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Having an "arcane skill" be an Attribute instead of a Skill is a bit unusual and something that neither the core rules, nor any supplementary setting that I am aware of, has ever tried to do. I think that you hit on one of the biggest consequences: Why would anyone not take Arcane Background (Psionics)? This is the biggest issue I see. Why would anyone not ...


2

It's really up to your DM — the 5th edition rules leave a lot of interpretation up to the DM. But as DM, I wouldn't let the "I assist" lazy answer ever work. Roleplaying is fundamentally the creation of shared story, and it doesn't work if you play the rules rather than playing the game. We can see this in your initial question, where you've become ...


1

It's a Charisma check using Diplomacy to convince the Dragon to move from "Indifferent" to "Friendly". Make the PC use insight to determine the characteristics of the creature. Give advantage if they play on the characteristics; but if they go against it they get disadvantage; otherwise it's a straight roll. If they move the dragon to hostile (by failing by ...


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So in the PHB and DMG (I believe) it clearly states to use common sense. Although the other guys did do a great job of explaining the technicals, 5e isn't meant to be a technical game. So use common sense, in that to exemplify with your Arcana-fireball check: obviously it's a big ball of fire, but the check is someone that is evaluating the magic itself. ...


1

As far as assisting on a deception check, two people independently supporting a statement usually makes it more believable: "Yeah, I was at the party, wasn't I, Mark?" "Oh, yeah, we were chatting about your Half-Elf bard character! You should see his idea for his instrument!" I've done something similar IRL. Usually just to mess with someone. In this ...



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