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90

Somewhere between 250 and 950 people, assuming that you don't need to run it for more than a couple of watches. Your best option is a crew of droids, as they don't need the downtime a normal crew does. This presumes that normal PC-centric options (social engineering, being Jedi, being Sith) are out of the picture and that the party actually wants to be able ...


30

I didn't think about it in these terms back when I was playing the game in the early 90s, but now it comes to me as coming down to players choosing to embrace or ignore the conventions of the genre. Limiting the discussion to what is seen in the films, we see Luke quite able to fool with his light sabre the instant it is handed to him, and we see Han able ...


23

Differences that arise from different ways of perceiving and interacting with their environment are the easiest things to draw on for alien mindsets. (Harder are psychological, history-influenced sociological differences.) In this case you have an easy point of differences: they have no eyes, and sense their environment entirely via the Force. Consider what ...


16

Fantasy Flight Games is pleased to announce that it has entered a comprehensive licensing partnership with Lucasfilm Ltd. for the worldwide rights to publish card, roleplaying, and miniatures games set in the popular Star Wars universe! Source: StarWars.com (August 2, 2011)


14

If I recall correctly in the 3rd Bounty Hunter Wars book (Hard Merchandise) Boba Fett single-handedly steals a Star Destroyer from the KDY yards. Granted it's debatable how canon the novel is but he does it nonetheless. So one, very briefly, would be my answer. After re-reading the end of Hard Merchandise I can add this: it's completely unexplained how ...


14

Ruleswise, force sensitives have a much easier time to learn to fight with the lightsaber and to much greater effect. Jedi can use a lightsaber more effectively if they buy the Lightsaber Combat power, but it doesn't seem like that it would be that much better until they get leveled up. Now this is an understatement. The boni from Lightsaber Combat are ...


9

Seems like Telekinesis is what you're looking for (instead of those droids.) To quote the book (p.151, Core SW d6, 2nd Ed., I'm not sure if it's revised or not, though): (...) Object may be moved at 10 meters per round (..) The target must be in sight of the Jedi. Increased difficulty if object isn't moving in simple, straight-line movement: (...) ...


8

I think this is just a way to reinforce for players, GM's and supplement authors that these skills are attached to Force use. It's reasonable to assume the authors are future proofing some of these talents. It's possible that career specializations released in future expansions could have talent tree options only available to force users. For instance ...


8

In reference to the books written about Star Wars, then a minimum crew of 5000 is actually required to run the ship for any length of time beyond a few days. Remember that Booster Terrik tried to run the Errant Venture with only 3000 people, and that ISD was falling apart around his ears. On the question of automation, the ISD already has the maximum safe ...


7

I think everyone went overly technical on this one. Instead of stealing an empty star destroyer, steal a fully crewed one (no way a ship like this is empty anyways unless something truly strange happens). The only thing you need to do is get to and take over the bridge. Once you have done this no one else on the ship need be aware that it is no longer under ...


6

At a skeleton crew, you've got about enough people to have half-staff of essential overrides for two shifts in rotation. It's enough to get a prize home. Figure only main power, sublight drive, Life support, and hyperspace, staffed in two shifts, and everyone pulling double duty already to pull that off, and eating field rations on duty. you can probably ...


6

You did the right thing. He can force grip the AT-ST and do damage, but he can not get rid of the AT-STs actions. This is because the AT-ST does not HAVE actions. Vehicles get actions by the the crew members inside of them. The Pilot uses his move action to move the vehicle. The gunner uses his standard action to fire the weapons. This is detailed on ...


6

Well, I have no idea in terms of the game, but I know that the real life-analog of a Star Destroyer would be a cross between a battleship and a an aircraft carrier, since those are the functions simulated. And while, interestingly enough, the number 5000 is also bandied about for a modern aircraft carrier, much of that is actually at work with the fighter ...


6

The Rules Upgrade (transcribed from Star Wars Adventure Journal, issue 11) that WEG released would probably have the most complete listing of what actually changed. The blurb at the top states: Aside from the extensive physical makeover of the book, as well as the inclusion of a much needed index, there were only a few changes to the game system. With ...


6

From Star Wars: Edge of the Empire p. 107, which describes the Computers skill: This skill also governs the repair of a damaged computer system, defensive actions against an intruding slicer, and routine maintenance necessary to keep the software on a computer or a droid running effectively. Further down the page: Efforts to alter a droid's ...


6

If the fight was about who could throw the rock the farthest, sure. But it is about hitting someone in the face, and therefore it is more about your accuracy than how hard you tossed the rock. What the test is modelling is your character's ability to hit the enemy and the damage variability is the difference between hitting them in the chest and hitting ...


5

If you take only the movies as canon, hacking is mostly not part of the Star Wars universe. Only highly specialised droids like R2-D2 are seen doing it, and he is shown to be a highly exceptional droid at that (there are many R2 units around, but R2-D2 is shown to impress other characters with its resources, showing he is "above average R2"). Among other ...


5

Runeslinger's answer is a fantastic, (mostly) system-neutral take on things. Here are a few additional points based more directly on the system itself (2nd edition, R&E). Lightsabers are not available for sale The lightsaber has a cost of "Unavailable for sale" and an availability of "4, X" (extremely rare, highly illegal). There is no way for a ...


5

Characters are never supposed to be completely free of obligation in EotE. You can reduce it to a minimum of 5, but never alleviate it completely. Some plot occurrence should arise to transfer or change an obligation when a character gets close to paying it all off. Basically you should treat is as being on par with loot and experience. Dolling it out to ...


4

The d20 class rules are flexible enough that there isn't much need for specific classes by faction; class determines professional skills. (It's a design principle of d20 that anything focused enough to be faction-specific should be a prestige class. Officers of any military could have Noble levels, for example... when you get right down to it, being a scout ...


4

To begin with, the D6 space rules actually differ a bit from Star Wars D6. I'm not sure if it matters for this particular question (I haven't fully read through D6 Space), but it's worth being aware of. This answer is based on the Second Edition, Revised and Expanded rules (Color Millennium Falcon cover; the most recent prior to D6 Space). Basic Targetting ...


4

Mongoose Publishing's Matthew Sprang claimed he approached Lucasfilm, looking to obtain a license for a Star Wars Roleplaying Game; He was apparently told that someone else already has the license. Most major companies have denied having the license. The following have said it isn't them: Far Future Enterprises Steve Jackson Games Eden Studios Margaret ...


4

If you're playing Star Wars, it takes the PCs.


4

When I last ran star wars d6 the players came across a lightsaber after breaking into an ancient temple to try and loot everything they could; when they found it they treated it like it was radioactive, they were fairly scared to even touch the thing; why? History and personality The players had learnt scraps of information about the Dark Jedi who this ...


3

Which edition are you playing? The truth is, it varies by which sub-edition you're using. In all of them, the TN is changed. Either the defense adds to the range, or replaces the range, and you compare the original attack roll against the adjusted TN. Non-defense melee is usually TN5, but it can vary by weapon. Lightsabers have a higher TN of 15, for ...


3

I have no idea about the canon answers, but I guess if the series / rpgame were conceived and designed today (or if I were GMing such a story), the answer would probably be "one" - one highly skilled person who can hack a very complex AI. Of course, getting to the sealed room of this AI would call for a commando too... and/or a single high level Jedi ...


3

If I remember ship creation rules from Saga Edition correctly, the only way to get that a crew that high is to strip out all of the automation, which then also lets it have space for all the guns and fighters we associate with Star Destroyers (don't ask me to justify how this actually works). This means that most of the crew is part of a vast chain which ...


3

The number of hardpoints armour has is an inherent limitation—they simply physically do not have anywhere to put the mod, or lack sufficient internal power systems to make it function. No amount of credits can overcome that. This makes sense for "armoured clothing," which is merely a set of plates you wear under bulky clothing. There isn't anywhere to ...


2

Having some familiarity with this system, I also went back to doublecheck the system before answering. In general, your combat scenarios are going to take place between Point Blank and Short range. The only exceptions you'll normally see are when a character or two decide they want to do some sniping, but either way, you should just plop in the middle of ...


2

I think it should be counted as home rule: As we know from the movies, characters lose actions because of suffocation; Droids are immune to poison, disease, radiation, noncorrosive atmospheric hazards, vacuum, mind-affecting effects, stunning effects, and any other effect that works only on living targets. So this means they are immune to suffocation This ...



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