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28

Do they stack? RAW, no. Occasionally, your proficiency bonus might be multiplied or divided (doubled or halved, for example) before you apply it. For example, the rogue's Expertise feature doubles the proficiency bonus for certain ability checks. If a circumstance suggests that your proficiency bonus applies more than once to the same same roll, you ...


26

Casting Spells as part of a Wild Surge does not use a spell slot I have to admit this answer is light on "proof" but I don't believe the Wild Surge is intended to require the sorcerer to burn a spell slot, and in any game I run I would not have it do so. Reason #1: it's a "surge" The Wild Surge class feature states: your spellcasting can unleash ...


23

You're looking for this handbook, aptly titled: "Ways to Expand a Spell List". With the requirements you stated above: Magic Item Compendium - Runestaves - Item - allows an arcane caster to expend a slot to cast the spell in the staff Explorers Handbook - Drake Helm - Item - Can attune spells to the helm; act as if they are on your known-spells ...


20

Only If Sources Beyond the Player's Handbook Are Used Omitted from the online sorcerer description is the following from the Player's Handbook: [The sorcerer's] new spells can be common spells chosen from the sorcerer/wizard spell list (page 192), or they can be unusual spells that the sorcerer has gained some understanding of by study. For example, a ...


20

You are able to cast the cleric spells at a higher level. While spells known / prepared are handled on a class basis, your spell slots are combined. PHB, page 164, Multiclassing, Spellcasting, Spell slots Spell Slots. You determine your available spell slots by adding together all your levels ... Use this total to determine your spell slots by ...


20

Spells can take on a higher level when you choose to cast them using a higher level spell slot. Cantrips don't use spell slots. As such their spell level is 0 and you can't cast them at a higher level.


19

Put him in armor he's not proficient in. In 5e you cannot cast spells while wearing armor you're not proficient in. So unless the sorcerer has dipped Fighter and is therefore proficient in all armor (one of the quirks of 5e), wearing armor he's not proficient in renders him unable to cast spells. Plus, the armor makes it more difficult for him to escape ...


18

Draconic Resilience says Draconic Resilience. [...] Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier. That's not a bonus to AC, it's an alternative way to determine your AC. Mage armor also sets a way to determine your AC. You can ...


17

XP Penalty You can remove the multiclass XP penalty by playing a race with one of those as your favored class (like Elf), or as Human, where your class with the most levels just doesn't count no matter what it is. Human is pretty much always a good choice anyway. And that's if your DM actually uses those rules. In my experience, quite a lot don't enforce ...


17

Not homebrew, but not 5e, either: AD&D 2e Tome of Magic Table 2: Wild Surge Results. It's a d100 table with 100 entries; while some overlap with the PHB5e's wild surge table, there are at least 50 entries in the 2e table not on the 5e table. Given the closeness in 'feel' of 5e to 2e (as opposed to 3, 3.5, or 4) it seemed reasonable to pull material ...


16

Nahal's Reckless Dweomer has been directly incorporated into the Sorcerer's class features. Starting in 3.5E, the spell was converted into the "Reckless Dweomer" class feature for the Wild Mage prestige class: Complete Arcane, Page 68 Reckless Dweomer (Su): At 9th level and higher, a wild mage knows how to spontaneously convert her own spell energy ...


15

Your spell slots recover based on the class feature that allows your spellcasting. The language in the multiclassing section only mentions how you cast spells, not how you recover them. Note that recovery isn't mentioned at all in that paragraph. The spell slots are interchangeable when you're casting, but they recover based on their own mechanics. ...


15

There is nothing to prevent you from being made to roll twice on the table. They are two separate class features, if you've used Tides of Chaos, the DM is well within his rights to make you roll the d20 to check to see if you need to roll (for casting a spell), and making you roll on the table to get Tides of Chaos back. That's not to say he should, ...


15

Unarmored Defenses and Draconic Resilience are both AC calculations and thus do not stack. Only one of the two will apply, unless there was something else you wanted a dip into monk for that is suboptimal. You might also consider the tough feat if your table is allowing feat use as it provides +2 hp per level of survivability over +1 to hp or AC from a ...


15

Twinned Spell says: When you cast a spell that targets only one creature [...] With the release of the errata for the PHB, we have this additional restriction: To be eligible for Twinned Spell, a spell must be incapable of targeting more than one creature at the spell’s current level. And Chain Lightning says: You create a bolt of ...


14

Rules: To have any chance of activating a scroll spell, the scroll user must meet the following requirements. The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only ...


14

What you want to play is nicknamed a "Gish." There are a number of gishy resources available for 3.5 here and here. A gish uses his spells to enhance his battle prowess and combat capability, while being a melee character at heart. In exchange for this versatility, they tend to be somewhat... fragile, though with the right spell selection, this is not the ...


14

By RAW? No The spellbook rules say this: Once a wizard understands a new spell, she can record it into her spellbook. It says "wizard" explicitly, so by a direct RAW reading of the rule, no. A Sorcerer can't do it. It also says a wizard can copy into her spellbook, not into someone else's book. That makes sense, as it's hard for a wizard to ...


14

No. Creating a spell slot is a bonus action and thus has to be done on your turn. Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. (PHB 101) ...


14

The Meta Magic option, Distant Spell, if used, changes the range of the spell from touch to 30 ft (PHB 102). Conversely, Find Familiar (PHB 240) gives you the option when you cast a spell with the range of touch to cast it through the familiar, using its reaction to cast the spell. The two effects are mutually exclusive. If you spend the sorcery point, it ...


13

No, Part of the definition of ProneDDI is: You can’t move from your space, although you can teleport, crawl, or be forced to move by a pull, a push, or a slide. Lightning shift does not use one of the forms of movement that can allow a creature to move while prone.


13

Yes, this is true. Wizards get every spell a level sooner, except for level 0 and level 1 spells. See the spells per day tables on the Sorcerers & Wizards page. Wizards and sorcerers learn from the same spell list, but wizards learn each new spell level 1 class level earlier. So except for first level spells (which both classes gain at level 1), a ...


13

The rules would have it do so, yes The sorcerer’s elemental bloodline literally does nothing but swap the damage type of the spell; all other effects remain the same. In effect, an acid burning hands still launches a jet of flame and still sets things on fire – it’s just that the fire and flame now deal acid damage instead of fire damage. This can, of ...


12

So, a couple things. An arcane spellcaster suffers from the listed spell failure chance while casting spells - but only those that have somatic components; see Arcane Spells and Armor in the SRD. Anyone wearing armor takes the Armor Check Penalty to all STR and DEX based skill rolls. However, nonproficient characters (like your sorcerer) also take that ...


12

Equipment: Amor: Plate: 18 Base Armor Class (via MC, best recommendation is Life/War cleric) Shield: +2 Weapon: Any finesse weapon. (See Defensive Duelist Feat) Feats: Defensive Duelist: Adds proficiency to AC as reaction if wielding a finesse weapon you're proficient in. War Caster: Allows casting while using weapons/shield. Important for utilizing ...


12

There are no rules that prevent this. Furthermore, there's no in-fiction reason that would prevent a DM from having a world where this is possible. In most fictional worlds, as in the real one, one person is the product of many bloodlines: Public domain image (source). Click to enlarge. A Tiefling has at least one bloodline that is derived from an ...


12

Yes, as long as the cantrip has a casting time of 1 Action Most cantrips require an action to cast. As such, you can certainly quicken them. So any 1 Action casting time cantrip will be usable, such as Eldritch Blast in this question. However, PHB p. 202 states: A spell cast with a bonus action is especially swift. You must use a bonus action on your ...


11

Yes. The penalty is for only for non-proficiency. It doesn't matter where the proficiency comes from.


11

Yes and No. You get both sorcerer spells and wizard spells, but you must keep track of them separately. Your sorcerer spells must come from the limited spells you have chosen to learn as a sorcerer, have their save DC set with Charisma, and use your sorcerer spells per day. Your wizard spells must be prepared from a spellbook, have their DC set with ...


11

Yes. The actual rules for this are oddly worded, but the notation is pretty simple. In general, there are two formats for "things that increase your AC." The most common format is the one attached to armor: [your AC equals] 11 + Dex modifier or Draconic Resilience: your AC equals 13 + your Dexterity modifier. Note that there is no "plus" at the ...



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