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17

I'm often unable to find where my cat is sleeping, so I'd say yes, sleeping characters can still be hidden. I'd say have the character make a single hide check when they go to sleep to establish a DC (you should probably throw in a negative circumstance modifier since they won't be able to adapt to circumstances like an active, conscious hider would). ...


15

RAW, as you point out, the sniper isn't getting the sneak attack (you're not missing some other rule). Why? No good reason other than that "the rules say so," so I would invoke GM privilege - as in Pathfinder they say clearly "the GM is the law over and above the written rules" - and make it so they get their sneak attack. Because it makes sense from a ...


14

No, cover and concealment do not normally influence each other. Cover and concealment are different properties. Cover is derived from interrupted lines of effect: The target is around a corner or protected by terrain. For example, the target might be in the same square as a small tree, obscured by a small pillar or a large piece of furniture, or behind ...


13

An invisible creature is not hidden. All creatures are fully aware of which square/location it is in, therefore it remains on the battle mat. This is one of the core Rules of Hidden Club. The First Premise: Everyone knows where everyone else is, at all times, period. The Second Premise: There is one and only one exception to The First Premise, and that ...


13

Yes To be hidden, you must meet the following requirements: Have total concealment/superior cover from at least one foe (being out of line of sight is included in these: it's superior cover, essentially). Make a Stealth check and beat the passive perception of your foe. It is absolutely possible to be hidden from certain foes and not from others. You ...


13

Check out Pathfinder's rules for Surprise in Combat. In short, the one shooting his longbow starts "Combat Mode", but he gets a surprise round, in which only he, and anyone who rolled high enough Perception to be aware of the attack, can act. If it's something done completely in stealth, the GM can rule that everyone is surprised. The attack can then be ...


13

First off, that map is infamous in my gaming group. It's from "Keep on the Shadowfell," an adventure published before even the 4e PHB. As such, it's got a lot of... quirks, and then the Stealth rules changed in the PHB2 (see Sage's link at the bottom for full details of current rules). The party is supposed to enter from the West (left) and so the kobolds ...


11

How important is the Japanese/ninja specific part to you, and how important is "all subterfuge" in terms of class options? And do you want modern day or 1800s or "made up fantasy" as your setting? Depending on whether you demand the Oriental flavor and whether you're looking for a modern setting or not, there are a number of espionage RPGs that are all ...


11

First: consult The Rules of Hidden Club for a complete and comprehensive explanation of how stealth & hiding works in 4th Edition. You cannot simply become hidden from an enemy just by creating a diversion to hide. If the diversion is successful and my character enters stealth, while he was within threaten range of an enemy, and uses a move action ...


10

According to the DMG... Probably not. "Gotcha!" Abilities: Pay attention to monster abilities that change the basic rules and tactics of combat and give players the cues they need to recognize them. Describe the ability as it might appear in the game world, and then describe it in game terms to make it clear. For example, if the characters are ...


10

This is a great guide to all things hiding and hidden in 4e. The gist of it is that you need Superior Cover or Total Concealment to become hidden. Superior cover is defined as 3 or more lines from corner to corner from your square to the target square are obstructed. Total Concealment is things like invisibility, dense fog, or total darkness.


9

Stealth isn't a defined condition in 4e. Using the stealth action, on a success, makes the character Invisible and Hidden. For details on the difference, see this question. These conditions inherently have no special effect on Marking. If you were marked when you become invisible or hidden or both, you are still marked and it ends however it normally ...


9

This ruling is clearer now. Being hidden is still on a per-individual basis, and so the basic answer is still you have combat advantage against anyone whose passive Perception you beat. But there are now rulings about pointing out hidden creatures to others. I'm not sure exactly when it changed, but the Compendium glossary on Perception now says: If a ...


9

It depends on how collaborative your DM is willing to be, but the Stealth skill and being Hidden aren't solely vision-related. Even in the basic skill description itself it points out that the extra sense of hearing might be enough to detect your presence. If you can come up with a plausible distraction or form of "concealment", your DM might let you make ...


9

I believe that being hidden is on a per-enemy basis. I don't think this is explicitly stated anywhere. The Rules Compendium (page 152) says "Opposed Check: Against the passive Perception of each target creature present." My assumption is that if it was all or nothing, that would read more like "Opposed Check: against the highest passive Perception of all ...


9

First, we need to look at the rules for cover: Cover (-2 Penalty to Attack Rolls): The target is around a corner or protected by terrain. For example, the target might be in the same square as a small tree, obscured by a small pillar or a large piece of furniture, or behind a low wall. And creatures and cover: Creatures and Cover: When you make a ...


8

Right away I think of Palladium's Ninjas & Superspies, which I'll admit I've never played -- but which, I understand, does exactly what it says on the tin.


8

Yep, remains on the map. Here are the 4e Official rules on Invisible. Can’t be seen by normal forms of vision. Has combat advantage against any enemy that can’t see it. Doesn’t provoke opportunity attacks from enemies that can’t see it. Has Total Concealment (-5 Penalty to Attack Rolls): when can’t be seen. Invisible Creatures and Stealth: If an ...


8

The blinded condition doesn't do that. Blinded The creature can’t see, which means its targets have total concealment against it. The creature takes a -10 penalty to Perception checks. The creature grants combat advantage. The creature can’t flank. A blinded creature cannot have combat advantage against anyone. (RC229) People can ...


6

Generating light in an environment shrouded in darkness sounds like an opportunity to use a situational modifier that makes the stealth roll more difficult. I am having difficulty finding how candlelight held by the person attempting stealth would affect their roll, but I do not expect the penalty to exceed -2. It may also affect cover or concealment. If ...


6

I don't think a sleeping character can normally hide while sleeping. What one can do though is hide before going to sleep1. This would be a single hide check upon going to sleep, with multiple possible circumstance modifiers that affect the actual DC, e.g.: Having been asleep for a longer period of time may get you circumstance penalties, e.g. the ...


5

There is some discussion here. There are a number of mechanics. The simplest (but least useful) is the thief of Legend ED, which as its level 30 power grants: You gain a passive Stealth score equal to 10 + your Stealth modifier. Any creature that has a passive Perception lower than your passive Stealth score, or that has an active Perception check ...


5

If it is dark enough attacks cancel out the benefits of being hidden (enemies not aware of your position), but they do not cancel out the benefits of concealment and cover (or total concealment of superior cover). This is where most of your benefit of an ambush comes in in 4e. Also If your monsters have total concealment (such as from complete darkness and ...


5

I haven't played it, but for AD&D 2nd Edition, there is the Thief's Challenge Module and Thief's Challenge II. They're designed for a single PC (Thief obviously!) and a DM, with the idea being that it allows a new character to 'catch-up' in XP and treasure with an existing party. (I believe it was designed to take the character from 1st to 3rd-4th ...


4

The specificity of the Pathfinder rules imply it's impossible to move your normal speed while stealthing, in addition to while attacking, running, or charging. Note that Paizo is currently playtesting new Stealth rules that cover this situation: You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than ...


4

I would say yes. According to the compendium rules for determining cover DDI, an enemy can provide cover for another enemy against you. If one or two of those lines are blocked by an obstacle or an enemy, the target has cover. Ergo, your allies can provide you cover against your enemies.


4

Going through the points; Coup-de-grace Coup-de-grace does not specify if the victim makes any noise if they fail their Fortitude save of 10+damage dealt (and thus die) however if they make the save then they certainly would wake up. This then becomes a DM decision. I personally would make a second Fortitude save for the monster against the same DC with ...


4

Neither #1 nor #2 are triggered as long as the creature begins it's action hidden. The reason for this mostly has to do with the fact that you are unsure of the position of the creature that is hidden. A teammate from whom the creature is not hidden from could relay their location to you, but that only goes so far, for one thing, it does not change the ...



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