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23

This is how skills are supposed to work! If you are in a situation where there is only one person doing something, and they are rolling a single skill check, then yes, this is how it's supposed to work. Giving help is a natural thing and should be used in situations like this. There is no reason to prevent it unless the task is clearly something that's not ...


9

Dungeons and Dragons 3.5 disregards most facing rules, so sneaking up behind someone usually isn't done. Instead, the awareness of the foe is determined if the rogue attempts to evade detection (e.g. the rogue has concealment and approaches a foe while making Hide skill checks and Move Silently skill checks). This is covered in the SRD under Initiative. ...


9

Nothing prevents this in a normal, unpressed situation. A lot of the same things that I said in my answer on the other question apply here as well. Basically, if this is a strategy you don't want your PCs to employ, it's up to you as the DM to make the opportunity cost high enough that it's a significant trade. There's not much issue with a cleric ...


7

From the Player's Basic Rules, page 36 (the section on Backgrounds): Proficiencies Each background gives a character proficiency in two skills. Skills are described in chapter 7. In addition, most backgrounds give a character proficiency with one or more tools. Tools and tool proficiencies are detailed in chapter 5. If a character would gain the ...


7

TL;DR: Try basing the advantage described for assistance on what the character does without allowing the generic of "I assist" to work. Overall, yes, people can assist with many things. I would say some things do need a modicum of training, and that should be based on personal experience. If something is completely based on perception, then assistance ...


3

A rogue cannot make a full attack with a standard action, so the strictly literal answer is no. A rogue can use a surprise round's action to close with a target (if they are close enough) and make a full attack action on the following (nonsurprise) round. If that is before the target's turn, the target is flatfooted and all the individual attacks do sneak ...


2

Perception - Having two people looking around is always going to be better than one. Yes. But mathematically, are your odds better doing it the traditional way "everyone roll perception!" or to do it this new way "Jim, you're in the lead, roll perception. Everyone else counts as an assist"? The assist rules make more sense: they give the person who's ...


2

Group Checks for the Win As DM, you may choose to apply group checks in some of the instances that seem like they might be frivolous assist checks. Group checks are described as a sub-header under "Working Together" on page 174 of the PHB. Here is the relevant text: When a number of individuals are trying to accomplish as a group, the DM might ask for a ...


1

I feel like some of your examples are reasonable, but others are not. It seems like you're interpreting a character can help only when two or more individuals working together would actually be productive very broadly. In a case where you're granting advantage, you're saying that the result of the two working together is better than what they could ...


1

You are playing it RAW. It's up to the DM to assess each situation. Compare it to the similar "Help" action in combat that grants ADV to another player (PHB 192). Of course in combat there is pressure to manage actions efficiently, something that may not exist when characters are lounging back at the inn deciding who to help. Then you have to either accept ...



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