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3

So as long as you qualify for Sneak Attack, it applies. In your example, the melee attack would trigger Sneak Attack. You can even get sneak attack on an opportunity attack later in the round because it's only limited to once per turn. Sneak attack is not an attack action, it's a triggered event based on its prerequisites.


3

I think you're conflating two different things here. First, I recommend taking a look at PHB page 192. It starts a list of Actions In Combat. The first one is Attack, and the second is Cast a Spell. Typically you only get to do one of these on your turn. Attack is what you would do with your short sword, and it is indeed based on your choice of either your ...


12

You use WIS, because inflict wounds is a melee spell attack, not a melee weapon attack. It seems like you're a little unclear on the distinction, which is blurring some lines. Inflict wounds requires you to make a melee spell attack. PHB p. 205 tells us that this will use your spellcasting modifier; WIS for your Clerical spellcasting ability. Basically, it'...


0

Rogue uses Knockout from stealth, which gains sneak attack damage. At this point everything is normal. An rogue attack with CA with sneak attack damage. Rogue uses an action point, triggering the Slaying Action feat. So another attack (this time an auto-crit) with CA and another use of sneak attack damage. The sneak damage could come from Wrathblade ...


3

Being grappled gives many penalties but nothing related to flanking and attack modifiers. A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a ...


8

Your Rogue can Sneak Attack on an Opportunity Attack. Jeremy Crawford says so, albeit tersely, in this Sage Advice Exchange: http://www.sageadvice.eu/2015/06/18/sneak-once-per-turn/. To put the explanation into verbose mode... Sneak Attack. ...Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack... [some restrictions ...



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