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0

For ranged attacks it is pretty easy to rule that attacking INTO an area of heavy obscurement is basically impossible unless the obscured area is very small (ninja smoke bomb affecting only the square the target is in, for example) or the attack involves an area of effect. Range attacking OUT of an area of heavy obscurement should be equally impossible ...


4

There are 6 combat states in 5e when you don't consider cover coming into play (and cover adds modifiers rather than affecting the advantage state, though full cover prevents targeting entirely): Able to target no adv/disadv Able to target adv Able to target disadv Guess no adv/disadv Guess adv Guess disadv The question is how total concealment (such as ...


1

Making an attack requires the ability to see the target The most fundamental tasks of adventuring—noticing danger, finding hidden objects, hitting an enemy in combat, and targeting a spell, to name just a few—rely heavily on a character's ability to see. (Player's Handbook, p183) You can make an opportunity attack when a hostile creature ...


9

Given that pig and baboon heart and muscle can be, and in fact was, successfully transplanted into humans, and they resume their work (see Xenotransplantation), I do not believe that anything short of magic or epic-level skill check could be used to distinguish so small pig ham piece from equally small human ham piece. Pigs are used in xenotransplant ...


15

Profession(Cook, butcher or similar) or survival would be useful to identify the normal kinds of wild meat game (for survival) or the most usual types of meat used in cooking (for the professions), or to determine that a certain kind of meat is not one of the usual types, but not necesarily be able to identify it. Honestly, unless the characters had ...


12

Perception seems to fit the bill. It's a DC 5 check to determine whether food you're about to eat is spoiled; at higher DCs, one should be able to tell whether the meat they're eating is actually pig or lamb or…something else less salubrious. Plus, it's tied to Wisdom and the senses, both of which would be in use here.


10

You cannot learn spells of another class without actually multi-classing or picking up a feat like Ritual Caster or Magic Initiate. While there is some overlap in class spell lists you can only ever learn the spells of your class unless you make the choice to multi-class or forgo the stat increase to pickup one of the two feats I noted above. Proficiency ...


2

1) Yes, a character can use any skill that doesn't explicitly require training to use. 2) Class Skills are skills that the character has available to train at 1st level. For example, the Jedi class has 2 + Int mod Trained Skills, and a Class Skill list that includes Acrobatics, Endurance, Initiative, Knowledge, Perception, Pilot, and Use the Force. So if ...


2

There are pretty logical answers to the context of this question in the actual rules: D&D 3.5: Minimum Forward Speed If a flying creature fails to maintain its minimum forward speed, it must land at the end of its movement. If it is too high above the ground to land, it falls straight down, descending 150 feet in the first round of falling. If ...


5

A character with Jack of All Trades has a baseline for all skills of half their proficiency bonus. They are not however proficient in those skills, nor do they "Add their proficiency bonus" to those skill rolls. They add half of their proficiency bonus. Thus a Rogue 11/Bard 3 would not benefit from Reliable Talent for skills where they benefit from Jack of ...


0

Characters need to actively use skills, so they cannot hide if they are unconscious. Except maybe if the character in question is a Shadowdancer so much in love with hiding that he sleep-hides in his dreams, but I leave that to your discretion. ;) So if a character is asleep and someone tries to spot him or her, then this becomes a normal spot check vs ...


14

Diplomacy have a built-in limit: You cannot use Diplomacy against a creature that does not understand you or has an Intelligence of 3 or less. So, you can use it on Ooze, Brain - it has Int, telepathy 100ft and language. But it is exceptional ooze, no longer mindless. For Plants, you can try Awaken them, and then use this skill as normal. Certain ...


8

With the updated chart, by Stephen Schubert, the reasoning is actually provided (emphasis added). It presents DCs reverse engineered from the possible breakpoints at each level solved for the desired odds of success. The lumpy fashion is due to half-level scaling + attribute scaling at 4,8,11 (repeat per tier), and the every five level bonus from expected ...


0

My analysis is part speculation, but at least tells you why it's groups of 3 rather than 4 or bigger. Why it's not level by level or groups of 2 keeps being a mystery to me. D&D 4e has characters go from level 1 to 30. 30 can be divided by 1, 2, 3, 5, 6, 10, 15 or 30, so groups of 4 was never a viable option to begin with. Groups of 5 or more would ...


18

Passive Investigation could be a way to determine whether to feed players information that their character might pick up on, but the player might not think to explicitly ask. Note that a passive check can be against a DC, rather than an opposed roll. Some examples: From the angle of the body, it looks like the Mayor didn't fall... She was pushed! That ...


9

Option 1 is the correct answer here Ability checks always add up d20 + ability modifier + situational modifiers, as long as this is greater or equal to the DC then you succeed at the task. This applies to all ability checks for all ability scores. In terms of a natural 20, this is entirely up to your DM from what I can find. For the group that I DM I allow ...


4

Since you are a Dragonborn, you are using the Player's HandBook (PHB). Nearly every one of your questions is clearly explained in various parts of the character creation process, so please read through that. However, I'll give you a broad overview of what those things on the character sheet do to hopefully point you in the right direction. Inspiration is ...



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