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-3

It seems that the target is effectively birthed from creation at the casting of the spell, and you are the one who choices what its form is IE "rested, with spells prepared wizard". i would say your spell slots stay yours and its spell slots belong wholly to the new form. I base that off fact that is the way the spell treats health-points the foundation of ...


0

I'd agree with MrTumnus that -10 is a good baseline, although +10 for sleeping applies as well, for +0 base. Then you apply distance modifiers as usual, of course. For a sleeping dragon, say a young adult black dragon, that works out to having an even chance of waking up (rolling 11 or higher) if shout goes off 320 feet away, not counting closed doors ...


1

Initially, I went in supporting Case 2, but on retrospect, I think Case 3 is what is correct. Reasoning: A spell cast that targets only the Paladin while mounted on steed will target both paladin and steed. If Paladin casts Heroism on self while mounted, Steed would also get the benefit while spell is under concentration. Smite spell would work the same ...


4

There are no hard rules for Perception, there are so many possibilities in terms of what characters might hear, see, or smell in a given situation that they just gave a reference table. The item on the table that likely most fits with this situation is "Hear the sound of battle - DC –10" though a final ruling is up to your DM.


5

There is nothing to prevent a character from casting Witch Bolt on a target that the character has grappled. Grappling places the target in the grappled condition which reduces their movement to zero. It only takes one hand free per Page 74 of the 5e Basic Player Rules. Using at least one free hand, you try to seize the target by making a grapple ...


6

Alright, let's start saying that your assumption to apply real world physics to explain how unexplained spell effects work isn't going to work very well, specially in D&D/Pathfinder. Now, Pathfinder has an two unwritten rules that say: "unless something says you can do it, you can't." and "specific rules override the ruling of the generic rule; and when ...


2

Strictly speaking, there is no clear interpretation. All three cases are justifiable. Also note that 5e discourages literal "rules as written" meanings. As the designers have repeatedly said: "rulings, not rules." The rules were explicitly not written to be scrutinized as a lawyer scrutinizes the law, so we should not be surprised when the end result of ...


-3

Smite spells apply only to weapon attacks, so in this case it doesn't matter: your steed wouldn't get the effects. However, RAW, if your steed could attack with a weapon, its first hit would get the smite effect, independent of your attack.


2

Another option is getting the Drow to take the Reactive Resistance feat from Drow of the Underdark. This would allow them to lower their spell resistance as an immediate action rather than a standard action. Whether this is worth it or not depends on how many friendly spells are getting thrown around in combat.


24

Friends is good for problems that can't be solved by killing people. For example, if you need to get through a gate, and the guard knows the password, killing him won't get you that password. Casting Friends on him, persuading him to tell you the password, and then killing him is a much better plan. "But you could just force him to tell you the password!" ...


5

While, as Matthew Najmon points out, this works in this case because you misunderstood the effects of the polymorph spell, in the general case it also works. The requirements for a spell to take effect only matter when the spell comes into effect. This is why, for example, Minor Creation doesn't immediately fail once the created object leaves the 0 ft. ...


5

He could even cast Animal Growth last, and it would still work. Polymorph does not change the target's creature type. Note that it also doesn't buff the creature's intelligence, so while the creature would gain such useful things as opposable thumbs, it would still be operating on animal-level intelligence.


5

Preface There were some general changes to Sponsored Magic made in the Paranet Papers in order to better reflect the books. Most telling is that they changed sponsored magic debt to be usable for basically anything. Extra shifts, fate points, to absorb consequences, it is really easy to get debt now. Answer In Paranet Papers the specifics of Soulfire as ...


6

Neither daylight nor darkness is dispelled. Under the entry for darkness in the Player's Handbook, we see: If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. And under the entry for daylight in the Player's Handbook, we see a similar: If any of this ...


-2

The scenario you present, compared to the RAW and RAI(tweet), does not yield two spells cast at 4th level (power) even though a 4th level spell slot was used. Result: The 3rd level Daylight spell will overcome the 2d level Darkness spell, per spell description on PHB 231. You can burn a higher level spell slot for either spell, but Darkness' or ...


2

PFSRD: ...it has only half of the real creature's levels or HD... Reading this straight, I believe as far as class levels are concerned, halving each classes' levels is the best way to do this, as long as the end result can come out legal. I feel the text clearly points this direction. If the creature has racial HD, those are halved as well. (If ...


2

According to WOTC developer Rodney Thompson, Wild Magic Surge wasn't intended to cost spell slots. While officially only Jeremy Crawford can make official rulings, this should certainly be enough to prove the intention behind Wild Magic Surge. Given the ambiguity of the RAW in this area, and the (let's face it, fairly nonsensical) consequences of deciding ...


0

When you use the simulacrum spell with a P.C in mind you can do the following. Try to determine how this character was before he got to his current class and level. Meaning if the P.C is a level 10 fighter you should make him as he should be when he was level 5 with the skills and feats that are appropriate for his level and needs. this is more so the case ...


0

Remember that a round is everyone having had a turn. Remember that sometimes you act on someone else's turn. (using a reaction) Remember that sometimes you are moved during someone else's turn involuntarily So... ... when it enters the spell’s area for the first time on a turn or starts its turn there. This has several subcomponents interacting in ...


3

From PHB p.189 The game organizes the chaos of combat into a cycle of rounds and turns. A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn. Dealing with the last part first, "starts its turn there" is self explanatory - when the round rolls round to that person's turn, if they are standing in ...


1

Based on Jeremy Crawford's and Mike Mearl's comments brought to light by Eric's excellent answer, I infer that abilities like Metamagic, Arcane Ward, or Sculpt Spells only work with spells that are cast using the Cast a Spell action (as defined on page 192 of the PHB, using one's own spell slots and the appropriate casting time for the spell); not spells ...


9

A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there. This 4d4 damage is per time affected (and per creature), not once for the spell. You do not roll once when casting the spell and then deal the same damage to the affected creature each time the spell deals damage; you roll once ...


0

You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there. (PHB 222) That means it only takes damage on its turn, either when it starts there, or if it moves into the ...


-2

The spell's effect doesn't indicate that it creates any visuals, so it has none. DMs can rule that this spell works otherwise in their own settings, but as-written it's invisible.


0

Why not just allow the prince to procreate with those species? The RAW does establish a few cases of inter-species procreation that definitely do work, by providing stats and lore for the offspring thereof (most notably, humans with elves and orcs, and dragons, fiends, and celestials with pretty much anything). What types of fantasy creature can or cannot ...


3

RAW, no. It's not quite true to just say it's up to DM discretion - everything is, of course, but since the rules don't say that you get spell-save ESP, then by default you don't. Also, by historical analogy to the earlier games 5e is more like (especially AD&D 1e/2e), no. The approach to spells in those was very cut and dried, they do what they do and ...


29

Undefined The closest we get to a description is: You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. which tells us nothing about the appearance of this protective magical force. Ask your DM for a ruling. Feel free to argue that it would be cooler if it were/were not visible, or ...


3

By the rules as you have quoted, no. Certainly a DM could rule that it's possible, but in 5e a shove to knock someone prone means (attempting) to impose the 'Prone' condition on them, and nothing in the spell says that it can do that. The conditions are some of the few reserved words within 5e, and they are only applied in two circumstances: When a ...


6

This is left completely to DM discretion. The rules do not define when or if a creature in the fiction knows whether or not a save was succeeded. As such, it is up to the DM to determine whether a creature knows when it's relevant. Normally it's pretty obvious whether or not a spell worked, but when it's not (say a mind control spell where the creature ...


9

Spells don't take on a higher level until you cast them using a higher level spell slot. As ccooke has already quoted, from page 201 of the PHB: When a spellcaster casts a spell using a slot that is of a higher level than the spell, the spell assumes the higher level for that casting. You are not casting the spell when you pick it for your Arcanum so ...


0

Answered in discussion offsite, but I'll copy it here in case it's helpful to anyone else: From the Player's Basic Rules: CASTING A SPELL AT A HIGHER LEVEL When a spellcaster casts a spell using a slot that is of a higher level than the spell, the spell assumes the higher level for that casting. For instance, if Umara casts magic missile using ...


4

As far as I can tell, there aren't currently any spells that would be affected by this clause in Glyph of Warding. It's likely that this caveat is in the spell description purely as a precaution, as explained by SevenSidedDie. However, there is at least one spell that targets a single creature but can also potentially create a creature: Finger of Death. It ...


2

They're just covering their bases for all circumstances that might come up, within the existing list of spells or homebrew. The requirement is hard and clear: to store a spell in a spell glyph, The spell must target a single creature or an area. If you can find a spell that does that, you're in the clear. The passage that talks about summons or ...


6

As written, the witch archetype beast-bonded's supernatural ability twin souls kills a possessed foe The spell magic jar has a series of clauses that make missteps extremely dangerous, both for the possessor and the possessed. The beast-bonded witch's supernatural ability twin souls changes everything with three parenthetical words. It says that ...if ...


15

RAW - No, Otto's Irresistable Dance is not a Charm spell It does not say that the target will be "charmed", and the condition it imposes is significantly different than the description of the "Charmed" condition. OID: A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and ...


15

The spell states that Creatures that can't be charmed are immune to this spell So, for purposes of immunity, the spell is considered to be a charm-type spell. I would argue that, since this applies for immunity, it applies for resistance as well. So, Elves should get advantage on their saves.


2

As waxeagle has pointed out, the check for the counterspell is an ability check of the type of your spell casting stat, without proficiency. And as Neil Slater pointed out, you need to have the spell prepared and your reaction available. And as both pointed out, if you're using a lower slot level than the spell you are trying to counter, you have a ...


4

No. You don’t need to be within line of sight or within range to maintain concentration on a spell, unless a spell’s description or other game feature says otherwise. The Sage Advice Rules of Spellcasting article on Wizards' site confirms this: IF YOU’RE CONCENTRATING ON A SPELL, DO YOU NEED TO MAINTAIN LINE OF SIGHT WITH THE SPELL’S TARGET? You ...


7

RAW As waxeagle's answer states, it appears that since "you cast" the spell using the item, you can use any of your character's abilities that can be used "when you cast a spell". DMG P. 141 lays out the rules for items that allow the user to cast spells from them: Some magic items allow the user to cast a spell from the item. The spell is cast at ...


14

Temporary hit points never stack. If you get another source of THP, you either keep your current THP or take the new THP, usually taking whichever is higher. (PHB 198)


1

Mirror Image says that it creates "three illusory duplicates of yourself". Given that it doesn't indicate what "yourself" includes, I think it's a fair assumption that anything on your person (clothing, weapons, etc.) gets duplicated as well. Therefore it's up to the DM to decide whether the magical vines restraining the Sorcerer are included as part of ...


13

Mirror Image says: Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. Ensnaring Strike says: ... or be restrained by the magical vines until the spell ends. Restrained says: • A restrained creature’s speed becomes 0, and it can’t benefit from ...


20

Trivial answer: no, because you cannot center antimagic field on a pebble Antimagic field can only be emanated from the caster him- or herself. You cannot cast it on other creatures or objects, the way you can with, e.g., light. Thus, the sequence you describe cannot take place. Arcane archers1 and master abjurers2 can stick antimagic field onto other ...


2

Its all about the location of the source of the antimagic field Just to clarify something, antimagic field can't target a pebble, as it is Area: 10-ft.-radius emanation, centered on you But lets assume you can cast it on a pebble for the purpose of this question. The answer is fairly simple, if the source of the antimagic field (our pebble) is outside ...


1

Placing an antimagic field inside of a prismatic sphere would not protect the sphere from being cast at. In fact, the effect would be contained to be only inside the sphere. Spells and effects are already unable to penetrate a prismatic sphere, but can still be used to take one down. From the 3.5 SRD's entry on Antimagic: Wall of force, prismatic wall, ...


4

It is an illusion, so you can make the mirror images any way you want, as long as it does not extend beyond you. You could do a complete makeover, give yourself bigger biceps, remove wrinkles or cover that bald spot. It is not a good idea, the enemy could just attack the only old and ugly version, but it can be done. A vine coming from your would is not much ...


2

Have more minds. You generally do this by having access to externalized casting ability, the most likely sources of which are: your familiar (gained via find familiar spell and granted spellcasting ability somehow), a dominated NPC caster, a dominated generic NPC with some way of shifting the responsibility for maintenance of a spell, an allied NPC with the ...


13

Player's Handbook p.203 Once a spell is cast, its effects aren’t limited by its range, unless the spell’s description says otherwise. QED From your example, Heat Metal says: Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again. There is no range or LoS limit on this - they can run but ...


-1

Starting from the general rule (Player's Handbook p.201): When a character casts a spell, he or she expends a slot of that spell’s level or higher, effectively “filling” a slot with the spell. And the phrasing of the specific rule (Player's Handbook p.104) You cast ... First, there is nothing that I can see that forces you to use sorcery points ...


23

Casting Spells as part of a Wild Surge does not use a spell slot I have to admit this answer is light on "proof" but I don't believe the Wild Surge is intended to require the sorcerer to burn a spell slot, and in any game I run I would not have it do so. Reason #1: it's a "surge" The Wild Surge class feature states: your spellcasting can unleash ...



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