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11

A Strength check is appropriate. Strength Checks, PHB, p. 175 A Strength check can model any attempt to lift, push, pull, or break something ... Ability checks are not saving throws, and proficiency with an ability's saving throws is independent of any bonuses to ability checks. There is no such thing as being "proficient in Strength"; there is ...


2

This is information explained in the basic rules, but I may see where you've got a disconnect. If your sheet contains precalculated modifiers for skills, those scores are based on your ability modifiers. If a skill is based on Dexterity, for example, its modifier is probably your Dexterity modifier plus, if you're proficient, your proficiency bonus. In ...


1

Yes. Skill ranks are awarded at level 1, using the listed value under your class entry. You can only assign one rank in a skill per level, so at first level any given skill can only have 1 one rank. In addition, class skills (listed under the class entry in MWK Tools) gain a class bonus of +3 as long as you have spent at least one rank in the skill.


7

Chargen software is useful but is no substitute for learning the rules for creating a character. To learn the rules of creating a character you should read the “Generating a Character” section of the Pathfinder Roleplaying Game Core Rulebook (p. 14), or the Character Creation section of the online System Reference Document (SRD). For skills, the answer is ...


16

First of all, D&D 5 treats language as a binary - you know it with absolute fluency or you don't know it at all. You could stop right there and it would be fair. If you want to go further and allow someone to recognise a written or spoken language they don't know you need to decide: The applicable stat - Intelligence is a clear stand out The ...


4

There is no hard and fast rule that says this should be possible. It's your decision as a DM. Judging from our world here, recognizing a language (without understanding a word of it) is pretty easy. I can easily recognize every language of each neighboring country as well as Spanish and Italian. I can tell apart Arabian languages, Russian and Chinese only ...


1

Per the rules, the DM has quite a bit of leeway in assigning mods to the die roll for any check. That's the key (and has always been the key) to the matter of making an ability check for something "outside the box" of codified skills and abilities. Since no standard penalty for non proficiency is listed in the section on that optional rule, it is worth ...


9

Practice, practice, practice.... You seem to be describing Downtime Activities, found on PHB p.187. One class of downtime activity is "Training," whereby you can gain proficiency with a tool, like blacksmith's or artisan's tools. The examples given in "Training" are pretty thin. You'll definitely want to/need to work with your GM on this one. As an ...


0

The key issue is the definition of attack of opportunity. It's not whether the skill it self provokes one by the rule but rather the description of your action. Let me explain: You are drawing a hidden weapon. You do not enter a threatened space, so you do not provoke an attack of opportunity. You are trying to pick a potion from an opponent's potion belt. ...


1

I think your persuasion should be used (Charisma). It should represent if his anger could intimidate you enough to persuade you to stop or do whatever the action should be.


9

Opposed Charisma Checks would be appropriate While it would (IMO) have been better for you two to role play the argument (per DuckTapeAl's point on player agency) both players could agree to a "contest of wills" in the interest of keeping the pace of play going at the table. In that case, it would have been simpler, and closer to how the rules provide ...


1

Wisdom is often a representative of will in D&D, an those with lower wisdom are more easily scared, manipulated and don't notice as much. Instead of rolling with just wisdom, you could make an Wisdom(Insight) check to see if the human would really do it, and if you knew they would not, you would not back down as easily. But to simply answer your ...


31

Broadly speaking, manipulation-related skill check shouldn't be used on players. One of the important tenets of D&D is the idea of player agency, where you always have control of what your character thinks, feels, and does. There are some exceptions to this rule (like mind-altering magic), but the only time your character should feel intimidated is ...


1

What exactly is taken into account in "Perception +6", "Survival +5" and "Swim +12"? Are these skill ranks, or the sum of skill ranks and other modifiers (from feats, class skill bonuses, race or abilities) ? Those are totals, the sum of ranks, ability scores, class-skill bonuses (+3) and other bonuses, like the racial bonus to swim checks. Do any ...



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