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32

Broadly speaking, manipulation-related skill check shouldn't be used on players. One of the important tenets of D&D is the idea of player agency, where you always have control of what your character thinks, feels, and does. There are some exceptions to this rule (like mind-altering magic), but the only time your character should feel intimidated is ...


28

To answer your question with a question: Would you use Animal Handling on a human infant or a human toddler? If your DM does allow use of Animal Handling, the time where that skill is applicable would be very short. Dragons are by nature very intelligent beasts. This possibly related discussion on Animal Handling is provided with a caveat: Animal ...


24

The very first line of the skill description reads (roughly translated, I don't own an english book) You use the spot skill to find characters or creatures that are trying to hide. So yes, if the moon was a living being actively trying to hide, you would get a huge negative modifier. As the moon is not actively hiding, because it's just a mass of rock, ...


22

Yup, you halve-and-add your proficiency bonus to even passive checks. Jack of all Trades. ...add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus. (PHB p.54, emphasis mine) Combined with Passive Checks. A passive check is a special kind of ability check.... Here's how ...


21

There is no “should” or subjective judgement necessary here. This kind of thing is explicitly what advantage is for (PHB, p. 173): The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result. Having a book about the information you're making a skill check to recall or ...


21

It is a success (assuming a regular difficulty check). From the top of Page 90 of the 7th edition core rulebook: If the dice roll required for success is 50 or over and the dice read 100, a fumble has occurred. If the dice roll required for success is below 50 and the dice read 96—100, a fumble has occurred.


20

Doing it right The Tarrasque's Jump check is not particularly great as it hasn't bothered to put skill ranks into it, just its Strength modifier of 17. It is even negatively impacted by its slow speed, for a total of +11. If it rushes though, it gains a bonus of ((150-30)/10)*4 = 48 instead of a penalty, a great improvement. The total effective Jump skill ...


20

Yes. Proficiency isn't tied to anything except your character level (i.e if you multiclass for example Rogue 3 / Cleric 2, your character level is 5, which means your proficiency bonus is +3). Your proficiency bonus increases everything you're proficient in, full stop. This applies to attacks with weapons you're proficient with, saving throws you're ...


19

What a PC believes shouldn't be determined by a dice roll. Instead, give them clues depending on the results of their insight check. For instance, if the PCs are interrogating an NPC regarding a string of robberies, an Insight Check DC10 might allow the PCs to notice that the NPCs eyes widened when shown the torn scarf found at the mayor's house, despite ...


19

Most of the "fluffy" proficiencies are strictly terrible from a gamist perspective. Writing set proficiency? The only real payoff I can see that having is selling your autobiography after your adventures end -- hardly necessary with the vast amount of treasure that litters the Forgotten Realms landscape. What about musical instrument proficiency when ...


19

You have a few misunderstandings, which explains the discrepancies that you see. To begin, Seoni does not have the ranks you think she has. The bonuses listed for her account for all bonuses to those skills, not just ranks. Namely, her lizard familiar gives +3 to Climb, which accounts for the entirety of the +3 bonus listed for her, so she has zero ranks in ...


19

Short answer: yes, your citation from the PHB supports character initiative or action as the trigger from non-combat to combat. It's not necessarily "another skill" that can set up surprise, but player actions, preparation, and decision. Surprising Foes. If the adventurers encounter a hostile creature or group, the DM determines whether the ...


18

Do you like your rpg old or new school? You have asked a question that lies at the heart of the debate between "old-school" and "new-school" rpg. If you don't know what that is, then there are plenty of places on the net where you can have your brain bashed by intensely partisan views on both sides. I don't think its useful to go into this here. At the ...


18

Fred Hicks (the dude who cofounded Evil Hat) talked about exactly this in an official blog post: One-Note Approaches in FAE. It's worth a read. The bottom line is this: there is nothing that is inherently a problem about people primarily using their +3 approach. That's fine. If everyone's having fun, then everything is working well. The real problem, as ...


16

Yes See pp. 173-174 of the PHB, specifically the delineation of the "three main rolls of the game--the ability check, the saving throw, and the attack roll" and the following description of skills: Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. [Emphasis added.] Any History check ...


16

First of all, D&D 5 treats language as a binary - you know it with absolute fluency or you don't know it at all. You could stop right there and it would be fair. If you want to go further and allow someone to recognise a written or spoken language they don't know you need to decide: The applicable stat - Intelligence is a clear stand out The ...


16

A successful skill check is determined by your DM However generally, to steal something they would ask you to roll Sleight of Hand or Stealth, possibly with Advantage if there is a distraction going on. The success rate depends on the DC (Difficulty Class) your DM designates, so for example if it's a crowded shop and there's plenty of distractions, this ...


14

As far as I am aware there is no generic definitive and comprehensive list of Craft(X) or Profession(Y) skills for one obvious reason - there is no limit to human creativity. If a campaign requires dirigibles then its probably going to need Craft(Dirigible) and Profession(Dirigible Pilot) and a decision would be needed if they granted synergy to each other. ...


13

(All references from D&D Player’s Basic Rules v0.2) In fifth edition you don't have a stealth modifier per se. When you make an ability check, you add your ability modifier (Dex) but if you are proficient in the relevant skill (Stealth) then you also add your proficiency bonus. Sources: Page 4 Roll the die and add a modifier. Roll a d20 and ...


12

Aspects are narrative permission, but that doesn't mean that they are mechanical permission. He can narratively make that shield—but mechanically that's Create An Advantage. If Create An Advantage is insufficient, then he needs to pay for a new Stunt that lets him use Will for physical defence.


12

Yes, but no need to do that; read below. If you take a class that has a class skill that you desire, and you put a rank in it, then you gain the +3 bonus. If it is a cross class skill, and you put a rank in it, then you don't get the +3 bonus. If you have Craft, Profession, or Perform as a class skill, and almost all classes do, then you also have ALL ...


12

Other than ability increase and level there are a few ways to increase your skill modifiers: they are based mostly on class. For example Bards and Rogues get the Expertise trait which lets them double proficiency bonus on selected skills of the players choice. A Knowledge Domain Cleric can gain double proficiency bonus in certain skills. The Ranger's ...


12

The feat Cosmopolitan gives you access to two INT, WIS, or Charisma based skills as class skill, and the Keeper of the Veil regional trait gives you access to Bluff or Disguise as a class skill and also grants a +1 bonus to both of those skills.


12

From the rules: Working Together Sometimes two or more characters team up to attempt a task. The character who’s leading the effort—or the one with the highest ability modifier—can make an ability check with advantage, reflecting the help provided by the other characters. In combat, this requires the Help action (see chapter 9). A character can only ...


12

Training Rules The PHB p.187 gives rules for training during downtime. "The training lasts for 250 days and costs 1 gp per day. After you spend the requisite amount of time and money, you learn the new language or gain proficiency with the new tool" By the book proficiency in 5e is binary with you either getting your whole proficiency bonus to the ...


12

Yes, if your DM is ok with you making a custom Background Everything you've listed looks good to me, but be wary that your DM might not allow custom backgrounds. Allowing players to create their own backgrounds is useful, and often fitting, but can sometimes serve to lessen the impact of a background on a character. Backgrounds in 5e are as supposed to be ...


11

The alchemist's lab specifically overrides the more general masterwork tool and the masterwork artisan's tools Most skills don't need tools. However, a craftsman usually needs different artisan's tools for each Craft skill. You can buy a masterwork tool for a skill. The masterwork tool for the skill Craft is masterwork artisan's tools. If a specific ...


11

Your class and all starting class features, such as skill proficiencies, are chosen before backgrounds — see PHB pages 11–15 for the order of operations. So yes, you can select overlapping skills for your barbarian before taking the Outlander background, then get to choose any two skills instead. A minor reason you might not want to do this is because the ...


11

A Strength check is appropriate. Strength Checks, PHB, p. 175 A Strength check can model any attempt to lift, push, pull, or break something ... Ability checks are not saving throws, and proficiency with an ability's saving throws is independent of any bonuses to ability checks. There is no such thing as being "proficient in Strength"; there is ...


11

The objective answer: in 5e, skills don't progress in that way. That being said, you're already well into house rule territory, so I am unable to provide direct guidance. Here are my thoughts on the question, and a possible solution. Skills in 5e don't progress. You either have a skill or tool proficiency, or you don't. The primary way of progressing in ...



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