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No. Feats and Talents are not interchangeable. Feats in Star Wars act much like feats in Dungeons and Dragons or Pathfinder; They provide improvements and new capabilities to your character. You choose one at first level and your class also provides several starting feats for free. You earn the rest every 3rd level starting at level 3. Talents, on the ...


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If you're willing to hold out for a few levels, get Weapon Finesse, and then once you become a Knight, use your first Knight talent take the Ataru form- this allows you to utilize your Dex bonus instead of your Str bonus for damage; it also this doubles your Dex bonus to damage if you're using two hands on a saber. Until then, worry about Weapon Focus and ...


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Short Answer: Yes. The Hammerblow Talent from Legacy Era: Campaign Guide says If you are unarmed and holding no items, you double your Strength bonus on unarmed attack rolls. while the Mighty Swings feat from Star Wars: Saga Edition Core Rulebook says You can spend two swift actions in the same round to deal +1 die of damage on your next melee ...


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It certainly does count as the same, it explicitly states that with the talent you substitute Use the force for said skill. There are sveeral talents like this and they allow you to act as if you are trained in the skill Use the force is substituting. You can even ignore situations where you encounter force immune enemies by considering that the force has ...


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If you wanted to aproximate the cost, you could probably treat credits as close to a real life currency. I am basing this on trade goods listed in the core book. plain crew that cna push buttons for you would maybe be hired on for 500 a month, pilots 1500, techs 1000. Your ship's consumables would be feeding these people as well and needing replenishment. I ...



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