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Hmmmm from what I read (at least how you formulated things) it sounds like there is also an additional problem there. But first to your basic question: I don't see much of a problem in the basic layout. The master and the jawa are both sith. The sith culture revolves around betrayal and growing through emotions and betrayals. So if he is an intelligent ...


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Unlike the real world, you (and your players, depending on what you want to share) get to cheat and know the future. You even get to command the future. The point of contention seems to be the perception that "Bob uses a light saber" and "John tells the master" are actually in conflict. But they don't have to be. There are all sorts of ways that Bob could ...


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Tell the droid's player to be a little more flexible You and the jawa's player have suggested several ways for all the characters to coexist peacefully. The droid's player has rejected these ways. Considering that it's probably a bigger deal to deny a Sith a lightsaber than deny a droid its campaign-breaking loyalty to its master, the droid's player's ...


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There are a few methods of ensuring a droid's obedience in the Star Wars Universe, the main ones being seen or discussed in the movies. Restraining Bolts A restraining bolt is a device used to control a droid, usually by forcing it to shutdown or controlling it's motor functions. In A New Hope, R2-D2 is fitted with one, and he even tricks Luke into ...


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Yes. Don't let Bob make a lightsaber, or don't let John denounce him (probably requiring him to make another character), or don't have the Master ban lightsabers. From Bob's perspective, John is exhibiting 'My Guy' syndrome. Bob wants a lightsaber wielding Sith and John is saying he can't have one. Bob is thus justifiably upset because saying "my ...



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