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1

It's really up to your DM — the 5th edition rules leave a lot of interpretation up to the DM. But as DM, I wouldn't let the "I assist" lazy answer ever work. Roleplaying is fundamentally the creation of shared story, and it doesn't work if you play the rules rather than playing the game. We can see this in your initial question, where you've become ...


1

As far as assisting on a deception check, two people independently supporting a statement usually makes it more believable: "Yeah, I was at the party, wasn't I, Mark?" "Oh, yeah, we were chatting about your Half-Elf bard character! You should see his idea for his instrument!" I've done something similar IRL. Usually just to mess with someone. In this ...


1

It's a Charisma check using Diplomacy to convince the Dragon to move from "Indifferent" to "Friendly". Make the PC use insight to determine the characteristics of the creature. Give advantage if they play on the characteristics; but if they go against it they get disadvantage; otherwise it's a straight roll. If they move the dragon to hostile (by failing by ...


16

Yes See pp. 173-174 of the PHB, specifically the delineation of the "three main rolls of the game--the ability check, the saving throw, and the attack roll" and the following description of skills: "Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in." [Emphasis added.] Any History check ...


1

That's awesome. Even if they never come up, the character is more interesting. If they ever do suggest a way to use those skills, play along with it as much as possible. I love moments where a random background skill is useful. Throw in some hooks that give more opportunities for them to bring it up. Ask if there's things they want more of in the campaign. ...


10

Aspects are narrative permission, but that doesn't mean that they are mechanical permission. He can narratively make that shield—but mechanically that's Create An Advantage. If Create An Advantage is insufficient, then he needs to pay for a new Stunt that lets him use Will for physical defence.


0

Retrain existing, useless feats into useful ones. Party with the animal in question. Speak with Animals will be useful here. Involve it in combats and stuff so it gets XP. If necessary (e.g. you are a high level) find (or create) artificially low levelled opposition and Power Level it up to speed. Reccomend it take PC class levels instead of Racial HD ...


2

With reference to Luck rolls (based on Call of Cthulhu 7th Edition rules, which the authors intentionally wrote as compatible with all previous editions), the relevant ruling lies on p90 of the Keeper's Rulebook: If the Keeper calls for a Group Luck roll, the player whose investigator has the lowest Luck score (amongst those present in the scene) ...


2

As the other answer points out correctly - generally feats are only gained when you gain hit dice. However arguably the Cavalier ability Tactician could grant Teamwork feats to a mount, though a GM might rule against it. More usefully however the feat Animal Ally would allow you to gain an Animal Companion, which will gain hit dice as you level and thus ...


1

Tecnically, you could Retrain them just like you can retrain your character, as the retraining rules don't specify who can or cannot do it. So they are allowed to everyone, PC, NPC or monsters. The Handle Animal rules won't cover feats, just tricks. How do animals (not familiars or animal companions) gain feats, if they do at all? They only gain ...


1

As far as I know, there aren't any rules for group rolls in Call of Cthulhu. And that makes sense, as it's not possible/logical for someone to hide "on behalf" of the rest of the party (although I recall that in 5th edition at least, Conceal can be used to hide someone/something). The idiot with the air horn is going to draw attention to himself regardless ...


-2

I'd imagine that the intent wqs, it's in the culture of those that follow that domain. As a result the skill ranks remain & are effective, but the reason the character has ranks is because they were raised around individuals who have ranks in that skill. It could certainly be different dependent on the game your in, but to me that makes sense.


10

They cannot put more ranks in that skill until the cross-class maximum exceeds their current ranks, but they keep the ranks they have. Player’s Handbook pg. 62 SKILLS AT HIGHER LEVELS [...] If you have not maxed out a skill, you can spend extra skill points on it and increase its rank further. First, find out what your character’s ...



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