Tag Info

New answers tagged

5

This is an accident of efficiencies used in arranging the text. The (e.g.) Cleric says that they get Religion as a trained skill immediately. And then it says you can select more from the list below. The list below is not a single-purpose list that exists only for this choosing step though, it's doing double-duty placed there. What that list actually is ...


29

You can always use a skill you're untrained in, and you can use it in any way not marked as (Trained Only). Being trained means higher numbers, and unlocking the trained only applications of the skill. Consider Athletics and Acrobatics: nobody needs training to be able to jump, climb, swim or balance. (At least, adventurers are assumed to be minimally ...


3

Players no longer place skill points in their skills. They do improve over time though, as the relevant ability score increases and the character's proficiency bonus increases over the levels. Because the proficiency bonus grows as well, a character will improve skills with which they are proficient over time. The character growth here is marked by their ...


2

Here are a couple suggestions depending on your playstyle. I'm leaning towards using a single Acrobatics roll, but I'll run these options by my players if/when they attempt it and see which they'd prefer. Multi-Roll Method If you really want to simulate all the steps of this action, you'll need multiple rolls. After some input in comments and reviewing a ...


8

Those numbers are your overall modifier for that skill or saving throw. They include your proficiency bonus if you are proficient in them, otherwise they are just your ability modifier for that skill or saving throw. They're pre-calculated and listed on the sheet for convenience during the game so that you don't have to add up all your modifiers and ...



Top 50 recent answers are included