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RAW has been covered in other answers. Here's the way I would have handled it: I would have had you make a spell attack roll at disadvantage vs DC:10 or DC: 15 (probably DC: 10 if you were lower level because I'm a nice DM). If you succeeded, the spell hits and operates as normal. If not, the spell "scatters" a number of feet equal to the difference ...


4

PHB page 211: You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are within 5 feet o f each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage. The spell description does not say anything about needing to see. PHB page 290: Blinded • A blinded creature can’t ...


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There's nothing in the PHB that says you can't. Blinded (PHB 290) • A blinded creature can’t see and automatically fails any ability check that requires sight. • Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage. The blinded condition doesn't prevent you from casting any spell per se. As you ...


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Your assumption of RAW is correct. You would upon scoring a critical hit and them failing their save, paralyze them for one round. The round starts on your initiative count and the paralysis ends just before your following initiative count. The benefit is that while you yourself aren't deriving a benefit from the paralysis, the targeted creature loses ...



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