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81

It's a relic of earlier systems. From the "Dungeonomicon:" Material Components: A Joke Gone Way Out of Hand Material components are a joke. I'm not saying that they are metaphorically a joke in that they don't act as a consistent or adequate limiting factor to spellcasting, I mean that they are actually a joke. Material components are supposed to ...


25

Allow them to carry any spell components, parasites, flower tiaras, and intestinal flora along with them. The RAW aren't exactly silly, but they seem intended to avoid someone melding into stone along with an ally, enemy, victim, or familiar by claiming that they're carrying them as gear. As long as something is CR0 and Diminutive or smaller, it's fine. ...


23

Mostly fluff. In metagame terms, a spell component pouch has two main purposes: If a wizard's spell component pouch is taken away, he can't cast spells. This is important when taking away the party's weapons, as in an imprisonment scenario, or when grappling. Ingredients for the spell pouch can serve as RP hooks. If the wizard requires a particular ...


19

First of all, I'm curious as to why the non-gp materials are included in the spell description at all if they are never going to be considered. Yes, it adds flavor, but since the material components are effectively ignored in play, the flavor is lost. They're only ignored if you have a spell component pouch or the feat Eschew Materials, and the ...


16

What sort of techniques be used to make reagents meaningful? How can I reward wizards that go through the extra effort of working with reagents? Once reagents are meaningful, they will reward the player for using them. First off, make them part of the game world: A passing wizard asks to borrow some component, a ritual you are attending requires ...


16

Practically, Eschew Materials is a situational feat similar to Still Spell or Silent Spell - it allows you to cast spells if you don't have your spell materials pouch (it was stolen or Grabbed or you've been imprisoned or the wench you took home from the bar and got you undressed just turned into a vampire) or if you can't reach it (because you're grappled ...


15

Strictly tracking the spell components is a serious drag. Consider the added bookkeeping cost to an already paperwork heavy class every wizard's turn of every battle: "So I have a 3rd level spell slot left, so I can cast... but that would only leave me with 14 grams of charcoal...after those spells I now have hmmm. 47 grams of sulfur, 94 grams of generic ...


12

You either handwave them away or you require them to be gathered on the wizard's initiative and you roleplay it out. Lots of groups opt for the former. It means you don't have to track every live spider or think about how they're stored and carried. The disadvantage is that you lose a huge aspect of the original power balance between wizards and other ...


12

The components are only consumed when specified. Players handbook pg 203: Casting some spells requires particular objects, specified in parentheses in the component entry. A character can use a component pouch or a spellcasting focus in place of the components specified for a spell. But if a cost is indicated for a component, a character must ...


11

No, there is not. The foci for plane shift do not have a listed cost: they are considered negligible and therefore are covered by a Spell Component Pouch: Spell Component Pouch A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a ...


11

I am pretty sure that the rules never clarify beyond what you have already quoted, and I am certain that the rules you have quoted are not definitive on this point. I, and literally everyone I have ever played with or talked to, have always assumed that casting spells with both material and somatic components takes one hand. Never really paid very much ...


11

Kelgore's Firebolt - No The material component for Kelgore's Firebolt is "a handful of ashes", and the spell effect says that it "conjures a shard of red-hot rock." So no, there is no RAW way to substitute your own pebble in there and have it work. Spells only do what they say they do, and the spell says quite clearly that it conjures a red-hot pebble. It ...


11

It's a Trap! Sort Of. Not in the traditional sense, but the 8th-level Sor/Wiz spell sympathy [ench] (PH 292) is bait for a trap. Pick the kind of intelligent creature or pick an opposed alignment and lie in wait. Unlike most spells, the spell sympathy brings the adventure to the PCs, consequently--potentially!--enabling access to treasure without need for ...


9

Using RAW then no, your druizard is unable to meld into stone. However, I would recommend hand waving the spell and saying that since it's a druid spell it can ignore small amounts of components used in other druid spells. That seems to work with RAI. Do not just remove the "Non-living" portion from the spell, as your players will abuse the spell horribly ...


9

It’s not just cheap components that are reusable. For example, the identify spell does not state that the 100 gp pearl is consumed: Identify Components: V, S, M (a pearl worth at least 100 gp and an owl feather) Based on that spell, along with Colin D’s answer, components are only consumed if it’s explicitly stated.


8

You could tack on bonuses for using exotic reagents. Normal spells are still "I have my pouch", but if they add a bodak's eye to ray of frost then the target also needs to make a fort save 11 vs DEATH. Or a Beholder's eye for +2 spell penetration. Or a drider's fang for an additional poison or immobilizing effect. You could make the effect particularly ...


7

It is a class specific item much like a holy symbol, thieve's tool, etc. A thief needs his tools much in the same way a caster needs his spell component pouch full of miscellaneous items of relatively low value used in spell casting. This item will never work for spells that specific descriptions, for example a pearl of a 100gp value for Identify. If you are ...


5

You could borrow from an earlier edition of D&D. In AD&D 2e, to make magic items you had to first get the recipe, which was quite difficult (searching ancient tombs, tracking down a sage and convincing them to answer your questions) or you could research it if you were a Wizard or Priest. Then you'd have to find the materials, and then go through a ...


5

Material components are actual items—that's what the name means. The rules for spell-component pouches are just there to abstract away the details, so that you don't have to track (and play out restocking!) your pouch with exact quantities of spider webs, vials of mercury, bits of cloth, and other weirdness. If you don't have your spell component ...


5

There are no official rules for this, and as far as I can tell, no-one has suggested house rules for it anywhere online either. That passage you quote is all the official answer the game provides, and it's (almost certainly) vague on purpose—it's RPG-book code for "we are leaving this up to the GM": Rumors exist […] those with any actual ...


5

When it comes to vague rules like spell components (and many other rules in the older D&D systems), as I see it you really have 3 main choices: ignore them, let them complicate your life, or make them a tool for the GM. @SevenSidedDie and his commenters indicated 2 common uses that GM's make: keying adventures and power regulation. And if you're going to ...


5

Dweormerkeeper is one of the most powerful prestige classes in the game. Assuming you enter without losing spellcaster levels (using tricks to get around the dual-spellcasting requirement, which isn’t hard), very, very few things can keep up with it. Is that unacceptable? In my games, yes. In yours? Probably. There are a few other classes that are similar ...


5

There was a set of Spell components featured in the book "Complete Mage" which increased the power or changed the effects of spells when used as part of a casting of a normal spell, you could use the list as sort of a guideline for how you should homebrew your spell components for this tieflings spells, the list of components itself is located on Pg. 135, or ...


4

Dragon Magazine Issue 81 had an article called, "Living in a Material World" that dealt with the issue of costs and where to find spell components. It looks like it's available at the Internet Archive (http://archive.org) with a direct link to the Issue 81 at ...


4

Questions & Answers Question: Can everyday items function as foci and material components? Answer: Yes, unless the DM determines otherwise. The only reason I can think of for a DM to determine otherwise is if the DM says spell component pouches are themselves unique creations (e.g. they're connected to a plane of magic, they're specially prepared to ...


4

For starters, you might face player rebellion. As it is, many players aren't really interested in tracking encumbrance, ammunition, or day to day expenditures. Adding in component tracking is a lot more bookkeeping. And that's just tracking the components. Even a low level wizard is casting multiple spells per day, and that number rapidly increases. The ...


3

I would get up and leave. Even if I wasn’t playing a spellcaster. Tracking individual, negligible-cost spell components is such a complete and utter waste of time that I would assume that, if you were willing to waste the wizard’s time on that, you’d be willing to waste mine on something equally stupid. I value my free time more highly ...


3

I would suggest trying the "Legendary Material" Variant that I created for my tables. It's simple, but need some criativity from part of the master and the players. It is a 3-step process, and it goes like this: Step 1: Research The players research a library, buy a scroll from a wanderer, found the schematichs in a stash. Somehow, they are handled a ...


3

the spell component pouch has largely fallen out of use with newer DMs. If you are playing with a vintage DM, however, as in a DM that has been playing the game for decades and started in an earlier edition, it is as vital as the holy symbol or the thieves tools. These older DMs take the spell component rules very seriously, and will disable your character ...


3

Personally, I like the spell component pouch,..not that I ever really use it, every time I reach for a component it's coming from a concealed pocket in my wizards robe somewhere hidden or up a sleeve etc. I am currently playing one gnome illusionist inventor who is also a traveling stage magician known as Jamril the Magnificent. His turban,... yes you ...



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