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15

Most of the books I've purchased have been used, and purchased from eBay. I seem to have the habit of getting very interested in out of print games :) Wait for a reprint? Will that happen? Once a system has been out of print for a while, it becomes practically unheard of for a reprint to happen. The odds are good that if the property has any remaining ...


12

For me, SW GMing always starts with cool locations, so I'll start there. A good starting point for maps is the Star Wars minis gamer community, which (inevitably) produced a lot. Some are a bit cramped or busy, as they were designed for tactical interest in a skirmish wargame, but in a lot of cases that only makes them work better for RP. Some links: ...


11

The Wikipedia article has a lot of detail on this subject, but here are some of the highlights (cribbed directly from the article): Standard hit points have replaced the former Wounds/Vitality system. Characters also have a Condition Track which measures how much they are currently impaired. The number of character classes have been reduced to five — Jedi, ...


11

First off: If you want to be iconic Jedi, I'd say emphasize your lightsaber prowess. Problem is, with that 7 crippling you, it won't be easy as Jedi more-or-less need all stats. However, here's another idea: Keep the 7 STR, and instead, become a Force-focused Jedi. The Force powers can be massively powerful, and you should take full advantage of them. ...


7

There is nothing too much like Star Wars Saga Edition. Luckily, getting a copy really shouldn't be that hard, they are at used bookstores in my area at least. Are you looking for system or setting similarities? System SW:SE is a d20-based game. It is not d20 Modern based, though depending on how close you want it, d20 Modern + d20 Future provides a ...


6

You can probably find unused editions online, or in RPG stores that never sold them in the first place, but why not buy used? At least here in Austin, we have about 12 Half Price Books locations which have RPG sections; you can look and make sure the previous owner didn't use it as a sneeze shield or whatever. If you're looking to use it instead of just have ...


6

You did the right thing. He can force grip the AT-ST and do damage, but he can not get rid of the AT-STs actions. This is because the AT-ST does not HAVE actions. Vehicles get actions by the the crew members inside of them. The Pilot uses his move action to move the vehicle. The gunner uses his standard action to fire the weapons. This is detailed on ...


6

Looking at the Talent Summary, there are a preposterous number of items that involve "use the force." Here are the ones I consider most cheesy: Adept Negotiator -> Force Persuasion: replaces persuasion, can pacify people by rolling it Consular's Vitality some healing at the expense of a penalty to use the force Far Seeing-> "watchCircle Initiate" and its ...


6

Per the text of the talent itself, it is considered training in Stealth, and Stealth rerolls apply to it. Per the FAQ, skill substitutions of this sort count as valid prerequisites for prestige classes (for example, Force Persuasion gets you into Crime Lord). Given this, I would have a hard time denying you concealment or equipment bonuses. For all intents ...


6

Page 247 of the SW Saga Edition Revised Core Rulebook has this at the end of the paragraph on Combining Different CLs: Note that these calculations are based on the assumption that there are four heroes at the party. For each additional hero, subtract 1 from the result. For each missing hero, add 1 to the result. [Result here refers to SUM(CLs)/3]


5

A LeisureMech Personal Droid only costs 600 credits (p49 Scavenger's Guide to Droids). The GM's call, of course, but I would assume a droid capable of carrying simple conversations and noticing / keeping track of details in a character's life "from tastes in food and culture to the amount of fuel left in a speeder" could (or could be modified to) perform ...


5

For the same reason a lead bullet in Pathfinder costs as much as a goat; i.e., there isn't one. A container used for smuggling should be lighter than its normal equivalent, because it's hollow, and will get heavier with the cargo it contains. The weight might be slightly "off" compared to a normal glow-stick, but the empty container shouldn't be heavier than ...


5

This is probably right by the rules, but I think focusing on the rules issue is missing the real problem, which is one of communication. Whether or not you knew whether the rules support this, a Togorian Elite Soldier almost certainly would know if this would be sufficient to protect the girl. Without being there, it's a little hard to guess exactly how ...


4

Okay so here is what you want to do for starters: Take move object, it is the most versatile power in the entire game. If you haven't already take skill focus: Use the Force, this at your level should bring you up to +15 on those checks. At some point take one level of Scoundrel to take the talent Fool's Luck which allows you to get +5 to any one skill for ...


4

I'm assuming that this was a case of people not thinking through the game design and practicalities, and wanting to balance the weight at the cost of realism. What I'd say to my players is that the extra weight comes from a complex battery and charging pack that can be hidden away but is still heavy, allowing the glow rod to function normally with less ...


4

In addition to Tynam's great suggestions (some of which I'll be checking out tonight)... Look up the Dawn of Defiance adventures. Wizards of the Coast did a complete 10 adventure story arc that will take a party of 4 to 6 characters from level 1 to level 20. You won't find them on the WotC site anymore because they don't have the Star Wars license but ...


4

My answer is that No, it does not count as the same. The question is tantamount to asking if Disguise is the same as Stealth, and it is not. With the Force you aren't concealing yourself, merely altering the willingness of the target(s) to accept that you were seen and incidentally a threat. While it can still get you past a threat without bloodshed, they ...


4

The quick answer, I'm afraid, is that you can't. Neither the Saga Edition nor its predecessor produced any rules for starship maintenance costs or crew recruitment/training (at least, none that I can find.) My suggestion would be to handle it as a story element - the players announce their intention, and the GM comes up with a scenario to help them achieve ...


4

The Flamethrower Equipment rules for this weapon can be found on page 128 of the Star Wars: Saga Edition Core Rulebook . Flamethrower Damage The rules are written in the equipment description referenced above. The flamethrower is a ranged weapon that shoots a cone of burning chemicals 6 squares long and 6 squares wide at the terminus. Make a single ...


4

With only the original text, there'd be no reason to buy a blaster rifle. However, there was an errata document published that made some changes to the rulebook. The relevant changes were made to Table 8-4: Ranged Weapons. ... The listings for the hold-out blaster, heavy blaster pistol, blaster carbine, blaster cannon, heavy blaster rifle, ...


4

There is no specific rule stating that. (Page 119) Lightsabers ignore damage reduction unless specifically noted otherwise. (Page 122) The saber can cut through most materials (except another lightsaber blade, an energy shield, or a few exotic materials) given enough time. (Page 152) The GM may determine that certain weapons just can't deal damage ...


3

This answer by gomad and the link to the wikipedia article it contains may be useful to you. While that question is about the diferences between Star Wars D20 and saga, the similarities between AD&D 3.5 and Star Wars D20 could make that a valid answer. ok, I managed to find somebody with a rulebook from saga to borrow, so I'll try to adress your ...


3

A Human with a shoto: another possibility (this is what one of my players did) is to get a standard lightsaber and a shoto then get the Shoto Focus talent (from jedi academy). So long as you wield both and just attack with the shoto you get +2 attack. Then you can build towards having the dual-weapon fighting feats to get more attacks. Feats-wise you ...


3

The closest games mechanics-wise would be d20 Modern + d20 Future, or Gamma World. Gamma World has quite a different setting, and some of the mutations would not even suit Star Wars aliens, and there would be no Jedi. d20Modern +d20 Future could offer some of the Star Wars trappings - psionics and blasters, not so much the Jedi though. Fading Suns d20 would ...


3

I would rule that Force of Personality does not require an in the moment reaction on your character's part, so this is something that would be "always on". If it is always on then the will save you have after figuring it in is what you use for all subsequent abilities. In that case it shouldn't unbalance the game at all since you use your Cha OR Wis, not ...


3

While not specific for Saga edition, the following are of general SW Gaming use: Wookiepedia http://starwars.wikia.com/wiki/Main_Page your best source for setting information. http://www.starwarsmap.com/ Rest of the site is pretty lame, but it's a good map. http://starwarsatlas.uw.hu/thelist.htm more useful, but less canonical, maps


3

Best way is to force them to deal with the logical consequences of their action. It's even better if it's a consequence they hadn't thought of or planned for. If the logical consequence is a TPK, you can go with that, or throw in some Deus ex Machina to save the PCs and keep the game going (but penalize the players in crafty ways). (edit) Didn't read the ...


3

If this is a larger ship like a corvette, this is the crew stats. Larger ships are assumed to have generic "crews" that handle the day to day mundane tasks. Pgs 167 and 168 of Starships of the Galaxy. On a side note, the Corvette is one of the few ships with mods for Mechanics and Computer Use, so it may also be an oversight on the part of WoTC.


3

I attempted to make a chart in excel, with one column assuming they're getting awarded for all the bonus encounters, and one for if they do none of them. Then I did columns that divide each total by four. If my math is right, they level after either Frozen Goods or Felucian Hospitality, depending if they got extra XP for befriending Switch, and again after ...


3

At First Level, Things Are Swingey Encounters can easily be ended by a couple of good dice rolls from the PCs, or can kill all the PCs outright in an orgy of crits from quite weak enemies. This is fine, as it helps set the theme - at low levels, the PCs can end an encounter with a blaster under the table fired into an unsuspecting bounty hunter's stomach. ...



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