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Sometimes timing is everything. Paizo has just launched their Advanced Class Guide. The book is filled with Hybrid classes that mix features from different parent classes. The book does not contain a Druid / Rogue hybrid. However, it does contain about 10 pages of material for a building a reasonable Hybrid class. It also has even more archetypes. So you ...


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Complete Adventurer had a prestige class for 3.5 called the daggerspell shaper, which advanced Sneak Attack, Spells, and Wild Shape. As for feats, I am not aware of any, but in the same vein as Daring Outlaw etc. from Complete Scoundrel, this feat seems quite reasonable: Natural Ambusher Requirements: Sneak Attack +2d6 Trackless Step ...


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I strike a flat-footed opponent thrice, twice with my main-hand and once with my off-hand then, before my next turn, I also deal one strike to an opponent streaking past (AoO) In that situation, which of my attacks benefit from Sneak Attack damages ? in 3.5e, it would have been all, that does still apply ? No, firstly, there is no "flat footed" ...


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I want to add that you should check out the write-up here about Sorcerer bloodlines for the Arcane Trickster: http://rpg.stackexchange.com/a/41406/2458 For many Arcane Tricksters, Scorching Ray is really their bread and butter spell. When you take 4 levels of Sorcerer your BAB falls behind heavily. So it's hard for you to be on the front lines. Using Ray ...


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Sneak Attacks with spells follow the normal rules for sneak attacks Specifically, the phrasing of sneak attack only specifies weapons in the section on nonlethal damage (which cannot normally be dealt with spells anyways). Touch attacks, ranged touch attacks and other such attacks caused as part of spells may therefore be used to deliver sneak attacks so ...


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Being a 10th level arcane trickster. http://paizo.com/pathfinderRPG/prd/prestigeClasses/arcaneTrickster.html#_surprise-spells Surprise Spells: At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. This isn't a true sneak attack, so it's apparently not subject to the 30ft ...


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To answer the question at the end: Yes, the "trick" of using Sneak Attack with a power like Energy Ray works, and can yield a relatively high number of damage dice per manifestation under good circumstances. To answer the question implied by your title: Hardly. The Psychic Rogue is harshly limited by his power list, power point total and feat availability. ...


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The trick is legit, interesting, but ultimately suboptimal This trick basically involves paying 23/100 power points for 30d6 burst damage. It is limited to a 30 foot range, and is single target. You still have to deny them their dex bonus to AC somehow, which either means This isn't bad, but at the same level a kineticist can do 8d6 single target + 17d6 ...


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Is it above the damage cap of max 10d6? According to the entry for vampiric touch: Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). The cap is just a maximum that can be added by caster level. Does it convert to temporary hitpoints? You gain temporary hit points equal to the damage you deal. The sneak attack damage ...


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TL; DR Sneak attack damage (also critical hit damage) can go above the maximum, and you get the temporary HP from sneak attack damage (and critical hit damage). Spell Description Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). You gain temporary hit points equal to the damage you deal. Explanation The cap is referring to ...


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Yes, touch attacks can inflict sneak attacks. Remember that a touch attack is just a special kind of attack that targets a creature's touch AC: Some attacks disregard armor, including shields and natural armor. Aside from that, a touch attack is an ordinary attack. If such an attack qualifies for Sneak Attack, Sneak Attack damage is dealt. How ...


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Ranged Touch Attacks Can Inflict Sneak Attack Damage Although it's implied by the Player's Handbook, Complete Arcane clarifies this in the section Weaponlike Spells Any spell that requires an attack roll and deals damage functions as a weapon in certain respects, whether the spell deals normal hit point damage, nonlethal damage, ability damage, or ...



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