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0

It depends on the specifics. Specifically for the Ring of Three Wishes; it says (DMG p. 193) While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the wish spell from it. It is specific that you cast the spell; any consequences of doing so would apply to you. So, for example if you got the "can never cast Wish again" ...


-3

You must have the temporary hp from Armor of Agythis active. You can only have one source of temporary hp at any given time. PHB p. 198 Healing can’t restore temporary hit points, and they can’t be added together. If you have temporary hit points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. ...


7

It seems like you have come to the conclusion yourself, just unsure which to apply. The rules seem clear, as you described from PHB pg 198 "...they (temporary hit points) can't be added together. If you have temporary hit points and receive more of them, you decide whether to keep the ones you have or gain new ones..." Armor of Agathys: You gain ...


-1

It is a tough call to decide if a musical box counts as a "trinket" for the purpose of Prestidigitation. The spells lists multiple effrects the spell can have and lists them as an exclusionary list. (Only the effects on the list may be done) It also allows for up to three effects to happen, if the spell is cast 3 times. One of them items on the list is to ...


8

A trinket is any small, showy item, typically a toy or a bauble, that catches the eye but isn't valuable. Yes, you can make any of the items in the list of trinkets on pages 159–61. However, conjuring a trinket with prestidigitation puts a limit on its existence of “until the end of your next turn” — so it will only exist for about 6 seconds. That's long ...


8

Your caster level (CL) is 8. Your maximum spell level is 4th. Fireball is a 3rd-level spell. Spells can be prepared in higher-level slots, although this does nothing special*. You can always cast a spell at a lower CL than normal**, down to the minimum CL needed to cast the spell for your class (in this case, 5th or 6th, depending on whether a Wizard or ...


9

The person using the scroll is casting the spell and pays the price (DMG p. 200). ... you can use an action to read the scroll and cast its spell ...


1

Short Answer If you can cast Warding Bond on yourself, via touch, then Yes, your familiar can do it. If you can't cast Warding Bond on yourself, via touch, then No, your familiar cannot do it. The embedded question required to answer the question posed is: "Can you cast Warding Bond on yourself?" Miniman's answer suggests that you can. The ...


9

So to start with, it's worth pointing out that you can cast Warding Bond on yourself. Touch range spells are described as: Some spells can target only a creature (including you) that you touch. Further, under the Targeting Yourself section, it says: If a spell targets a creature of your choice, you can choose yourself, unless the creature must be ...


10

TL;DR: Spell scroll is a consumable item. It holds a spell which can be cast from it or copied into a wizard's spellbook, both of which destroy the scroll. Spell on a scroll refers to that specific spell, which is incidentally written on a scroll. Spell scrolls (as you'd find in the treasure tables) are spells already prepared onto the scroll and contain ...


0

The idea behind the spellbook is that you write down movements, chants and hints how to gather, focus and bent the energy within you and your surroundings to your own will. Each caster will have his own way of accomplishing these things. The idea to study someelse spellbook, reading and experimenting over it - is to exactly translating their ways of ...


0

Way back in ye olde days (1980 or thereabouts), the first edition DMG answered thus: Use of Spell Scrolls: When any scroll is read for purposes of copying the spell's formula (so as to be able to "know" it) or to release its magic, the writing completely and permanently disappears from the scroll. The magic content of the spell is bound up in the ...


14

This is how Wizards prepare spells (PHB p. 114): You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook ... You can only prepare spells that are in your spellbook. You can't crib off someone else's notes! This is how you add spells to your spellbook (PHB p. 114): ...


19

That is correct. As you quoted, each wizard's spellbook notation is unique, therefore you can't prepare spells from someone else's book. You must first copy the spell into your own book (deciphering the notation in the process), after which you can prepare it as normal.


20

Yes it would, ...probably. A lich Rejuvenation ability is triggered when the lich is destroyed. The petrification condition states that a petrified creature is incapacitated and transformed to stone, but not destroyed. So, if you manage to petrify a lich, it will become a (very ugly) statue until it is de-stoned... or someone smashes it into pieces. You'll ...


11

Yes that is correct. Disciple of Life Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level. So if you cast cure wounds at 1st level you will regain 1d8 + Wis Mod (+3) + 2 + ...


12

Yes and no. There are two different things called "Web" in Pathfinder: the web ability and the web spell. If you're casting the web spell, you can't target a single creature. As the spell description states: These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears. Web ...


0

(Note: I am unable to find a definition of "object" in the rules that differs from its dictionary definition, and therefore assume that creatures are also objects. Note that if the creature you're flinging is immaterial, none of this answer applies.) The damage to the character being flung is fairly clear: between no damage and 1d6 damage is all that's ...


4

Technically, the spell sonic thrust deals damage only to a hurled object's target, not to the hurled creature or object itself... Most interpretations separate creatures and objects into two distinct categories. For example, on Aiming a Spell says Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the ...


4

It only means "an unlimited number of times," not that it bypasses any other normal rules about actions, casting times, and turns.


1

At will abilities are almost identical to cantrips. For example I'll cite the Warlock invocations located in the PHB. pg.110. Numerous invocations have the repeated text: ...at will, without expending a spell slot... Some have additional requirements, such as Chains of Carceri where the at will ability can not be cast on the same creature without a ...


3

The at will here is in contrast to abilities that give you a spell X times a short/long rest/day. You could have an ability that gives you a spell 3 times every long rest, but also costs a spell slot when used. Or have it work like normal spells on your spell list, castable at will (or as long as you have in prepared), but it does take a spell slot.


4

PHB page 87: A creature that successfully saves against a spell with no apparent physical effect (such as a charm, hold, or magic jar) may feel a definite force or tingle that is characteristic of a magical attack, if the DM desires. But the exact hostile spell effect or creature ability used cannot be deduced from this tingle. The only ...


4

Magic Resistance always takes effect unless there is a specific reason why it should not (usually indicated in the spell). AD&D DMG pg. 92: ...the descriptive text of a spell description explains whether or not the magic resistance applies, as some spells are not affected by a target’s magic resistance. The spell Living Link which you ...


2

In all the 2nd Ed groups I've played in Magic Resist was the most sought after(feared) attribute for this very reason. It has nothing to do with you knowing you are the target, it's a natural ability to shrug off effects.


5

TL;DR Answer So long as you can get a symbolic link, you can use a ritual to find a corpse- though that link would have to have been made after the target was a corpse. And in a similar way, you could use a tracking spell to find a BCV, but that would require a symbolic link made after the target was made into a vampire. And of course, there's the ...


2

Only if it includes the square(s) you're in Swallow Whole reads: If a creature with this special attack begins its turn with an opponent grappled in its mouth (see Grab), it can attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it swallows its prey, and the opponent takes bite damage. Unless otherwise noted, ...


9

No. Spells require line of effect in order to affect a target. If you are completely obscured from a character (ie. you have total cover) then you can't be hit by that character (exception being a Spread which can fold around corners, in which case the origin of the spread must be in line of effect to the caster). There are 3 main kinds of areas of effect ...


12

Yes, lightning bolt affects everyone in its line of effect Creatures do not block line-of-effect, so areas extend through them A line area effect targets all squares (within the limits of its range and shape) to which the effect has line-of-effect. Magic Overview > Aiming a Spell > Area > Cone, Cylinder, Line, or Sphere A line-shaped spell shoots away ...


8

Lightning Bolt is has an area of effect; 'line'. From the CRB chapter on Magic: A line-shaped spell shoots away from you in a line in the direction you designate. It starts from any corner of your square and extends to the limit of its range or until it strikes a barrier that blocks line of effect. A line-shaped spell affects all creatures in squares ...


1

If a flame sphere is moved on top of both characters, they both take damage. As damaging area spells don't make a difference between friend or foe (unless said so on the text). The rule about a grapple trying to force the grappled target into a dangerous area doesn't apply here because the spell was moved by someone outside the grapple. If a flaming sphere ...


19

You trigger the effect of this spell once. The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. Just as the spell text says, this will trigger the next time you hit a creature with a weapon attack. Not every time you hit a creature ...


1

In 1e a weapon with initiative beats ALL spell casting, if the spellcaster is in range (i.e., within 10ft/yrds for melee). Even if the spellcaster wins initiative a melee weapon may beat a 1-segment spell if the losing initiative (i.e., the weapon-user) rolls the same score as the weapon speed factor. So, if your magic user rolls a 6 and the guy with the ...


1

Pinning someone grants the following penalties: Pinned Creature is unable to move. Is denied their Dexterity bonus to AC ( but is not considered flat footed ) Takes an additional -4 to AC Can use its actions as an attempt to free itself ( Grappler gets +5 CMD to continue a grapple ) Can take Verbal or Mental actions, but is unable to cast spells which ...


1

The psionic power mindlink does exactly what you want: It's low level and works on any creature that has an Intelligence of 3 or higher. (As long as you spend the points to make it work on an unwilling target.) And most importantly: You can communicate telepathically through the bond even if you do not share a common language. As a backup option, as ...


4

Arcane Channeling can channel any spell that has a range of touch. The first weapon you touch during your attack action on the round which you channel Magic Weapon gains an enhancement bonus to that weapon. If you resolve Arcane Channeling with Shocking Grasp, you deliver that spell upon hitting the target specified in the spell. The target of Magic weapon ...


1

By my reading: Casting Time 1 round, so the spell doesn't go off until immediately before your next turn. Pretty straightforward. Next round, just before your turn comes up, the spell completes and you may take an unarmed full attack or flurry of blows as if you had taken a full attack action. I agree it's poorly worded, but the example in the text makes ...


11

It's instantaneous the way a fireball is instantaneous: the spell effect happens, hurts people, and then is gone. You cast the spell, taking a round to cast it. When it is complete, it has the effect in its description: you hit the target with a variable number of crows for X [fire/negative] damage per crow, with the number of crows being equal to the ...


38

What you're looking for is the definition of the Casting Time entry in a spell's description, on page 129 of the Player's Handbook. (Segments are from AD&D 1st edition and aren't relevant if you're playing AD&D 2nd edition.) The relevant part on that page is: If only a number is given, the casting time is added to the caster's initiative die ...


8

Normally I'd say that this kind of use is a stretch, but in this case I'd say it works, for one very critical reason: you, the DM, are on board with this. In my own game I would rule against it: a glyph on a surface is measured in feet in the spell's description, and regardless of it being vague otherwise, I would feel quite within my responsibility as the ...


-1

Rules about objects differ from those about surfaces, anyway, which may solve your immediate problem in a stroke. In terms of size: A glyph is a written symbol. The surface must be large enough, flat enough and steady enough for the caster to write a complicated magical symbol whose effect depends on it being correctly drawn (even if no actual writing ...


3

Surface is one of those terms that has no clear definition in regard to RAW and usually isn't stated explicitly. The extend of the area, whether it be a minute area on the back of a shell, the sunny place of the world (the ones the Dwarves refer to as surface) or the watery surface of a lake, depends on the context. A few examples: PHB page 48, Unarmored ...


-2

Caste the haste spell. It grants a bonus action that can only be used for an attack. Each turn you can use your action to caste a spell and the bonus action to attack.


6

No, there is no such rule Being automatically awoken requires that you be hit or hurt. Bestow curse does not apply a wound; its effects are spiritual and tied to your fate or luck. You don’t automatically know you’ve been affected by it, which as a rule of thumb generally means it doesn’t automatically wake you. The casting of the spell itself may wake ...


2

GM Ruling I would rule Yes based on the Touch range required. (If it was a ranged spell such as Enlarge Person, I would rule no.) Pathfinder doesn't have direct rules for standard sleep, so the following information has been taken from the Sleep Spell Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature ...


2

Clarifications The advantage/disadvantage happens when a creature can't be seen - being invisible is one way of doing this but it is not the only way - being hidden or in the dark or having a blinded opponent are other ways. See What advantages does hiding have? Because of this I will use "unseen" when I mean that the creature cannot be seen for any reason ...


1

I allowed this in one specific case; two players had found a secret compartment in a dungeon, covered with plaster, which they ripped away to reveal a small entrance into a secret room. I allowed them to create an illusion of the plaster still being present, to ambush a patrol. It was a 5" square sheet of plaster. I allowed it because there was space for ...


3

Advantage/Disadvantage is determined prior to the attack. You have it, become visible, still have it, then attack. So to answer your questions: Yes, but they retain the benefits of being invisible until after the attack. Yes you'd have it for the attack, but for any reprisal you'd be visible. In the case of a multi-Attack, I believe you'd have advantage ...


11

The rules actually do cover exhaustion via constant spellcasting, but only in a specific situation: if you're taking a move + a standard action every round, or else taking a double move or full round action every round. PFSRD: Walk: A walk represents unhurried but purposeful movement (3 miles per hour for an unencumbered adult human). A character ...


8

From the target line of Mending: "Target one object of up to 1 lb./level" Any thing that weighs more than 1 lb./level is an invalid target, which is why mending wont work on your ship! But as mxyzplk points out, the player guide suggests the spell Make Whole. The spell certainly has a larger target, with a target of "one object of up to 10 cu. ft./level ...



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