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25

Page 32 of the PHB has the description of the Cleric's Spells class feature. A cleric may prepare and cast any spell on the cleric spell list (page 183) So, yes, your cleric does not need to add his spells to a list of known spells, because (unlike the arcane casters in this book but like every divine class in this book) he already knows the whole ...


25

Allow them to carry any spell components, parasites, flower tiaras, and intestinal flora along with them. The RAW aren't exactly silly, but they seem intended to avoid someone melding into stone along with an ally, enemy, victim, or familiar by claiming that they're carrying them as gear. As long as something is CR0 and Diminutive or smaller, it's fine. ...


21

Cantrips level with your character, not your class While it never explicitly states this anywhere in basic or the PHB, it only states the level at which the cantrip increases in power. One of the design goals of 5e and one of the things it imported from 4e was that there should never be a time where a magic user is forced to resort to making a weapon attack ...


20

Cantrips are spells. A cantrip is a spell... (PHB 201) Their spell level is 0 (ibid.). There are certain class features that require a spell L1 or above (The Life Cleric's Blessed Healer feature for instance) and as such cantrips would not qualify for these, but for all other spell casting features, they would qualify.


19

No*. Considering concentration, and limiting casters to one concentration spell at a time is considered a core balancing mechanic by 5e's designers. I don't believe they've published anything that allows for the casting of two concentration spells at a time. If concentration is interrupted, the spell dissipates and cannot be resumed. At this time there ...


17

The rules as written don’t allow for the possibility, and there’s every reason to think that magically-created grease is not literally the same substance as mundane grease and therefore does not share the properties not listed in the grease spell description. Moreover, grease is one of the best spells for its level in the game, which makes many DMs leery of ...


17

Yes, it can be done! But you need assistance. Use the spell Glyph of Warding: Glyph of Warding You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or area. ... When the glyph is triggered, the stored spell is cast. If the spell has a target, it ...


17

From the Basic Rules, p.80: Targeting Yourself If a spell targets a creature of your choice, you can choose yourself, unless the creature must be hostile or specifically a creature other than you. If you are in the area of effect of a spell you cast, you can target yourself. It appears that, as long as you can see yourself, you're a ...


16

Yes. Any character who is proficient with a particular type of armor can cast spells while wearing that type of armor with no penalty. There are two primary reasons for this. There are better ways for mages to get a decent Armor Class. For example, Draconic Sorcerers get permanent Mage Armor for free at 1st level, which provides 13 + Dexterity Modifier ...


15

I agree that the part about recharging is a bit ambiguous, because it's part of a two-sentence paragraph: While the ward has 0 hit points, it can't absorb damage, but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. If these were written ...


14

By RAW? No The spellbook rules say this: Once a wizard understands a new spell, she can record it into her spellbook. It says "wizard" explicitly, so by a direct RAW reading of the rule, no. A Sorcerer can't do it. It also says a wizard can copy into her spellbook, not into someone else's book. That makes sense, as it's hard for a wizard to ...


13

I couldn't quite follow your logic, but this is how barkskin works. If your AC is less than 16, it is now 16. If your AC is greater than 16 it is not changed. If your AC was less than 16 before you cast barkskin, so it is currently 16, and then something changes to improve your AC further, then you calculate your AC with the new item ignoring barkskin. If ...


13

There's a limited amount you can do proactively to prevent this. The fact that your int save isn't going to be very good is pretty much a fact of life. If you're targeted by this spell, there's a really good chance you're going to get hit with it. You can take a starting class as something that gets proficiency, but that may not fit every build (and it's a ...


12

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage. (BD&D p98) It's targeted at 1 creature. It affects 1 creature. This is not an area attack, it's a directed attack. It's not a spell attack, so ...


12

The components are only consumed when specified. Players handbook pg 203: Casting some spells requires particular objects, specified in parentheses in the component entry. A character can use a component pouch or a spellcasting focus in place of the components specified for a spell. But if a cost is indicated for a component, a character must ...


11

Yes... If nobody tries to save them. With Chaining creatures can approach if the creature approaching passes a will save. With Hedging it appears that they are just trapped permanently and will die unless they don't need to breathe or eat, which a number of creatures are immune to. The phrase from which it cannot wander by any means. worries me ...


11

As is noted in your answer, the mechanics here are pretty clear: The vampire takes normal damage from Sunbeam (6d8, with the option to repeat on subsequent turns) and Sunburst (12d6). In the case of Sunbeam, the vampire takes an additional 20 damage at the start of its turn, if within the 60-foot radius. The vampire doesn't take extra damage from ...


10

No. There are no downsides at all (again provided the enemy doesn't have Mage Slayer or some other specific feature) to casting in melee if the spell does not have an attack roll. For all intents and purposes it's not an attack. There are several other rules that govern attacks that don't work with spells that don't have attack rolls. For instance, you ...


10

KRyan makes an excellent point- even without the ability to light the resultant substance on fire, the spell is by no means use impaired. On the other hand, actual grease certainly is flammable, and when a word used in rules text does not have a defined game-specific meaning, most people default to the normal meaning of the word. If the substance created by ...


10

Yes. The spell's effect is permanent until such time as the familiar is dismissed or is killed or whatnot. There's absolutely no reason that the familiar would go away if your caster forgets Find Familiar (for instance, if the Wizard decided not to prepare it and prepped something else instead, or the EK/Sorcy forgets it permanently). As you said, they ...


10

Not with the intent to send them to an elemental plane. Wild Shape, as it pertains to elementals, is the equivalent of Elemental Body. In this spell, you assume the form of an elemental, you do not fully become one. You remain planar, as your origin is still in the default plane, regardless of the form you assume.


10

1) It is a coat. The line "You can use this coat" covers that for me. 2) and 3) Its possible that it falls in between, but see below. Common terms states: Bonus (Armor) An armor bonus applies to Armor Class and is granted by armor or by a spell or magical effect that mimics armor. {snip} Heavens Coat of Many Stars states: Coat of Many Stars ...


10

It's a Trap! Sort Of. Not in the traditional sense, but the 8th-level Sor/Wiz spell sympathy [ench] (PH 292) is bait for a trap. Pick the kind of intelligent creature or pick an opposed alignment and lie in wait. Unlike most spells, the spell sympathy brings the adventure to the PCs, consequently--potentially!--enabling access to treasure without need for ...


9

No You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage. - PHB p. 242 The rub is that it describes it as a melee spell attack, vs. a melee attack. As such its in the same category as Inflict Wounds and other touch spells as a distinct action vs. a regular Attack action. Extra Attack ...


9

Spells will specify if they stop or somehow don't have an affect when you are unconscious. Spirtual weapon makes no such mention, so it hangs around doing nothing while you are out. Summoned creatures for example all say: dissapears when it drops to 0 hit points or when the spell ends. And all such spells have the concentration mechanic on them. ...


9

Using RAW then no, your druizard is unable to meld into stone. However, I would recommend hand waving the spell and saying that since it's a druid spell it can ignore small amounts of components used in other druid spells. That seems to work with RAI. Do not just remove the "Non-living" portion from the spell, as your players will abuse the spell horribly ...


9

It’s not just cheap components that are reusable. For example, the identify spell does not state that the 100 gp pearl is consumed: Identify Components: V, S, M (a pearl worth at least 100 gp and an owl feather) Based on that spell, along with Colin D’s answer, components are only consumed if it’s explicitly stated.


9

Mechanically, I believe so: Find familiar, on page 240 of the PHB, has duration "Instantaneous". From page 203: The spell harms, heals, creates, or alters a creature or an object in a way that can’t be dispelled, because its magic exists only for an instant. As a result, there is no need for you to keep up concentration, or even still know the spell ...


9

Mage Hand's description reads: You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. Fast Hands: Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a ...


8

1. Don't play D&D alone. No one character can be proof against everything. Even without digging in the whole ruleset, I think it's fairly likely that there are various attacks which hit the Int-based casters particularly hard too. If you're playing with a balanced party, they'll have your back. Specifically, The spell can also be ended by greater ...



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