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19

Short answer: yes, your citation from the PHB supports character initiative or action as the trigger from non-combat to combat. It's not necessarily "another skill" that can set up surprise, but player actions, preparation, and decision. Surprising Foes. If the adventurers encounter a hostile creature or group, the DM determines whether the ...


16

It seems to me this legendary action to detect is an attempt to simplify the dragon's ability to make active perception checks (normally requiring your action on your turn) when it is not his turn using the standardized legendary action system introduced in 5e. The difference between the standard wisdom (perception) check and the legendary Detect action is ...


10

It is, but be aware of the impacts The Pathfinder skill system leaves PCs with way less Skill Ranks. There's no more *4 on the first level, and the limit for Ranks is equal to their Hit Dice, not Character Level + 3. The first point is a consequence of all class skills not being cheaper to purchase, but receiving a +3 modifier in any check. Therefore, the ...


7

Using Pathfinder's skill system in D&D 3.5 is a little challenging Here are some issues you'll encounter: Instead of the flat DCs for the skill Tumble in D&D 3.5 (if optional rules aren't used), using Acrobatics in Pathfinder to move through threatened squares is a check against the foe's Combat Maneuver Defense. A foe's virtual Combat Maneuver ...


7

Taking Aereni Focus does not prohibit you from taking Skill Focus in the same skill, they're two separate feats. In addition, the bonus for both feats aren't typed so they stack. The rules in this case are very specific: Aereni Focus counts as Skill Focus for the purpose of meeting any requirement or prerequisite. The Special section of Skill Focus ...


5

The Player's Handbook on Spot says The Dungeon Master may call for Spot checks to determine the distance at which an encounter begins. A penalty applies on such checks, depending on the distance between the two individuals or groups, and an additional penalty may apply if the character making the Spot check is distracted (not concentrating on being ...


4

Strictly RAW, Surprise is related only to being stealthy: Surprise (PHB p. 189) If neither side tries to be stealthy, they automatically notice each other. Otherwise, the DM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing side. Any character or monster that ...


4

There is no official comprehensive list of skill uses …And even compiling a list for personal use is made more challenging by the D&D 3.5 design goal of having each book stand on its own, referencing only the absolute minimum beyond the core rules. (This a dramatic overreaction to AD&D2E wherein one product often referenced another product and ...


4

The rule for tiny creatures does not specify only "naturally" tiny creatures. It is a blanket statement -- if you are tiny or smaller, you use your dexterity modifier. Other rules that apply to tiny creatures apply to creatures made tiny by reduce person (bonus to AC, penalty to STR, etc), and I see no reason to think that this particular rule is any ...


4

Is skill retraining explained in any of the 5th edition D&D core rulebooks? From the reading that I've done, there is no explicit explanation of a "retraining" mechanism in 5th edition D&D. Other Courses of Action The Skilled Feat A way to avoid undoing skill choices is to make sure that you can train more skills after Level 1. ...


3

The dragon can find hidden PCs If a PC hides, their Stealth roll goes against the NPCs' passive perception. If they beat it, they're hidden. At that point, the NPC can make an active perception check, rolling perception against what the PC rolled for their Stealth check. If they beat it, the PC is no longer hidden.


3

By RAW, you can't. Unearthed Arcana's guidelines for creating new flaws says: A flaw must have a numeric effect on a character's specific capabilities. Flaws with primarily roleplaying or story effects have unpredictable effects on game balance. Given that there is no "numeric effect" of being mute, it can't be created as a new flaw. There is a ...


3

Well, my first suggestion is to instead of using easy way, less easy, tricky, hard, ect, is to steal from 4th DnD's skill challenge options as they are very similar. Require X successes, but Y of them need to be this skill and you can only use Z skill once. Everything else can set up aspects but not count as success. There is also the Rodrigo method, from ...


2

Changes to starting skill points and rank max Pathfinder removed the 4× multiplier on 1st-level skill points, limits ranks to a character’s level, and gives a +3 bonus on class skills with at least one rank. The effect of this is that players get slightly fewer choices for skill points (which is largely a good thing since the 3.5 system is far more ...


2

Characters can surprise others using a Dexterity (Sleight of Hand) check in some cases. For instance, one character may pull out a dagger and stab someone who they were just previously having a friendly conversation with. I'm not sure if that can be found in the PHB, but it makes sense. In the same vein, it's plausible that a successful Charisma (Deception) ...


2

All you need is a toolbox and some spare time, even if the device was bricked. On the core rulebook, page 228: Repairing Matrix Damage If you have a device with Matrix damage, you can repair it with a toolkit, an hour of work, and a Hardware + Logic [Mental] test. Every hit you get can be used to either remove one box of Matrix damage or cut the ...


2

You actually need Cybertechnology in order to repair the cyberdeck when its within a cyber limb. Check out page 144 in the core book for the full explanation.


2

After some research I can't find anything that either prohibits the US from taking 10, or that indicates it has any bonuses on skill rolls. The only exception is it's "effective Strength score of 2", so it would have -4 on rolls for Strength skills (which really shouldn't affect anything given its other limitations). So, the roll for all skills would be ...


2

Players Have a "Rule 0" Too To the best of my knowledge, there is nothing specifically in the rules for making a player mute, and certainly not anything that trades speech for a bonus to skills, let alone Sleight of Hand. However, that shouldn't limit you from being able to play this concept. An oft-overlooked section in the Player's Handbook is the ...


1

As I mentioned in my answer to the other question: The PHB (p187) presents training in a tool or language as a possible downtime activity. It says, "Your DM might allow additional training options." It takes about as long as a public school year in the US to complete one training option. [...] The DMG (p231) also presents rules for granting ...


1

Unfortunately for Lazarus the Lazy, he's either going to need to make those spoons himself or go out and buy them. While useful for carrying things around, his beloved friend the Unseen Servant is, unfortunately, mindless. Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale ...


1

As there doesn't appear to be a comprehensive list out there yet, I created one: http://www.joshuad.net/skills-compiled/ Enjoy. :-)


1

Many "surprising" things occur in a dungeon filled with deadly traps and vicious monsters, but not all of them constitute Surprise, causing the loss of one's first turn. The rules rest the ultimate decision of who's surprised soundly in the discretion of the DM. See PHB pages 183 and 189. I've been in several table arguments about whether a creature should ...



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