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23

10 yes (sort of), 20 no. Taking 20 was not a thing in 4th edition, and is similarly absent from 5th. Taking 10 however is sort of a thing in 5th, but it's not implemented the way you might think it should be. Basically, the way "taking 10" works in 5e is that every ability (And by extension, skill), has a "passive" score (Basic Rules v2 page 59). This is ...


6

The major advantage of firearms over melee weapons is keeping the enemies at range - which would seem to be extremely valuable in a zombie-world where often one bite can mean infection and death. (Though of course in AFMBE there's lots of zombie types, not sure what you're facing...) Even though they may get "more kill" out of hitting a zombie directly, it ...


2

TL;DR I suggest to take Animal Ken, Athletics, Contacts, Crafts, Doxa, Empathy, Episteme, Fight, Manipulate, Notice, Perform, Physique, Resources, Sail, Shoot, Stealth and Will, taking inspiration from existing games set in mythological Greece. Steal from similar games There are a few games out there that have a similar setting, so let's have a look what ...


1

D&D Next, as of present, has no direct equivalent to either Take-10 nor Take-20. At present, 4 "final" rulebooks have been released: The Starter Set, the Players Basic Rules, the DM's Basic Rules, and the Player's Handbook. Yet to be released are the Dungeon Master's Guide, and the Monster Manual. The passive scores, generated using a base of 8, are ...



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