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71

Your goal seems to be to have the NPC profit every time it is cast. It looks like you value spells without material components, but why not embrace (expensive, consumed on use) components? The easiest way to charge someone every time they cast the spell is to build the spell with a material component you have monopoly over. This is something the Wizard ...

28

This doesn't really answer your question about scrolls, but if the spell is a self-targeted spell, perhaps the wizard could make potions instead. Alternately, non-recharging wands might fill the bill, though those don't really have precedent in 5e. Other consume-on-use magic items such as Quaal's Feather Tokens do exist in 5e though, so something like that ...

27

Yes Its perfectly viable. There is nothing in the rules saying that spells only last until you rest. And there are spells with durations that will last much longer than that (Contingency for example lasts 1 day per caster level and has a much stronger effect). The darkvision will only last 4 hours into the day, and he will either need to recast it later (...

26

Not necessarily any smaller than the 500 GP diamond In the real world, diamond value has as much to do with cut, clarity, and color as it does about size. So the price difference between a "regular" 500 GP diamond from the DM Guide and this 50 GP material component wouldn't necessarily denote a size difference at all. (Maybe jewelers in the Forgotten ...

24

In 3.5 copying spells into your spellbook takes a lot more time then casting them. Assuming this holds true for 5e as well your wizard could scribe the spell on parchment that corrodes within ~10 minutes if exposed to air and sell the scrolls in air tight containers.This would give his buyers time to cast the spell but if they tried to copy it the scroll ...

20

By RAW, the container would take the fireball damage, and if the container is destroyed, the fireball would expand to fill it's normal area of damage (justification provided at bottom). If the fireball failed to destroy the container, it would be contained. So, by RAW alone in that respect, you have successfully captured the fireball spell and prevented it ...

18

RAW, spells do what say they do and nothing more. Fireballs constrained by the space just fill the space, et cetera. There's no "blast" or whatever. It could potentially destroy the container it's in, but again, RAW, the area of effect of the spell was set when it was cast, there's no spill-over if the container is breached. In your game, you can instead ...

17

Build it into the spell. Make one of the rules of the spell "if this spell was cast in any way except by a scroll scribed by Glumdyfork the Greedy, the spell has no effect." That requirement shouldn't change the level of the spell, and really is not that different from spells that can only target certain people or require specific material components. ...

17

Like so many things in D&D 5e, this is left as a call to be made by “the agent on the ground” rather than “headquarters” — that is, it's up to the DM who can actually see the situation involved and made the best judgement call and ruling. The fundamental rules for the spell are simple enough to work in most situations, but don't bother to attempt the ...

16

No The spell is very specific that: The spell ends if you cast it again or if you let go of the weapon. Once you give it to someone else, you have to let it go. Thus ending the spell.

15

Some examples of magic items that accomplish similar things: Spell Scrolls: each spell level has a given rarity, save DC, and attack bonus. The attack bonuses progress from cantrips to 9th-level as +5, +5, +5, +7, +7, +9, +9, +10, +10, +11. Circlet of Blasting: Casts Scorching Ray with an attack bonus of +5. Ioun Stone of Reserve: Casts stored spells ...

14

Yes, Mage Armor continues to work as long as your beast form is unarmored (no barding!). This doesn't 'stack' with whatever AC the beast form has, however- you pick either the beast's normal AC, or the 13 + Dexterity modifier from the Mage Armor. See Basic Rules p.9: Some spells and class features give you a different way to calculate your AC. If you ...

13

I'd say no. Aside from it not being mentioned in the list of things you can do with it in the text you quoted, the spell also states that you can move it 'up to 30ft in any direction'. Attacking with a weapon requires the weapon to be moving quickly, and a spell which lets you move an object 30ft over what would be several seconds is far too slow to cause ...

13

In general, no. There is no general “ability to pause” built into the magic rules of D&D 3.5e. Generally, a duration is how long the effect lasts after the spell is cast or the item's ability is activated. Unless the spell or ability specifically includes a method of pausing the effect, it can't be. Even stopping an effect is often not under the caster's ...

13

PH Page 190 has a section on different speeds that I think would apply: If you have more than one speed…you can switch back and forth between your speeds during your move. Whenever you switch, subtract the distance you've already moved from the new speed. The result determines how much farther you can move. If the result is 0 ar less, you can't use the ...

13

As a matter of fact there is already an item that allows you to cast Scorching Ray, the circlet of blasting. I would suggest you have your item do the same thing it does: When you make the spell’s attacks, you do so with an attack bonus of +5.

12

Once per long rest as racial trait. When you are level 5 or above you can use the darkness spell once per long rest as racial trait. If your class allows you to cast darkness, you can do so with your spell slots. The racial trait: [...] When you reach 5th level, you can also cast the darkness spell once per day. [...] There was an errata which ...

12

You said it yourself, witch bolt "ends if you use your action to do anything else". Using your bonus action isn't using your action. In 5e, it's just "action" not "standard" action, and as you also said "movement" actions aren't a thing. PH 189 says that "On your turn, you can move a distance up to your speed and take one action." If you spend that one ...

12

TL;DR: Use lookup tables, because we're not in Kansas any more. We're off to see the Wizard... Just looking at the wizard, there seems to be a fairly regular progression. You get the first spell of spell level $S$ when your class level $C$ satisfies \begin{align} \frac{C+1}{2} & \geq S &\Leftrightarrow&& C-2S+1 & \geq 0 \end{align} ...

12

Creature spells fall under either Spellcasting or Innate Spellcasting. These abilities reference to and are thus clearly linked to spells, which means they can be counter spelled due to the use of the word Spellcasting in their functionality. An example of a creature with the SPELL CASTING trait would be a Lizardfolk Shaman. This creature can be found in ...

11

To start with, your familiar can't use Shocking Grasp. Find Familiar says: Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. So you use Shocking Grasp, and your ...

11

Unless the DM agrees, the skill Craft is likely no help when casting the spell create food and water, which explicitly creates "simple fare of your choice—highly nourishing, if rather bland" and water that's "just like clean rain water" (PH 214-5). Mordenkainen's magnificent mansion says only that it creates a "nine-course banquet" (PH 256), but given how ...

11

No - and often the spellcaster can't dismiss it either In 5e there are no rules-as-written regarding the target of spell (beneficial or otherwise) ending it early. However, in the case of a spell that requires active concentration (such as Barkskin), it can be dismissed by the caster as a free action: PHB, page 203: Concentration If a spell must ...

11

Yes, you can make a solid note shaped like a whole note. And yes, you can put it around someone's wrist like a manacle, though it won't necessarily be a very good manacle. Here's an interesting observation: You're assuming that a solid note takes the shape of the symbol for a note in modern staff notation. There is no reason to believe this is the case. ...

11

Let's take a pull in mathematics, economy and physics. First, let's look up the weight of a gold piece. Google even answers that question: In “Basic” D&D (and previous editions) and First Edition AD&D, despite the described weight, gold pieces are considered to weigh a tenth of a pound (1.6 standard ounces) each for encumbrance purposes, with ...

11

You are correct. Your Drow racial spells would be cast using your Charisma, but your Wizard spells would use your Intelligence. The closest mention to this is in the Multiclassing section of the SRD, which states Each spell you know and prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast ...

10

For reference, here are the rules for duration. They're arguing that non instant spells require concentration and the casting of any other non instant spell would cause the first to disappear. I can't find anything in the RAW to support this. Let's call it a house rule for the sake of discussion. (I can't find anything that explicitly refutes it ...

10

What is your Intelligence score? I think we can look at this like a program. We are doing so ONLY as a method of thinking about this problem, NOT because this is how the game works. Below I will describe an update loop and the like, but the game does not run on such a thing. This is based on the phrasing. The headband is not a one time occurrence, it is a ...

10

There's nothing in the PHB that says you can't. Blinded (PHB 290) • A blinded creature can’t see and automatically fails any ability check that requires sight. • Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage. The blinded condition doesn't prevent you from casting any spell per se. As you ...

10

From the SRD: Stacking Stacking refers to the act of adding together bonuses or penalties that apply to one particular check or statistic. Generally speaking, most bonuses of the same type do not stack. Instead, only the highest bonus applies. Most penalties do stack, meaning that their values are added together. Penalties and bonuses ...

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