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4

Let me start by saying that I don't know any official citation that gives a reason for stun being more draining than lethal damage. But I know what happened in sr4 in my group and that sheds light on a list of valid reasons why they might have done it: In sr4, spells doing stun damage were cheaper on the caster than spells doing real damage. However, a ...


2

I'll take the third one first: Check out Ritual Path Magic. It should have some to all of what you need. You can probably tweak RPM to do your second one too. Ritual Path Magic is a stand-alone supplement, different from the similar-but-different Path and Book magics from the Thaumatology Book. It started as something somewhat unique from Monster Hunters, ...


17

TL;dr - yes you pick and choose spells on the fly From the Basic Rules entry for the Wizard: The Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. You ...


1

The rulebook itself does not provide any way of differentiating, either through Detect Magic or anything else. However, the DM could potentially allow things like Arcana or Religion skill checks to determine the type of magic, or perhaps even the type of spellcaster. Remember, 5e is purposely rules-lite to encourage the DM to come up with ways of doing ...


5

Blast is more selective. If you need the guard's equipment, you can not use Ball Lightning. If you want to take out the Decker but not the Deck, you can not use Ball Lightning. The same goes for the tank and the Rigger. You pay the extra Drain for the precision.


8

Any character who takes the Assassin's Creed variant of the Code of Honor negative quality is going to prefer non-lethal means of disabling mooks, so an AOE that deals potentially lethal damage is generally not a good idea unless a job goes completely sideways and your back is up against a wall with nowhere to go. Also, getting a reputation as a runner who ...


6

Quick and Dirty This is one of those situations where the DM has to make a ruling on the fly. Me, I'd rule that an instantaneous effect like fireball will clear away all the small stuff like grass and ivy, while damaging but not destroying dense undergrowth and mature trees. Doing it properly If you want to slow the game down and work out the thickness ...


6

The area for the spell is described on d20pfSRD as "plants in a 40-ft.-radius spread". To me, this implies it can't be used if there are no plants nearby, or at least that it only affects plants. Nothing seems to state whether it can be used inside or not, but at least if there's no vegetation it won't have any effect. See below for information, ...


18

Entangle Area: plants in a 40-ft.-radius spread This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. The spell does not create the vegetation, the vegetation described above needs to exist for the spell to function. If the area is partially covered, only squares that ...


3

No, but But there is no need for it, really. Total Concealment This condition still applies, in both directions. You have no line of sight to each other. Acrobatics to move DC 10 Acrobatics skill check to move is granted both by the blinded condition and the spell. Other penalties are less important, and looks like meant that way True, -2 to AC is ...


3

No. The spell would state that the creatures would become blinded if that were the case. For example: Blindness/Deafness You call upon the powers of unlife to render the subject blinded or deafened, as you choose. You can see above, the spell specifically states the victim is blinded. Sleet Storm Driving sleet blocks all sight (even darkvision) ...


-1

There is a lot to clarify Templates: Not very many templates add Hit Dice, so all that would do is increase your Challenge Rating and Effective Character Level. Monster Class: Only your levels with Hit Dice would count as a Character Level. Levels with no Hit Dice is "buying off your level adjustment" and only increase your Effective Character Level. ...


7

Well, if you don't mind making a pact with some powerful entity, you could get 2 levels of warlock. This will give you access to a few spells, some of which perhaps being interesting both stats- and flavor-wise for your character. But most of all, this will give you access to 2 invocations. One of these invocations should be Devil's Sight, which grants you ...


2

Area of effect attacks may or may not be affected. There are also forms of "vision" that this spell doesn't stop (Blindsight, etc) so if a character could get that, they could attack within the darkness without suffering the disadvantage of being "blinded". I'm not sure a roving cloud of darkness would work, especially if the monk can't see out of it ...


4

The Darkness spell creates a 30 foot diameter sphere of darkness anywhere within 60 feet that is line of sight of the caster. While not a physical barrier it is a barrier to vision. It provides some of the effects of total cover by blocking line of sight. Anything in the rule that relies on Line of Setting like ranged attacks, etc will be effective. Now 30 ...


2

Not normally. Activating a wand is either a standard action (core) or the same action it takes to cast the spell the wand holds (Rules Compendium). Even under Rules Compendium, I do not know of any spell that can be cast in place of an attack.1 That said, some touch-attack spells last for multiple touches; chill touch is the classic case of that. So you can ...


4

No. A paladin which has not yet acted in combat is flat-footed, barring some specific trick to counter that. As SRD tells us (emphasis mine) Immediate Actions Much like a swift action, an immediate action consumes a very small amount of time but represents a larger expenditure of effort and energy than a free action. However, unlike a swift ...


0

Usefulness & Advanced Mechanics: Locate City "Bomb" Combine these metamagic feats: Snowcasting (Frostburn) Add [Cold] Descriptor to a spell (requires adding snow or ice to material component). Flash Frost Spell (Player's Handbook II) Add +2 points of [Cold] damage to a spell per spell level. Energy Admixture (Complete Arcane) Add another type of ...


6

Yes, your interpretation is correct. For sake of explanation, we will use Silverymoon: The Wards of Silverymoon The city of Silverymoon is protected by a powerful magical effect called a mythal. This potent form of elven high magic forbids the casting of several types of spells, causes other spells to be permanently in effect, and allows the ...


0

I don't have a copy of the epic magic rules in front of me, but I don't think this would be too difficult to pull off with an occasionally-renewed epic spell, especially if it relied on a kind of "central console" as a focus that the magocracy actually kept the physical counts at. "Harry Potter" style beads could be used as counters, or tally marks on ...


7

Energy Substitution: replace energy damage with equal amount of another type When you use Energy Substitution, you replace the energy damage type of a spell with the chosen type. For instance you could choose Acid when you select the feat, and then apply the feat to fireball. This fireball will not do any fire damage, but will do acid damage equal to the ...


2

Lightning Bolt normally does electrical damage and takes a Level 3 Wiz/Sor Spell Slot. With Energy Substitution you pick an energy type (For your example Energy Substitution(acid)) and you can use the feat to change the type of damage a spell does, but does not change the level. So your Energy Substitution(acid) Lightning Bolt does acid damage and takes a ...


2

Use Enormous Amounts of Photostatic Rock The magimorphic rock photostatic rock (Underdark 105) has a unique property, in that Events that happen in the presence of this rock imprint upon it for a short time. One cubic foot of photostatic rock picks up impressions in a 10-foot radius and automatically relays them to anyone who touches it later. The ...


13

Haunted Doorlatches possessed by the ghosts of spiders crying out in the night "Front Door, 1402 Red St". The fundamental component of this plan is the spell Hauntshift [LM 66]. It translates (its wording) undead into "haunting presences." [LM 6] Door latches will have hairy spider skeletons hauntshifted into them with careful instructions on when to bolt ...


5

Any such device you build is going to be considered a 'trap' in D&D 3.5. I'd recommend looking at the Stronghold Builder's Guidebook. It's technically 3.0 instead of 3.5, but it is the only source I know of for formal rules for building completely custom traps. From that source, what you are describing is and trap (1,000 gp base cost) with a mechanical ...


-2

Similar to Shalvenay's answer (as in, an undetectable "trap"), but far more mundane... Have a button next to the hinge that is compressed when the door is shut, and springs up when the door is open. If it is between the hinge and the door stop (refer to diagram below) then it should be undetectable from either side when the door is closed. Have the ...


-2

Can you build a counter (mundane or magical) that triggers off of an electrical current being interrupted? If so...running a current from the hinges, through a wire inside the door, to the striker/latch could be used to trigger the counter. This has the advantage that any Rogue who comes across this setup wouldn't have any clues that'd tip them off as to ...


8

For determining duration, as well as any other CL dependent variables such as DC for dispel magic, you'll use the Caster Level of the item as laid out in the stat block. Caster Level (CL): An item's caster level indicates its relative power. It also determines the item's saving throw bonus, as well as range or other level-dependent aspects of the item's ...


10

You use the item’s caster level. The only exception to this is for staves, which you use your stats if they are higher.


1

If you are on the receiving end of a 9th-level spell, and feeling lucky, then yes you could use a 3rd-to-8th-level slot to have a 35% chance (assuming 20 casting stat by that level) of neutralising the spell, and coming out ahead on trading spell slots. But you might want to consider the impact of being hit by that 9th level spell for you and your team ...


32

There are several reasons why you might want to cast True Strike. The first is that depending on your class, you might be able to get a bonus action attack after casting it, giving you one attack with advantage and one without, a definite improvement on two attacks without. The second is that you might use it to overcome disadvantage: When you need a die ...


11

It's at the very least more fair than you think it is. The check for the counterspell is an ability check of the type of your spell casting stat. This means that the maximum bonus a character can get (unless they are a bard with Jack of All Trades), is +5. Bards being the rare exception get half proficiency to all checks they aren't proficient in already ...


1

Give them a way out. The other answers already offer good advice to players. But since you're the DM in this scenario there's a convenient short-term solution: give the players a free undo button. There was a similar mechanic for Sorcerers in 3.5: Upon reaching 4th level, and at every even-numbered sorcerer level after that (6th, 8th, and so on), a ...


2

Yes, it can! Unseen Servant is a pretty smart spell! This spell creates an invisible force that accept simple commands, and tries to perform then to the best of it's ability. While it is, indeed, mindless, it doesn't mean it is dumb. Computers are mindless machines, and they can do a lot of stuff, including facial recognition. Mindless doesn't mean that ...


8

You are attributing abilities to the Unseen Servant that it does not have. Let's go over the spell text: This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends... It does not create a creature, or anything with any type of intelligence - only a mindless, shapeless force. Therefore ...


2

The big issue is you’re talking about changing bard spellcasting. Part of the supposed “tradeoff” of sublime chord is d6 vs. d8, 4+Int skills vs. 6+Int, poor BAB vs. medium BAB, good Ref vs. poor. It would be awkward to write this such that you couldn’t just take one level of sublime chord, and then go back to bard to enjoy the superior chassis. Of course, ...


1

I would agree with such a rule. Of these three changes, first two essentially nerf the bard a bit. The third one is a potential disbalance point, but allowing wide metamagic support to bard spells of 1-3 levels doesn't look like a big deal (what could possibly go wrong even with a persistent spell?) On the other hand, it saves a little bit of bookkeeping. ...


6

Yes, if you issue the command properly. The servant has no voice, but a command like "Draw me a picture of whatever is around that corner" would be reasonable; you might get a stick figure, but it should be able to communicate generalities. Mending clothing requires sight and decent dexterity and reasoning, so it should be able to peek around the corner. ...


13

"Mindless" is probably the limiting factor for this problem. How a mindless servant reacts to this kind of command is simple, really. Imagine how another mindless creature, such as a servant zombie, would react. Unfortunately, I do not see a servant zombie walking ahead, peeking around the corner, and then calling out "I see three orcs and a goblin, my ...


6

A "mindless" force can not see or communicate. It is not a creature or spirit and has no intelligence of it's own. If they are looking for a scout they can communicate with that would fall under the benefits of having a familiar.


13

From the "Your Spellbook" sidebar, page 32 of the Player's Basic Rules (v0.2): When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. Emphasis mine. Only spells on the Wizard list can be learned in this way. In this ...


4

Spells do exactly what they say they do unless otherwise specified. With Command, it does not take effect until the following turn. So yes, no immediate effect, waits for the creature's next turn. You don't affect their current turn with this. With Thorn Whip, pull typically means that every foot of movement must move them closer to you (though this is not ...


30

Combine the Necrotic Cyst line of spells with Hindsight. Investing in items of necrotic cyst, necrotic scrying, and one or two hideously expensive polished steel and diamond blocks (nothing breakable, mind you) of hindsight would make any rather evil but almost annoyingly hard to corrupt police force proud. Start up your reign of spying with listening ...


0

Eldritch blast becomes a multi-attack spell but Agonizing Blast clearly states when you cast EB add your Charisma modifier. You're only casting the spell once so you only get the modifier once. I would assume, at higher levels, when you have the ability to target multiple creatures, you get to choose which one of your eldritch beams becomes "agonizing". ...


0

Look at Scrying Beacons (Magic Item Compendium pg 184) (750gp) Scrying Shards (MIC pg 184)(1350gp) Crystal Balls from the DMG (42k-80k)


1

One possibility is a self-resetting trap of Chain of Eyes (Spell Compendium), maybe hooked to a room that allows someone in it to conduct surveillance on anyone affected by the spell. The trigger mechanism might be a Touch trigger built into the roads, that applies the spell to anyone who steps on them. This sort of trap would cost only 3,000gp according to ...


7

A low level spell that doesn't give you direct monitoring but would give a lot of detection after the fact would be Zone of Truth - get the population used to lining up, walking through the cast Zones (I'm assuming several) and to all say in unison "I have obeyed all the laws, I have never acted against the Mayor". The Zone covers 20 ft. radius (aka 40 ...


10

You cannot learn spells of another class without actually multi-classing or picking up a feat like Ritual Caster or Magic Initiate. While there is some overlap in class spell lists you can only ever learn the spells of your class unless you make the choice to multi-class or forgo the stat increase to pickup one of the two feats I noted above. Proficiency ...


-1

Spellbook costs: Spells gained thru leveling= Free from costs Borrowing a book: 50gp*spell level Buying a Scroll: spell level × its caster level × 25 gp Ink Costs: 100gp per page (#ofPages= Spell level) Duplicating a Spellbook The time requirement and cost per page are halved. ...


3

RAW says you can resist a physical illusion spell with the right roll, but it does not clearly specify what the end result of resisting a physical illusion spell is (though it implies the result is the same as resisting a mana illusion). Spells like Trid Phantasm actually change the properties of the light particles in a space. They project real light, from ...



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