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My group has always interpreted your first uncancelled success as not increasing damage, so that the second uncancelled success (and all subsequent ones) improve damage. It would be possible to say that if success and failure cancel exactly, the weapon hits at base damage and that if there are "extra" success (beyond those needed to to cancel failures) then ...


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I have adapted something one of my players found online for Traveller. I believe it was originally based off of the Happy Jacks material referenced by @shemake, although I'm not positive. I have been on-again, off-again parsing it to be compatible with FFG Star Wars. I can share access to the Google drive folder if you like. Traveller uses a 2d6 vs. ...


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The rule that I have used in my FFG Star Wars game is generally that players can access services from a professional for whatever it would cost a player to do themselves plus an appropriate service charge (usually determined by a negotiate roll, where failures increase the total cost by a percentage of the base). Usually, these services are offered by an ...



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