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1

I think a big one that's not explicitly called out in the rule book and hasn't been mentioned in the existing answers is intra-party conflict. That is, you should work out in advance with your players the extent to which their PCs should work at cross-purposes, and how they should deal with it. Some games, the PCs are all in it together and will always help ...


6

I've done this a few times, and my friends have done this a few times. It is not an enormously complex interaction. You tell the other person (or people) that you wish to no longer attend this game. You tell them there is nothing wrong with the game, you just don't feel it is the kind of game for you. (That is the case here. That makes things pretty ...


2

Be Honest Tell the Gm that a) you feel like the other characters arent engaging with your character, b) you feel like you don't fill a needed niche in the party, c) You like the system, d) you like him and his DMing (if you actually do) and e) that you like the other players (if you actually do). Tell him that currently you feel there are too many people in ...


-1

You are adventuring in an evil wizard's lair. Upon discovering your intrusion, the wizard confronts you angrily and demands that you amuse him with a game of chess to make up for your trespassing. After a few games of chess, the wizard has calmed down, but you are getting bored. You want to excuse yourself from the game and go home. But what is the best way ...


2

Don't be afraid to leave... If you're not having fun, leaving is a good option and you should take it if you feel the need. Don't burn bridges Be polite as you bow out. Be sure to include the lack of enjoyment in the game some where in the middle of a list of reasons. That way it seems like less of an insult to the DM or your fellow roleplayers.


4

The best thing to do if you're playing in a game where you're being addressed less than the more established players in a game in which you aren't having fun is to respectfully bow out of the game. Speak to the GM and tell him that you're no longer going to be playing in the game. Be as honest with him as you can while remaining polite. Tell him as ...


0

Your players just got finished getting ripped off by Kobolds. They are about to be ripped off by the Duke of Douche-tershire. The fact that your players were willing to even try to work with kobolds suggests that their options were fairly limited to begin with. Did you offer the players an opportunity to save an orphanage, and did the players then take a ...



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