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22

In this particular case, I'd argue that the Fighter is able to get up during the battle and help the party. The text of Suggestion has the following: ...The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other ...


20

The only officially stated case where a spell is explicitly required to be strictly inferior to all spells of higher level (or even other spells of the same level) is prestidigitation. It has the following unique line: Finally, prestidigitation lacks the power to duplicate any other spell effects. This is because prestidigitation’s capability is left ...


19

Do you need the weapon? Yes. (I had a whole answer written to answer this part of the question before you clarified...) Does it need to be wooden? Yes. While individual DMs may houserule differently, the requirement for a wooden weapon is part of the spell, and fits with its nature theme. This is similar to druids' requirement to use non-metal armour, or ...


18

The Daylight spell, unfortunately, does not count as Sunlight. In each spells description, it will actually mention if the spell counts as Sunlight or not, for the effects of creatures weak against it. Here are two examples of a few spells that ARE Sunlight from page 279 of the Players Handbook (PHB). Sunbeam: A brilliant beam of light flashes out ...


17

You will still break concentration if they make their save. From page 80 of the Player's Basic Rules, the section on Concentration: Casting another spell that requires concentration. You lose concentration on a spell if you cast another spell that requires concentration. You can’t concentrate on two spells at once. You lose concentration when you cast ...


15

This is up to the DM, but I'd give a good bit of leeway on what works and what doesn't with the spell, with one caveat. The way suggestion is worded, it's not outlandish for the suggestion to be pretty extreme. I mean given that the example in the spell is a Knight giving his warhorse away, it doesn't seem weird that you'd ask a fighter to take a long rest ...


14

It doesn't change what dice you roll, it changes how you read the dice. When you roll, any dice that come up showing 1 you treat as if they had rolled a 2. So if you roll 1d10 and get a 5, Elemental Adept doesn't do anything; but if you roll 1d10 and get a 1, then you treat it as a 2 instead. It's not so useful on a 1d10 because it only does anything ...


12

Yes, that's fine. The only difference between the general class X spell list and your character's personal spell list is specific additions/subtractions for special cases like this. "Is a cleric spell for you" means "it is on your character's clerical spell list." D&D is not a legal document, so just assume reasonably close equivalencies are the same ...


12

Yes. The damage from Hunter's Mark is reduced by a Ray of Enfeeblement. Hunter's Mark says: Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack This is "extra damage", and uses the same wording as that of the Rogue's Sneak Attack: Once per turn, you can deal an extra 1d6 damage to one ...


11

I can't neglect the bag of devouring, which if it eats a creature, the creature only has a 50% chance of being able to be brought back from the dead. Besides that, here are some spells and weapons. Spells that prevent a creature from being brought back from the dead The 6th-level Clr and 7th-level Sor/Wiz spell barghest's feast [necro] (Spell Compendium ...


11

By strict RAW, you can sense the presence of illusions of all kinds, but you can't actually see exactly where they are, or that they are illusions rather than just some kind of magic in your vicinity. From the description of Detect Magic: For the duration, you sense the presence of magic within 30 feet of you. Simple enough; if there's magic, you can ...


11

There is currently1 no way to do this in the rules. If you're trying to avoid damage resistance, there is a feat that can help you: Elemental Adept. It lets you choose an elemental damage type, and spells that deal damage of that type ignore resistance. So, for example, you could take Elemental Adept (Fire), and your Scorching Rays would ignore fire ...


10

So, you're looking for phrasing here? Honestly, it's not that hard to convey. For charm: DM: He casts a spell on you, and tells you to stop attacking him. Roll your saving throw. P1: I fail. DM: As the magic takes hold, you think not attacking this very friendly Wizard is an immensely good idea. You're not sure how the idea even got in your head. ...


9

Possession is the least of the problem here, but we'll deal with that first. Possession has two relevant meanings: to have immediate physical control of something, or to own something. However, the phrase "in the possession of" always exclusively uses the immediate physical control meaning. The Hope Diamond lying in its security case isn't in the ...


9

The rules are pretty clear. You don't break Sanctuary unless you make an attack or cast a harmful spell. As for it being OP, you're using up 2 clerics' concentration, as well as making one of them not attack enemies or cast offensive spells, to maintain Spirit Guardians. It's not massive damage, and given that the cleric using it is doing nothing else, ...


9

The term "special modifiers" applies to any bonus to the DC of your spells that is not your spellcasting ability modifier or your proficiency bonus. Examples of this kind of bonus include the +2 bonus given by a Robe of the Archmagi or the +1, +2, or +3 bonus given by a Rod of the Pact Keeper.


8

When you cast a spell that has an actual level given below its name, you choose (and expend) a slot equal to the spell's level or higher and the spell is cast at that level. This is all better explained on page 201 of the PHB. Some spells have additional effects that happen when you cast them using a higher level slot. Cantrips however are a slightly ...


8

Hypnotic Pattern has no impact on a saving throw whatsoever. It imposes both the Charmed and Incapacitated conditions and having a speed of 0 does not automatically impose the immobilized, paralyzed, restrained, or stunned conditions, it just means you have a speed of 0. In fact, immobilized isn't even a condition in 5e. Rules for saving throws can be found ...


7

It's not really "abusable". The spellcaster casting "Make Whole" still must have it prepared and/or it takes up one of their spells for that day so its use is still limited by the power of the spellcaster casting it. It is more powerful, as a second level spell, because it can cure a max of 30(5D6 at level 5) vs. Cure Moderate Wounds which can cure a max ...


7

Yes, the wording does mean that a cleric of the Light Domain gains 'Fireball' as part of the Cleric Spell List; and here's why the wording is different. I hope the following helps explain why "The following spells are added to the warlock spell list for you," which shows that Fiend patron warlocks have Fireball in their spell lists, and so should be ...


7

If your target succeeds on the Ref save, the sphere doesn't form in the first place: "Reflex negates", thus the effect (1-foot-diameter/level sphere centered around a creature) cannot be triggered, thus the sphere cannot form. Probably, and probably. The spell description is a bit vague, but it seems entirely reasonable that others could be trapped within ...


7

As for the first part of your question, I know of none, but I know very little outside the rules. As for the second question, Variant 1 is correct An awakened animal retains all Animal features, features being a game term that encompasses HD, BAB and Saves. The spell description states An awakened animal['s] type becomes magical beast (augmented ...


7

A target that fails the saving throw against the spell blood of the martyr is dealt the spell's bleed damage until the target loses the bleed condition in a manner described for that condition Usually, the bleed condition is ended by receiving magical healing or a Heal skill check (DC 15). The duration of the spell blood of the martyr describes how long ...


6

The spell Necrotic Termination (Libris Mortis) does what you ask: If the subject fails her saving throw, the cyst expands beyond control, killing the subject and digesting her soul. Raise dead, resurrection, true resurrection, wish, and miracle cannot return life to the subject once her soul is digested— she is gone forever. Barghest's feast gives 50% ...


6

According to Jeremy Crawford, one of the designers of 5e, this is the intended behavior: When a spell's description uses "enter" in relation to an AoE, the entering has to be voluntary only if the text says so. That tweet was part of a conversation specifically about Spirit Guardians, so it seems like the designer intent was exactly as you say: moving ...


6

The Rules are right there in the book: Spell scrolls are Magic Items, rarity values are on page 200. Crafting a Magic Item are on Page 128. Creating a magic item that will produce a spell effect requires daily expenditure of a spell slot of the right level - knowing the spell is not required by RAW. You must also expend the material components once. Once ...


5

The daylight spell may be named after the light of the sun, but its effect is what matters, and is specifically a sphere of "bright light". Meanwhile, a vampire's abilities and vulnerabilities specifically call for "sunlight" — light from the sun itself. It's not impossible for a spell to exist that does explicitly create light that is equivalent to ...


5

These two games were written by different development teams at completely different companies (TSR vs. WotC), according to very different design philosophies (Gygax's1 vs. Tweet's). Many things were changed when D&D 3e was written, not the least of which was abandoning backwards compatibility with previous material, something that had been more or less ...


5

By RAW, Sleep should affect the Armor Guardian. The Compendium states (emphasis mine) (from the Rules Compendium pg. 225): Immune: A creature that is immune to a damage type (such as cold or fire), a condition (such as dazed or petrified), or another specific effect (such as disease or forced movement) is not affected by it. A creature that is immune ...


4

Well, higher level spells should fare better than low level ones because, else, one would just memorize the lower level spell in the higher level slot and call it a day. In other words: If a higher level spell was worse than a lower level one, nobody would need it. Of course, worse spells at higher levels can happen because of bad design, unintended ...



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