New answers tagged

2

Yes, RAW doesn't care that you will be 'using' this bonus for longer than indicated as long as it applies to just one skill. You take +1 on your skill roll; if there are no subsequent rolls, it applies to that whole task. In game, this could be justified as the spell lasting 1 minute, but once you've decided what to apply it to, Guidance instantly provides ...


5

No Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell With a Ready action, the creature casts a spell on its turn and holds it until the trigger; Counterspell must be used when they cast i.e. on their turn. As an aside, because Ready uses an action, you cannot use it to cast a bonus action or a ...


1

Yes, because the spell is no longer instantaneous Per PH 193, "When you ready a spell, you cast it as normal…and holding onto the spell's magic requires concentration…[i]f your concentration is broken, the spell dissipates without taking effect." Since the spell is now a concentration spell, it should be susceptible to dispel magic like any other ...


3

Also see ways to prevent teleportation. Ways to prevent scrying Many countermeasures to the 4th-level Sor/Wiz spell scrying [div] (PH 274-5) and the 7th-level Sor/Wiz spell greater scrying [div] (PH 275) and other spells of the scrying subschool exist, but some of those countermeasures perform inadequately. The list below omits scrying countermeasures of ...


0

I don't know that there is a RAW answer to what the difference is between swapping out spells prepared vs. spells known, since they're used interchangeably in the Monster Manual, but as far as recovery is concerned, spellcasting monsters have their spells listed as x/day. That could mean a literal day or that they refresh after a long rest (in the vast ...


11

Preparing spells From Monster Manual, page 10. The monster has a list of spells known or prepared from a particular class. This part basicallly means that there are two options: - monster has spells prepared (he knows even more) which resembles clerics, wizards - monster has spells known, which looks a little similar classes of bard or sorcerer ...


0

Yes, it is unaffected An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Further more: Like a wall of force spell, a forcecage resists dispel magic, but it is vulnerable to a disintegrate spell, and it can be destroyed by a sphere of annihilation or a rod of ...


4

An existing forcecage spell's effect is probably unaffected by an incoming antimagic field spell's effect A spell that creates multiple walls of force—like the the 4th-level Sor/Wiz spell force chest [evoc] (Spell Compendium 97) or the 7th-level Sor/Wiz spell forcecage [evoc] (PH 233)—requires using the rules for the 5th-level Sor/Wiz spell wall of force ...


6

As Hey I can Chan pointed out in the Rules compendium p.35 Immobilized "An immobilized creature can’t move out of the space it was in when it became immobilized. It otherwise functions normally unless it’s flying. Immobilized fl ying creatures that have the ability to hover can maintain their initial altitude. All other flying creatures ...


1

I believe that it's an oversight of nomenclature. In my opinion, the ~spell gained at 8th/14th/20th level~ language excludes the spells gained at 1st level because the 8th/14th/20th (class) level spells are the only newly learned spells being gained at those levels, whereas at 3rd (class) level, the arcane trickster is learning three new spells. If the ...


7

The gate spell's effect can't be moved after its creation The gate spell's effect is a "a circular hoop or disk from 5 to 20 feet in diameter (caster’s choice)" that is "an interdimensional connection between your plane of existence and a plane you specify" (PH 234). The spell doesn't provide any indication that this "two-dimensional window" can be moved ...


8

No. The rules state: The gate itself is a circular hoop or disk from 5 to 20 feet in diameter (caster’s choice), oriented in the direction you desire when it comes into existence (typically vertical and facing you). It is a two-dimensional window looking into the plane you specified when casting the spell, and anyone or anything that moves through is ...


0

Yes, guidance should be able to apply in that scenario. You could discharge the benefit of the spell early, granting yourself a +1 bonus on the check. The duration of the spell is intended to be short so that you don't hold a floating +1 to any check you want throughout the whole day - you should know what you're planning to do before you cast guidance. ...


13

No Nondetection For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can’t be targeted by any divination magic or perceived through magical scrying sensors. True seeing This spell gives the willing ...


1

One method: http://www.d20srd.org/srd/spells/detectScrying.htm Duration: 24 hours You immediately become aware of any attempt to observe you by means of a divination (scrying) spell or effect. The spell’s area radiates from you and moves as you move. You know the location of every magical sensor within the spell’s area. Not much can beat a ...


2

One good low-level countermeasure is to sleep in a rope trick space. This space is not part of the Material Plane and thus cannot be teleported to. I don't think plane shift works either since nobody is likely to have a planar tuning fork keyed to your rope trick space. Certain creatures might be able to play games with vision-blocking effects. For ...


1

There's a couple different options on how you could curtail this activity. I liked the mutually assured destruction method above as well. Like all spying and espionage, eventually, the other side learns your techniques and will do something to counter them. One way, would be to set a trap for them. You are the DM, you can come up with the reason why, but ...


5

I don't think it does Let's take a look at what AMF actually does: The space within this barrier is impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. ... An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. ... So ...


4

Anything PCs can do NPCs can do You can just have your NPCs take the same precautions that the PCs do against this. If the PCs take no precautions then by all means kill them dead and the problem goes away. Example; They wanted to defeat a pirate fleet. simply found out who the captain was, waited till they scryed on him sleeping, then teleported in ...


2

Customer Service from wizards has (allegedly) previously stated that it is not intended to function this way. http://www.giantitp.com/forums/archive/index.php/t-179234.html Relevent Excerpt CustServ has previously told players that Evasion does NOT work the Starmantle cloak. Specifically, Evasion work against ATTACKS that allow for a Reflex save for ...


-2

I would have to say that yes, it would allow a rogue to make a save for the remaining half. I don't have any of the documentation in front of me so I have to go off the previous posts, but I liken it to the idea of a monk using a ring of protection. You get a bonus to AC from the item and still get to keep the class bonus. I don't see why evasion with a ...


-2

I would say no: If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. In this instance the attack does not do half damage on a saving trow, but instead the mantle is preventing half the damage on a saving throw.


-4

It works only for mundane weapons and projectiles. Evasion allows you to nullify damage if a successfull reflex save halves it. However, you missed a few parts about the Starmantle The complete description of Starmantle is The starmantle renders the wearer impervious to nonmagical weapon attacks and transforms any nonmagical weapon or missile that ...


4

I would say that no, you do not based on this line (emphasis mine): If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Since normal magic weapons or missiles do not normally deal half damage on a successful save (in fact, normally they do not allow you to ...


7

As written, yes. entitled to a Reflex saving throw (DC 15) each time he is struck by such a weapon [...] success indicates that the wearer takes only half damage vs. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage You could argue that "normally" is ...


12

Mystic shield doesn’t say it makes the weapon nonmagical, just that it negates the enhancement bonuses and special properties for attacks against the target. It’s still magical, so starmantle can do nothing to it. Actually, for that matter, antimagic field still doesn’t let starmantle destroy magic weapons; they are still magic weapons, even if their magic ...


2

Dungeons & Dragons 3rd Edition is a game that changes significantly at different ranges of character levels. Low level games are very different from mid level games, which are different from high level games. Eberron is a campaign setting best suited for low level characters, precisely because it's designed with mystery investigations in mind. High ...


5

Hum... Mind Blank? In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn’t detected. Scrying attempts that are targeted specifically at the subject do not work at all. If your villain is strong enough to attract the attention of an 18th-level party, then I would assume she has ...


2

While not a rules-based solution, you can always make the intended targets of the scrying/teleporting either immunue to or aware that the PC's are doing this. An example from Critical Role: the PC's attempt to scry on a beholder to learn his whereabouts. The beholder is aware of this and talks back to the PC through the scrying ritual, taking them by ...


4

You need a free hand for the Flame Blade to appear in, and the other to perform the casting (S,M). After that, the casting is finished - you can use your "casting" hand for whatever you like. Concentration spells don't require you to "keep casting" to maintain them, just to concentrate. You don't lose the use of one hand while maintaining Invisibility, for ...


17

It is possible for a wizard to get every spell on the Wizard list into their spellbook. It takes time, money, being of an appropriate level, and some scavenger-hunting. This, historically, is the defining feature of the wizard: the breadth of magic they (might) access. Of course, "spells prepared" is a different thing....


-2

You have a shield. You can cast a spell using your free hand. The magical weapon appears in your off hand, the one you didn't use to cast. Congrats, you now have a weapon in your hand, the one you didn't use to cast the spell! Oh, and you can in some instances cast a spell using your hand on your shielded arm


5

Yes, you can cast Flame Blade while holding a shield. In general, you need one free hand to cast a spell. Any material and somatic components required can be performed jointly with that one hand. There's nothing in the description of flame blade that requires a second free hand, so this rule is not superseded. Thus, you can hold a shield in your left hand, ...


11

Rules as Written, No Flame Blade has a specific action that uses a melee spell attack. It is not an attack action. An attack of opportunity only requires a melee attack, not the attack action, so that does not immediately disqualify it. What disqualifies it is that the spell specifically requires an action to use (a reaction is not an action). The blade is ...


12

Plant Growth There are two possible uses. If you cast this spell using 1 Action, ... all normal plants in a 100-foot radius become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves..." Land's Stride "...moving through nonmagical difficult terrain costs you no extra movement. You can ...


15

The entryway must be closed, it cannot be open. The adjective "closed" in the description refers to the entire collection of things, "a closed door, a closed window, a closed gate" etc.


3

No one needs to disbelieve, missile attacks will pass right through From the srd Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion. And then from the spell there are two lines I think are worth quoting. Nondamaging effects have ...


-1

Actually, if we back up a few sentences, this cleans itself up quite nicely. Page 48 of Dungeon Master's Guide: Normally, creatures in the Border Ethereal can't attack creatures in the overlapped plane, and vice versa. So, you're out of luck with Magic Missile and Eldrich Blast (since they're both attacks) unless you've got some rule that lets you ...


0

Counterspell is indeed a powerful defensive spell, for the reasons outlined in the previous answers. What you also need to consider is that although you might have Counterspell memorized, there is nothing that prevents an attacker from also having Counterspell memorized. In fact, I would argue that any spellcaster capable of casting a 9th level spell should ...


2

To put things into perspective, if a character goes about dodging attacks that character can avoid a whole range of actions from multiple opponents, as opposed to spending a reaction and a spell slot to counter one caster's action. You have to see the caster casting and that caster must be within 60 feet of you. As a consequence it's utterly useless ...


0

Surely this is just a save to disbelieve the illusion and then a save to negate the spell from affecting you? Neither has a -4 as the spell hasnt affected you until you miss both saves. Just like many other spells in Pathfinder. The text is just telling you that the target gets two saves rather than one. I had trouble finding it online but my CRB under ...


3

Yes, spellcasting is a class feature. All of the various spellcasting classes gain the Spellcasting feature, which describes the DC their spells have, spell slots, etc. So this means that you are correct, the ghost should not have been able to cast your druid's spells.


8

But then I went to read the rules because our DM had some difficulty figuring out when it took its turn in combat and stuff RAW - On the Ghost's turn. Doing the turn on the possessed character's turn could grant the ghost an unintended extra turn in the action economy. Moreover, there is no reason to think that the possession would change the ...


-1

I would say that the Zone is rendered useless as it is a spell used to gather information and affects the mind (page 260 PHB).


1

Straight from the Paizo board about curses and other afflictions. Save: This gives the type of save necessary to avoid contracting the affliction, as well as the DC of that save. Unless otherwise noted, this is also the save to avoid the affliction's effects once it is contracted, as well as the DC of any caster level checks needed to end the affliction ...


1

I'm guessing that you are talking about D&D 5e as that is the only version where I can find a Moonbeam spell. Its possible that you are talking World of Warcraft and if so this is of no help to you. Under the default rules there are no squares and the caster is free to pick any point in 3D space; the 5-foot radius then extends from that point and if any ...


4

The questioner is asking a person to give a truthful statement about intent. Intent is changeable based on circumstance. When I wake up in the morning, I can honestly intend to go out and mow the lawn this afternoon. However, when afternoon comes around, I can decide the grass is too wet, my muscles too sore, or simply that I'd rather watch a movie and do it ...


15

Yes In your scenario, you will be safely returned to your own body while the possessed creature will die. Let's break down what happens to each creature when the container is destroyed while being more than 100 feet away from both creatures. The original caster If the container is destroyed or the spell ends, your soul immediately returns to your ...


0

If you could add the spell to your spellbook, it could be copied by other wizards or made into scrolls. Then it would just be another regular wizard spell. Which is clearly not the intention of how this should work.


0

Pay tribute to Demons According to Fiendish Codex, you can perform a Faustian Pact, that has a demand to sacrifice a percantage of your current wealth to Demons. An additional slot(of any level, to which you have access) is a Reward with Rating 3 and it will require 20% of your current wealth. For further information, read pages 23-25 from Fiendish Codex ...



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