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4

As already mentioned, just treat her like another player. Any kid of special treatment/protection really isn't needed, and has the potential to cause issues in it's own right. If your other players do end up causing a problem, deal with it head on. It's up to you if you want to talk to them in the middle of the game, or later, but do it. It's likely your ...


7

I've run games in high school, college, and after college in which girls or women were invited after the campaign had started. In the high school game two girls joined because they wanted to get closer to two of the guys in the group. They wound up playing in my RuneQuest campaign for several months, until we graduated and the game died as we all scattered ...


-4

I can remember some really good column that talked about this. While I can't find it (I guess it was somewhere here, it's full of interesting articles on related matters and I suggest you to get a culture on the argument) I can recall some of the focal points. The main problem is that this new woman is probably going to be separated from the rest of the ...


16

It really depends on your players. What I've found is that the women who have joined my groups tend to prefer if they're just treated as another player, and the gender question is entirely ignored. If your players are sophisticated enough that this isn't a problem, then it won't be. However, if you have a problem table; here are some things to consider. ...


1

There are good answers already, but none mentioned the last option : get a humorous and not serious game, and play it from time to time. Your friends may enjoy it. I could recommend paranoia.



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