New answers tagged

0

You have so many options! You can go nuclear and quit the group but it sounds like you'd rather not. Your humor doesn't match theirs and that's not likely to change. If you want to stay you're going to have to deal with it. Here's how. As a Player Character: Names: Give yourself a ridiculous name like Kernel Sugarbottom. It's difficult to mock the already ...


0

Quick Take. Please don't share your notes as the DM. As a player I'm building a story as well and any "god vision" detracts from that. Players looking to be DM's are of course a different example. Collaboration is a fast track to success!


20

If you're doing a stage play and something goes horribly wrong, but you manage to hide it from the audience then all is fine. However, if you then tell the audience what went wrong and how you managed to hide it the audience will feel cheated. As if they got a sub-par version of the play. The same can often be said about roleplaying. If the players go ...


11

I will break this down into two parts - personal experience and generic effects. Personal experience Even though I did not DM much campaigns, in those that I did I shared my notes and ideas for the campaign after it ended and answered questions regarding the player's actions after sessions in case the answer did not affect the story any further. I ...


5

I guess it really depends on your GM style. I would never share my notes with players as they tend to be quite loose and can make it seem like there was no overall plan (there is, it's just a very loose series of events that the PCs influence). The other downsides are that I might want to reuse something the PCs miss later (they miss the necromancer in a ...


-1

Spotlight is not purely mechanical. 'Too powerful' is often used to describe a situation where players feel someone (even a NPC) is excelling too often - which is a matter both of narrative framing and mechanics. If you have a strong table presence - if you are often leading roleplaying - if your plans and actions get the group's attention where others' ...


1

This is meant to be a fun co-operative game, no one should have their character "nerfed". Instead other characters should be built up, or given a chance to shine. A Paladin with the Oath of vengance should be able to match your damage, infact they can cast the same spell to add D6 damage, or use a 2nd level spell to add 3d8. Bards are harder to deal large ...



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