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8

Given that pig and baboon heart and muscle can be, and in fact was, successfully transplanted into humans, and they resume their work (see Xenotransplantation), I do not believe that anything short of magic or epic-level skill check could be used to distinguish so small pig ham piece from equally small human ham piece. Pigs are used in xenotransplant ...


-5

Pathfinder also allows Knowledge checks for just this task, as you can see here. It's kind of weird which knowledge skill gets associated with which creature type, but it is not only part of the Core Rules but also a foundation for a number of clearly intended possible builds (e.g. the Kirin Style Wizard/Monk. I never said they were good builds). The ...


15

Profession(Cook, butcher or similar) or survival would be useful to identify the normal kinds of wild meat game (for survival) or the most usual types of meat used in cooking (for the professions), or to determine that a certain kind of meat is not one of the usual types, but not necesarily be able to identify it. Honestly, unless the characters had ...


12

Perception seems to fit the bill. It's a DC 5 check to determine whether food you're about to eat is spoiled; at higher DCs, one should be able to tell whether the meat they're eating is actually pig or lamb or…something else less salubrious. Plus, it's tied to Wisdom and the senses, both of which would be in use here.


10

You cannot learn spells of another class without actually multi-classing or picking up a feat like Ritual Caster or Magic Initiate. While there is some overlap in class spell lists you can only ever learn the spells of your class unless you make the choice to multi-class or forgo the stat increase to pickup one of the two feats I noted above. Proficiency ...


1

1) Yes, a character can use any skill that doesn't explicitly require training to use. 2) Class Skills are skills that the character has available to train at 1st level. For example, the Jedi class has 2 + Int mod Trained Skills, and a Class Skill list that includes Acrobatics, Endurance, Initiative, Knowledge, Perception, Pilot, and Use the Force. So if ...


2

There are pretty logical answers to the context of this question in the actual rules: D&D 3.5: Minimum Forward Speed If a flying creature fails to maintain its minimum forward speed, it must land at the end of its movement. If it is too high above the ground to land, it falls straight down, descending 150 feet in the first round of falling. If ...


5

A character with Jack of All Trades has a baseline for all skills of half their proficiency bonus. They are not however proficient in those skills, nor do they "Add their proficiency bonus" to those skill rolls. They add half of their proficiency bonus. Thus a Rogue 11/Bard 3 would not benefit from Reliable Talent for skills where they benefit from Jack of ...


0

Characters need to actively use skills, so they cannot hide if they are unconscious. Except maybe if the character in question is a Shadowdancer so much in love with hiding that he sleep-hides in his dreams, but I leave that to your discretion. ;) So if a character is asleep and someone tries to spot him or her, then this becomes a normal spot check vs ...


14

Diplomacy have a built-in limit: You cannot use Diplomacy against a creature that does not understand you or has an Intelligence of 3 or less. So, you can use it on Ooze, Brain - it has Int, telepathy 100ft and language. But it is exceptional ooze, no longer mindless. For Plants, you can try Awaken them, and then use this skill as normal. Certain ...


8

With the updated chart, by Stephen Schubert, the reasoning is actually provided (emphasis added). It presents DCs reverse engineered from the possible breakpoints at each level solved for the desired odds of success. The lumpy fashion is due to half-level scaling + attribute scaling at 4,8,11 (repeat per tier), and the every five level bonus from expected ...


0

My analysis is part speculation, but at least tells you why it's groups of 3 rather than 4 or bigger. Why it's not level by level or groups of 2 keeps being a mystery to me. D&D 4e has characters go from level 1 to 30. 30 can be divided by 1, 2, 3, 5, 6, 10, 15 or 30, so groups of 4 was never a viable option to begin with. Groups of 5 or more would ...


18

Passive Investigation could be a way to determine whether to feed players information that their character might pick up on, but the player might not think to explicitly ask. Note that a passive check can be against a DC, rather than an opposed roll. Some examples: From the angle of the body, it looks like the Mayor didn't fall... She was pushed! That ...


9

Option 1 is the correct answer here Ability checks always add up d20 + ability modifier + situational modifiers, as long as this is greater or equal to the DC then you succeed at the task. This applies to all ability checks for all ability scores. In terms of a natural 20, this is entirely up to your DM from what I can find. For the group that I DM I allow ...


4

Since you are a Dragonborn, you are using the Player's HandBook (PHB). Nearly every one of your questions is clearly explained in various parts of the character creation process, so please read through that. However, I'll give you a broad overview of what those things on the character sheet do to hopefully point you in the right direction. Inspiration is ...


1

I'd go with specifying goals (getting past the guard unseen) rather than actions (sneaking past the guard), and expecting results based on the profession used, like having the Cat Burglar sneak in through rooftops, the Con Man weasel his way in or the Thug knock the guard out first.


0

There are some holes you should plug if they're not intended: 1. Epic Appraise This ability effectively grants the character an improved, constant Detect Magic effect, because of the epic use of appraise: Appraise The character can sense magical auras in objects. Task: Detect magic DC: 50 Detect Magic The character can sense if an ...


1

Probably not, unless the GM has other weaknesses, or the game is overly dependant on the assumption that an assessment can be failed, somehow. However, as a thought problem, or assuming a group of players who are interested in exploiting abilities for business purposes, a couple of ideas come to mind: If this is a class ability that is unique or very rare ...


10

This interacts in sort-of-broken ways with the 5th-level ability of the exemplar from Complete Adventurer: Persuasive Performance (Ex): Starting at 5th level, an exemplar can use her skill artistry to improve the attitudes of NPCs. To do this, the NPCs must observe her using one of the skills to which she has applied skill artistry. Treat this as a ...


7

The ability to successfully appraise any item is certainly useful, but is not unbalanced to the level of breaking the game. The party may end up a few gold richer per item they sell, but the more expensive the item, the harder it should be to find a buyer who will pay what it is worth. As an example, in a Darksun game I have played in my character was able ...


6

Appraise isn't going to break anything. Even if you know the amount of money that an item is worth you won't be able to sell it at full price without a good Diplomacy check. Most merchants won't pay more than half price for a magic item because they're going to be the ones selling it at full price, a good diplomacy check might get you 60-70% of the magic ...


1

With your professions as skills approach, I see some options: 1. the GM specify different difficulties for different skills Pretty straightforward, but this works only against passive opposition: a roll on Thug must beat 4 while a roll on Burglar only a 1, for example. 2. Treat your skills as Aspects If one of your players is a Burglar, this makes sense ...



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