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24

Death Ward will trigger the first time you drop to 0 hit points, and Relentless Endurance won't. Then next time you drop to 0, Relentless Endurance will be ready to go. Death Ward, emphasis mine: The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends. As soon as ...


21

The spell "Locate City" has a range of 10 miles per caster level, and allows the sense of distance and direction to the "nearest community of a minimum size designated by you at time of casting." With nearest being counted without movement through solid objects. Thus, with a sufficiently large caster level, a sufficiently accurate census, and a sufficiently ...


20

The only officially stated case where a spell is explicitly required to be strictly inferior to all spells of higher level (or even other spells of the same level) is prestidigitation. It has the following unique line: Finally, prestidigitation lacks the power to duplicate any other spell effects. This is because prestidigitation’s capability is left ...


19

No, you can't see the creature's aura, but you can detect if there's magic within 30 feet of you, including magic items he might be carrying, though you can't determine the nature of the items. From the text of Detect Magic: For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your ...


18

Probably not? D&D 5e breaks from the tradition of several more recent editions of D&D by allowing - indeed, encouraging - DMs to make their own rulings on situations rather than following a single explicit canon in regards to the rules. It also - particularly in regards to spells - attempts to be descriptive (of the general effects and feeling of ...


17

You can prepare any of the inflict wounds spells as a Good Aligned Cleric, because they do not have the Evil descriptor. What you can't do is spontaneously cast your prepared spells as inflict wounds spells in the same way that you can do that for cure wounds spells. It doesn't have anything to do with the Necromancy school of magic. The Necromancy school is ...


17

In this particular case, I'd argue that the Fighter is able to get up during the battle and help the party. The text of Suggestion has the following: ...The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other ...


16

No, you don't have to step through a door (magical or otherwise) to teleport. Dimension Door only has a Verbal component, and its duration is Instantaneous. So you say some magical words, and you're instantly teleported. The description doesn't say anything about a door; it's only the title that contains the word "door". As for why the spell is called ...


15

The light vanishes under invisibility. Invisibility makes everything the subject is holding invisible. Invisible means you can't see it and can't tell it's there visually. Invisible things don't cause any visible effect - they don't block, reflect, or emit any light: you can see through them, they don't cast shadows, and don't shine light. Someone ...


15

Yes. From the 3.5 d20srd: Divine spellcasters prepare their spells in largely the same manner as wizards do, but with a few differences. […] Spell Selection and Preparation A divine spellcaster selects and prepares spells ahead of time through prayer and meditation at a particular time of day. The time required to prepare spells is the same as ...


14

Sadly, no. From page 203 of the PHB: Illusion spells deceive the senses or minds of others. When you create an illusion, you're not making an actual image out of light (like a hologram), you're causing viewers to see something that doesn't exist. Even if this worked, the illusion created by Silent Image is limited in size to a 15 foot cube, so the ...


13

The light spell says: Completely covering the object with something opaque blocks the light. The amulet may not be visible, but it is not covered. Therefore, the light will still emit in a 20'radius around the amulet/bard. Since this is 5th ed, though, you can just ask your DM to rule whichever way satisfies your group.


13

I would also say no, but with another explaination. Using Silent Image to create light The Silent Image text says The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects. I read this passage as you create the image of the torch or mini-sun but can not create it sensory effect - the shining of light. Create the ...


12

The text for the Clone spell says: If the original individual has been slain, its soul immediately transfers to the clone, creating a replacement (provided that the soul is free and willing to return; see Bringing Back the Dead, page 171). The original's physical remains, should they still exist, become inert and cannot thereafter be restored to life. ...


11

You can definitely make it look like a dragon's head. From the description of Spiritual Weapon: The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon. Bahamut isn't "associated with ...


11

Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source) This is in the online description for 3.5e version of the spell. And I think this makes sense. I thought it was worded along this description in the 5e PHB, but light is not mentioned there.


9

Do you need the weapon? Yes. (I had a whole answer written to answer this part of the question before you clarified...) Does it need to be wooden? Yes. While individual DMs may houserule differently, the requirement for a wooden weapon is part of the spell, and fits with its nature theme. This is similar to druids' requirement to use non-metal armour, or ...


8

By RAW, you can't do this. By RAW, you can sort of do this. To start with, Create Water is bound by the rules of the Conjuration school: A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open ...


8

Ambiguous. By a very strict interpretation of the RAW, yes, it can. The statement that makes it ambiguous is this sentence from the spell description: "The effects of this spell cannot inflict more nonlethal damage than the target has hit points". By a strict reading of the RAW, this sentence has no effect whatsoever: starvation can't do more non-lethal ...


8

No, but the caster has some control over what the word "nearest" means. Locate City: You sense the distance and direction to the nearest community of a minimum size designated by you at the time of casting. For instance, you could choose to find the nearest community at least as large as a village, or you could choose to locate only the nearest ...


7

Whatever the DM says it is For some inconceivable reason, the spell's authors didn't rely on the spell being used as a non-narrative navigational aide. Absolutely no mention is made to it's capabilities as a nuke nor to how "population" or "town" is assessed. This problem, therefore, falls squarely in the DM's prerogative, and the specific details of the ...


7

An open doorway to a different area of the battle was what the spell looked like in previous incarnations in all artwork associated. Some versions showed the doorway as a shimmering portal and some showed it as an open doorway to that showed the location the caster was teleporting to. Although, as Miniman's answer stated, the only requirements in 5e is a ...


7

Of course it can. The entire Pathfinder (and D&D 3e+) rules set is exception-based. There are general rules, and then more specific implementations break those rules. This is a case of that. Conjurations "generally work" like so, but this specific spell works differently. There's no justification needed, and no "limits" other than those game balance ...


7

In this particular case, the magicalness of the damage matters not. The Barbarian has resistance to piercing/slashing/bludgeoning damage regardless of whether or not it it's from a magical weapon. Thus they have resistance to the damage from Cloud of Daggers. However, if you did encounter someone who had resistance to slashing damage from non-magical ...


7

No, a Water Elemental can't move through Bigby's Interposing Hand. The key point that clinches it is in the general description of Bigby's Hand: The hand doesn't fill its space. So if getting past the hand were a simple matter of getting through the available space, any creature could get through without a Strength check, not just the Water Elemental. ...


7

This is up to the DM, but I'd give a good bit of leeway on what works and what doesn't with the spell, with one caveat. The way suggestion is worded, it's not outlandish for the suggestion to be pretty extreme. I mean given that the example in the spell is a Knight giving his warhorse away, it doesn't seem weird that you'd ask a fighter to take a long rest ...


6

Everything about this is correct until #4. The problem is that you only get 1 free interaction with an object on your turn. Thus you can either sheathe or draw a weapon on your turn. You have 2 options: Drop the weapon at 2 instead of sheathing it. Dropping it does not count against your object interaction, but picking it up does. Spend every other turn ...


6

Yes, but only via some finagling. A potion/oil only has one target normally, and the imbiber may not select additional targets even if he would be allowed to normally as the caster of the spell. However, a number of spells that can be made into potions affect creatures other than their direct target(s) in some way. None of the methods of doing this ...


6

It's not quite your first option, but you do have a lot more choices than your second option. In particular, the caster does not need to be at the center of the cube. 15 foot cube means 15 feet is the length of a side. "Originating from" puts the origin anywhere on any face of the cube, which I take to mean it could be along the bottom side or on a corner ...


6

You're right that the 5e PHB does not mention how many pages are needed for spells, though as you point out spellbooks are given as having "100 blank vellum pages" (PHB 153). The only hint that there might be a difference per spell level is in comparing these two texts from the "Your spellbook" sidebar on PHB 114: For each level of the spell, the ...



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