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29

Give bonus skill points for a good backstory! If someone writes up a good backstory, and the character should logically have certain skills from that backstory, that aren’t actually useful (or, at least, unlikely to be useful) in the campaign, turn those skills into rewards for writing a good backstory. That’s a great story of how a former ...


27

10 yes (sort of), 20 no. Taking 20 was not a thing in 4th edition, and is similarly absent from 5th. Taking 10 however is sort of a thing in 5th, but it's not implemented the way you might think it should be. Basically, the way "taking 10" works in 5e is that every ability (And by extension, skill), has a "passive" score (Basic Rules v2 page 59). This is ...


26

You have two good options here: Roll for them Don't have them take 10, as this gives them a statistically worse chance of succeeding than rolling. Also be sure you know exactly how much each character adds to Spot, Listen, Sense Motive, Search and whatever other checks you are handling this way. It is likely that characters who care about these rolls add ...


18

Passive Investigation could be a way to determine whether to feed players information that their character might pick up on, but the player might not think to explicitly ask. Note that a passive check can be against a DC, rather than an opposed roll. Some examples: From the angle of the body, it looks like the Mayor didn't fall... She was pushed! That ...


17

Unlike Diplomacy, Intimidate and Bluff both have well-defined mechanical uses outside of open-ended persuasion. For instance, Bluff can be used as part of a Feint action in combat. If player-versus-player actions are allowed in game, then those uses of the skills are allowed by RAW. That is, in my opinion, why you do not see an explicit rule against the ...


16

Aid Another is not broken... That perception check example you give, its supposed to work that way 100 percent. Conceivably the players could also just stand in a room and continue to roll perception checks until they get a number they like. If the situation has no inherent danger punishing a failed skill roll should have no consequences. A creature ...


16

Short Answer: No It definitely does not count as ranks; it is a bonus. It’s effectively equivalent to the Skill Focus feat (which also provides an untyped permanent bonus). It does stack with Skill Focus, though, since they are different (and also does not count as Skill Focus for requirements, though I recommend houseruling that one). Relevant ...


16

The word include indicates a subset: every element that is included appears in the including set. So the statement about the cloistered cleric’s class skills is that the given list, “Decipher Script, Speak Language, and all Knowledge skills (from the Knowledge domain, see below),” is a subset of the full set cloistered cleric class skills. ...


15

Stunts I would argue that this falls perfectly under the application of stunts - using one skill in place of another. From Your Story p.147: The first possible use for a stunt is to broaden a skill by giving it a new trapping. Often this is a trapping that’s “transplanted” from one skill to another. Sometimes this trapping may need to be modified, or ...


15

A +29 on Intimidate is a very large bonus. Especially on a fighter, who has few skill points and little use for Charisma in most cases; almost all of that is probably from skill ranks, which implies a very high level character. Such a person should be trivially succeeding on attempts to demoralize most anything. Anything short of an actual god should be an ...


15

Profession(Cook, butcher or similar) or survival would be useful to identify the normal kinds of wild meat game (for survival) or the most usual types of meat used in cooking (for the professions), or to determine that a certain kind of meat is not one of the usual types, but not necesarily be able to identify it. Honestly, unless the characters had ...


15

It goes negative This is a case of "the rules don't say otherwise". In particular, the Skills section has nothing to say about results being "low-capped" at 0. Skills can be further modified by a wide variety of sources—by your race, by a class ability, by equipment, by spell effects or magic items, and so on. [...] If the result of your skill ...


14

From http://www.d20pfsrd.com/skills/fly You generally need only make a Fly check when you are attempting a complex maneuver. Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed. It can also turn up to 45 degrees by sacrificing 5 feet of movement, can rise at half ...


14

Diplomacy have a built-in limit: You cannot use Diplomacy against a creature that does not understand you or has an Intelligence of 3 or less. So, you can use it on Ooze, Brain - it has Int, telepathy 100ft and language. But it is exceptional ooze, no longer mindless. For Plants, you can try Awaken them, and then use this skill as normal. Certain ...


14

Would players be tempted to do something out of character that might spoil the game for fomeone? If not, let them roll. Are you (almost) sure they will resist the temptation? Let them roll. Rolling is fun, so unless a roll spoils some bigger fun, let the players roll. Most of my passive perception rolls (different system, but shouldn't matter) are done by ...


13

Yes, that’s a perfectly acceptable cause for intimidate. Intimidation is all about threatening someone with danger; it doesn’t matter what the source is. Every action movie that has the hero stare down that character who doesn’t believe the danger/wants to negotiate with terrorists/thinks he can go it alone, and tells that character all about the terrible ...


13

There are a few classes you can multiclass into to gain skills, such as Bard, Ranger or Rogue. In addition to that, in the player's handbook there is a feat called "Skilled" which allows you to gain proficiency in any combination of 3 skills or tools. There is also a bard ability in the college of lore that allows you to learn 3 more skills at level 3. ...


12

How to Use Skill Points The maximum number of skill points a character can put into a skill is equal to his current level +3. Each skill point buys 1 rank of a class skill or 0.5 ranks of a cross-class skill. Anyway, I suspect if the ranger has too many skill points he's not putting the maximum number of skill points in his skills. Sample Skills for a ...


12

If no restriction is listed (and I can confirm that none is), no restriction exists. It’s related to psionics because the only classes that have it in-class are psionic classes, but others can use it just fine. As you say, there’s no reason it should be restricted, and lo and behold, it’s not.


12

As the author of Ultimate Psionics, I can verify that anyone can use Autohypnosis, but only the psionic classes tend to have it as a class skill. So go ahead!


12

Exploration is generally handled in a much more free-form manner In some games, the shift from exploration or other non-combat conflicts to combat is barely noticeable. But 4e has very strict rules for its combat, that's the game's strongest point. In a way, 4e combat is its own separate game which gets initiated from time to time. When not in combat, ...


12

Skill Point Cost: Only current class’s class skills From Skills Summary Each skill point you spend on a cross-class skill gets your character ½ rank in that skill. Cross-class skills are skills not found on your character’s class skill list. From Player’s Handbook pg. 60. Skill points must be spent according to the class that the ...


12

Perception seems to fit the bill. It's a DC 5 check to determine whether food you're about to eat is spoiled; at higher DCs, one should be able to tell whether the meat they're eating is actually pig or lamb or…something else less salubrious. Plus, it's tied to Wisdom and the senses, both of which would be in use here.


11

Don't You use the guns skill to use guns, its just that simple. Sounds like your friend/player is trying to get you to houserule something to make his character more powerful. Even using an aspect to do this would be too powerful and potentially game breaking. Discipline the skill does not mean trigger-discipline. Its a representation of your character's ...


11

If you're into it; you can write down the riddle in multiple descriptions and give the appropriate one to each player. The description for a character who is dumb as a door might be little more than "you see weird symbols on the wall" without even drawing them in the image (thus not even allowing the player to figure it out unless the others talk him through ...


10

As a level 2 human ranger with Int mod +2, you should have 45 skill points at level 2. (4 * (6+2+1) + 6+2+1 = 5*9=45) In each class skill, you can put level +3 skill points, so you can put a maximum of 5 ranks in each class skill. (In non-class skills, you can put in the same number of skill points, but you need two per rank, so for the same number of ...


10

Miscellaneous tricks that should make a Wizard (or in most cases, anyone) move more silently: Get a Collar of Umbral Metamorphosis (Tome of Magic). Grants a move silently bonus as the least of its abilities, the others include Hide in Plain Sight. Get some Silent Moves armor for up to +15 circumstance to move silently. Use ASF lowering techniques for best ...


10

Within 3.5e D&D you cannot use an inaudible performance for Bardic Music. Bardic Music specifically states (from the d20 SRD): While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, ...


10

Creature skills serve the same purpose as player skills do. Some of them are more applicable to combat then others. Acrobatics actually is pretty handy in combat. One of it's uses is to move through threatened squares without provoking attacks of opportunity. That can be a very handy ability. Jumping tends to be a less frequent thing, used to cross a gap or ...


10

Try Fate Core. Fate (Core and Accelerated) is available for free download here and are online here. It's a setting-agnostic engine (invent your own setting in collaboration with the group), which uses a small set of skill-based options to resolve nearly every action. Swingy: No. Fate uses Fudge dice which provide a strong bell curve between -4 and +4, with ...



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