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Best to go back to the source on this; italics are my emphasis. PHB p.177 Stealth. Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard. PHB p.177 Hiding When you try to hide, make a Dexterity (Stealth) ...


1

Yes, there is a benefit - you get to hide. :-) Stalking a monster, sneaking through an enemy camp, getting into and out of the mayor's wife's room, robbing a store, eavesdropping on the evil high priest's plans, etc. Remember that combat is only one of the three pillars of this game. As to your last sentence - hiding is a stealth check. When a character ...


1

If you know your enemies are going to use a certain path or come to a certain room, preemptively hiding at that spot is a great way to take them out without much risk. Indeed, if they do not know you are there (as in they failed their perception checks), they are surprised, which gives them tremendous penalties for the first round of combat. "Surprise", ...


3

So here's the thing: In combat, the Hide action is the only way to make enemies not know your position. You can't attack someone who you don't have line of sight to, and if you have line of sight to them, they have it to you. If you duck out of sight and don't Hide, when you pop your head up to attack, everyone still knows exactly where you are, ...


1

Three useful mechanical benefits: It increases the chance that you'll be able to take advantage of surprise when you take the action to attack. However, that's situational. If you look in the rpg.stackexchange search bar for "surprise" you'll find a number of entries that discuss that mechanic. I'll not duplicate that here. If you are in a party, the ...


1

You can roll your stealth check everytime you have total cover or total concealment (the opponent doesn't know where you are). That said, if you finish your movement after a Shot on the Run with full concealment (inside an area of darkness, behind a wall, turned invisible, etc), you are effectively stealthed. Sniping is talking about remaining behind total ...


0

There's a much shorter answer to this: Bright = light without shadows nearby (no hide available) Shadowy = less light, shadows are available (this is where stealth characters live, hiding begins here) Darkness = no light (automatic success on hide checks against search, but not listen - unless the target searching can penetrate darkness with ...



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