Tag Info

New answers tagged

5

Discuss, Discuss, Discuss! I think the key to resolving this situation is simply to have an open conversation on the matter with your entire group. A lot of the other answers to this question make excellent talking points: Communal Materials Books, play mat, published adventures (if you're into that sort of thing). These materials are shared by everyone, ...


5

Asking for people to contribute to the game is not weird. I think the biggest thing people confuse here, especially in terms of etiquette, is that this is not a party in the traditional sense. You are not having a one-off game night where you are inviting your friends over for brats and burgers. You are playing a game that is essentially a regular sports ...


1

Fair depends on so many factors: Roleplaying definetly is a shared hobby. It's not the DMs job to take care of anything. There are different things that cost resources, being it time or money: Preparing an adventure Offering a place to play Offering food & drinks Offering other people a ride buying the books buying maps & miniatures buying dice ...


3

Miniatures and other non-consumables Dice, miniatures, and other related game-stuff should generally be financed by the players. However, there are usually free options available: you can print off tokens instead of using miniatures, and players could use smartphone apps to roll dice. If they want to buy a sparkly hand-scribed set of dice, that's fine, but ...


8

"Fair" Is In The Eye Of the Beholder Food When you say a fair way, define "fair". It means different things depending on the people and situation. At my table, I provide food the most often, while one other person hosts at his cottage once a year and provides food then. Other people occasionally bring something, but there's no expectation to do so (and a ...


1

No Why should you players pay you? Yes It is only fair! Hum, maybe?... That entirely depends on your friends and how you ask them. Firstly, most of your players should get their own dice if you need them, if not see How do you play D&D when we don't have dice to play with? for ways to get around that. Ditto with paper and pens, I think it is ...


20

This is of course very depending on your gaming group, if someone in it is very rich or poor and what you people usually do, but I can tell you what worked for me and the reasoning behind it. The manuals are pretty costy but in the end whoever gets to keep them should have paid for them. I've seen friends buying the game togheter and it always ended with ...


2

As a fellow player in the same boat my advice is before you reach the table know what you are looking forward to in your character concept. A new group who has some older members will have a bit of method to their madness, and you need to know what you want out of this game so you don't accidentally just become an extension of their ideas. But above all be ...


5

First Relax; DnD 5 hasn't been out that long and there is a very good chance that the others will still be learning the ropes. Second Be Prepared; If you can down load the Free basic player rules from Wizards of the Coast. And look through the rules, if you can't no problem. Come with note paper, pencil&pen, dice.. You don't have to come in with a ...


10

When in Rome, do as the Romans do. It's usually accepted that new members of ANY group (professional, social, gaming, etc) will be a bit quieter and reserved at first, so take that time and learn the ins-and-outs of the group. Some groups are boisterous and jovial, some groups are hard-core tacticians, some groups are in-character-roleplay all the time. ...


20

The important things to keep in mind Be yourself! They invited you because they think you'll be a boon to their group, don't be someone you're not, that's not who they invited. Be nice! Obviously this is like fitting in 101, but, generally, people treat you the way you treat them. If you're nice, they'll be nice back. Be considerate. If You're stepping ...


2

I think there are some good generic answers here, so I'm not going to cover that. What I am going to cover is Lady Blackbird. Lady Blackbird is specifically built around the idea of the players and GM developing the world as the story progresses. In fact, I've never had more fun with Lady Blackbird then when the exchanges go like... Player 1: What kind ...


-7

Players really, REALLY like to try and tell you how they know fictional things behave and act, especially if they are not in control of the game world. It's very tempting to try and bring real logic into a roleplaying game, and in moderation it can be done successfully. However. As the gamesmaster you have to make sure your players know that they cannot ...


-1

I'm going to leave the specifics out, since the issue is not really the particular case. The real answer is that you can't always avoid such clashes. Sometimes a player has a very specific idea of what's going on in their head and it simply doesn't match yours. All you can do is try to establish up front that while the game's running you expect the players ...


-5

How old is this player because it sounds as if they're only like 5 years old. In any case, I'm not familiar with Lady Blackbird rules but would I be correct in assuming spells and such have specified damage? If so then there's you're answer. You could maybe add and/or subtract something too. If it's a single target spell, turn it into a burst/blast. Reduce ...


10

First of all, this is a game. Games use abstractions and abstractions are made to avoid delving into considering every single aspect of the situation every time something happens. Even in a D&D game, when someone shots an arrow, nobody tries to consider the shape of the armor, where exactly the projectile hit it or similar things. You just compare your ...


25

Quiet clearly, this answer is not a system specific one. However, I believe it could be applied to a wide set of games. As a GM, it is your job to make sure that the character understand the consequences of their character's actions. Because most of the time, the characters would know the effect the player describe is not what would happen. So, say a ...



Top 50 recent answers are included