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26

I'm often unable to find where my cat is sleeping, so I'd say yes, sleeping characters can still be hidden. I'd say have the character make a single hide check when they go to sleep to establish a DC (you should probably throw in a negative circumstance modifier since they won't be able to adapt to circumstances like an active, conscious hider would). ...


24

Flight does indeed require Move Silently checks. (If, of course, you're trying to not make noise.) This is backed up in the rules by the entry for Giant Owl, which states: When in flight, giant owls gain a +8 bonus on Move Silently checks.


20

Used to be that RAW, the sniper wasn't getting the sneak attack. Why? No good reason other than that "a legalistic reading of the rules said so." There are no end of huge threads on paizo.com going over in tortuous detail how vision and stealth and all that work in PF core, especially here and here, and the summary was "slavishly following the rules means ...


20

There is no rule that says that flying allows you to move silently. The entry for Move Silently simply says that you move, it doesn't say how. You're dealing with noise issues such as the rustle of clothing and the creaking of equipment, as well as your own ability to step silently and not breathe loudly. That said, some of the terrain modifiers wouldn't ...


18

An invisible creature is not hidden. All creatures are fully aware of which square/location it is in, therefore it remains on the battle mat. This is one of the core Rules of Hidden Club. The First Premise: Everyone knows where everyone else is, at all times, period. The Second Premise: There is one and only one exception to The First Premise, and that ...


15

No, cover and concealment do not normally influence each other. Cover and concealment are different properties. Cover is derived from interrupted lines of effect: The target is around a corner or protected by terrain. For example, the target might be in the same square as a small tree, obscured by a small pillar or a large piece of furniture, or behind ...


15

Yes To be hidden, you must meet the following requirements: Have total concealment/superior cover from at least one foe (being out of line of sight is included in these: it's superior cover, essentially). Make a Stealth check and beat the passive perception of your foe. It is absolutely possible to be hidden from certain foes and not from others. You ...


14

First off, that map is infamous in my gaming group. It's from "Keep on the Shadowfell," an adventure published before even the 4e PHB. As such, it's got a lot of... quirks, and then the Stealth rules changed in the PHB2 (see Sage's link at the bottom for full details of current rules). The party is supposed to enter from the West (left) and so the kobolds ...


14

On Page 58 of the Lost Mine of Phandelver in the D&D Starter Set. Goblins have a ability called Nifty Escape that allows them to disengage or hide as a bonus action. Like D&D 4e the 5e monster stat block spells out any special abilities and exception to the normal rules.


13

Stealth isn't a defined condition in 4e. Using the stealth action, on a success, makes the character Invisible and Hidden. For details on the difference, see this question. These conditions inherently have no special effect on Marking. If you were marked when you become invisible or hidden or both, you are still marked and it ends however it normally ...


13

Check out Pathfinder's rules for Surprise in Combat. In short, the one shooting his longbow starts "Combat Mode", but he gets a surprise round, in which only he, and anyone who rolled high enough Perception to be aware of the attack, can act. If it's something done completely in stealth, the GM can rule that everyone is surprised. The attack can then be ...


13

I don't think a sleeping character can normally hide while sleeping. What one can do though is hide before going to sleep. Quoting from the skills section in the SRD (emphasis mine): When your character uses a skill, you make a skill check to see how well he or she does. If you hide yourself when you go to sleep, then that's when you make the skill ...


12

First: consult The Rules of Hidden Club for a complete and comprehensive explanation of how stealth & hiding works in 4th Edition. You cannot simply become hidden from an enemy just by creating a diversion to hide. If the diversion is successful and my character enters stealth, while he was within threaten range of an enemy, and uses a move action ...


12

The GM actually spells that out. He says "Goblins, because they are particularly stealthy, can use their bonus action to hide." Presumably, goblins have a racial feature that works like the Rogue's Cunning Action and allows them to use a bonus action to make a Hide action.


11

How important is the Japanese/ninja specific part to you, and how important is "all subterfuge" in terms of class options? And do you want modern day or 1800s or "made up fantasy" as your setting? Depending on whether you demand the Oriental flavor and whether you're looking for a modern setting or not, there are a number of espionage RPGs that are all ...


11

A Shadowdancer isn't simply hiding: she's using a Supernatural ability to not be seen while not having anything to hide behind – she's not actually in the shadow, she remains in plain sight but unseen. True Seeing will work on her. A Ranger is simply hiding. His Extraordinary ability allows him to disappear into natural terrain while being observed, but ...


10

According to the DMG... Probably not. "Gotcha!" Abilities: Pay attention to monster abilities that change the basic rules and tactics of combat and give players the cues they need to recognize them. Describe the ability as it might appear in the game world, and then describe it in game terms to make it clear. For example, if the characters are ...


10

This is a great guide to all things hiding and hidden in 4e. The gist of it is that you need Superior Cover or Total Concealment to become hidden. Superior cover is defined as 3 or more lines from corner to corner from your square to the target square are obstructed. Total Concealment is things like invisibility, dense fog, or total darkness.


10

The blinded condition doesn't do that. Blinded The creature can’t see, which means its targets have total concealment against it. The creature takes a -10 penalty to Perception checks. The creature grants combat advantage. The creature can’t flank. A blinded creature cannot have combat advantage against anyone. (RC229) People can ...


10

1. How does this work against creatures with darkvision considering they can see perfectly in dim light? It works exactly the same for several reasons. Firstly the Shadowdancer isn't even ~in~ the area of dim light, they're standing in plain sight so normally anyone could see them. Secondly the shadows aren't what are hiding the shadowdancer, the shadows ...


9

This ruling is clearer now. Being hidden is still on a per-individual basis, and so the basic answer is still you have combat advantage against anyone whose passive Perception you beat. But there are now rulings about pointing out hidden creatures to others. I'm not sure exactly when it changed, but the Compendium glossary on Perception now says: If a ...


9

It depends on how collaborative your DM is willing to be, but the Stealth skill and being Hidden aren't solely vision-related. Even in the basic skill description itself it points out that the extra sense of hearing might be enough to detect your presence. If you can come up with a plausible distraction or form of "concealment", your DM might let you make ...


9

I believe that being hidden is on a per-enemy basis. I don't think this is explicitly stated anywhere. The Rules Compendium (page 152) says "Opposed Check: Against the passive Perception of each target creature present." My assumption is that if it was all or nothing, that would read more like "Opposed Check: against the highest passive Perception of all ...


9

First, we need to look at the rules for cover: Cover (-2 Penalty to Attack Rolls): The target is around a corner or protected by terrain. For example, the target might be in the same square as a small tree, obscured by a small pillar or a large piece of furniture, or behind a low wall. And creatures and cover: Creatures and Cover: When you make a ...


9

True Seeing is a powerful spell, but it does have a set number of effects it can pierce: The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true ...


9

Miscellaneous tricks that should make a Wizard (or in most cases, anyone) move more silently: Get a Collar of Umbral Metamorphosis (Tome of Magic). Grants a move silently bonus as the least of its abilities, the others include Hide in Plain Sight. Get some Silent Moves armor for up to +15 circumstance to move silently. Use ASF lowering techniques for best ...


8

Right away I think of Palladium's Ninjas & Superspies, which I'll admit I've never played -- but which, I understand, does exactly what it says on the tin.


8

Yep, remains on the map. Here are the 4e Official rules on Invisible. Can’t be seen by normal forms of vision. Has combat advantage against any enemy that can’t see it. Doesn’t provoke opportunity attacks from enemies that can’t see it. Has Total Concealment (-5 Penalty to Attack Rolls): when can’t be seen. Invisible Creatures and Stealth: If an ...


8

Yes. Fleeting Ghost is an At will move action. The beauty of Cunning Sneak is that works whenever movement occurs. If you take Cunning Sneak, many of the Rogue encounter powers give you movement that will trigger. Moreover, you missed the most critical part: "any concealment or cover" instead of "superior cover or total concealment." Cunning Sneak is in ...


8

No There is nothing inherent in the sustain rules that implies breaking the Keep Quiet requirement for remaining hidden. In game, this implies to me that sustain is more concentration than it is chanting, stomping or otherwise taking un-stealthy actions.



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