Hot answers tagged

89

Unless you want to veer the rest of your game way off the way D&D 5e magic works and want to let the sorcerer ignore the major balancing factor in the class's design (limited spells known), no, you shouldn't. There's no such thing as improvised spells in the game, but once you allow it once, it is likely that the player will want to do it a lot. Just ...


69

Ultimately this is an edge case for a DM to adjudicate for their table. So I'm going to address the most likely interpretations and the argument for each. RAW, the spell grants "ability to breathe underwater until the spell ends". A strict interpretation No, breathing your waterskin won't work. You are not "underwater". In the scenario posed above, this ...


39

I personally feel that trying to understand how magic works in a scientific manner is making a category error: like trying to use microbiology to explain why my dog rolls over when I tell him to. The spell does what it says it does: ... the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of ...


35

No, Major Creation works like Minor Creation, which states: Attempting to use any created object as a material component causes the spell to fail. You can create your diamond dust, but that dust cannot be used as material component for spells. You could probably attempt to sell it, make some money, and then use it to buy non-magical diamond dust. But ...


34

Change his Sorcerer template into a Wild Mage, and then have a Wild Magic surge occur as he attempts to channel internal power for an unknown release of energy. I'd like to suggest imposing an interesting alternative for this. A character is all about story, and their experience grants them levels. This creative and interesting use of a sorcerer's inner ...


30

RAW Per the existing rules as they are written, a character cannot just declare that they are casting a spell as they might declare that they are swinging a weapon. They must be precise about which spell they are casting, must have the spell slots to cast said spell, and must have it memorized (though these requirements may vary slightly between classes). ...


29

From the Verbal Component section of the PHB: Most spells require the chanting of mystic words. The word's themselves aren’t the source of the spell’s power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. [PHB Pg 203] So the weave is sensitive to a specific combination of ...


25

Faerie Fire (PHB 239) Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. "Any creature" here includes hostile creatures, friendly creatures, and PCs. It even includes yourself if you cast it on an area that includes where you're standing. "In the area when the spell is cast," read strictly, ...


21

My interpretation is that your lungs can also act as gills, so you are amphibious. This means you can also breathe water, but the water does not have unlimited amount of oxygen. For instance, if you put a fish in a water bowl it will suffocate, because you need to replenish the oxygen in the water. (Ask a fish owner.) Thus, if you try to breath from a ...


21

When casting a spell, it can be cool to describe its effects rather then saying its name. For example: I point my finger at the enemy, and a bolt of energy springs in its direction. However, the DM must know what spell the PC is casting (therefore, it has to be a spell in the manual or a spell that the DM has introduced in his setting). If this is the case, ...


18

No Enchanting the stones is a bonus action, but you need another action to throw or hurl them. Attacking with a ranged weapon is an action, so is casting Eldritch blast. Furthermore if you don't have Extra attack or Multiattack: Volley you can throw just one stone in an action. This means, you can throw/hurl stones or use eldritch blast in one action. You ...


16

No Nondetection For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can’t be targeted by any divination magic or perceived through magical scrying sensors. True seeing This spell gives the willing ...


15

None of this works by the rules Alright, let's unpack this. A needle is not a weapon so it's an illegal target for blade of blood. It cannot even be an improvised weapon, as according to page 159, footnote 2 of Complete Warrior: If an item has no weight worth noting, it doesn't deal any damage when used as a weapon Blade of blood only deals extra ...


14

Your GM was correct - nothing in the text of grease suggests that it coats the creatures in its area of effect, merely that it makes them fall. However, coating the wizard with something would reveal him - invisibility has a specific clause for dealing with "picked up" items: items picked up disappear if tucked into the clothing or pouches worn by the ...


14

You use WIS, because inflict wounds is a melee spell attack, not a melee weapon attack. It seems like you're a little unclear on the distinction, which is blurring some lines. Inflict wounds requires you to make a melee spell attack. PHB p. 205 tells us that this will use your spellcasting modifier; WIS for your Clerical spellcasting ability. Basically, it'...


12

Mystic shield doesn’t say it makes the weapon nonmagical, just that it negates the enhancement bonuses and special properties for attacks against the target. It’s still magical, so starmantle can do nothing to it. Actually, for that matter, antimagic field still doesn’t let starmantle destroy magic weapons; they are still magic weapons, even if their magic ...


11

Preparing spells From Monster Manual, page 10. The monster has a list of spells known or prepared from a particular class. This part basicallly means that there are two options: - monster has spells prepared (he knows even more) which resembles clerics, wizards - monster has spells known, which looks a little similar classes of bard or sorcerer ...


11

Yes. See PHB p.114, "Your Spellbook." This sidebar describes all of the conditions necessary for copying a spell into your spellbook. None of the requirements (time, money, level) care about the storage medium of the spell you found.


11

Game lore basis for verbal components: Blame Jack Vance It was assumed that the D & D spell would be primarily verbal ~ E. Gary Gygax, 1976 The original reason for verbal components had nothing to do with "the Weave." D&D 5e is an interesting mix of all editions previous to it. ... the particular combination of sounds, with specific ...


10

By RAW, an object is a single designated thing that isn't alive. In my opinion RAI extends to obvious containers. The teleport spell states (emphasis mine): This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If ...


10

Yes The beneficiary of a nondetection spell: Can’t be targeted by any divination magic, and Can't be perceived through magical scrying sensors. There are only two spells in the PHB that create magical scrying sensors: clairvoyance and scrying. These are obviously covered by Item 2. It's reasonable to assume that the remaining 28 spells from the ...


10

No. The damage dealt by a Phantasmal Force illusion is psychic; the target only perceives that it is a type appropriate to the illusion. The target's mind is what's harmed. Therefore, a creature's skin won't be cut just because it believes hard enough. Conversely, there's also no mechanism by which a creature could mentally heal itself, just by believing ...


9

The presence of singular pronouns might seem to indicate that you would only detect one however I would argue that you detect all in the area. This has been the case in previous editions and there is no guidance as to which evil/good you would detect if there are multiple (which one might expect if you only detect one, something along the lines of "if ...


9

The difference here is that a creature with 6 HD must save or die on the first round, then it will take another 1d4 CON damage (fort for half) for the rest of the spell's duration. While a creature with 7+ won't die if it fail it's first save, it will just take 1d4 CON damage (also with a fort for half). A creature with 4 or 5 HD will save or die on the ...


9

Yes. (Qualified) There are a variety of healing (as in hit point recovery) mechanisms in the PHB that do not require (a) some sort of medical knowledge/skill, or (b) magic, including spending hit dice during a short rest, hit point recovery during a long rest, temporary hit points accruing to a character and/or her allies as a result of (non-magical) class ...


9

If the player is fairly new to roleplaying and/or D&D Then this is an "understandable misunderstanding". The game of D&D doesn't work that way, and other answers lay out how it does work. Perhaps with some rare exceptions, your character sheet is expected to list every single magical ability you have. So if you aren't invoking an ability on the ...


8

No. The rules state: The gate itself is a circular hoop or disk from 5 to 20 feet in diameter (caster’s choice), oriented in the direction you desire when it comes into existence (typically vertical and facing you). It is a two-dimensional window looking into the plane you specified when casting the spell, and anyone or anything that moves through is ...


8

RAW indicates that yes, the target knows who is casting the spell. Otherwise the reading would be "the target knows its mind is being probed". Some GMs (myself, for instance) would have the probee make a Perception roll if there was a crowd of potential spell casters, but this is not required by a strict reading. A DM might even give advantage on the check ...


8

Disadvantage cancels out advantage and vice versa. Unless a specific rule you're looking at says otherwise, the standard rule for advantage and disadvantage applies. In this case, there's nothing that says the disadvantage from bestow curse negates other advantage in addition.


8

Raw Rings of storage capture a given levels worth of spells. Cantrips are considered level 0, so RAW, they couldn't be stored. Any creature can cast a spell of 1st through 5th level into the ring. (DMG 192) Why not? If you could, you would be able to store an infinite amout of them in the right and pass it off to another party member, essentially ...



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