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37

It is stated in the spell's description that the DM always decides if the desired effect is fulfilled or not, or if it works only partially. In this case, the spell would probably just be wasted*. *If the DM decides the Wish will have some odd side-effect, then that would ofcourse happen instead. Could make for some awesome plot, too.


24

No. The spell's mechanics are explicitly given: it deals damage to the foe that damaged you, with more damage in higher level spell slots and less on a save. Nothing in the text says it spreads through contact or has any other AOE aspect. The flames thing is merely a description of what the spell looks like. Because 5e's designers hate everyone[citation ...


20

The typical spell for dealing with implanted eggs is Remove Disease: The spell also kills some hazards and parasites, including green slime and others. An example of a creature very similar to a chest burster is the Lunarma: Implant Eggs (Ex) As a full-round action, a lunarma can lay 2d6 eggs in a helpless creature. The eggs hatch after 24 ...


18

Tributes and Legacies for Characters in Olde Greyhawk I find it hard to understand how a convention like this could come about, Background on Named Spells Named spells were first published in books in 1e AD&D. The original spell list published in Men and Magic (1974, OD&D, TSR, p. 21) had no named spells. All spells titles were ...


16

Yes, and this and Nature are the only Domains that gets an extra cantrip, so other clerics still have 3 at first level while Light and Nature Domains gets 3 plus Light / (Druid cantrip). All the clerics get bonus cantrips as they grow up levels as you can see in the Player's Handbook (PHB) page 57, starting at 3 and reaching 5 at level 10th, the Light and ...


16

Counterspell says that: You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the ...


15

No, it does what it says on the tin, exactly. That's how spells work in D&D 5e. Since it says nothing about an area effect or causing damage to others nearby, it does not. However, D&D 5e also gives the DM significant leeway to make sensible spot rulings. In the case of rebuking someone who is, I don't know, giving a piggy-back ride to another ...


14

No, Knowing a spell is not enough to transcribe or copy it All the methods given for putting spells into a Wizard's spellbook require that Wizard has seen the spell in written form. Their options are transcribing a spell that they have prepared (by reading it from their spellbook), or copying spells they have found in other written sources such as scrolls, ...


14

No, it would not. The first part of the description clearly says "so that divination spells reveal false information about it." This then applies to both of the more specific uses (false aura and mask). Of course, a symbol spell is not a divination, but as you point out it still fits the "passive detection" pattern. This is indeed a RAW loophole that ...


13

The rules would have it do so, yes The sorcerer’s elemental bloodline literally does nothing but swap the damage type of the spell; all other effects remain the same. In effect, an acid burning hands still launches a jet of flame and still sets things on fire – it’s just that the fire and flame now deal acid damage instead of fire damage. This can, of ...


12

I would like to offer a different point of view from the one presented by Miniman. Please keep in mind that none of our viewpoints is more correct than the other. Both are correct in in their interpretation given a specific viewpoint and depend on how you interpret the rather vague statement and modest collection of bits and scraps from the description that ...


11

No. Extra Attack can only be used when taking the Attack Action. Spellcasting doesn't use the attack action so you can't use Extra Attack to cast spells.


11

No, it won't apply at all, and your reasoning for why it won't is correct. Charm person and company are certainly not harmless by the rules, and are in fact offensive spells for the purposes of e.g. invisibility. The trait (as you're probably aware) is for casters that routinely buff/heal party members that have class or racial features that require them ...


11

For both scenarios, it helped me to think about what would happen if the druid cast the Wall in the open, and then walked towards a stone wall. The first image/scenario has no precedent for occurring. The Wall can be a sheet or a ring, not an amorphous blob, at least without some other influence. If the tunnel walls somehow repelled magic without negating ...


11

The somatic component states: If a spell requires a somatic component, the caster must have free use of at least one hand to perform these gestures. Just make sure both their hands are tied and you're set. Or cut both of their hands off. The point is that you can restrict their somatic component by making sure they don't have "free use of at least one ...


10

The shortest a Medium humanoid can get by using alter self is 1' 9" tall as a female grippli Unfortunately, many appropriate humanoids aren't given the hey-let's-provide-PC-type-information treatment that typical Small PC races (e.g. gnomes, halflings) are. One is sometimes left relying on flavor text and outside sources for establishing such creatures' ...


10

The spell starts with this sentence: Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. All of the effects the spell list reference "the water in an area". Just as it says, the spell allows you to control the water in an area you choose. It won't create water, it will only control ...


10

Raise Dead is a 5th level cleric spell which you'll probably want to raise the townsfolk after you put 'em down the first time. Make sure you preface castings with Purify Food and Drink (an orison) Remove Disease, as @AceCalhoon notes, is the correct spell for easily fixing this at any stage of development pre-death. Restoration Domain gets it as a level ...


10

Animate Dead refers repeatedly to “a corpse,” not “a humanoid corpse” as its required target.* This alone should be enough to indicate that it can create non-humanoid skeletons or zombies (casting it on a small rat's corpse and getting a humanoid skeleton would be odd, wouldn't it?). But furthermore, it goes on to provide special handling for when the corpse ...


10

The spell animate dead usually applies to the targeted corpse the template skeleton or the template zombie There's probably not going to be any direct developer support for or against your GM's ruling, likely because the developers considered the actual rules so obvious there was no reason to make such a ruling. The spell animate dead targets one or more ...


10

You are correct, it does not affect spells. Eldritch Blast states you “Make a ranged spell attack,” therefore it is not affected by Sharpshooter.


10

Does this mean that a character making an attack against an Arcane Locked object bypasses the spell's protection, because the object's AC is unchanged? (Emphasis mine.) RAW, yes, because making an attack specifically opposes AC, not DC. The target number for an ability check or a saving throw is called a Difficulty Class (DC). The target number ...


10

No. When a spellcaster casts a spell using a slot that is of a higher level for that casting, the spell assumes the higher level for that casting. (PHB. p 201) Therefore when you do this, the fireball is for all intents and purposes a seventh level spell and is eligible/ineligible for various add-on effects based on that.


10

This DM is inclined to rule that a creature suffers no miss chance when attacking a foe 5 ft. away that's under the effect of faerie fire yet that's within the effect of an obscuring mist The effect of the 1st-level Sor/Wiz spell obscuring mist [conj] (PH 258) is an effect similar to those listed in the description of the 1st-level Drd spell faerie fire (PH ...


9

No, in this case you need to decide whether you're going to use Overchannel when you cast the spell. The timing for using Overchannel is "when you cast", and a spell you can use it on is "a wizard spell of 5th level or lower that deals damage". This is merely meant to specify that you can only use it on spells that include damage as part of their effects ...


9

Contingency can almost-certainly interrupt dispel magic. The description of the casting includes words like “immediately” and “‘cast’ instantaneously” – and while 3.5’s rules are notoriously vague on the subject of timing, many so-called Immediate Actions must interrupt things in order to be meaningful. Attacks of opportunity also explicitly occur prior to ...


9

Things in D&D 5e do exactly what they say; no more no less: Shadow Step When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. This does not grant you any ability to see into darkness, therefore, if you can't see into darkness you ...


9

The wall of fire should be a ring around the party. It shouldn't go into "secret" rooms that you are unaware of, only places that you know about. I would GM it the second way. You really do not want to get into distorting spell effect areas with natural terrain as that will be a constant problem and exploit.


9

True Strike (PHB p.296, 1st-level) You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target. Emphasis ...


8

PFSRD > Magic > Duration > Concentration Concentration The spell lasts as long as you concentrate on it. Concentrating to maintain a spell is a standard action that does not provoke attacks of opportunity. Anything that could break your concentration when casting a spell can also break your concentration while you're maintaining one, causing the ...



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