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While armor is of reduced utility as characters progress in level, armor isn't entirely useless, even for Dex-based characters. The Fortitude bonus provided by the armor is retained. You can have a Dex-based character who also focuses on armor, taking the armor-related talents. The first of which allows you to take the better of the armor or level bonus, ...


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I don't have a reference handy, but the devs clarified years ago that force powers can always be 'dialed down' to avoid killing someone with them.


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Each stat block for a vehicle has a "Crew" listing. It consists of the number of crew members in the vehicle, and a quality level. The "Crew Quality" sidebar (Star Wars Saga Edition, p. 174) lists the attack bonuses and check modifiers by crew quality. They are already factored into the stat blocks, but only apply when using generic crew. When using ...


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Those are the skill bonuses to your checks when you use the ship to make certain skill checks. When rolling initiative and Pilot checks they must always use the modifiers on the ship sheet (larger ships are harder to pilot and harder to maneuver quickly) and if you are using the ship's systems to perform tasks you would use the ship's Use Computer modifier. ...


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There isn't a way to augment force powers to deal less damage by RAW; the only way to deal less damage would be get your GM to implement a houserule. There are many force powers that don't deal damage and instead move the opponent down the condition track, which is the best route to go for force powers if you don't like killing enemies and can be vastly ...


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You aren't going to be able to find an accurate weight for holocrons since they don't have a standard size; they are made in differing shapes so their sizes will vary to a degree, but are still generally considered to be able to be held in one hand. Even in Jedi Academy where they are listed, they aren't listed with a weight and its description isn't good ...


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Only lightsabers ignore all damage reduction, unless stated otherwise, according to the Core rulebook pg. 158. The Force damage type is never mentioned to bypass damage reduction, nor does the damage type have any special properties; it is considered to be a standard damage type, like bludgeoning or piercing. Unless the force power specifically states that ...


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Armor, even light armor, becomes useless for DEX-based characters at higher levels. In general, armor is useless at mid-level to high-level unless you invest in talents from the Armor Specialist talent tree. As a scoundrel you wouldn't have access to that talent tree without multiclassing into soldier or Jedi and being DEX-based it would be better to take ...


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The costs for Droid Locomotion are in Table 11-3 on p. 188. They reference Cost Factor, which is in Table 11-2 on the page before and varies by size. Per p. 189 Jump servos double the cost of a walking locomotion system. The rules make no distinction about when a property is applied, either as part of a new design or as a modification later, so ...


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The price depends on what size your droid is. For instance: A medium droid would need to pay 20 Credits for a Claw. Where as a Colossal droid would have to pay 400 credits for the claw. (A Medium droid has a cost factor of X1, a Colossal droid has a cost factor of X20. The claws cost is 20X Cost factor. Medium: 20 x 1 =20, Colossal: 20 x 20 =400.) You find ...



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