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Sounds like the big challenge is that your audience is expecting you to adhere to a presentation formula that your chosen game style doesn't fit into neatly. So let's see what we can do to cram a player-created campaign into a pitch mould that assumes GM control. You've already got a solid general notion of the sort of game you're pitching, so build on ...


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It doesn't sound like your idea is vague; It sounds like you have a pretty strong idea of what you want the game to be like. I would pitch the concept "Game of Throne courtly intrigue" with as much detail as you can manage without making up world details. THEN pitch the idea of collaborative worldbuilding, once again, with as much detail as you can ...


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http://thealexandrian.net/wordpress/8406/roleplaying-games/thought-of-the-day-are-you-sure-you-want-to-do-that If your players are suggesting something which is self-evidently suicidal to the GM, then there has probably been some sort of miscommunication. It’s generally preferable to actually explain your understanding of the stakes to the player to make ...


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As the other answers said, he's probably getting what he wants out of the game, don't push too hard! But also, if he's not sure how to join in, make there be opportunities. If there's anything he enjoys doing, make sure there's enough of it he gets some time to do his thing. Suggest players have some specific connections to people in the setting, establish ...



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