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7

Yes The marshal needs to select the Motivate Charisma minor aura: A minor aura lets allies add the marshal's Charisma bonus (if any) to certain rolls. Motivate Charisma: Bonus on Charisma checks and Charisma-based skill checks. If the Charisma bonus that you normally add to skills did not stack with the Charisma bonus from the ability, there ...


5

First off: I think you're right about the "golden rule of custom magic item creation". The headbands you're proposing to make would be much cheaper than making comparable items of add-a-competence-bonus-to-your-skill. This would seem to prohibit you from making these custom headbands, although you could still make the standard headbands of +2, +4, or +6 ...


4

Because there are some magic items that allow profession checks to create them. Scrolls allow for profession (Scribe), Staves allow for profession (woodcutter), Runes allow for an applicable profession check, Wands allow for profession (woodcutter), Wondrous Items allow for applicable profession checks. I know that you can't use master craftsman to create ...


2

The basic answer is to make a bunch of different items in different slots. As you'll have noted, there are currently items that give skill bonuses that are associated to different slots (like the cloak of elvenkind and the boots of elvenkind). That last general rule you noted is one that most GMs could and should take seriously and cooperates with a ...


2

Because the feat Master Craftsman lacks a Special entry like, for example, the feat Skill Focus, a creature can't take the feat Master Craftsman multiple times. I've read that to expand the feat's mandate one should, if the GM allows, apply it to a very broad Craft or Profession skill like, for example, Craft (metalworking) rather than Craft (bows) or Craft ...



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