Hot answers tagged

12

To answer this question, we need to first consider how D&D handles actions. It usually goes something like this: GM describes situation. Player declares action. GM determines whether player needs to roll check. Player rolls check if necessary. GM describes outcome. The step you are having difficulty with is step 3. Ability checks ...


10

Skill checks are for when failure is interesting If you want to know whether or not you should call for a skill check, ask yourself 'If the PCs (player-characters) didn't succeed, would the consequences be interesting?' If the answer is 'No', then just have them succeed. If the answer is 'Yes', then you might want to call for a skill check. From your ...


3

Use a skill check when: There is opposition There is a meaningful chance of success or failure Role-playing is not sufficient to the task Opposition means someone is trying to get an NPC to do something against their basic nature or against their basic interest. Trying to buy something from a merchant is not going against their basic interest. Trying ...


3

Social skills are tricky. I do recommend studying the PHB section on Using Ability Scores (Charisma) where it talks about social skills - that can tell you which skill is appropriate, but not whether to call for a roll in the first place. Ultimately it's a matter of taste, so you need to work with your players to develop a policy. Some GMs roll very little, ...


2

Since I don't see this type of opinion already... Simple answer: Always, assuming the situation would require a skill check. Two things are noteworthy, the first is that you have a list of known skills for your character, as well as ones you are proficient with. That being said, if the task at hand fits into one of those skills then that check should be ...


2

Yes, RAW doesn't care that you will be 'using' this bonus for longer than indicated as long as it applies to just one skill. You take +1 on your skill roll; if there are no subsequent rolls, it applies to that whole task. In game, this could be justified as the spell lasting 1 minute, but once you've decided what to apply it to, Guidance instantly provides ...


1

Use skill checks when you start thinking "Hmm" (or, "Yeah, right") D&D is a role-playing game, you want to encourage good role-playing - that's where the fun is. But a character's social skills should also be useful (if you want player ever to choose them) so use skill checks to let social skills provide the character success when the player's ...



Only top voted, non community-wiki answers of a minimum length are eligible