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19

Short answer: yes, your citation from the PHB supports character initiative or action as the trigger from non-combat to combat. It's not necessarily "another skill" that can set up surprise, but player actions, preparation, and decision. Surprising Foes. If the adventurers encounter a hostile creature or group, the DM determines whether the ...


9

It is, but be aware of the impacts The Pathfinder skill system leaves PCs with way less Skill Ranks. There's no more *4 on the first level, and the limit for Ranks is equal to their Hit Dice, not Character Level + 3. The first point is a consequence of all class skills not being cheaper to purchase, but receiving a +3 modifier in any check. Therefore, the ...


7

Taking Aereni Focus does not prohibit you from taking Skill Focus in the same skill, they're two separate feats. In addition, the bonus for both feats aren't typed so they stack.


6

Using Pathfinder's skill system in D&D 3.5 is a little challenging Here are some issues you'll encounter: Instead of the flat DCs for the skill Tumble in D&D 3.5 (if optional rules aren't used), using Acrobatics in Pathfinder to move through threatened squares is a check against the foe's Combat Maneuver Defense. A foe's virtual Combat Maneuver ...


4

Strictly RAW, Surprise is related only to being stealthy: Surprise (PHB p. 189) If neither side tries to be stealthy, they automatically notice each other. Otherwise, the DM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing side. Any character or monster that ...


2

Characters can surprise others using a Dexterity (Sleight of Hand) check in some cases. For instance, one character may pull out a dagger and stab someone who they were just previously having a friendly conversation with. I'm not sure if that can be found in the PHB, but it makes sense. In the same vein, it's plausible that a successful Charisma (Deception) ...


2

Changes to starting skill points and rank max Pathfinder removed the 4× multiplier on 1st-level skill points, limits ranks to a character’s level, and gives a +3 bonus on class skills with at least one rank. The effect of this is that players get slightly fewer choices for skill points (which is largely a good thing since the 3.5 system is far more ...


1

Many "surprising" things occur in a dungeon filled with deadly traps and vicious monsters, but not all of them constitute Surprise, causing the loss of one's first turn. The rules rest the ultimate decision of who's surprised soundly in the discretion of the DM. See PHB pages 183 and 189. I've been in several table arguments about whether a creature should ...



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