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44

Spells A fair number of spells prevent teleportation; a wizard will struggle to gain access to some of them, but the skill Use Magic Device and a wand or staff will solve that. The 4th-level Sor/Wiz spell dimensional anchor [abjur] (PH 221) for 1 min./level prevents 1 creature from using any extradimensional movement if a ranged touch attack succeeds ...


18

Yes, by making a caster level check and meeting some requirements The relevant rules are all in the Magic Items - Scrolls section of the DMG. Here's a copy from the SRD. There are two steps: Decipher the Writing The writing on a scroll must be deciphered before a character can use it or know exactly what spell it contains. This requires a read ...


14

The game does not provide guidelines for this. D&D 3.5 is not a "life simulator". It is a game whose mechanics largely involve abstracting combat against fantasy monsters. How a character handles the digestion of magical food is a detail the game simply does not address. In fact, the game doesn't seem to consider food an important topic in general, it ...


13

Creatures Can't Add Levels Because of Necromancy Gazoo the necromancer can't just cast the spell animate dead [necro] (PH 198-9) and make any ol' corpse into a ghoul and add 2 levels of fighter to it. That can't happen. There shouldn't be any way to create creatures and, during their creation, add new class levels to them because of necromancy. When the ...


12

I am pretty sure that the rules never clarify beyond what you have already quoted, and I am certain that the rules you have quoted are not definitive on this point. I, and literally everyone I have ever played with or talked to, have always assumed that casting spells with both material and somatic components takes one hand. Never really paid very much ...


11

Kelgore's Firebolt - No The material component for Kelgore's Firebolt is "a handful of ashes", and the spell effect says that it "conjures a shard of red-hot rock." So no, there is no RAW way to substitute your own pebble in there and have it work. Spells only do what they say they do, and the spell says quite clearly that it conjures a red-hot pebble. It ...


10

Depending on how many can cast teleportation, all the party need to be touching to teleport away. One suggestion would be to have him divide the party as they enter the cave preventing them all from being within touch range of each other.


8

They don't stack, but possibly not for the reason you are expecting. Gravity Bow can only be used on a missile weapon. An Enlarged creature wielding a missile weapon does not actually deal any extra damage, as the missile reverts to normal size after firing. See text below - Any enlarged item that leaves an enlarged creature's possession (including a ...


7

This two feats interact the way she is thinking they do? Yes. She can prepare a lvl 7 Heightened Lightning Bolt and cast it as much as she wants with the reserve feat (at a shorter range than the official spell). When she levels up, and eventually gain access to higher slots, she can fill them with Heightened Lightning Bolts and use them as much as she ...


6

You can use it on all of those. "Earth" isn't a technical term in GURPS, so it has the English meaning. "Earth" means anything that makes up soil. Soil is composed of rock particles varying in size, from clay and sand up through gravel and small stones. It is often, but not always, mixed with humus—decayed organic matter. So based on the modern ...


6

There's no RAW, but I'd allow it. RAW has no rules for modeling the humanoid metabolism. However, if we wanted to do something quick and off-the-cuff, then we can note that the lowest level an arcane caster could use this spell would be 7 (as a Wizard), meaning the material created by the spell lasts seven hours. In humans, by this point the matter being ...


6

According to the Glossary Wisdom: Temporary increases to your Wisdom score give you a bonus on Wisdom-based skill checks and Will saving throws. This bonus also applies to any spell DCs based on Wisdom


6

The AD&D Dungeon Master's Guide (1979) contains information on acquiring spells on pages 38-40. It's... complicated, but, in short, clerics and druids get any low-level spells they want, and initial magic-user and illusionist spells are acquired randomly. Clerics & Druids Clerics and druids cast any spells they want of up to 2nd-level spells, but ...


5

Yes, it changes the spell level so it works Heighten Spell is unique amongst metamagic feats in that it increases the effective spell level. So yes, preparing a heightened lightning bolt to 7th level is a 7th level spell for all purposes, including reserve feats. Assuming she has 7th level spell slots to do this, it works. And while it's hardly the most ...


5

Material components are actual items—that's what the name means. The rules for spell-component pouches are just there to abstract away the details, so that you don't have to track (and play out restocking!) your pouch with exact quantities of spider webs, vials of mercury, bits of cloth, and other weirdness. If you don't have your spell component ...


5

Magically Created Food Satisfies Hunger While it might make the creatures who ate it nervous, even when uneaten magically created food disappears, if a creature's consumed the magically-created food the creature has met the requirements for preventing starvation. Here are the rules for Starvation and Thirst. The starvation-specific information reads, in ...


5

Ambiguous. You'd at least be able to copy it over pretty easily (though that'd cost a bit of gold), thus having it in both formats. You could also prepare it via the borrowed-spellbook rules, and deciphering the writing would be automatic since you're the author, so you'd be able to do it with a spellcraft check (DC 15 + spell level, one check per ...


5

An NPC with vast resources should cover (almost) all of his warded area with Forbiddance. (Cleric 6). We can assume the wizard either has a cleric on staff or can hire one (either through services or money), and nothing says "go away" than random enemies taking 12d6 damage every couple hundred feet. Forbiddance's important sentence reads: Forbiddance ...


4

The hallow/unhallow spell comes with a one-year lasting effect the caster needs to choose from a list. Dimensional anchor is amongst the options, allowing the caster to block teleportation of everyone that's not of his own faith, as long as they stay inside the hallow/unhallow radius. Add physical barriers to avoid people just walking out of the area and you ...


4

This has been discussed on the Paizo fora. What I read from it is that, while the spellbook could be unique, the spells are still recorded separately. So if you know a certain spell as a Wizard spell but not its Magus variant, you shouldn't be able to prepare it as such. There doesn't seem to be consensus on the question, though, and no official answer has ...


4

There are no official rules for this, and as far as I can tell, no-one has suggested house rules for it anywhere online either. That passage you quote is all the official answer the game provides, and it's (almost certainly) vague on purpose—it's RPG-book code for "we are leaving this up to the GM": Rumors exist […] those with any actual ...


4

The wizard's cave could be a demiplane. With the Teleport spell, interplanar travel is impossible. This leaves the possibility to Plane Shift, but I don't suppose 10th level characters regularly prepare the spell, especially that it requires specific focus, not part of the components pouch. Also, I'd let the players know they enter another plane. For ...


3

Questions & Answers Question: Can everyday items function as foci and material components? Answer: Yes, unless the DM determines otherwise. The only reason I can think of for a DM to determine otherwise is if the DM says spell component pouches are themselves unique creations (e.g. they're connected to a plane of magic, they're specially prepared to ...


2

First level Clerics and Druids can pick any spells from their respective list. Probably done to balance the fact their selection have few offensive spells and the class involves following a religion. On Page 39 there is a chart that you can use to determine the initial spells of a starting Magic user. The page explains there procedure the end result being ...


2

Yes, it is perfectly legal, but before you worry too much about it, look at where other classes are: In order get that at-will 7d6 lightning bolt, she has to spend two feats, effectively loose a 7th-level spell slot, and must be at least 13th level. (Untill she can cast other spells of that level, she should not gain the bonus spell slot either.) By ...


2

I believe that the answer to all yours questions is "Yes". Imaginem is about perceptions, including tactile/haptic sensations. The 5th edition Houses of Hermes: Societates book devotes a chapter to illusions and senses and the medieval concept of Species (SPECK-ee-ays, more or less), which are particles that convey sensation. Look at these two Imaginem ...


1

Touching Fire is not Being Burned No, no, and yes, respectively. For the pain, obviously, your flesh is not being seared or punctured - you'd feel a liquid, more or less viscous than water, maybe it has little bubbles or something. Your body has to actually be harmed before you 'touch' pain. Note that the sensation of touch is not the same as actually ...


1

Answers Q. What happens if a caster casts the spell spell magic jar [necro] (PH 250-1) and uses magic jar's effect to possess the body of a creature brought back from the dead by the spell revenance [conj] (SpC 175)? A. The caster of the spell magic jar--assuming a failed saving throw on the part of the ally who was the target of the the spell ...


1

The solution is all in the text of magic jar once we consider that revenance kills his target. If the host body is slain, you return to the magic jar, if within range, and the life force of the host departs (it is dead). When revenance ends, provided the host body is still in range of the jar, the revived character dies and the caster's soul gets back ...


1

I define the Charm spell's effects as "big brother hero worship". Imagine a small boy who adores his big brother. In the eye of the younger boy, the big brother can do no wrong. Anything the older boy asks, the younger will do, because he wants his bother's approval. However, all hero worship has its limits. At some point the younger boy is going to ...



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