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18

First of all, I'm curious as to why the non-gp materials are included in the spell description at all if they are never going to be considered. Yes, it adds flavor, but since the material components are effectively ignored in play, the flavor is lost. They're only ignored if you have a spell component pouch or the feat Eschew Materials, and the ...


16

What sort of techniques be used to make reagents meaningful? How can I reward wizards that go through the extra effort of working with reagents? Once reagents are meaningful, they will reward the player for using them. First off, make them part of the game world: A passing wizard asks to borrow some component, a ritual you are attending requires ...


14

Strictly tracking the spell components is a serious drag. Consider the added bookkeeping cost to an already paperwork heavy class every wizard's turn of every battle: "So I have a 3rd level spell slot left, so I can cast... but that would only leave me with 14 grams of charcoal...after those spells I now have hmmm. 47 grams of sulfur, 94 grams of generic ...


11

Kelgore's Firebolt - No The material component for Kelgore's Firebolt is "a handful of ashes", and the spell effect says that it "conjures a shard of red-hot rock." So no, there is no RAW way to substitute your own pebble in there and have it work. Spells only do what they say they do, and the spell says quite clearly that it conjures a red-hot pebble. It ...


11

I am pretty sure that the rules never clarify beyond what you have already quoted, and I am certain that the rules you have quoted are not definitive on this point. I, and literally everyone I have ever played with or talked to, have always assumed that casting spells with both material and somatic components takes one hand. Never really paid very much ...


11

No, there is not. The foci for plane shift do not have a listed cost: they are considered negligible and therefore are covered by a Spell Component Pouch: Spell Component Pouch A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a ...


9

You either handwave them away or you require them to be gathered on the wizard's initiative and you roleplay it out. Lots of groups opt for the former. It means you don't have to track every live spider or think about how they're stored and carried. The disadvantage is that you lose a huge aspect of the original power balance between wizards and other ...


7

You could tack on bonuses for using exotic reagents. Normal spells are still "I have my pouch", but if they add a bodak's eye to ray of frost then the target also needs to make a fort save 11 vs DEATH. Or a Beholder's eye for +2 spell penetration. Or a drider's fang for an additional poison or immobilizing effect. You could make the effect particularly ...


5

Material components are actual items—that's what the name means. The rules for spell-component pouches are just there to abstract away the details, so that you don't have to track (and play out restocking!) your pouch with exact quantities of spider webs, vials of mercury, bits of cloth, and other weirdness. If you don't have your spell component ...


5

When it comes to vague rules like spell components (and many other rules in the older D&D systems), as I see it you really have 3 main choices: ignore them, let them complicate your life, or make them a tool for the GM. @SevenSidedDie and his commenters indicated 2 common uses that GM's make: keying adventures and power regulation. And if you're going to ...


5

You could borrow from an earlier edition of D&D. In AD&D 2e, to make magic items you had to first get the recipe, which was quite difficult (searching ancient tombs, tracking down a sage and convincing them to answer your questions) or you could research it if you were a Wizard or Priest. Then you'd have to find the materials, and then go through a ...


4

For starters, you might face player rebellion. As it is, many players aren't really interested in tracking encumbrance, ammunition, or day to day expenditures. Adding in component tracking is a lot more bookkeeping. And that's just tracking the components. Even a low level wizard is casting multiple spells per day, and that number rapidly increases. The ...


4

There are no official rules for this, and as far as I can tell, no-one has suggested house rules for it anywhere online either. That passage you quote is all the official answer the game provides, and it's (almost certainly) vague on purpose—it's RPG-book code for "we are leaving this up to the GM": Rumors exist […] those with any actual ...


4

Dweormerkeeper is one of the most powerful prestige classes in the game. Assuming you enter without losing spellcaster levels (using tricks to get around the dual-spellcasting requirement, which isn’t hard), very, very few things can keep up with it. Is that unacceptable? In my games, yes. In yours? Probably. There are a few other classes that are similar ...


3

Yes, anyone may use a make whole effect or similar (or the Craft skill) to repair a clockwork automaton. If the clockwork automaton is below 0 HP, it must be someone else, since the automaton is unconscious. It does not matter if the effect comes from a spell, a wand, or whatever. When the clockwork automaton is below 0 HP, the effect of make whole et al. ...


3

I would get up and leave. Even if I wasn’t playing a spellcaster. Tracking individual, negligible-cost spell components is such a complete and utter waste of time that I would assume that, if you were willing to waste the wizard’s time on that, you’d be willing to waste mine on something equally stupid. I value my free time more highly ...


3

Questions & Answers Question: Can everyday items function as foci and material components? Answer: Yes, unless the DM determines otherwise. The only reason I can think of for a DM to determine otherwise is if the DM says spell component pouches are themselves unique creations (e.g. they're connected to a plane of magic, they're specially prepared to ...


3

I would suggest trying the "Legendary Material" Variant that I created for my tables. It's simple, but need some criativity from part of the master and the players. It is a 3-step process, and it goes like this: Step 1: Research The players research a library, buy a scroll from a wanderer, found the schematichs in a stash. Somehow, they are handled a ...


3

Dragon Magazine Issue 81 had an article called, "Living in a Material World" that dealt with the issue of costs and where to find spell components. It looks like it's available at the Internet Archive (http://archive.org) with a direct link to the Issue 81 at ...


2

Admittedly, my answer isn't drawing inspiration from a tabletop game, rather a computer game. Magicka seems to be the only thing that comes to mind when thinking of component based magic. Perhaps you could have your wizard need to take a few pinches of different ingredients in order to cast a spell? For example Magicka's system (if you haven't played it) ...


2

As with many things, it really depends on your group. What it comes down to is whether you have buy-in for the idea from your players. It can significantly enhance the flavour and adventuring motivations in a one-on-one game with a wizard PC, if you're both interested in the "slice of life" kind of roleplay often or on occasion. This is a special case of ...


2

Do I understand correctly that the Dweomerkeeper can really cast Wish and Miracle for free several times a day? Yes. Also works for lower level spells before you get Wish/Miracle, though most of those have cheaper costs. Plus the other benefits of a supernatural ability over a spell, including being able to use it in Silence and no AoO's. Does ...


2

Although the following goes for 2e, I think it transfers to 3.5e or any other non-4e without problems: Back in time when we all were in school and gaming material was not available in our language of choice, we made a lot of silly mistakes reading, translating and interpreting the rules. One of our interpretations was that you had to pay for all spell ...


1

I think the intended importance of material components is echoed in the action required to use them; "Unless these materials are elaborate preparing these materials is a free action." I've always found this silly, so either will give Eschew materials, or better, have wizards choose a focus item (staff, necklace/pendant, beard, whatever) that they ...


1

The general idea that you have is an interesting one, I would caution you to not make it too complicated for players. The point of getting a magic item creation feat is to make it easier to get just the right magic item that you want. If your component rules make it more difficult to craft a magic item than it is to buy it or commission it, then the player ...


1

Spell components seem little more than humor to me and I first played a caster. However, now that I run games it seems there is more use for them at lower levels. The concept is easy - so-and-so of the tall wizard hat requires this spell component and needs you to travel to this field all the way over here and retrieve it. As far as getting your characters ...


1

Well, This is based on my own game, but one could house-rule D&D to make it work. I include other foci and tools in the bailwick of Reagents. And their use and the use of rituals make for a deeper game; but you have to make sure that they do not make the mage more powerful (without other balance), and that some of the tools don't multiply thier powers ...



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