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Do you like your rpg old or new school? You have asked a question that lies at the heart of the debate between "old-school" and "new-school" rpg. If you don't know what that is, then there are plenty of places on the net where you can have your brain bashed by intensely partisan views on both sides. I don't think its useful to go into this here. At the ...


4

There are no hard rules for Perception, there are so many possibilities in terms of what characters might hear, see, or smell in a given situation that they just gave a reference table. The item on the table that likely most fits with this situation is "Hear the sound of battle - DC –10" though a final ruling is up to your DM.


3

Use different consequences instead of witholding information on a failure. For example, if the party is getting information from a contact in a new city... Player: "I'm not convinced he's being honest. Can I sense any kind of deception or dishonesty?" DM, pass or fail: "His gaze is evasive, you get the sense he's not telling you everything." ...


2

No, not required, the examples are there just to be examples of what you can buy (a question often asked at shadowrun tables). You can look at the pregen characters and say "hey, my guy should know about fixers and corp security too, i will take this". A problem that happens on 5ed is exactly the lack of examples that we had in 4ed, we had huge tables of ...


1

Roll those checks hidden from the player I always allow the player an insight check when they request it, but I ask their modifier and roll them in secret. I do not tell them what (the number) I rolled, and if it succeeded or not. I simply report them the impression the character has, the personal judgement they asked for, based on the roll. We rolled ...



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