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5

There are several reasons why you might want to cast True Strike. The first is that depending on your class, you might be able to get a bonus action attack after casting it, giving you one attack with advantage and one without, a definite improvement on two attacks without. The second is that you might use it to overcome disadvantage. Against a target that ...


5

It's at the very least more fair than you think it is. The check for the counterspell is an ability check of the type of your spell casting stat. This means that the maximum bonus a character can get (unless they are a bard with Jack of All Trades), is +5. Bards being the rare exception get half proficiency to all checks they aren't proficient in already ...


1

Give them a way out. The other answers already offer good advice to players. But since you're the DM in this scenario there's a convenient short-term solution: give the players a free undo button. There was a similar mechanic for Sorcerers in 3.5: Upon reaching 4th level, and at every even-numbered sorcerer level after that (6th, 8th, and so on), a ...


2

Yes, it can! Unseen Servant is a pretty smart spell! This spell creates an invisible force that accept simple commands, and tries to perform then to the best of it's ability. While it is, indeed, mindless, it doesn't mean it is dumb. Computers are mindless machines, and they can do a lot of stuff, including facial recognition. Mindless doesn't mean that ...


8

You are attributing abilities to the Unseen Servant that it does not have. Let's go over the spell text: This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends... It does not create a creature, or anything with any type of intelligence - only a mindless, shapeless force. Therefore ...


2

The big issue is you’re talking about changing bard spellcasting. Part of the supposed “tradeoff” of sublime chord is d6 vs. d8, 4+Int skills vs. 6+Int, poor BAB vs. medium BAB, good Ref vs. poor. It would be awkward to write this such that you couldn’t just take one level of sublime chord, and then go back to bard to enjoy the superior chassis. Of course, ...


1

I would agree with such a rule. Of these three changes, first two essentially nerf the bard a bit. The third one is a potential disbalance point, but allowing wide metamagic support to bard spells of 1-3 levels doesn't look like a big deal (what could possibly go wrong even with a persistent spell?) On the other hand, it saves a little bit of bookkeeping. ...


6

Yes, if you issue the command properly. The servant has no voice, but a command like "Draw me a picture of whatever is around that corner" would be reasonable; you might get a stick figure, but it should be able to communicate generalities. Mending clothing requires sight and decent dexterity and reasoning, so it should be able to peek around the corner. ...


12

"Mindless" is probably the limiting factor for this problem. How a mindless servant reacts to this kind of command is simple, really. Imagine how another mindless creature, such as a servant zombie, would react. Unfortunately, I do not see a servant zombie walking ahead, peeking around the corner, and then calling out "I see three orcs and a goblin, my ...


6

A "mindless" force can not see or communicate. It is not a creature or spirit and has no intelligence of it's own. If they are looking for a scout they can communicate with that would fall under the benefits of having a familiar.


13

From the "Your Spellbook" sidebar, page 32 of the Player's Basic Rules (v0.2): When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. Emphasis mine. Only spells on the Wizard list can be learned in this way. In this ...


4

Spells do exactly what they say they do unless otherwise specified. With Command, it does not take effect until the following turn. So yes, no immediate effect, waits for the creature's next turn. You don't affect their current turn with this. With Thorn Whip, pull typically means that every foot of movement must move them closer to you (though this is not ...


11

Combine the Necrotic Cyst line of spells with Hindsight. Investing in items of necrotic cyst, necrotic scrying, and one or two hideously expensive polished steel and diamond blocks (nothing breakable, mind you) of hindsight would make any rather evil but almost annoyingly hard to corrupt police force proud. Start up your reign of spying with listening ...


0

Eldritch blast becomes a multi-attack spell but Agonizing Blast clearly states when you cast EB add your Charisma modifier. You're only casting the spell once so you only get the modifier once. I would assume, at higher levels, when you have the ability to target multiple creatures, you get to choose which one of your eldritch beams becomes "agonizing". ...


0

Look at Scrying Beacons (Magic Item Compendium pg 184) (750gp) Scrying Shards (MIC pg 184)(1350gp) Crystal Balls from the DMG (42k-80k)


1

One possibility is a self-resetting trap of Chain of Eyes (Spell Compendium), maybe hooked to a room that allows someone in it to conduct surveillance on anyone affected by the spell. The trigger mechanism might be a Touch trigger built into the roads, that applies the spell to anyone who steps on them. This sort of trap would cost only 3,000gp according to ...


6

A low level spell that doesn't give you direct monitoring but would give a lot of detection after the fact would be Zone of Truth - get the population used to lining up, walking through the cast Zones (I'm assuming several) and to all say in unison "I have obeyed all the laws, I have never acted against the Mayor". The Zone covers 20 ft. radius (aka 40 ...


10

You cannot learn spells of another class without actually multi-classing or picking up a feat like Ritual Caster or Magic Initiate. While there is some overlap in class spell lists you can only ever learn the spells of your class unless you make the choice to multi-class or forgo the stat increase to pickup one of the two feats I noted above. Proficiency ...


-1

Spellbook costs: Spells gained thru leveling= Free from costs Borrowing a book: 50gp*spell level Buying a Scroll: spell level × its caster level × 25 gp Ink Costs: 100gp per page (#ofPages= Spell level) Duplicating a Spellbook The time requirement and cost per page are halved. ...


2

RAW says you can resist a physical illusion spell with the right roll, but it does not clearly specify what the end result of resisting a physical illusion spell is (though it implies the result is the same as resisting a mana illusion). Spells like Trid Phantasm actually change the properties of the light particles in a space. They project real light, from ...


12

The Basics The rules for getting spells into wizard's spellbook are convoluted and finicky. They're summarized below so the player knows what he's getting into when he writes Wiz1 on his character sheet. Starting Spells and Free Spells A wizard's spellbook for free initially contains all 0th-level spells and additional spells he knows due to being a level ...


-2

The honest and true answer to this... It doesn't exist... in the books. A GM should use his own method to determine how many spells a Wizard obtained during the career. A good method is to write down an XP amount and Gold amount and give them the freedom to build their character. If he builds a generic character, buys ink and scrolls. Then he gets what ...


-3

My current view: For Wizards annoyed at paying too much for Spells: Human Wizard Feats: Able Learner (All feats cost 1, even crossclassed) Collegiate Wizard (6 + INT bonus in First level spells; 4 spells /level thereafter) take flaws if allowed; Take "Apprentice" with flaws (Can freely copy from Mentors book) 3rd Create wonderous item 5th Magic ...


4

You need to go back and read the basic rules in The Combat Round and Actions In Combat. How time and actions work in Pathfinder isn't simple enough to fully explain in a RPG.SE answer. The key is to divorce talk of "actions" - specific things your character does - from "rounds" and "turns." You can take multiple actions on your turn (like a standard and a ...


7

You are correct. Spell saves are 10 + spell level + spellcasting stat modifier (+ any miscellaneous bonuses). They don't go up directly with character level, except insasmuch as character level lets you cast higher level spells, get higher stats, and get feat like Spell Focus that boost your DCs. As you become a higher level caster you need to either ...


2

What happens in general varies a lot based on the relative timing of the two effects, the specific effects involved, and the nature of their sources' descriptions. The general answer is that either one of the effects happens, or the other effect happens, or some third thing happens which is neither the first effect nor the second, but in no case should a ...


0

Am i understanding correctly when I believe that during a turn, everybody takes an action, and that each of those actions take one round? Not quite: each of those player's actions occurs once during a round. For example, if there are three participants in a combat, each take their actions during a single combat round, usually during their turn. And if a ...


20

In Pathfinder, you take actions on your turn. Normally, everyone gets a turn in each round. So in a one-on-one situation, you will take a turn, and your opponent will take a turn, and both together make up a single round. You will get ten turns before the spell expires, one in each round. You’d get the same ten turns in the ten-man brawl; everyone gets one ...


11

What happens when a jelly that isn't a wizard splits? The Monster Manual (p 243) says, with my emphasis: [...] it splits into two new jellies if it has at least 10 hit points. As nothing describes these jellies ever combining to reform a single entity, it seems pretty clear that the new jellies are completely independent of each other. Splitting is ...


1

This is an interesting case, but it doesn't work any differently to usual. The wizard can split into as many jellies as they want. When shapechange ends, the wizard will revert to their own form. A troll with loathsome limbs would have the same problem. In the troll's case, the natural assumption would be that the wizard would revert when the main body ...


9

It's one damage roll, it's applied to all characters. How I do this in my games is have the damage rolled before anyone makes their save. So the caster determines the damage before the saves are rolled. Then each character makes their save and the effects are adjudicated after the saving throws are made. Page 196 of the PHB has this rule: If a spell ...


8

No. The roll for the flamethrower is to correctly direct and to operate it. Both of these things are easy, and so you get a bonus when using it. The roll for the spell is to correctly direct and cast it. Casting magic is not especially easy, and there is no reason to believe that a Burst is an easier spell to aim than any other. And being a spell, aiming it ...


1

This part of the rules would come into effect: The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you're on a storm-tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain concentration on a spell. As a DM, I would make the banished caster make a Constitution save, and I ...


-3

The Wizard's Spell Compendium was sort of an errata for 1st edition spells like this one. From the Compendium Vol.1, pg 3, "...and the earliest material has often been updated to bring it forward to the current state-of-the-art." Here is the rest of the text mentioned above for the 2nd edition version: From one to six creatures (ld6) within the area are ...


10

We don't know; the spell text was not converted properly from OD&D and no errata was ever published. One suggestion is to add the word "additional" to get "The spell caster is able to affect 1 additional level or hit die of creatures for each of his or her levels of experience." so a 5th level caster can affect d6 creatures +5 levels. Edit: I've not ...


10

Technically, yes. There is a speed figure for an Unseen Servant, along with a list of available actions (emphasis mine). It can run and fetch things, open unstuck doors, and hold chairs, as well as clean and mend. The servant can perform only one activity at a time, but it repeats the same activity over and over again if told to do so as long as you ...


12

All bonuses to AC stack. I assume you're thinking of previous versions of D&D, where bonuses of the same type didn't stack. However, in 5e, the majority of ways to gain AC are separate ways to calculate your base AC, such as Plate Armour, which sets your base AC to 18, or Mage Armour, which sets your base AC to 13 + Dex. From the Player's Basic Rules, ...


4

Not if the bonus provided by the spell is typed. Named bonuses never stack with bonuses with the same type. For example Mighty Strength and Bull's Strength don't stack as they both provide an Enhancement bonus. Interestingly enough, the damage bonus from Named Bullet is not typed or named, so this would indicate yes, at least without references from the ...


12

Snowball does NOT deal [cold, water] damage. It is a [cold, water] spell that deals cold damage. [cold, water] is its descriptor, cold is its damage type (from the text). If you use your bloodline arcana, it would not deal [fire, water] damage. [fire, water] is a descriptor, not a damage type. It would simply deal fire instead of cold, but the spell's ...


2

Flame Blade creates a beam of fire that you can treat as a scimitar for certain purposes, such as wielding and attacking. However, the spell description doesn't say that it actually is a sword or is treated as a sword for other spells' effects, so as far as other spells are concerned, it isn't a sword - just a beam of fire that is being wielded. Since ...


2

Spells that create a complete, usable weapon made of magical steel, iron, force, etc. should be targetable by transmute spells that don't explicitly exclude them. Spell effects, like Flame Blade, that do not create a complete magical weapon, are not normally targetable by transmute spells because there is nothing physical to target. Improvised weapons ...


20

Yes, as that's what the rule says you can do. If you are having trouble visualizing it, "steam" might help. You can freely have e.g. flaming and frost enchantments on the same sword - there's no "they cancel each other out" rules anywhere. If you allow it, you figure out how to justify/skin it, but combinations of "opposed" energies are completely ...


1

Attacking a mental stress track is basically just causing mental confusion and exhaustion for your target. Non-magical people do this to each other all the time by verbally abusing each other, feeding false information, engaging in demagogy, using their social positioning to create pressure on the other, and even outright bullying, mobbing, seduction and ...


14

I don't see why not. It's not exactly a practical way of going about things, but it would be possible (by 17th level money isn't really an object). The spell says you can transform a creature into an object. Turning a Goblin into a lump of adamantine is totally within that realm of possibility (tbh, why stop there, I'd dream a bit bigger, and maybe a bit ...


13

Keen doesn't exist yet... But no. To start with, Keen weapons (that receive a bonus) have historically been magic items. They aren't just sharp, they're magically sharp. And magic items are explicitly excluded by the spell: Creatures or magic items can't be created or transmuted by this spell. Even if your DM was generous, and ruled that a ...


3

Without access to the DMG there's no way to tell, yet, if the Keen property will exist in 5th edition DnD. With that said, I can answer the second part of your question: The spell Fabricate could not add Keen to a weapon, even if it does exist. Here's the relevant quote, from the Fabricate spell entry on page 239 of the PHB: ...magic items can't be ...


6

There is currently no Keen weapon property. The only published material we have that includes magical weapons is the Starter Set adventure, the HotDQ campaign, and the DM Basic Rules. None of these include weapons with expanded critical ranges. If there is a Keen weapon property in 5e, it will almost certainly be coming in the DMG. We don't know whether it ...


10

Yes, cloning, repeatedly, maintained, COULD make you immortal. There's some logistical concerns that make this trickier than the spell itself: Vessel must be undisturbed So, ideally, you set up a nice young version of yourself, hide it away for the time something goes wrong and go about your life, right? Well, the longer it's around, the more likely, ...


3

Maybe. But it might also have potentially unforeseen consequences too. Here's the thing, if you're high enough level to be cloning yourself (and probably multiple times), this is pretty well within the realm of possibilities. I mean...Wish is a thing (albeit a thing with pretty severe consequences). However, there are two pretty severe holes in this ...


7

This would let you effectively be immortal, with certain limitations. Where there are a number of classes who gain abilities where they no longer age but still die of old age. Those skills have no cost and are free. Clone comes with a number of drawbacks. First has an initial cost of 3000 gp. 120 day of growth time. If you die in that time period you ...



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