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30

Used to be that RAW, the sniper wasn't getting the sneak attack. Why? No good reason other than that "a legalistic reading of the rules said so." There are no end of huge threads on paizo.com going over in tortuous detail how vision and stealth and all that work in PF core, especially here and here, and the summary was "slavishly following the rules means ...


30

No, you can't use spells that target creatures on vehicles. A vehicle is not a creature.


29

Depending on the context of the encounter, the following might be relevant: Surprise If surprised, you lose your turn for the first round of combat. This includes loosing use of any reaction for one round, measured from the beginning of combat until the start of your turn on round two. Which I got from this quick reference: http://olddungeonmaster....


27

I'm often unable to find where my cat is sleeping, so I'd say yes, sleeping characters can still be hidden. I'd say have the character make a single hide check when they go to sleep to establish a DC (you should probably throw in a negative circumstance modifier since they won't be able to adapt to circumstances like an active, conscious hider would). ...


27

(GM here) No, you may not cast Pass Without a Trace on a sandship that is not specifically outfitting for stealthy movement. Especially since stealth sand ships exist. The Ranger (not OP) asked two questions: 1. Can she use her ranger ability to get the party through difficult terrain (she has desert as favored terrain) with the boat to hide their tracks ...


26

You've already stated the key point: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell. So what you need to understand here is that the Shield spell involves time travel. No, really, it does. You can cast Shield when you're hit by an attack. Not when you're targeted, or when someone tries to attack you, but ...


25

Flight does indeed require Move Silently checks. (If, of course, you're trying to not make noise.) This is backed up in the rules by the entry for Giant Owl, which states: When in flight, giant owls gain a +8 bonus on Move Silently checks.


25

There is no Hidden Club in 5e Hidden Club was invented to explain the tightly-interlocking mechanics that determined whether a D&D 4e character had the Hidden status. The very first premise of 4e's Rules of Hidden Club is the all-caps and repeated statement that everyone always knows where everyone else is. It's repeated and text-shouted because it's ...


22

An invisible creature is not hidden. All creatures are fully aware of which square/location it is in, therefore it remains on the battle mat. This is one of the core Rules of Hidden Club. The First Premise: Everyone knows where everyone else is, at all times, period. The Second Premise: There is one and only one exception to The First Premise, and that ...


22

RAW the Rogue does receive the benefits of Expertise to his passive. A passive check is a special kind of ability check that doesn’t involve any die rolls. Such a check can represent the average result for a task done repeatedly, such as searching for secret doors over and over again, or can be used when the DM wants to secretly determine ...


21

Yes, kinda. This means that you are moving half speed during whatever action you use to move. If you move one move action, you need to move half speed - in other words, every 5' of movement costs you 10' of movement. If you have a 30' move, then yes, you can use two move actions while moving at half speed during each, moving 30' total in the round and ...


20

There is no rule that says that flying allows you to move silently. The entry for Move Silently simply says that you move, it doesn't say how. You're dealing with noise issues such as the rustle of clothing and the creaking of equipment, as well as your own ability to step silently and not breathe loudly. That said, some of the terrain modifiers wouldn't ...


19

On Page 58 of the Lost Mine of Phandelver in the D&D Starter Set. Goblins have a ability called Nifty Escape that allows them to disengage or hide as a bonus action. Like D&D 4e the 5e monster stat block spells out any special abilities and exception to the normal rules.


18

Ok, crazy thing about the difference between hidden and invisible...there isn't much of one. The big difference between the two is the ability to be attacked directly. If you are hidden, your enemy doesn't know your location, and thus cannot target you directly. They have to guess (DM should use some kind of randomization here), and may or may not actually ...


18

You are correct, generally, you cannot hide behind another PC or creature and make a stealth check. However, lightfoot halflings can (they make great rogues for this reason) if the creature is one size larger than them (which includes medium sized PCs). The skulker feat though, does not allow hiding behind PCs. It allows hiding in "lightly obscured" areas, ...


18

Best to go back to the source on this; italics are my emphasis. PHB p.177 Stealth. Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard. PHB p.177 Hiding When you try to hide, make a Dexterity (Stealth) ...


16

Yes To be hidden, you must meet the following requirements: Have total concealment/superior cover from at least one foe (being out of line of sight is included in these: it's superior cover, essentially). Make a Stealth check and beat the passive perception of your foe. It is absolutely possible to be hidden from certain foes and not from others. You ...


16

Stealth is fun. Shadowdancer may be one of the most popular Prestige Classes in 3.5e, and that is solely due to the Hide in Plain Sight feat. Many players enjoy the thought of sneaking invisibly to the enemy and rolling insane backstab/sneak attack damage. Unfortunately, stealth in D&D is not always that fun. Now, the backstab part is awesome, and ...


16

A successful skill check is determined by your DM However generally, to steal something they would ask you to roll Sleight of Hand or Stealth, possibly with Advantage if there is a distraction going on. The success rate depends on the DC (Difficulty Class) your DM designates, so for example if it's a crowded shop and there's plenty of distractions, this ...


15

No, cover and concealment do not normally influence each other. Cover and concealment are different properties. Cover is derived from interrupted lines of effect: The target is around a corner or protected by terrain. For example, the target might be in the same square as a small tree, obscured by a small pillar or a large piece of furniture, or behind ...


15

Hidden creatures never provoke opportunity attacks. If they enter Hidden from Create a diversion to hide, they'll be fine. From the DDI Compendium: Hidden When a creature is hidden from an enemy, the creature is silent and invisible to that enemy. A creature normally uses the Stealth skill to become hidden. See also invisible. Invisible If ...


14

Check out Pathfinder's rules for Surprise in Combat. In short, the one shooting his longbow starts "Combat Mode", but he gets a surprise round, in which only he, and anyone who rolled high enough Perception to be aware of the attack, can act. If it's something done completely in stealth, the GM can rule that everyone is surprised. The attack can then be ...


14

First off, that map is infamous in my gaming group. It's from "Keep on the Shadowfell," an adventure published before even the 4e PHB. As such, it's got a lot of... quirks, and then the Stealth rules changed in the PHB2 (see Sage's link at the bottom for full details of current rules). The party is supposed to enter from the West (left) and so the kobolds ...


14

The GM actually spells that out. He says "Goblins, because they are particularly stealthy, can use their bonus action to hide." Presumably, goblins have a racial feature that works like the Rogue's Cunning Action and allows them to use a bonus action to make a Hide action.


14

There are two ways to interpret that sentence, and it hinges on a weirdness of how English uses the indefinite article. Any character or monster that doesn’t notice a threat is surprised at the start of the counter. The usual interpretation of "a threat" here is that it means "one threat". If that is the correct reading, your question is the result. Is ...


13

Stealth isn't a defined condition in 4e. Using the stealth action, on a success, makes the character Invisible and Hidden. For details on the difference, see this question. These conditions inherently have no special effect on Marking. If you were marked when you become invisible or hidden or both, you are still marked and it ends however it normally would....


13

I don't think a sleeping character can normally hide while sleeping. What one can do though is hide before going to sleep. Quoting from the skills section in the SRD (emphasis mine): When your character uses a skill, you make a skill check to see how well he or she does. If you hide yourself when you go to sleep, then that's when you make the skill ...


12

A Shadowdancer isn't simply hiding: she's using a Supernatural ability to not be seen while not having anything to hide behind – she's not actually in the shadow, she remains in plain sight but unseen. True Seeing will work on her. A Ranger is simply hiding. His Extraordinary ability allows him to disappear into natural terrain while being observed, but it'...


12

As far as the rules are concerned, you've already quoted everything that is relevant here: If the Armor table shows "Disadvantage" in the Stealth column, the wearer has disadvantage on Dexterity (Stealth) checks. There is no caveat there about "while moving" or "except when standing still", so yes, the penalty still applies when the wearer is standing ...


12

Spiders are ambush predators, and would use the 5e hiding rules to do this To go over your example: A goblin hides in a bush, and a player must make a passive perception check to notice them, when they are within the vision of the player. Or they can make an active perception check to search for them. Sort of. Players don't make passive perception ...



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