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11

There is no difference between the GOO editions in terms of content. I preordered the deluxe edition and helped them proofread (I'm credited in the book! Look, I'm an industry insider!), so I have the pre-publication PDF, the publication PDF, and the book. The PDF and book are the same. The editions are the same except for cover art and page edging, etc.. ...


9

http://anydice.com/ will do this quite easily for you: Roll 8 drop lowest 3 (which is just keep highest five) : output [highest 5 of 8d6] Click "at least" to see the probability of getting 20+, which is 79.97%


8

Over the years, social management systems in games like this have often seemed weaker to me than other parts of a game. SoIFRP has a fairly robust system, though which I find if you treat it like combat can have good results no matter the disparity between 'levels' of the participants in an Intrigue. A key point I find useful to remember is that in most ...


5

This is quite tricky to do, there is no direct formula, but there are some ways to aggregate results to avoid having to check all 68 possibilities. I think the formula is too complex to discuss on rpg.stackexchange. AnyDice can do this, and it looks like it is coded with a reasonably efficient algorithm. My Ruby gem games_dice can also do this, and might ...


5

I have them both and I have run both. The Game of Thrones by GOO core book has a more extensive background section. I do believe Green Ronin's version is better thought out with clearer rules and more of a 'right' feeling for the setting. Green Ronin just seemed to work better especially the rules for Houses. I have the Song of Ice and Fire Campaign Guide ...


5

Difficulty and Impossibility I think the core issue of most social interaction/combat systems is that they assume that everything is up for grabs. You can literally convince someone that black is white should you roll well enough. Work out the core-tenets of your NPCs - the things they just won't be shifted on no matter what. Then work out their other ...


2

Points in Green Ronin's favour: Guardians of Order is out of business, and what you see with the GOO PDF is all you're ever going to get; Green Ronin is alive and (as far as we know) financially viable, and so at least has the chance to continue producing material. Green Ronin started later to the game; this means they had more of the author's work to work ...


2

Besides the ones you already cited, there are also these two Adventure modules for SIFRP (these links point at the Green Ronin Store): Perils at King's Landing Dragon's Hoard Unfortunately, I don't know a lot about the Guardians of Order game, but I hope that these two for SIFRP can help you. EDIT: I was researching a bit around the net, and I found very ...


1

No, according to the rules, but... Looking through Chapter 8, at page 142, I found the following paragraph that covers the option of having multiple participants in an Intrigue: Most intrigues are between two characters at a time, though multiple intrigues can occur simultaneously between multiple pairs. When a character addresses a large audience, that ...


1

Let them talk A good way of handling the RP during an Intrigue is let the players play, having the conversation as natural as it can, argue against their opponents and then, as soon you feel both sides have "used their attacks", let them roll at this point, and describe the psychological effects of the results on both sides of the combat, such as emotions, ...



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