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25

Yes you can; it will take 15 minutes, longer if preparing more than a quarter of your total slots. According to the PHB, under Spell Selection and Preparation: When preparing spells for the day, a wizard can leave some of these spell slots open. Later during that day, she can repeat the preparation process as often as she likes, time and circumstances ...


21

Fireburst from Complete Arcane is not an overpowered spell. It is not even a good spell. It is so bad that the 3.5 designers decided to change it when the spell was re-printed in the Spell Compendium. There, they increased its radius from 5' to 10', leaving the rest of the spell identical. However, the "improved" Spell Compendium version is also not a good ...


18

If the zombie is still 'alive', then Resurrection does nothing. From the spell description: You can resurrect someone killed by a death effect or someone who has been turned into an undead creature and then destroyed. You cannot resurrect someone who has died of old age. Constructs, elementals, outsiders, and undead creatures can’t be resurrected. ...


16

That very much depends on what you mean by "in game." During a game? Certainly: PC: "I fall on my sword." DM: "Okay. You die." Using standard combat options? No. At least, not guaranteed at every table by a common understanding of the rules. Coup de grace requires that the target be helpless before it's an option, and whether you're helpless to ...


15

The Rules Are Contradictory The 7th-level Clr spell resurrection [conj] (PH 272-3) and the 9th-level Clr spell true resurrection [conj] (PH 296) say that You can [bring back from the dead] someone killed by a death effect or someone who has been turned into an undead creature and then destroyed. (emphasis mine), but the spells inherit the entry ...


13

It's current hit points. It says so in the last sentence. Creatures within 20 feet of a point you choose wthin range are affect in ascending order of their current hit points (ignoring unconscious creatures). I added that emphasis. So if you roll a 5 (a very unlikely roll), you affect a creature or group of creatures with 5 current hit points or less, ...


12

It means you can't exceed what would be the usual limit of spellcasting - no quickened wish, for example, as that would normally be 9th level + 4 for quicken = level 13 effective, and there is no such thing. The level of the spell plus the metamagic feat modifier can't be over 9 before Spell Perfection negates the additional level requirement from the ...


12

No. Funnily enough, it comes down to this line. and the archer can only have one such arrow in existence at a time. This makes the arrow a limited-use magical effects that you used to enhance that particular attack. which means the Slaying ability of the arrow is not duplicated by Arrow Eruption. The intent is clear and would disallow this, and ...


11

Yes To cast one of these spells, you must expend a slot of the spell’s level or higher. (Chapter 3: Classes, paragraph Preparing and Casting Spells, in the Class descriptions for both Cleric & Wizard.) This is expanded upon in Chapter 10: Spellcasting, under Spell Slots, p78 When a character casts a spell, he or she expends a slot of that ...


11

Generally better? Yes. Strictly better? No. As Scott mentions in his answer, Disguise Self can not only alter your appearance (via illusion), but your clothing as well. It's important to note the inverse of this: Alter Self does not specify that it modifies your clothing or equipment. This means that, depending on how severe your alterations are, you ...


10

If a creature doesn't want to be noticed casting spells then, yes, the creature must devote resources to doing exactly that, and that includes Enchantment spells. By eliminating the inexpensive material components with the feat Eschew Materials, somatic components with the feat Silent Spell, and verbal components with the feat Still Spell one can cast a ...


10

Yes, this is true. Wizards get every spell a level sooner, except for level 0 and level 1 spells. See the spells per day tables on the Sorcerers & Wizards page. Wizards and sorcerers learn from the same spell list, but wizards learn each new spell level 1 class level earlier. So except for first level spells (which both classes gain at level 1), a ...


9

Sneak Attacks with spells follow the normal rules for sneak attacks Specifically, the phrasing of sneak attack only specifies weapons in the section on nonlethal damage (which cannot normally be dealt with spells anyways). Touch attacks, ranged touch attacks and other such attacks caused as part of spells may therefore be used to deliver sneak attacks so ...


9

Only If Using Haste from Dungeons and Dragons, 3rd Edition The Player's Handbook (2000) for Dungeons and Dragons, 3rd Edition has on page 212-3 the spell haste, which reads Haste Transmutation Level: Brd 3, Sor/Wiz 3 Components: V, S, M Casting Time: 1 action Target: 1 creature Duration: 1 round/level Saving Throw: Fortitude negates ...


8

Yes, the feature applies to all spellbooks you own. The game rules don't distinguish between main and backup spellbooks, so they are all your spellbooks.


8

The solution is for the PCs to experiment with each of the spells to get a better feel for how useful they are during an actual game. Once your players have a chance to experiment a bit with the spells they have available to choose from, the task of deciding which ones are worth picking will be significantly easier. Also, as the DM, you may wish to reward ...


7

If you could do so, that would be an abuse rather than a use of the system. That said, on (YS250) in the 'flavor text' in the sidebar to the left, your question is asked and answered, i.e. Hey, Billy can you take a stunt, or cast a spell, or make an item of some kind that gives you armor against the mental stress caused by casting a spell? Good ...


7

No, you may not take standard actions while concentrating to maintain a spell, though you can take move actions. The reason is in the description of "Concentration" under spell durations, see the d20PFSRD for more. Concentration The spell lasts as long as you concentrate on it. Concentrating to maintain a spell is a standard action that does not ...


7

No. Casting a spell is usually a standard action, though some are cast as Move, Swift, or Immediate instead. The effect of Haste reads "When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding." It states specifically that it only has an effect when making a full attack action, and the effect it has is that ...


6

Yes! I tweeted the question to Mike Mearls, and he confirmed that as far as he knows spell scrolls are in fact consumed during the copying process. I will consider this to be the case until future published materials contradict Mike's assertion. Tweets provided below. @mikemearls Does copying a spell scroll into a Wizard's spellbook consume the ...


6

They go away. The spell gives you a loan of 5 current HP and 5 max HP, and when the spell ends, you give 5 max HP and 5 current HP back. (Maybe they intended you to keep the current HP like in other healing spells, but I'd be hard put to reason that the "for the duration" somehow makes the maximum HP temporary, but not the current HP too. We've also little ...


6

Charm Person I think the most important part of the charm person spell from this point of view is: The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way In other words the target may know you cast a spell, but so what. You are their best friend, their ...


6

Yes. What, now you want how to do it? Sheesh. I assume you already have a sword. First, you could have made it an enchanted item like Harry's force rings. Actually, I'd copy the force rings whole, change the numbers to fit your Lore, and change it so the spell is targeted with Weapons. Boom, extra damage a couple of times an adventure. Slightly more ...


6

The answer is 0. Sort of... But not really. Ok, they're called spells, but they don't act like spells in previous editions, calling them spells doesn't make them spells. Characters in 4e don't exactly get spells. You get powers. Sometimes they're called spells, sometimes they're called exploits, but that doesn't really change the fact that they're, ...


6

If you were using the elemental trappings from Savage Worlds, there would be two trappings that would boost a Trait: Darkness–Stealth: For beneficial powers, adding +1 Power Point to the cost causes the darkness to cling to the target and increases Stealth by one die type, or two on a raise. Electricity–Jazz: Beneficial powers “jazz” the target. ...


5

An alternate interpretation perhaps, I have been told multiple times that while free actions can interrupt full-round actions, since the requirement for spell combat is having a free hand (not specifically for the casting but for the entire action ), changing your grip on the sword will immediately cause spell combat to end because you are no longer meeting ...


5

It would seem logical that the spell affects the creatures in view of their current hit points. The first quote you've used even seems to say so: in ascending order of their current hit points -- and this is further supported by the addition of ignoring unconscious creatures, because why would the spell ignore them if it was their maximum hit points that ...


5

Not for magical sleep The sleep spell states: "each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake." - Basic p. 101 The spell only has a maximum duration of 1 minute so this shouldn't come up too often anyway. For unmagical sleep ...


5

Yes, both the origin point and the spell's effect are constrained by the range (SRD, "Magic Overview", "Range", emphasis mine): A spell’s range is the maximum distance from you that the spell’s effect can occur, as well as the maximum distance at which you can designate the spell’s point of origin. If any portion of the spell’s area would extend beyond ...


4

Small Earth Elementals are Outsiders (Elementals, Earth, Extraplanar). Outside, Extraplanar and Earth appear to be irrelevant here. Color Spray's three effects are: a) Unconscious - I believe nothing they have protects against this effect. b) Blinded - Tremorsense could be used to negate the reflex save or fall over, assuming that they are i) on the ground, ...



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