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39

There are several reasons why you might want to cast True Strike. The first is that depending on your class, you might be able to get a bonus action attack after casting it, giving you one attack with advantage and one without, a definite improvement on two attacks without. The second is that you might use it to overcome disadvantage: When you need a die ...


30

You're using the spell incorrectly. Note that the condition that causes the spell to damage a creature is when the creature enters the beam. It takes movement on the part of the creature (including forced movement) to do that. It does not cause damage when the beam just passes over a creature. As you note, that would be super powerful for a 2nd level ...


26

Yes, wizards need to prepare spells multiple times to cast them multiple times. From the page you have linked: (If you've prepared multiple copies of a single spell, you can cast each copy once.) Think of it this way: When a wizard prepares a spell, it's like he's loading a bullet into the chamber of a gun. The bullet is the spell, and the gun is ...


25

If the Moonbeam spell required the actual moon to be shining down, and somehow focused its light (or similar), you would assume that its text would reflect that. No mention is made of this, nor of the restrictions that it would naturally apply to use of the spell. This wouldn't just be a problem indoors - consider phases of the moon, daytime, cloudy nights, ...


23

There is currently no equivalent spell in 5e. The Stone Shape spell allows you to, well, shape stone, but only a 5-foot cube at a time. (So I suppose this is an option, just a very slow one.) The Disintegrate spell can disintegrate stone, but only a 10-foot cube at a time. The Move Earth spell allows you to alter terrain in up to 40-foot cubes, but only ...


21

Entangle Area: plants in a 40-ft.-radius spread This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. The spell does not create the vegetation, the vegetation described above needs to exist for the spell to function. If the area is partially covered, only squares that ...


20

One option is to go with the model of the Holy Roman Empire. Instead of symbolic marriage to one of the tribes, allow some of the tribes to be "electors" to determine the next emperor of the realm. Therefore, by giving specific and real power of self-determination to these tribes (obviously only the most important get to be electors), it's far more than a ...


19

TL;dr - yes you pick and choose spells on the fly From the Basic Rules entry for the Wizard: The Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. You ...


18

From page 196 of the PHB: CRITICAL HITS When you score a critical hit, you get to roll extra dice for the attack's damage against the target. Roll all of the attack's damage dice twice and add then together. Then add any relevant modifiers as normal. Note that this only refers to the attack - it doesn't say weapon attack, or anything else that ...


17

It appears, and acts, when you cast the spell. You don’t finish casting the spell until a round after you start. So that is when it appears, and when it acts. Before you finish casting the spell, it isn’t there yet, so no one can attack it or anything (and it can’t act). This also means any other choices you make regarding the spell (e.g. ...


16

If you're willing to borrow a fairly reasonable half-breed from Pathfinder you can get 6/10 for sure, probably 7/10, and maybe all of them without any magic or unpleasantness at all (for you). Step 1: Get in good with the Green Hags. Yah, this doesn't sound like a very good idea. Hags in general "are horrible creatures whose love of evil is equalled ...


16

Yes Targeting Yourself If a spell targets a creature of your choice, you can choose yourself, unless the creature must be hostile or specifically a creature other than you. (Player's Handbook p204) In the case of Greater Invisibility, the caster is specified as an additional target to clarify that the caster is a valid target even when the ...


14

Haunted Doorlatches possessed by the ghosts of spiders crying out in the night "Front Door, 1402 Red St". The fundamental component of this plan is the spell Hauntshift [LM 66]. It translates (its wording) undead into "haunting presences." [LM 6] Door latches will have hairy spider skeletons hauntshifted into them with careful instructions on when to bolt ...


14

A spell does the damage it says it does. In the case of Burning Hands, it says it does 3d6, so it does 3d6. There are a few exceptions to this: the school of Evocation for Wizards allows you to add your spellcasting modifier to the damage of evocation spells, and certain Cleric domains allow you to add your spellcasting modifier to the damage dealt by ...


14

The vigor spell line in Spell Compendium (and elsewhere, but Spell Compendium is the latest version) is your go-to in 3.5. Lesser vigor, in particular, is a 1st-level spell that is just about the most efficient HP-by-spell-level option in the game, healing 11 HP at CL 1. Therefore, wands of lesser vigor are pretty standard adventuring gear for folks ...


14

In Pathfinder there is a spell called Infernal Healing (Inner Sea World Guide) that gives fast healing 1 for one minute. I can't give you any answers about 3.5


13

RAW there really is only one option to quickly take off armor: have someone help you. Getting Into and Out of Armor The time it takes to don or doff armor depends on the armor’s category. Don. This is the time it takes to put on armor. You benefit from the armor's AC only if you take the full time to don the suit o f armor. Doff. This is ...


12

To complement Brian's answer, you could use as a model the other, first Roman Empire, where emperors adopted their heirs, sometimes to great success. For example, Julius adopted Augustus, Nerva adopted Trajan, who adopted Hadrian, who adopted Antoninus Pius. You could have the ruler ask for hostages from the local tribes, raise them in the court, and choose ...


12

Your familiar is now “holding the charge” for the touch spell. This is an ordinary option for the caster of a touch-range spell, just transfered to the familiar. The rules for it are here: Touch Spells and Holding the Charge: In most cases, if you don't discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of ...


11

It's at the very least more fair than you think it is. The check for the counterspell is an ability check of the type of your spell casting stat. This means that the maximum bonus a character can get (unless they are a bard with Jack of All Trades), is +5. Bards being the rare exception get half proficiency to all checks they aren't proficient in already ...


11

You can make spell attacks whilst concentrating, so long as those spells don't also require concentration. Casting Magic Missile whilst you're concentrating is fine. From the Basic Rules PDF, page 80 (the section on Concentration begins at the very end of page 79): Normal activity, such as moving and attacking, doesn’t interfere with concentration. The ...


10

You use the item’s caster level. The only exception to this is for staves, which you use your stats if they are higher.


10

You cannot shift to the plane that you are on. If you look at the spell description, it's pretty clear about this: You move yourself or some other creature to another plane of existence or alternate dimension. Emphasis mine. The exact same text exists in both 3.5 and Pathfinder. In order to use plane shift, you have to be transporting yourself to a ...


10

Adding necromancy spells isn't overpowered in and of itself. If I were you or your DM, I'd write a new terrain type for Land druids or perhaps even make entirely new paradigm for the class. Considering that you are inexperienced, however, I think the easiest thing and the one for the least potential to break your game is to make a new circle for Land ...


10

You're pretty much correct that using Heat Metal on a lone knight wearing plate is game over, but there are some other considerations to remember: Allies The events that you allude to in your question require that you have a lone knight who has no ranged options fighting against a druid in a forest, with plenty of places to hide. Even without Heat Metal, ...


9

What you are looking for are spells that grant Fast Healing. Fast Healing X provides X points of HP healing per round for as long as it lasts. Fast Healing 1 heals 1 point per round, 10 hp per minute, and 600 hp per hour. The vigor line of spells give Fast Healing.


8

Situations Where Blast is a Good Option Any character who takes the Assassin's Creed variant of the Code of Honor negative quality is going to prefer non-lethal means of disabling mooks, so an AOE that deals potentially lethal damage is generally not a good idea unless a job goes completely sideways and your back is up against a wall with nowhere to go. ...


8

For determining duration, as well as any other CL dependent variables such as DC for dispel magic, you'll use the Caster Level of the item as laid out in the stat block. Caster Level (CL): An item's caster level indicates its relative power. It also determines the item's saving throw bonus, as well as range or other level-dependent aspects of the item's ...


7

Well, if you don't mind making a pact with some powerful entity, you could get 2 levels of warlock. This will give you access to a few spells, some of which perhaps being interesting both stats- and flavor-wise for your character. But most of all, this will give you access to 2 invocations. One of these invocations should be Devil's Sight, which grants you ...


7

Energy Substitution: replace energy damage with equal amount of another type When you use Energy Substitution, you replace the energy damage type of a spell with the chosen type. For instance you could choose Acid when you select the feat, and then apply the feat to fireball. This fireball will not do any fire damage, but will do acid damage equal to the ...



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