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-2

I had a similar experience when my players captured a Dark Jedi in a Star Wars game. On the one hand if spellcasters can't be prevented from casting spells without extreme measures then it messes with the whole balance of power of the game world, on the other hand if you allow them to be easily prevented then it messes with the whole concept of magic as a ...


2

As long as you have at least one level in spellcasting class X, you can use wands of any spell Y that is on the spell-list of class X. Spell Trigger items Wands are Spell Trigger items, which is one of 4 activation methods for magic items. Use Activated and Command Word items don't require any spellcasting ability to use. Spell Completion (Scrolls) and ...


2

Take the feat Shape Soulmeld (planar ward) The character must have a Constitution score of 13 to meet the feat's prerequisite, but that's all that's required for the feat Shape Soulmeld (Magic of Incarnum 40-41). Take that feat and pick the soulmeld planar ward, which says that it protects you from mental control. It blocks any attempt to possess you ...


11

You've misunderstood how Shatter works. You only have one of two options when casting the spell: 1) Area of Effect: Used as an area attack, shatter destroys non-magical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Source ...


-1

It's fine balance wise. Moon is notably better than Land as a shape changer yet is only barely worse as a caster so Land could use some lovin'. Druids are behind other casters enough now that 2 spells of spell levels 2, 3, 4, and 5, esp. if only picked off the existing Circle type lists, won't catch them up to Bards or Wizards who are built well. ...


8

It applies a buff that lasts 1 round per level on each ally who is in 30 ft. of you at the time you cast it. The allies cannot lose the buff by moving away, but new allies also cannot benefit by moving closer. After the casting, it is a buff operating independently on each ally who was in range. For effects that cover an area for a duration, the game uses ...


-3

What about using the eschew materials feat with it? You can cast any spell with a material component costing 1 gp or less without needing that component. Considering you can feed an animal 10 pounds of hay for only a few cp I'm going to assume that a few feet worth of grass is going to be well below the GP limit of that feat.


7

I agree with what others have said - this is an issue you should be taking up with your DM, because acquiring in-game immunity is a bandaid solution at best. That aside, however, you do have a few in-game options: Mind Blank (core). This is the end-all, be-all anti-mind magic effect. As long as you have it up, you're good to go. Pros: Pretty much ...


16

I believe that this problem can and should be dealt with entirely out of character. I have been a GM for a number of years, and my games often cover difficult and mature topics. In order to make this work it is essential that players feel they can talk to me when there are themes which they find difficult. It is then entirely my responsibility to be ...


4

Talk to the DM. While they are indeed a part of the game, having problems with them because of out-of-game experiences in your life can make you have big problems with the idea of having someone use the spell on you. Talk to the DM and explain that the idea makes you very uncomfortable for personal reasons (though you are not required to explain those exact ...


4

This is one of those situations where even if your character is immune to compulsions, there is still the effect of the situation arising. Things to consider as well is how you feel when another character is affected by some form of compulsion. You are probably better off taking some time to talk to your DM and explain it to him so the whole thing can be ...


2

Comparison Here is a quick and dirty summary of the main differences between these spells. Polymorph True Polymorph Shapechange Level 4 9 9 Cost Nil Nil 1,500gp Range 60 feet 30 feet Self Limits Beasts only None ...


-5

Picture a spell needing both a somatic and material components. This feat lets you forgo the somatic components. This means that if someone would normally be required to get bat guano out of their belt and wave it around can instead use the bat guano from their belt. So tying them up wouldn't disallow them from casting the spell. (If we are thinking of ...


16

Put him in armor he's not proficient in. In 5e you cannot cast spells while wearing armor you're not proficient in. So unless the sorcerer has dipped Fighter and is therefore proficient in all armor (one of the quirks of 5e), wearing armor he's not proficient in renders him unable to cast spells. Plus, the armor makes it more difficult for him to escape ...


6

Pounce says: When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability). Considering that Beast Shape does not grant Rake until 8th level, the druid cant use Rake as part of a Pounce, because the druid (the creature) does not have the Rake ability. Until 8th, he ...


1

From the spell description: If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the target’s (or its level, if the target doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of ...


-3

It seems that the target is effectively birthed from creation at the casting of the spell, and you are the one who choices what its form is IE "rested, with spells prepared wizard". i would say your spell slots stay yours and its spell slots belong wholly to the new form. I base that off fact that is the way the spell treats health-points the foundation of ...


1

I'd agree with MrTumnus that -10 is a good baseline, although +10 for sleeping applies as well, for +0 base. Then you apply distance modifiers as usual, of course. For a sleeping dragon, say a young adult black dragon, that works out to having an even chance of waking up (rolling 11 or higher) if shout goes off 320 feet away, not counting closed doors ...


2

Initially, I went in supporting Case 2, but on retrospect, I think Case 3 is what is correct. Reasoning: A spell cast that targets only the Paladin while mounted on steed will target both paladin and steed. If Paladin casts Heroism on self while mounted, Steed would also get the benefit while spell is under concentration. Smite spell would work the same ...


5

There are no hard rules for Perception, there are so many possibilities in terms of what characters might hear, see, or smell in a given situation that they just gave a reference table. The item on the table that likely most fits with this situation is "Hear the sound of battle - DC –10" though a final ruling is up to your DM.


5

There is nothing to prevent a character from casting Witch Bolt on a target that the character has grappled. Grappling places the target in the grappled condition which reduces their movement to zero. It only takes one hand free per Page 74 of the 5e Basic Player Rules. Using at least one free hand, you try to seize the target by making a grapple ...


6

Alright, let's start saying that your assumption to apply real world physics to explain how unexplained spell effects work isn't going to work very well, specially in D&D/Pathfinder. Now, Pathfinder has an two unwritten rules that say: "unless something says you can do it, you can't." and "specific rules override the ruling of the generic rule; and when ...


3

Strictly speaking, there is no clear interpretation. All three cases are justifiable. Also note that 5e discourages literal "rules as written" meanings. As the designers have repeatedly said: "rulings, not rules." The rules were explicitly not written to be scrutinized as a lawyer scrutinizes the law, so we should not be surprised when the end result of ...


-3

Smite spells apply only to weapon attacks, so in this case it doesn't matter: your steed wouldn't get the effects. However, RAW, if your steed could attack with a weapon, its first hit would get the smite effect, independent of your attack.


2

Another option is getting the Drow to take the Reactive Resistance feat from Drow of the Underdark. This would allow them to lower their spell resistance as an immediate action rather than a standard action. Whether this is worth it or not depends on how many friendly spells are getting thrown around in combat.


24

Friends is good for problems that can't be solved by killing people. For example, if you need to get through a gate, and the guard knows the password, killing him won't get you that password. Casting Friends on him, persuading him to tell you the password, and then killing him is a much better plan. "But you could just force him to tell you the password!" ...


5

While, as Matthew Najmon points out, this works in this case because you misunderstood the effects of the polymorph spell, in the general case it also works. The requirements for a spell to take effect only matter when the spell comes into effect. This is why, for example, Minor Creation doesn't immediately fail once the created object leaves the 0 ft. ...


5

He could even cast Animal Growth last, and it would still work. Polymorph does not change the target's creature type. Note that it also doesn't buff the creature's intelligence, so while the creature would gain such useful things as opposable thumbs, it would still be operating on animal-level intelligence.


5

Preface There were some general changes to Sponsored Magic made in the Paranet Papers in order to better reflect the books. Most telling is that they changed sponsored magic debt to be usable for basically anything. Extra shifts, fate points, to absorb consequences, it is really easy to get debt now. Answer In Paranet Papers the specifics of Soulfire as ...


6

Neither daylight nor darkness is dispelled. Under the entry for darkness in the Player's Handbook, we see: If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. And under the entry for daylight in the Player's Handbook, we see a similar: If any of this ...


-2

The scenario you present, compared to the RAW and RAI(tweet), does not yield two spells cast at 4th level (power) even though a 4th level spell slot was used. Result: The 3rd level Daylight spell will overcome the 2d level Darkness spell, per spell description on PHB 231. You can burn a higher level spell slot for either spell, but Darkness' or ...


2

PFSRD: ...it has only half of the real creature's levels or HD... Reading this straight, I believe as far as class levels are concerned, halving each classes' levels is the best way to do this, as long as the end result can come out legal. I feel the text clearly points this direction. If the creature has racial HD, those are halved as well. (If ...


2

According to WOTC developer Rodney Thompson, Wild Magic Surge wasn't intended to cost spell slots. While officially only Jeremy Crawford can make official rulings, this should certainly be enough to prove the intention behind Wild Magic Surge. Given the ambiguity of the RAW in this area, and the (let's face it, fairly nonsensical) consequences of deciding ...


0

When you use the simulacrum spell with a P.C in mind you can do the following. Try to determine how this character was before he got to his current class and level. Meaning if the P.C is a level 10 fighter you should make him as he should be when he was level 5 with the skills and feats that are appropriate for his level and needs. this is more so the case ...


0

Remember that a round is everyone having had a turn. Remember that sometimes you act on someone else's turn. (using a reaction) Remember that sometimes you are moved during someone else's turn involuntarily So... ... when it enters the spell’s area for the first time on a turn or starts its turn there. This has several subcomponents interacting in ...


3

From PHB p.189 The game organizes the chaos of combat into a cycle of rounds and turns. A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn. Dealing with the last part first, "starts its turn there" is self explanatory - when the round rolls round to that person's turn, if they are standing in ...


1

Based on Jeremy Crawford's and Mike Mearl's comments brought to light by Eric's excellent answer, I infer that abilities like Metamagic, Arcane Ward, or Sculpt Spells only work with spells that are cast using the Cast a Spell action (as defined on page 192 of the PHB, using one's own spell slots and the appropriate casting time for the spell); not spells ...


9

A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there. This 4d4 damage is per time affected (and per creature), not once for the spell. You do not roll once when casting the spell and then deal the same damage to the affected creature each time the spell deals damage; you roll once ...


0

You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there. (PHB 222) That means it only takes damage on its turn, either when it starts there, or if it moves into the ...


-2

The spell's effect doesn't indicate that it creates any visuals, so it has none. DMs can rule that this spell works otherwise in their own settings, but as-written it's invisible.


0

Why not just allow the prince to procreate with those species? The RAW does establish a few cases of inter-species procreation that definitely do work, by providing stats and lore for the offspring thereof (most notably, humans with elves and orcs, and dragons, fiends, and celestials with pretty much anything). What types of fantasy creature can or cannot ...


3

RAW, no. It's not quite true to just say it's up to DM discretion - everything is, of course, but since the rules don't say that you get spell-save ESP, then by default you don't. Also, by historical analogy to the earlier games 5e is more like (especially AD&D 1e/2e), no. The approach to spells in those was very cut and dried, they do what they do and ...


29

Undefined The closest we get to a description is: You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. which tells us nothing about the appearance of this protective magical force. Ask your DM for a ruling. Feel free to argue that it would be cooler if it were/were not visible, or ...


3

By the rules as you have quoted, no. Certainly a DM could rule that it's possible, but in 5e a shove to knock someone prone means (attempting) to impose the 'Prone' condition on them, and nothing in the spell says that it can do that. The conditions are some of the few reserved words within 5e, and they are only applied in two circumstances: When a ...


7

This is left completely to DM discretion. The rules do not define when or if a creature in the fiction knows whether or not a save was succeeded. As such, it is up to the DM to determine whether a creature knows when it's relevant. Normally it's pretty obvious whether or not a spell worked, but when it's not (say a mind control spell where the creature ...


9

Spells don't take on a higher level until you cast them using a higher level spell slot. As ccooke has already quoted, from page 201 of the PHB: When a spellcaster casts a spell using a slot that is of a higher level than the spell, the spell assumes the higher level for that casting. You are not casting the spell when you pick it for your Arcanum so ...


0

Answered in discussion offsite, but I'll copy it here in case it's helpful to anyone else: From the Player's Basic Rules: CASTING A SPELL AT A HIGHER LEVEL When a spellcaster casts a spell using a slot that is of a higher level than the spell, the spell assumes the higher level for that casting. For instance, if Umara casts magic missile using ...


4

As far as I can tell, there aren't currently any spells that would be affected by this clause in Glyph of Warding. It's likely that this caveat is in the spell description purely as a precaution, as explained by SevenSidedDie. However, there is at least one spell that targets a single creature but can also potentially create a creature: Finger of Death. It ...


2

They're just covering their bases for all circumstances that might come up, within the existing list of spells or homebrew. The requirement is hard and clear: to store a spell in a spell glyph, The spell must target a single creature or an area. If you can find a spell that does that, you're in the clear. The passage that talks about summons or ...


6

As written, the witch archetype beast-bonded's supernatural ability twin souls kills a possessed foe The spell magic jar has a series of clauses that make missteps extremely dangerous, both for the possessor and the possessed. The beast-bonded witch's supernatural ability twin souls changes everything with three parenthetical words. It says that ...if ...



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