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44

Spells A fair number of spells prevent teleportation; a wizard will struggle to gain access to some of them, but the skill Use Magic Device and a wand or staff will solve that. The 4th-level Sor/Wiz spell dimensional anchor [abjur] (PH 221) for 1 min./level prevents 1 creature from using any extradimensional movement if a ranged touch attack succeeds ...


18

Yes, by making a caster level check and meeting some requirements The relevant rules are all in the Magic Items - Scrolls section of the DMG. Here's a copy from the SRD. There are two steps: Decipher the Writing The writing on a scroll must be deciphered before a character can use it or know exactly what spell it contains. This requires a read ...


14

The game does not provide guidelines for this. D&D 3.5 is not a "life simulator". It is a game whose mechanics largely involve abstracting combat against fantasy monsters. How a character handles the digestion of magical food is a detail the game simply does not address. In fact, the game doesn't seem to consider food an important topic in general, it ...


11

I am pretty sure that the rules never clarify beyond what you have already quoted, and I am certain that the rules you have quoted are not definitive on this point. I, and literally everyone I have ever played with or talked to, have always assumed that casting spells with both material and somatic components takes one hand. Never really paid very much ...


11

Kelgore's Firebolt - No The material component for Kelgore's Firebolt is "a handful of ashes", and the spell effect says that it "conjures a shard of red-hot rock." So no, there is no RAW way to substitute your own pebble in there and have it work. Spells only do what they say they do, and the spell says quite clearly that it conjures a red-hot pebble. It ...


10

Depending on how many can cast teleportation, all the party need to be touching to teleport away. One suggestion would be to have him divide the party as they enter the cave preventing them all from being within touch range of each other.


10

No Here's the relevant part of the spell rules, under standard actions: Most spells require 1 standard action to cast. You can cast such a spell either before or after you take a move action. Casting Time Most spells have a casting time of 1 standard action. A spell cast in this manner immediately takes effect. Touch Spells Many ...


10

No, you don't always require an attack roll. Only some among aggressive spells require attack rolls. Attack roll is generally tied with touching the target (like chill touch you have mentioned) or firing a ray to the target (like disintegrate). There are three kinds of criteria for determining the success of spell. Touch attack: You make an attack roll ...


9

You are probably looking at a ray spell. The Magic rules state: Ray Some effects are rays. You aim a ray as if using a ranged weapon, though typically you make a ranged touch attack rather than a normal ranged attack. As with a ranged weapon, you can fire into the dark or at an invisible creature and hope you hit something. You don't have to see the ...


9

Stone Call is not able to be changed by this ability. Stone Call deals Bludgeoning damage, not energy damage. If it was eligible, the descriptor changed would be the [earth] portion of the School line of the spell (found here).


8

The Duskblade's spell list is stealthily hiding on p. 24 of Players Handbook 2, after the sample starting package. The 0th level spells are listed there. Your options from that book are Acid Splash, Disrupt Undead, Ray of Frost, and Touch of Fatigue. (Shocking Grasp is also in this spell list.) These spells are NOT listed in the Duskblade spell list on p. ...


7

They don't stack, but possibly not for the reason you are expecting. Gravity Bow can only be used on a missile weapon. An Enlarged creature wielding a missile weapon does not actually deal any extra damage, as the missile reverts to normal size after firing. See text below - Any enlarged item that leaves an enlarged creature's possession (including a ...


7

This two feats interact the way she is thinking they do? Yes. She can prepare a lvl 7 Heightened Lightning Bolt and cast it as much as she wants with the reserve feat (at a shorter range than the official spell). When she levels up, and eventually gain access to higher slots, she can fill them with Heightened Lightning Bolts and use them as much as she ...


6

There's no RAW, but I'd allow it. RAW has no rules for modeling the humanoid metabolism. However, if we wanted to do something quick and off-the-cuff, then we can note that the lowest level an arcane caster could use this spell would be 7 (as a Wizard), meaning the material created by the spell lasts seven hours. In humans, by this point the matter being ...


6

You can use it on all of those. "Earth" isn't a technical term in GURPS, so it has the English meaning. "Earth" means anything that makes up soil. Soil is composed of rock particles varying in size, from clay and sand up through gravel and small stones. It is often, but not always, mixed with humus—decayed organic matter. So based on the modern ...


5

Yes. It's a two-step definition: From Getting Started: Creature: A creature is an active participant in the story or world. This includes PCs, NPCs, and monsters. So yes, yourself, as a PC, are a Creature. From Magic - Range Touch: You must touch a creature or object to affect it. So as long as you can touch a creature, including yourself, you ...


5

An NPC with vast resources should cover (almost) all of his warded area with Forbiddance. (Cleric 6). We can assume the wizard either has a cleric on staff or can hire one (either through services or money), and nothing says "go away" than random enemies taking 12d6 damage every couple hundred feet. Forbiddance's important sentence reads: Forbiddance ...


5

Magically Created Food Satisfies Hunger While it might make the creatures who ate it nervous, even when uneaten magically created food disappears, if a creature's consumed the magically-created food the creature has met the requirements for preventing starvation. Here are the rules for Starvation and Thirst. The starvation-specific information reads, in ...


5

The AD&D Dungeon Master's Guide (1979) contains information on acquiring spells on pages 38-40. It's... complicated, but, in short, clerics and druids get any low-level spells they want, and initial magic-user and illusionist spells are acquired randomly. Clerics & Druids Clerics and druids cast any spells they want of up to 2nd-level spells, but ...


5

Ambiguous. You'd at least be able to copy it over pretty easily (though that'd cost a bit of gold), thus having it in both formats. You could also prepare it via the borrowed-spellbook rules, and deciphering the writing would be automatic since you're the author, so you'd be able to do it with a spellcraft check (DC 15 + spell level, one check per ...


5

Material components are actual items—that's what the name means. The rules for spell-component pouches are just there to abstract away the details, so that you don't have to track (and play out restocking!) your pouch with exact quantities of spider webs, vials of mercury, bits of cloth, and other weirdness. If you don't have your spell component ...


5

Yes, it changes the spell level so it works Heighten Spell is unique amongst metamagic feats in that it increases the effective spell level. So yes, preparing a heightened lightning bolt to 7th level is a 7th level spell for all purposes, including reserve feats. Assuming she has 7th level spell slots to do this, it works. And while it's hardly the most ...


4

No, you may not. You cannot start casting a spell, move, and then unleash a spell. There aren't any exceptions to this*. Touch spells don't even have an exception to this. The entire casting of the spell is done at once, just like any other spell, and you don't get to move in the middle of that. Uniquely, though, the casting of a touch spell involves the ...


4

The hallow/unhallow spell comes with a one-year lasting effect the caster needs to choose from a list. Dimensional anchor is amongst the options, allowing the caster to block teleportation of everyone that's not of his own faith, as long as they stay inside the hallow/unhallow radius. Add physical barriers to avoid people just walking out of the area and you ...


4

The wizard's cave could be a demiplane. With the Teleport spell, interplanar travel is impossible. This leaves the possibility to Plane Shift, but I don't suppose 10th level characters regularly prepare the spell, especially that it requires specific focus, not part of the components pouch. Also, I'd let the players know they enter another plane. For ...


4

This has been discussed on the Paizo fora. What I read from it is that, while the spellbook could be unique, the spells are still recorded separately. So if you know a certain spell as a Wizard spell but not its Magus variant, you shouldn't be able to prepare it as such. There doesn't seem to be consensus on the question, though, and no official answer has ...


3

Touch attacks are resolved just like regular attacks, but they target touch AC instead. Whatever modifier would apply to a ranged roll will apply to a ranged touch attack (including your Dex modifier) and the same stands true for melee attacks and melee touch attacks, with one notable exception: usually, when you cast a spell you're just trying to touch ...


3

Questions & Answers Question: Can everyday items function as foci and material components? Answer: Yes, unless the DM determines otherwise. The only reason I can think of for a DM to determine otherwise is if the DM says spell component pouches are themselves unique creations (e.g. they're connected to a plane of magic, they're specially prepared to ...


2

1. Radius Patterns follow Grid Lines The ring version of Wall of Fire says this about its area of effect: a ring of fire with a radius of up to 5 ft. per two levels If you turn to the back of the DMG (p. 307) or look at this answer, you can see some patterns for radius spread effects. All of them spread along square edges. They're a ring of squares, ...


2

Yes, melee touch attack spells are base attack + strength and ranged touch attacks are base attack + dex. You can also take weapon focus (melee touch) to get another +1 to melee touch attacks, weapon focus (ray) for +1 to ranged, and point blank shot to get another +1 to ranged touch (within 30 feet). So in general, yes, modifiers apply to spells that ...



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