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21

You're looking for this handbook, aptly titled: "Ways to Expand a Spell List". With the requirements you stated above: Magic Item Compendium - Runestaves - Item - allows an arcane caster to expend a slot to cast the spell in the staff Explorers Handbook - Drake Helm - Item - Can attune spells to the helm; act as if they are on your known-spells ...


16

Only If Sources Beyond the Player's Handbook Are Used Omitted from the online sorcerer description is the following from the Player's Handbook: [The sorcerer's] new spells can be common spells chosen from the sorcerer/wizard spell list (page 192), or they can be unusual spells that the sorcerer has gained some understanding of by study. For example, a ...


16

You are able to cast the cleric spells at a higher level. While spells known / prepared are handled on a class basis, your spell slots are combined. PHB, page 164, Multiclassing, Spellcasting, Spell slots Spell Slots. You determine your available spell slots by adding together all your levels ... Use this total to determine your spell slots by ...


15

XP Penalty You can remove the multiclass XP penalty by playing a race with one of those as your favored class (like Elf), or as Human, where your class with the most levels just doesn't count no matter what it is. Human is pretty much always a good choice anyway. And that's if your DM actually uses those rules. In my experience, quite a lot don't enforce ...


14

By RAW? No The spellbook rules say this: Once a wizard understands a new spell, she can record it into her spellbook. It says "wizard" explicitly, so by a direct RAW reading of the rule, no. A Sorcerer can't do it. It also says a wizard can copy into her spellbook, not into someone else's book. That makes sense, as it's hard for a wizard to ...


13

There is nothing to prevent you from being made to roll twice on the table. They are two separate class features, if you've used Tides of Chaos, the DM is well within his rights to make you roll the d20 to check to see if you need to roll (for casting a spell), and making you roll on the table to get Tides of Chaos back. That's not to say he should, ...


13

Unarmored Defenses and Draconic Resilience are both AC calculations and thus do not stack. Only one of the two will apply, unless there was something else you wanted a dip into monk for that is suboptimal. You might also consider the tough feat if your table is allowing feat use as it provides +2 hp per level of survivability over +1 to hp or AC from a ...


12

What you want to play is nicknamed a "Gish." There are a number of gishy resources available for 3.5 here and here. A gish uses his spells to enhance his battle prowess and combat capability, while being a melee character at heart. In exchange for this versatility, they tend to be somewhat... fragile, though with the right spell selection, this is not the ...


12

So, a couple things. An arcane spellcaster suffers from the listed spell failure chance while casting spells - but only those that have somatic components; see Arcane Spells and Armor in the SRD. Anyone wearing armor takes the Armor Check Penalty to all STR and DEX based skill rolls. However, nonproficient characters (like your sorcerer) also take that ...


12

No, Part of the definition of ProneDDI is: You can’t move from your space, although you can teleport, crawl, or be forced to move by a pull, a push, or a slide. Lightning shift does not use one of the forms of movement that can allow a creature to move while prone.


11

Yes. The penalty is for only for non-proficiency. It doesn't matter where the proficiency comes from.


11

Rules: To have any chance of activating a scroll spell, the scroll user must meet the following requirements. The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only ...


11

Yes and No. You get both sorcerer spells and wizard spells, but you must keep track of them separately. Your sorcerer spells must come from the limited spells you have chosen to learn as a sorcerer, have their save DC set with Charisma, and use your sorcerer spells per day. Your wizard spells must be prepared from a spellbook, have their DC set with ...


10

If you choose the Arcane bloodline then no, there are no bloodline powers that the Halfling favoured class option can apply to. But this doesn't mean that you don't gain any bonuses for sorcerer being your favoured class, you just fall back to the standard options. You can only chose the +1 hit point or skill rank per level. If you wanted to use the ...


10

Yes, this is true. Wizards get every spell a level sooner, except for level 0 and level 1 spells. See the spells per day tables on the Sorcerers & Wizards page. Wizards and sorcerers learn from the same spell list, but wizards learn each new spell level 1 class level earlier. So except for first level spells (which both classes gain at level 1), a ...


10

It does seem kind of intentionally-vague. I suppose that's so the DM and players can determine how much wackiness they want to inject into the campaign. Perhaps there will be more guidance for this in the DMG, when it comes out. Like most things that are left up to DM discretion, this is something that the DM and players should discuss ahead of time, ...


10

The plus 1 AC gives more survivability. At level 20 where you would actually gain 20 hp, monsters are doing so much damage that 20 hp is not worth the extra 5% of missed hits.


9

Not normally, because it is not on the Sorcerer/Wizard class list. Bards do indeed cast the spell as arcane, but that's not enough: spells are also broken down by class, not just by type. If the sorcerer can somehow add the spell to his class list, that changes things. There are a few effects that could be used to do this, like the Wyrm Wizard prestige ...


9

Does it need to mechanically be a Sorcerer? Sorcerers are strikers; they're not intended to debuff, they're intended to deal damage (and they're not even amazing at that). Sorcerers don't have very many debuffing powers, and the ones they do have aren't especially good. You've sort of asked, "Can I make a fighter who only casts spells on people?" Yes, you ...


9

No, To be a hit you need to roll the d20 and get above the target defense. Any ancillary effects like secondary damage from Lightning Strike do not count as hits for the purposes of Focusing Spellfury. From the DDI definition of Hit: If the attack roll is higher than or equal to the defense score, the attack hits and deals damage, has a special ...


9

According to the Pathfinder Core Rule Book: On page 17 (Table 1-3: Ability Modifiers and Bonus Spells) a Charisma of 19 would give a +4 modifier to CHA and 1 extra bonus spell for 1st-Level spells. In addition to this, on page 72 (Table 3-14: Sorcerer) a 3rd level Sorcerer only can cast 5 1st-level spells per day. Your Charisma score bonus spells would be ...


9

Stone Call is not able to be changed by this ability. Stone Call deals Bludgeoning damage, not energy damage. If it was eligible, the descriptor changed would be the [earth] portion of the School line of the spell (found here).


8

Player's Handbook 2 (page 219): Some powers allow you to make secondary (or even tertiary) attacks. A “Hit,” a “Miss,” or an “Effect” entry tells you when to make a secondary attack. Unless otherwise noted, the attack type and the range of a secondary attack are the same as the power’s, and the secondary attack doesn’t require a separate action. Some ...


8

You apply the weapon proficiency bonus only if the Sorcerer attack power has the "weapon" keyword. From the Bonus definition on DDI: Proficiency Bonus: Gained from proficiency with a weapon, this bonus applies to attack rolls with that weapon. An adventurer gains the proficiency bonus only when wielding the weapon and using powers that have the weapon ...


8

Just once per round Each here is a once per round effect, unless you have a way to provide yourself with more than one immediate action in a round (I'm not aware of any right off hand). The each allows the trigger to be valid for the rest of the encounter. The problem is that the action is described as an immediate reaction. immediate actions are defined ...


8

*You don't need the ritual, BUT* There are no rules requiring you to take the ritual. You can ride your familiar as long as it's in active mode (it really doesn't make much sense for it to be ridden in passive mode). Though you might consult your DM about the fact that it only takes up the space of a tiny creature. That said, your familiar is a minion by ...


8

Your Familiar only improves with Sorcerer levels, so a Sorcerer 10 has a stronger Familiar than a Sorcerer 5/Prestige Class 5 (unless, of course, the Prestige Class explicitly advances your Familiar, which a few do – Alienist from Complete Arcane and Fleshwarper from Lords of Madness, for examples). But other than that, no. Sorcerers generally have ...


8

An important set of items missing from the handbook linked in Brian's answer are Knowstones, from Dragon Magazine 333, page 93. They are probably the most direct way a Sorcerer has to simply spend gold on their class-defining problem. In short: A Knowstone grants a spontaneous spellcaster the knowledge of one, particular spell after being worn for 24 hours. ...


7

You retain the casting mechanics of both classes separately. If you were a multiclassed* 4th-level character, for example, a Magus 2/Sorcerer 2, you would have all the class abilities of the level you reached in each class, for instance a 2nd-level Magus and a 2nd-level Sorcerer. Their spell lists do not mix; you will have to prepare your Magus spells as ...


7

Your spell slots recover based on the class that you get them from. The language in the multiclassing section only mentions how you cast spells, not how you recover them. Note that recovery isn't mentioned at all in that paragraph. The spell slots are interchangeable when you're casting, but they recover based on their own mechanics. Unlike spell slots ...



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