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3

What would be most practical way for me to negotiate a ban on rule changes with my group? We have not played any RPG before. I could be talking a complete nonsense above, that why I'm asking for your help. Well, you mention that in non-cooperative games, it's easier to ban rule changes because it could unbalance the game. The same can be said for ...


4

You are talking complete nonsense. (Hey, you asked...) Board games are one thing, where you are trying to simulate a very narrow range of actions. In RPGs, you are trying to simulate an entire world with active players in it. No RPG has rules that are complete or without conflict and very few try. Really only the more minimalistic storygames that switch ...


18

As your clarifications to the question suggest you realize, the problem is not Rule Zero; it's your group wanting to change the rules to make the game easier for them, and you not wanting to. That's certainly understandable, but try looking at it this way: Your players are telling you something important about the kind of game they want to play. ...


2

Most RPG games will involve the DM making a lot of rulings. "Is the orc close enough for me to swing my sword at him, if I move toward him first?" "Are silver arrows available for sale in this village?" "How easy is it to climb this tree?" Unless you spend your whole adventure having grid-based combats, you will be making these sorts of decisions every ...


17

Disclaimer: Some games lack Rule Zero, explicitly or implicitly. These games are generally designed to have a tighter focus, have explicitly defined creative roles for players, explicit rules for Game Masters (if the game has GM's at all), and they tend to spread the GM "power" around to all participants to a degree. I'm not going be talking about those ...



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