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5

It depends on how you play the rules. Here's what the official FAQ says: Q: If Footwork can be used at any time, and Parry (for the appropriate weapon) may be used when holding that weapon, doesn't that make Parry knacks not very important? Use Footwork when you have nothing else. On the other hand, if you do have Parry, you can use that instead of ...


2

You won't be able to always use footwork. Footwork May be used at any time, unless over-ruled by another If you fell into water, try to climb, or swing on the ropes it won't be possible for you to use footwork. You would have to accordingly use swimming, climbing or swinging defense knacks. This is why all of those movement-type dependant defense ...


4

The Epic Level Handbook's table that's part of the epic Bluff skill description (39) continues the table presented in the Player's Handbook Bluff skill description (67-8). That is, the creature that's attempting to use the skill's suggestion-like effect on the target makes a Bluff skill check that's opposed by the target's Sense Motive skill check. The ...


2

I was confused by this at first as well, but it sounds like you about have it. The Instill Suggestion use of Epic Bluff is an Opposed Check with the target receiving a +50 on their Sense Motive to avoid being 'bluffed'; in this case the Bluff is actually the Suggestion status. (Sense Motive) The +50 is the 'equivalent' of a low range Epic Skill DC, but for ...


2

They apply whenever you can justify them. Danger Patrol is played like a 50's style tv show, think Flash Gordon on the A Team. Accept technobabble, flimsy logic and the Rule of Cool. if you Scientist wants to use Experimental Device 1 to slow down time to get a better shot, let him! if he uses Experimental Device 1 later it doesn't even have to do the same ...


12

Yes, Expertise affects passive Perception checks. Passive Checks (PHB 175) Here's how to determine a character's total for a passive check: 10 + all modifiers that normally apply to the check [...] For example, if a 1st-level character has a Wisdom of 15 and proficiency in Perception, he or she has a passive Wisdom (Perception) ...


2

Yes, RAW doesn't care that you will be 'using' this bonus for longer than indicated as long as it applies to just one skill. You take +1 on your skill roll; if there are no subsequent rolls, it applies to that whole task. In game, this could be justified as the spell lasting 1 minute, but once you've decided what to apply it to, Guidance instantly provides ...


0

Yes, guidance should be able to apply in that scenario. You could discharge the benefit of the spell early, granting yourself a +1 bonus on the check. The duration of the spell is intended to be short so that you don't hold a floating +1 to any check you want throughout the whole day - you should know what you're planning to do before you cast guidance. ...


1

Use skill checks when you start thinking "Hmm" (or, "Yeah, right") D&D is a role-playing game, you want to encourage good role-playing - that's where the fun is. But a character's social skills should also be useful (if you want player ever to choose them) so use skill checks to let social skills provide the character success when the player's role-...



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