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38

Yes, in Fifth Edition magic missiles hit their target(s) unerringly. Magic Missile, in all its iterations in all different editions except for Fourth Edition pre-Essentials errata, always hits its mark as long as something isn't preventing it (such as the spell Shield, which explicitly calls the spell out as being blocked, or force resistance or other ...


36

All it takes is one or two people checking the actual money they have behind the counter after the PCs leave for things to start going wrong — the merchant will still believe that they PCs paid, but the lack of money still has to be explained, and the natural explanation is that the PCs stole back the money while the merchant wasn't looking. In the eyes of a ...


32

The description of Burning Hands states that it 'sets fire to flammable objects'. At its maximum, it is a 15-foot wide cone. So the answer here is that it might be able to set fire to a wooden building, but wouldn't necessarily burn it down, unless the fire was ignored for a reasonable length of time. Remember, too, that even in medieval times there were ...


23

This is merely giving an unwilling creature a chance to not be affected by a spell. It does not do anything special by default. However, for some creatures, it may end up providing disadvantage. Many creatures who are native to dark areas do have disadvantage when they are in bright light. It may also help if you are trying to remain hidden. If you are in ...


21

Yes. There is an old saying in D&D "Magic Missile Never Misses." The idea, basically, is that it's a small amount of damage (per missile) that always hits it's target. The tipoff here is that it does not mention an attack roll or saving throw. There are other spells that do this though they are few (Power word Kill is one off the top of my head). ...


20

Depends where you aim it. Contrary to what you might think, wooden walls (especially ones used for building things) are not super flammable. Non-treated wood has a flash point of 300 C, which is about 80 degrees hotter than what it takes to ignite paper. This means that it takes a very long, or very hot fire in order to make wood light on fire. Think of ...


17

You're casting a spell using a 9th-level spell slot, the effect of which is to create the effect of another spell of your choosing (so long as that spell is chosen from the 8th-level-or-lower set of spells). It's only one spell you're casting — wish — with an effect that is selected at the time of casting. Thus, you're expending a 9th-level slot for this ...


14

Yes! Attack rolls for spells are attack rolls, per the page you cite, so they can critical.


12

No. The cantrips you know are a fixed property of your character. Spellcasting classes all contain statements phrased as 'You know x cantrips' (where x is an integer). This implies that you know no more or less than x number of cantrips. There are a number of ways to learn extra cantrips, these use statements phrased as 'You learn the [name of cantrip] ...


12

There is no game-mechanic definition of "bears" as the word is used in the spell description. It is going to be up to you and your group how to interpret the spell wording, and loose wording of spell descriptions does seem to be a common device in 5E - I suspect it is deliberate policy to support "play as you like". This does open the door to allowing many ...


11

Either way, I would assume a glowing object would at least give my allies a bonus to see the enemy and make it near impossible for the enemy to hide while holding or wearing a "bright light." This is exactly it. You can see the target - even if you're in the dark. This is why Drow in groups with non-Drow tend to open with Faerie Fire (which is a ...


11

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. Detect Magic detects the presence of magical objects, magical creatures, and anything ...


10

(D) Means Dismissible It means the spell's dismissible. If the duration line ends with "(D)," you can dismiss the spell at will. You must be within range of the spell's effect and must speak words of dismissal, which are usually a modified form of the spell's verbal component. If the spell has no verbal component, you can dismiss the effect with a ...


10

There are not precise mechanics for this, so take the action that best enhances the narrative. Looking at scale on the map of Greenest, 300' is actually a pretty large area relative to the size of the town. Also, the adventure recommends rolling for a random encounter for every 100' travelled in town. Looking at the encounter probabilities, it seems almost ...


10

It's just a temporary inconvenience, except in a singular case. Basically, all that a familiar's death means is that you'll have to recast Find Familiar at your earliest convenience (so it means the loss of a spell slot for a day if you have a time pressure and can't take 10 minutes to cast it). The spell/ritual does cost 10gp, but that's a pretty trivial ...


10

Yes, a Ranger can gain additional spells added to their spell list in a Pathfinder only game. The following are only examples I could find, I'm sure there are more. Mystic Past Life (Samsaran Alternate Racial Trait, Advanced Race Guide) - Allows you to add 1 + your caster attribute modifier spells to your class's list, must be the same type i.e divine must ...


10

While Black Tentacles is Conjuration (Creation) it does not actually create a creature. As such, by a strict reading of the rules, Black Tentacles behaves just like any other spell that deals damage on its own. There is nothing in either the Grappling Rules, the DR rules or the Magic rules to change this. Which would mean it bypasses DR.


9

There is nothing special about these spells that prevents you from applying the Silent Spell feat, by casting them with a higher spell slot, or the equivalent of such. They still require concentration and the appropriate action to cast, however.


9

No, you can't prepare Cantrips. I'll refer to the Basic Rules v0.2. Cantrips are by definition non-prepared. You just know them. They're not "memorised" either, they're prepared — that's a common misnomer that appeared somewhere in D&D's history. You can read about what that means here, though the narrative logic might be different in 5e. ...


9

Gate requires that you know the name of the entity you're summoning. So the answer is both simple and hard: only summon demons you know are keen on making bargains; don't summon ones known to be difficult or violent; if you don't know which kind is attached to the name you've dug up in your research, don't summon it. But why, you ask, would any demon or ...


9

Actually, I think I found the answer by re-reading the spells (say, Shillelagh): "The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls" Notice it doesn't say Wisdom (as in previous editions, where spells referenced the ...


9

The maximum number of spells a character can cast in a round is 3. You can only take 1 reaction per round, although some monsters have an ability that allows them to ignore this restriction. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action. This means that you can cast a bonus action spell and a ...


9

No, it is only spells listed on the Ranger spell list. A Ranger typically learns these spells in a manner similar to druids in that they are essentially communing with nature to gain influence over it. A Ranger's spell list is limited because casting spells is not their forte. They are first and foremost warriors and trackers. The spellcasting is ...


9

A melee spell attack follows all the rules of a traditional melee attack. The applicable rules are on page 195/205 of the PHB or 73/81 in the Basic Rules pdf. Most creatures have a 5-foot reach and can thus attack targets within 5 feet of them when making a melee attack. Certain creatures (typically those larger than Medium) have melee attacks with a ...


9

No. Cantrips are never prepared, they are only learned, and from then on they are known and available to cast. They explicitly cannot be copied into a spell book. From the spellbook inset on p114 of the PHB: When you find a wizard spell of 1st level or higher, you can add it to your spellbook if is of a level for which you have spell slots and if you ...


8

There's no way to tell what kind of magic a spellcaster has, or even if someone is a spellcaster. But! Crafting a setting isn't just throwing some cultures in a pot, it also involves creating the tools of the world. Magic is a tool, so creating a setting also covers creating new spells or forms of magic that the setting demands. In such a setting as you ...


8

If you want a written ruling on your question, you can go to the description of Spell Slots (PHB p 201): Some characters and monsters have special abilities that let them cast spells without using spell slots. For example, a monk who follows the Way of the Four Elements [...] can cast spells in such a way. So in your example, spells cast using the ...


8

The answer's in the description: The first time during this spell's duration that the target has to make an initiative check, the creature adds an insight bonus on that initiative check equal to the spell's caster level (maximum +5). Once this bonus applies, the effects of the spell end. Emphasis mine. The spell ends immediately after an initiative ...


7

Your above quote is actually a slight misquote, but it lead me astray in answering this question. The correct text reads: The spell must have a casting time of 1 action and must target only that creature. A casting time of 1 action is a property of the spell and not the casting, so from an initial reading it would appear that the question of how many ...


7

The limits are as follows: You can change your height by 1 foot up or down. You can change your weight (be thin or fat) Must be same body type (ie if you're 4 limbed biped, target must be as well) Things don't hold up to close scrutiny. After that the extent of the illusion is up to you, you'll probably have to work with your GM some to work out how ...



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