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10

I'd like to point out that Guidance has a duration of "Concentration, up to 1 minute". If you look at the first level cleric spells, the following also require concentration: Bane Bless Detect Evil and Good Detect Poison and Disease Protection from Evil and Good Shield of Faith Generally speaking, most buff/de-buff spells require concentration. Since ...


12

A high bluff skill, using the SRD, is mind control, but not as much as Diplomacy is. The DC for suggestion is +50 of the base DC, according to epic usages. Presuming that the suggestion is something like "You're an unimportant character in a game, ponder what that means for your life." (+20 on their sense motive due to The bluff is way out there, almost too ...


7

Following the rule you quote, first you calculate "new Rating x 2": Rank 1 x 2 = 2 karma Rank 2 x 2 = 4 karma Rank 3 x 2 = 6 karma To buy a brand new skill, this is cumulative, so for rank 3 from scratch: 2 + 4 + 6 = 12 karma total cost. Your error was to take the cumulative rank rating, times by two, and add each result cumulatively. So for rank 2 you ...


2

If it doesn't do anything, it shouldn't cost anything If a character can, for example, create very pretty but ultimately worthless tchotchkes because he learned how from his father or can play the violin very well but no one's interested in the weird style of playing he learned from his mother, neither of these minor character details need be reflected on ...


4

You are the GM – do what you think is fair, and then make it fair by doing the same for the players I habitually give away ranks in Craft, Perform, or Profession for backstories, typically 4 in 3.5 or just the 1 in Pathfinder. Making those three in particular into “always class skills” is also a common thing I do (I do make exception for Perform in some ...



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