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45

You were quoted the rules incorrectly. First, Eldritch Blast has a casting time of 1 action (PHB p.237). You've only got one action on your turn, so you can only cast Eldritch Blast once. ("Off the shelf," that is. There are features, like the Sorceror's Quickened Spell, that might change this.) It is possible for a caster to cast multiple spells in one ...


34

Yes, your interpretation and ruling was spot on. Not only is Blink a VERY useful defensive tool for mages (you know how squishy they can be sometimes) as it COMPLETELY removes them from harm and detection save for things that can see into and effect the Ethereal Plane, Anything that might do Force Damage where the caster is standing, as well as anything ...


23

The rule clearly states that the effect applies to "any liquid surface", giving "water" as an example. Ice is a "solid substance produced by the freezing of water vapour or liquid water". It is not a liquid. The rule does not apply to ice. The new rule is significantly different to the old one. It no longer involves "the subjects’ feet hover[ing] an inch or ...


22

Controlling a spell is not casting it On the first turn, you are right, you can cast Spiritual Weapon (as a bonus action) and a Cantrip (as an action) but not any other spell. On the subsequent turns you can cast any spell as an action and then use your bonus action to control an already existing spell. In fact, you can have both active and control one of ...


20

No Divine sense says: As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. And Mirror Image says: Three illusory duplicates of yourself appear in your space. Until the spell ends, ...


20

Did you call it right? Sure! It's your job to bend the rules or those you don't agree with to make it fun and enjoyable and reward clever tactics. Did you do precisely what the written rules dictate? No. Here is why: Divine Sense Until the end of your next turn, you know the location of any.....not behind total cover. You know the type of being ...


19

No From Magic Overview ► Conjuration: A creature or object brought into being or transported to your location by a conjuration spell cannot appear [...] floating in an empty space. This line was almost-certainly added specifically to eliminate the tactic you’re describing.


18

The spell you describe sounds like a transmutation effect. Other spells that modify terrain in this way are transmutations; an acid-based evocation would involve producing a bolt or jet of acid (see Melf's acid arrow). In fact, your spell sounds very close to spike growth, which is also a transmutation spell. Instead of making a new spell, try slightly ...


17

It appears the player has garbled the rules on Bonus Action casting time spells (PHB p.203): Bonus Action A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven’t already taken a bonus action this turn. You can’t cast another spell during the same turn, except ...


17

Nowhere in Blink's description, or the description of the Ethereal plane on page 48 of the DMG, does it say anything about limiting your use of reactions in any way. So yes, you would still be able to use your reaction while on the Ethereal plane. You can't, however, use your reaction to make an opportunity attack against anyone on the plane you originated ...


15

No There is no nunchaku in the PHB weapons list. The DMG says on page 41 in the chapter "Flavors of Fantasy" that a nunchaku is nothing but a flail with a japanese name. The spell says it works on "The wood of a club or quarterstaff you are holding". A nunchaku is neither. Mechanically a flail is a different entity than a club or staff and from a lore ...


15

Since there are no healing cantrips and none of the first circle healing spells are worth taking as the only healing if they can only be used once a long rest (aside from goodberry but if your party is that desperate for healing I would suggest that your DM might be using too difficult encounters), I would recommend against taking the Magic Initiate feat for ...


15

Leomund's Tiny Hut Range: Self (10-foot-radius hemisphere) Hemisphere: One 1/2 of a Sphere, a partial sphere. IE: Dome. ...A 10 foot radius immobile dome of force springs into existence around and above you and remains stationary... Unfortunately the intent of the spell is in it's very first line. It creates a half spherical dome that ...


15

Animate Dead says: Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Zombies are creatures and are neither "a pile of bones or a corpse" so they are not a valid target for the spell. Once you have killed the Zombie, it is once again a corpse and can be animated, or even resurrected.


14

Having previously asked a question on the limitations of polymorph any object myself, I feel quite confident in saying it would last forever. A huge rock is undoubtedly part of the mineral kingdom; Whether water is a mineral is a little more debatable, but assuming it's as pure as you say, it's definitely not animal or vegetable. That gets us the Same ...


14

No. Based on the wording that the darts strike simultaneously, you would only suffer one failure. You suffer each dart's damage at the same time ...A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At higher levels: When you cast this spell using a ...


14

We encountered the same issue a few months back, and in the spirit of "rulings insetead of rules", we decided that it protects from below as well. Balance The intent of the spell is indeed to keep the enemies out, and the majority of the monsters, if not straight out posessing a burrowing speed or phasing ability, is smart enough to dig. If it is that ...


13

Yes Spell casting described for Arcane Trickster ... When you reach 3rd level, you gain the ability to cast spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the wizard spell list. Spell casting described for Wizard ... As a student of arcane magic, you have a spellbook containing spells that show the first ...


13

Per rules as written, no. The spell clearly says either one or the other, not both. However, if a DM was to allow it, it probably wouldn't break much. The biggest concern would be that stealth against the target would likely be an automatic success, but that doesn't mean much when the target clearly knows that its senses are being suppressed.


13

Yes, but... The only reference to nunchaku that is present in the Player's Handbook is in the section detailing Monk Weapons in the Monk class description. This section (PHB p.78) mentions: Certain monasteries use specialized forms of the monk weapons. For example ... a club that is two lengths of wood connected by a short chain (called a nunchaku) ... ...


12

The spell clearly states that you cannot target the same creature multiple times This is from the spell text: At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The same creature again isn't an additional ...


12

You can do this, but you will need to expend multiple uses of Channel Divinity. Channel Divinity: Destructive Wrath (PHB, P. 62; emphases mine) When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling. Note that this use of Channel Divinity is for a damage roll, not for a spell. It can be ...


12

All the Warcaster feat does is negates the need to have one hand free to cast the Somatic component of spells, so long as your hands are occupied by either weapons and/or a shield. It doesn't allow you to cast spells through a weapon. Inflict Wounds allows you to make a melee spell attack not a melee weapon attack. As such, unless otherwise stated in the ...


12

There are three ways to forcibly change something's alignment on the books. But none of them really work out well for you.... Forced attunement. Arguably the least dangerous option, if you can somehow force the dragon to attune a magical item you might change its alignment. Perhaps a Geas? If your DM sees that working, and you have any of The Book of Vile ...


11

First and foremost: There are no rules that allow the researching of spells. The only way a wizard can expand their repertoire is via the 2 spells gained at each level or by finding spells (PHB p.114). This leads to the simple RAW answer: No However, you can always fall back on How to Play (PHB p.6) The DM describes the environment "Wizards do not get ...


11

In previous editions of D&D, players would normally plot out their movement and then the DM would tell them when and if something interrupted that movement. That is not exactly the case in 5E. In 5th edition, everyone has control over their movement unless something is forcing movement. When a character or creature moves, it is feet (spaces) at a ...


11

5e defers a great deal to DM's discretion. So the real answer is to discuss it with your players, lay out your concerns for abuse, and decide on an answer as a group. That said, there's no good reason not be liberal in your definition of food, especially considering that your PCs do plan on eating it and aren't doing this for some other purpose, like ...


10

The perception rules give sample DCs. It is reasonable to equate "hearing someone speak in a strong voice" to "hear the details of a conversation" at DC 0. The DC increases by 1 for every 10 feet away, and a further +2 for the festivities (unfavorable conditions). So if you try to dominate a guard who is patrolling 100 feet away from the nearest other ...


9

The spell ghost sound is of no help here The description of verbal components says A verbal component is a spoken incantation. To provide a verbal component, you must be able to speak in a strong voice. A silence spell or a gag spoils the incantation (and thus the spell). a spellcaster who has been deafened has a 20% chance of spoiling any spell with a ...


9

You can cast with any free hand; you don’t need two. So you can cast the spell in one hand and have the dagger in the other. And drawing a weapon is a move action anyway; if you have BAB +1 you can even do it while moving. You cannot attack with the dagger to discharge shocking grasp however, simply because the rules allow you to discharge it with a touch ...



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