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1

The lowest spell level for this is level 1: True Strike. It explicitly eliminates such miss chances.


7

True Strike (PHB p.296, 1st-level) You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target. Emphasis ...


1

mike32 has the best single-attack option with True Strike (Player's Handbook). The best I can find so far for longer-term solutions are two level 5 options, one of which is solely Player's Handbook, while the other is from Spell Compendium. I might be able to find something better if I actually had the Spell Compendium in front of me, but this's all I can do ...


3

Starting with overkill and moving downwards: Limited Wish (7th) -- a single creature automatically hitting on its next attack Pretty clear. If you have access to it, this is the cleanest and most universal method. Also the only one that works with arbitrary obstacles and ranges. Improved Blindsight (4th) -- this spell is in Savage Species and is ...


-1

One of the actual best solutions to your problem that doesn't require the use of a spell slot is an elegant magic item called "Blindfold of True Darkness" in the Arms & Equipment Guide. It costs 9,000gp and gives you 60ft Blindsight.


4

Faery Fire: "Outlined subjects shed light as candles..." It penetrates Darkness, but it is still a sight-based effect. Obscuring Mist: "The vapour obscures all sight, including darkvision, beyond 5 feet." I would suggest that Obscuring Mist prevents line of sight, though not line of effect beyond 5 feet; you cannot see far enough to see the (admittedly ...


-3

If you have access to Heroes of Horror and the Eberron Campaign Setting, an ally can make it an arcane spell with only 3 levels of archivist, a level of wizard, and a few levels of artificer. First off, find a scroll of blood frenzy, then scribe it into your prayerbook. Then, scribe it as an arcane spell, put it into your spellbook, and then make the eternal ...


3

For your specific character, you are correct. However you left off the invocations (which can be quite invaluable and often act as a spell without needing a spell slot). I'll break this down specific to your character: Cantrips: 2 base +3 from Pact of the Tome = 5 cantrips (+1 from Infernal Legacy covered below) Spells: 4 known + Hellish Rebuke - these ...


10

This DM is inclined to rule that a creature suffers no miss chance when attacking a foe 5 ft. away that's under the effect of faerie fire yet that's within the effect of an obscuring mist The effect of the 1st-level Sor/Wiz spell obscuring mist [conj] (PH 258) is an effect similar to those listed in the description of the 1st-level Drd spell faerie fire (PH ...


8

Yes, you'll deal an extra 1d6 with every ray that hits. Hex says that: You deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. And Scorching Ray says that you: Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage. Finally, to make it really clear that all 3 rays count as separate ...


7

There are a few corpse references we can look at that might help you make an informed decision. First is the Animate Dead spell, PHB pg.212; Choose a pile of bones or a corpse of a Medium or Small humanoid within range. [...] The target becomes a skeleton if you chose bones or a zombie if you chose a corpse. In this case, a pile of bones does not ...


6

Corpse is the one aspect you need to consider, the other is. The corpse must still have a mouth.... A skeleton skull is basically the head bone structure + a jawbone. Whether that is sufficient to constitute a mouth is up to you. Dictionary defines corpse as the remains of a body. It does not define the state of the body. So the skeletal remains ...


2

At level 2 there's not much a Ranger can do magically against an undead. Rangers are secondary utility spellcasters in MERP so your choice of spells is pretty limited, they're allowed the base Ranger spell lists or the open channelling spell lists and only levels 1-5 for the open lists; at level 2 you're not going to be casting any of these particularly ...


-2

short answer: no, it does corrosive damage instead. longer answer: magic can be nonsensical or it can be scientific. How do you as a DM define Burning Hands, does actual physical fire come from the hands, or colored light that looks like fire? Id the 'fire damage' actual fire or 'magical damage that is attuned with the mystical frequency of the elemental ...


10

No. When a spellcaster casts a spell using a slot that is of a higher level for that casting, the spell assumes the higher level for that casting. (PHB. p 201) Therefore when you do this, the fireball is for all intents and purposes a seventh level spell and is eligible/ineligible for various add-on effects based on that.


4

You’re looking for an arcane hierophant, basically. Alternate Source Spell from Dragon vol. 325, pg. 61, lets an arcane spell count as divine or vice-versa, at a cost a −1 penalty to caster level. It requires that you already be able to cast both arcane and divine spells before you can take it. It’s a pretty common trick for early entry into prestige ...


1

While people are correctly pointing out that since the spell description makes no reference to the flames being capable of damaging other creatures, it would not be out of order for a DM to decide that the momentary flames are capable of igniting nearby materials. A shelf full of old papers, a puddle of lamp oil, or a flimsy curtain could catch fire, ...


5

The spell prevents it from being opened, not from taking damage. "You and the creatures you designate when you cast this spell can open the object normally. The clarification arrives in this part of the spell description: You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is ...


10

Does this mean that a character making an attack against an Arcane Locked object bypasses the spell's protection, because the object's AC is unchanged? (Emphasis mine.) RAW, yes, because making an attack specifically opposes AC, not DC. The target number for an ability check or a saving throw is called a Difficulty Class (DC). The target number ...


0

The spell states: When you cast another spell in that same round, your blood transforms into one material component of your choice required by that second spell Since this spell requires the caster to cast another spell and choose a material component to replace it cannot be used by an ally to replace their material component. You cannot create ...


-6

PRD clearly states Sorcerer : Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell's type to match the type of your bloodline. Burning Hands is no longer going to set something on fire as it's spraying acid- there is no longer any element of fire ...


13

The rules would have it do so, yes The sorcerer’s elemental bloodline literally does nothing but swap the damage type of the spell; all other effects remain the same. In effect, an acid burning hands still launches a jet of flame and still sets things on fire – it’s just that the fire and flame now deal acid damage instead of fire damage. This can, of ...


7

The spell blood money creates a material component only for a spell the caster of blood money casts The range of 0 ft. means the creature selects a crosshairs adjacent to its space and the effect of the spell happens there; the spell doesn't target a creature or an object. The spell's effect is to create the material component 0 ft. away. This is, ...


-1

Not having an AD&D rule book handy to peruse -- and using MichealS's rules description, I would have said Option #1 was the best fit for the RAW description...a ring around the caster, which could follow the caster. This would follow the assumption that the ring must be unbroken. However, Option #2, could be viable if you don't assume an unbroken ...


0

I have a hard time imagining how the caster shapes the irregular wall in his mind, adjusting it correctly inch by inch while walking. I assume the casting process is more like generating a wheel with spokes - the magic reaches out from the center, but magic is not blocked like line of sight. The spokes, once created, make sure that the ring moves with the ...


1

My personal opinion is that either of the drawn methods should be allowed. One style should be considered default; to cast the other style you must specify in advance. This will help prevent "the monster moves here" "but wait, I meant to have a fire wall there!" arguments. I wouldn't allow the fire wall to pass into non-visible areas. It's been a long time ...


15

No, it does what it says on the tin, exactly. That's how spells work in D&D 5e. Since it says nothing about an area effect or causing damage to others nearby, it does not. However, D&D 5e also gives the DM significant leeway to make sensible spot rulings. In the case of rebuking someone who is, I don't know, giving a piggy-back ride to another ...


3

The rules on spell targets say that A spell’s description tells you whether the spell targets creatures, objects, or a point of origin for an area of effect (described below). Hellish Rebuke says that "you point your finger, and the creature that damaged you is momentarily surrounded by hellish flames." That is, it specifies a single creature. ...


24

No. The spell's mechanics are explicitly given: it deals damage to the foe that damaged you, with more damage in higher level spell slots and less on a save. Nothing in the text says it spreads through contact or has any other AOE aspect. The flames thing is merely a description of what the spell looks like. Because 5e's designers hate everyone[citation ...


-3

The dark wanderer came up with some good ideas, but there is another way thats cheaper and more straightforward. Spell creation. Since the original spell is 3rd and the greater is 6th, I see no reason why you cant come up with a version that is in between the two. Now granted having the spell level increased just to save 200 gold seems a little expensive. So ...


1

This naming convention is found in Jack Vance's Dying Earth novels (the term "Vancian magic" comes from here). The reason a wizard allows "their" spell to be learnt by others? Because they are enormous attention-seekers.


11

For both scenarios, it helped me to think about what would happen if the druid cast the Wall in the open, and then walked towards a stone wall. The first image/scenario has no precedent for occurring. The Wall can be a sheet or a ring, not an amorphous blob, at least without some other influence. If the tunnel walls somehow repelled magic without negating ...


9

The wall of fire should be a ring around the party. It shouldn't go into "secret" rooms that you are unaware of, only places that you know about. I would GM it the second way. You really do not want to get into distorting spell effect areas with natural terrain as that will be a constant problem and exploit.


2

Yes. Magic items in the DMG refer to mundane items listed in the PHB, and use the corresponding stats. Staffs, rods, and wands are listed in the PHB as categories of Arcane Foci, therefore anything listed as one of these types of items in the DMG is referring to an Arcane focus unless otherwise stated. If you were to assume that items in the DMG do not ...


1

I've recently been playing pathfinder, in which the answer would be: Use Staves. A magic staff is a repeatable use item - you can cast spell X from the staff, and then recharge it with spell Y from your spell list, making it a way to convert your magic from any spell you can cast, into whatever spell you want - as long as you are able to pay the exorbitant ...


12

I would like to offer a different point of view from the one presented by Miniman. Please keep in mind that none of our viewpoints is more correct than the other. Both are correct in in their interpretation given a specific viewpoint and depend on how you interpret the rather vague statement and modest collection of bits and scraps from the description that ...


6

Just because wizards don't share their spells with every Tom, Dick, and Harry to come along doesn't mean that they never do. A long-lived archmage has a variety of ways that their spells can become commonly known. As an illustration, it is instructive to follow along the Canonfire! entry for the probably best known mage that has spells named after himself, ...


-3

The Wand of the War Mage does not specify that it can be used as an arcane focus, yet is clearly designed to be used with the caster's own spells. We can reasonably assume that this device can be used without another arcane focus, despite that it does not specify this fact. There is no actual rule on the matter, and it should be up to the player and DM to ...


18

Tributes and Legacies for Characters in Olde Greyhawk I find it hard to understand how a convention like this could come about, Background on Named Spells Named spells were first published in books in 1e AD&D. The original spell list published in Men and Magic (1974, OD&D, TSR, p. 21) had no named spells. All spells titles were ...


4

I would disagree with your assumption that wizards are stingy with sharing spells. There are many campaign settings where there are wizard organizations or guilds. In such settings, sharing of knowledge freely (or discounted) would frequently take place. The dungeon slogs are entirely about gaining the "experience" necessary to learn how to control higher ...


4

The wizards that have a lot of spells named after them, had apprentices. Some of those apprentices became big names in their own right. Also, those wizards were actually player characters of the founders of original D&D. Sitting around the table, it was very likely for them to teach each other's spells to each other. Apprentices learn from their ...


16

Counterspell says that: You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the ...


1

Just brainstorming a bit on Joninean's answer, one approach would be to let the wish try to take effect, but have to amend its effects over time. The world would get stranger and stranger, as the wish built itself up around an impossibility, trying to make itself possible. Perhaps eventually the wish might even have to distort language to make itself a ...


6

The Wish spell has various "safe" uses, like replicating the effects of a lower-level spell. When you would use a Wish to replicate Resurrection, it would play out after the rules of the Resurrection spell. When you cast Resurrection on someone who is still alive, nothing happens. However, when you want to do something with Wish which diverges from the safe ...


6

Nystul's Magic Aura only affects spells and magic effects that detect creature types or alignments. Therefore, spells such as Dominate Person or effects such as Turn Undead are unaffected by Magic Aura. In 5th edition, specific always beats general, even if the specific exception exists in the same spell as the general wording. In the description for ...


3

This is an odd case of specific beats general within the same spell itself, along with a varied interpretation of the word other. The first part specifically states: You change the way the target appears to spells and magical effects that detect creature types, such as a paladin's Divine Sense or the trigger of a symbol spell. The more general part: ...


14

No, it would not. The first part of the description clearly says "so that divination spells reveal false information about it." This then applies to both of the more specific uses (false aura and mask). Of course, a symbol spell is not a divination, but as you point out it still fits the "passive detection" pattern. This is indeed a RAW loophole that ...


10

You are correct, it does not affect spells. Eldritch Blast states you “Make a ranged spell attack,” therefore it is not affected by Sharpshooter.


2

Cast Death Knell a lot, perhaps sacrificing an entire village to fuel your dark magics. Cure Light Wounds is probably not the most appropriate follow up spell here, to be honest. (Bonuses from the same source don't stack but 1) the effective caster level increase is carefully worded so as not to actually be a bonus and 2) the source of the bonus is 'the ...


2

Financial Method: An Intelligent items can be made which is capable of casting Glyph of Warding 1/day for a mere 6000 gp plus the cost of a masterwork item. 3/day costs only 18000 gp. No at-will option exists for the third level spell short of a Limited Wish at-will 7th level item for 182000 gp (which is very much overkill), but Greater Glyph of Warding ...



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