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2

Personally speaking, I would (and do) play with the players, not against them. If your players are playing against you in order to "win" the game, these things (having your characters "influenced" by their counterparts, either subtly or by force) do not really work. But if you are playing together on the story, you can make the players part of the story. ...


6

That spell is particularly bad for the players, as it allows the GM to essentially rewrite the PC and force the player to play what is, to him, another character entirely. You could, however, use it in a somewhat less damaging way... In movies and literature, amnesia is a common trope. Between adventures, the PCs could be enjoying some downtime and go meet ...


7

Keep it simple, keep it light, keep it fun You want to include mind-altering effects in your game? That's great, they can be a lot of fun for players and GM alike. But to use them and keep it fun for everyone can be quite tricky. Keep it simple Mind control like "You feel a strong compulsion to steal everything that isn't nailed down" or "You have an ...


14

Fundamentally, this is about learning player expectations and limits. You said it yourself, here: The problem is that I'm afraid if I so much as make an intimidate check against a player, my friends are not only going to stop being my friends, they're going to flat-out crucify me. How, as a DM, can I run a game that includes fear effects, ...


10

I don't know that this is quite at ultimatum level yet - from your description, it's not clear to me whether you've privately raised this issue with the GM yet in a serious way. It probably should have been clear to her from your joking about it that it bothered you, but if you and she are best friends, you should be able to pull her aside and raise your ...


-28

I hate to sound crass here, OP, but there's a reason that you don't date your fellow players, and you're discovering it. Love tends to make one see something in another that other people don't, just by its very nature. This means that even if you're best friends with someone, they might end up being in love with someone you despise, even though that seems ...


28

Player Revolt/Intervention You must, in an out-of-character context, talk about this with your GM. There is no rule in the world that will solve player favoritism. This conversation needs to include, bluntly That this behavior is making the game unfun for you That this behavior is making the game unfun for your table-mates That the behavior must end ...



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