Nature? Good at other parts of sailing. Trained in history? Good at other parts of sailing. The skill list is not meant to be complete. ...


6

Spot has been replaced by a combination of Perception and Investigation. Perception is for noticing things about you, people sneaking up and such. Investigation is for searching for things in a room or researching things. Swim is covered by Athletics. Move Silently is now covered by Stealth skill. Everyone is capable of performing each skill. If you ...


5

Yes, the rogue talent honeyed words can be used prior to a feint to gain the talent's benefit when making a feint attempt The talent has as its Benefit: Once per day, the rogue can roll two dice while making a Bluff check, and take the better result. She must choose to use this talent before making the Bluff check. No mention is made of the talent ...


4

While @wax eagle's suggestion is great, there is another alternative... A player wants to be good at something? Let them. Both of your examples have two qualities that make them good candidates for this approach: The desired "skill" is something that doesn't come up very often (in most campaigns). How often is your party going to need to sail, or to ...


3

An acrobatics check to avoid an AoO can be combined with other forms of movement, such as balancing, jumping, as well as climb, fly and swim. An acrobatics check is part of a move action, and not a distinct action by itself. It would be two checks, the first to avoid the AoO, which would be based on the creature threatening CMD. The second would be a DC 15 ...


2

There are a lot of modifiers to Track checks. The RAW way to hide your tracks is not just to use the 'hide your tracks' modifier but to make use of as many positive modifiers and as few negative modifiers as you can. There is, unfortunately, no rule for making opposed survival checks like you are talking about. Pass Without Trace is a first level spell ...


2

If success is certain through multiple ability checks, then just let it be rolled once...On a success, they character or characters get through the crack quickly, on a failure it takes a bit longer, they get stuck..on a critical failure something gets broken while unjamming/pushing/pulling/forcing the character through.


2

When your quoted source says they're doing "the same thing" to lock a lock as to unlock it, they mean it's exactly the same thing. Literally the only thing that changes is the direction you push on the "wrench" (one of the picks), which is clockwise in one case and counterclockwise in the other, but is likewise reversed if you go to another lock that's ...


2

The Default Assumption In Rogue Trader, it is assumed by default that the characters are high-ranking individuals aboard their own voidship; that is operated by a crew numbering in the thousands. Now while that scenario is completely up to the GM's discretion and their campaign story, it does promote that the players' characters have at least a basic ...


1

You won't find more a more complete list of examples, because the game assumes and uses your familiarity with our modern world. The categories are relative to each other, and you just need to pick one. Ask yourself: is it simple, moderate, complex, or advanced? These are very chunky categories that divide all of technology from doorknobs up to jet engines ...



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