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All of the Sorcerers features that allow the mechanic you describe say something along the lines of: Your arcane powers ignore any target's resistance to that damage type up to the value of your resistance. (Emphasis mine) So in your case, you would only ignore lightening resistance up to your lightening resistance amount. Untyped resistances would ...


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1Sorcerer/2 Paladin/4 Warlock/6 Paladin/7 Sorcerer Human Varient 8 Str/16 Dex/14 Con/8 Int/10 Wis/16 Cha Arcane Focus/Holy Shield : AC: 13 + Dex : 16 + 2 shield = 18 AC @ Level 1 Feat: Polearm Mastery 1: Sorcerer Origin: Draconic (Gold/Fire) / Draconic Resilience 3: Smites/Dueling Combat Style 4: The Fiend 5: Agonizing Blast/Devil's Sight 6: Tome: ...


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Existing Choices Just a quick run-down of the choices already made and suggestions in the question. Lost Traditions is amazing This feat is fantastic; I would not allow it in my games at all. This character can get away with a lot of “mistakes,” build-wise, because this feat is so beefy. So take the following with that grain of salt; the critique applies, ...


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Look at races of stone, it has 2 PrCs that are thematically and mechanically appropriate, as well as a line of feats: Useful to the gishy dwarf is the Runesmith (though they're much much much much better for wizards.), allowing full casting without Arcane Spell Failure in heavy armor. The feats Earth Sense and Earth Spell are thematically appropriate and ...



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