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88

It's a relic of earlier systems. From the "Dungeonomicon:" Material Components: A Joke Gone Way Out of Hand Material components are a joke. I'm not saying that they are metaphorically a joke in that they don't act as a consistent or adequate limiting factor to spellcasting, I mean that they are actually a joke. Material components are supposed to ...


25

Mostly fluff. In metagame terms, a spell component pouch has two main purposes: If a wizard's spell component pouch is taken away, he can't cast spells. This is important when taking away the party's weapons, as in an imprisonment scenario, or when grappling. Ingredients for the spell pouch can serve as RP hooks. If the wizard requires a particular ...


25

Allow them to carry any spell components, parasites, flower tiaras, and intestinal flora along with them. The RAW aren't exactly silly, but they seem intended to avoid someone melding into stone along with an ally, enemy, victim, or familiar by claiming that they're carrying them as gear. As long as something is CR0 and Diminutive or smaller, it's fine. ...


23

Ulmus Glabra aka Ulmus Glabra Montana is also known as Scotch Elm, Wychwood, Wych Elm, and Witch Hazel. (Witch Hazel is a different shrub in the US). It was used to make divining rods and had other reputed magical properties. One of the things you lose by just treating components as "junk" and abstracting them away is that it's one of the remaining sources ...


21

Yes, you can cast spells with a Material (M) component without issue. Your Holy Symbol takes care of it. This is one of the more difficult things to look up in the current 5e rules. It starts on page 58, under Cleric spellcasting: You can use a holy symbol (found in chapter 5) as a spellcasting focus for your cleric spells. In the equipment section, ...


20

First of all, I'm curious as to why the non-gp materials are included in the spell description at all if they are never going to be considered. Yes, it adds flavor, but since the material components are effectively ignored in play, the flavor is lost. They're only ignored if you have a spell component pouch or the feat Eschew Materials, and the ...


19

Practically, Eschew Materials is a situational feat similar to Still Spell or Silent Spell - it allows you to cast spells if you don't have your spell materials pouch (it was stolen or Grabbed or you've been imprisoned or the wench you took home from the bar and got you undressed just turned into a vampire) or if you can't reach it (because you're grappled ...


17

What sort of techniques be used to make reagents meaningful? How can I reward wizards that go through the extra effort of working with reagents? Once reagents are meaningful, they will reward the player for using them. First off, make them part of the game world: A passing wizard asks to borrow some component, a ritual you are attending requires ...


17

The components are only consumed when specified. Players handbook pg 203: Casting some spells requires particular objects, specified in parentheses in the component entry. A character can use a component pouch or a spellcasting focus in place of the components specified for a spell. But if a cost is indicated for a component, a character must ...


16

I am pretty sure that the rules never clarify beyond what you have already quoted, and I am certain that the rules you have quoted are not definitive on this point. I, and literally everyone I have ever played with or talked to, have always assumed that casting spells with both material and somatic components takes one hand. Never really paid very much ...


15

Strictly tracking the spell components is a serious drag. Consider the added bookkeeping cost to an already paperwork heavy class every wizard's turn of every battle: "So I have a 3rd level spell slot left, so I can cast... but that would only leave me with 14 grams of charcoal...after those spells I now have hmmm. 47 grams of sulfur, 94 grams of generic ...


14

Taking your hand off the weapon should not require any action expenditure - you are just letting go of it, same as if you dropped it. You can then use your free object interaction to restore your grip after casting. The PHB Errata says: Two-Handed (p. 147). This property is relevant only when you attack with the weapon, not when you simply hold it. ...


12

You either handwave them away or you require them to be gathered on the wizard's initiative and you roleplay it out. Lots of groups opt for the former. It means you don't have to track every live spider or think about how they're stored and carried. The disadvantage is that you lose a huge aspect of the original power balance between wizards and other ...


12

No, there is not. The foci for plane shift do not have a listed cost: they are considered negligible and therefore are covered by a Spell Component Pouch: Spell Component Pouch A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a ...


11

Kelgore's Firebolt - No The material component for Kelgore's Firebolt is "a handful of ashes", and the spell effect says that it "conjures a shard of red-hot rock." So no, there is no RAW way to substitute your own pebble in there and have it work. Spells only do what they say they do, and the spell says quite clearly that it conjures a red-hot pebble. It ...


11

You could tack on bonuses for using exotic reagents. Normal spells are still "I have my pouch", but if they add a bodak's eye to ray of frost then the target also needs to make a fort save 11 vs DEATH. Or a Beholder's eye for +2 spell penetration. Or a drider's fang for an additional poison or immobilizing effect. You could make the effect particularly ...


11

It's a Trap! Sort Of. Not in the traditional sense, but the 8th-level Sor/Wiz spell sympathy [ench] (PH 292) is bait for a trap. Pick the kind of intelligent creature or pick an opposed alignment and lie in wait. Unlike most spells, the spell sympathy brings the adventure to the PCs, consequently--potentially!--enabling access to treasure without need for ...


11

The two handed weapon property reads: Two-Handed. This weapon requires two hands to use. It says nothing about requiring 2 hands to hold, carry, or lift. The heaviest weapon in the game is the Pike, or the Heavy Crossbow, at 18 lb. However, the amount you can lift is your Strength score multiplied by 30. Even assuming that lifting with one hand only ...


11

You can't cast spells while holding your two-handed sword or your sword and shield without the War Caster feat. This is spelled out on page 203 of the PHB: If a spell requires a somatic component, the caster must have free use of at least one hand to perform these gestures. However, you don't necessarily need to take the feat in order to use a ...


10

It’s not just cheap components that are reusable. For example, the identify spell does not state that the 100 gp pearl is consumed: Identify Components: V, S, M (a pearl worth at least 100 gp and an owl feather) Based on that spell, along with Colin D’s answer, components are only consumed if it’s explicitly stated.


9

Using RAW then no, your druizard is unable to meld into stone. However, I would recommend hand waving the spell and saying that since it's a druid spell it can ignore small amounts of components used in other druid spells. That seems to work with RAI. Do not just remove the "Non-living" portion from the spell, as your players will abuse the spell horribly ...


8

It is a class specific item much like a holy symbol, thieve's tool, etc. A thief needs his tools much in the same way a caster needs his spell component pouch full of miscellaneous items of relatively low value used in spell casting. This item will never work for spells that specific descriptions, for example a pearl of a 100gp value for Identify. If you are ...


7

From page 203 of the 5e PHB Casting some spells requires particular objects, specified in parentheses in the component entry. A character can use a component pouch or a spellcasting focus (found in chapter 5) in place of the components specified for a spell. In regards to the Divine Focus the 5e designers stated here A divine focus can be ...


7

It could be witch hazel. Not an exact match, but the closest I'm aware of. The more fundamental answer here, though, is that it really doesn't matter. Spell components are handled either as a single pouch that contains an infinite supply of every (non-costly) spell component under the sun, or a spellcasting focus that removes the need for them. There are ...


7

By RAW: Yes. There is nothing in the description that says that you can't use the created object as a material component. The only qualifiers are related to size and mass, and that the created object be nonmagical. Since material components are not typically magical, you can create them with the class feature. In play: I'd be very wary of allowing this ...


6

Questions & Answers Question: Can everyday items function as foci and material components? Answer: Yes, unless the DM determines otherwise. The only reason I can think of for a DM to determine otherwise is if the DM says spell component pouches are themselves unique creations (e.g. they're connected to a plane of magic, they're specially prepared to ...


6

Dweormerkeeper is one of the most powerful prestige classes in the game. Assuming you enter without losing spellcaster levels (using tricks to get around the dual-spellcasting requirement, which isn’t hard), very, very few things can keep up with it. Is that unacceptable? In my games, yes. In yours? Probably. There are a few other classes that are similar ...


5

When it comes to vague rules like spell components (and many other rules in the older D&D systems), as I see it you really have 3 main choices: ignore them, let them complicate your life, or make them a tool for the GM. @SevenSidedDie and his commenters indicated 2 common uses that GM's make: keying adventures and power regulation. And if you're going to ...


5

There are no official rules for this, and as far as I can tell, no-one has suggested house rules for it anywhere online either. That passage you quote is all the official answer the game provides, and it's (almost certainly) vague on purpose—it's RPG-book code for "we are leaving this up to the GM": Rumors exist […] those with any actual ...


5

Material components are actual items—that's what the name means. The rules for spell-component pouches are just there to abstract away the details, so that you don't have to track (and play out restocking!) your pouch with exact quantities of spider webs, vials of mercury, bits of cloth, and other weirdness. If you don't have your spell component ...



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