Hot answers tagged skills
Yup, upon joining the college of lore you gain proficiency in another 3 skills. Bards are very versatile.
You take a -6, because your speed is 20, regardless of the action taken to move or distance actually moved. Your Jump check is modified by your speed. If your speed is 30 feet then no modifier based on speed applies to the check. If your speed is less than 30 feet, you take a -6 penalty for every 10 feet of speed less than 30 feet. If your speed is ...
I would assume based on the context of the skill that it would be a Survival check. Survival is specifically used for surviving in the wilderness, tracking, etc. While Bluff normally involves lying to people during speaking to them and is countered by Sense Motive. In a Survival context you're marking a trail so that you can notice the signs and follow it, ...
Your first assumption is incorrect. That is why the whole answer is: No Let us start with general Jump rules, that state (in Action paragraph): If you run out of movement mid-jump, your next action (either on this turn or, if necessary, on your next turn) must be a move action to complete the jump So, no, it is possible to do a jump longer than one's ...
You are correct. Jump Distance moved by jumping is counted against your normal maximum movement in a round. So when you can only move half movement rate during exhausted - you can only jump half movement rate while exhausted.
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