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3

There is no "automatically succeed stealth check" -- stealth checks are opposed by perception checks. So that's out. Let's see how it would work in general. Here are some rules from the stealth skill: Breaking Stealth When you start your turn using Stealth, you can leave cover or concealment and remain unobserved as long as you succeed at a Stealth ...


1

Under PF for the Rogue class (page 68 of the Core rules): Fast Stealth (Ex): This ability allows a rogue to move at full speed using the Stealth skill without penalty. As others have said, from greater-than-half-speed to less-than-full-speed, the penalty is -5. Personally, I have run it as -5 for (51% to 75%) speed and -10 for (76-100%) speed ... unless the ...


1

If the shopkeeper is watching you, you'll want an opposed check, your Sleight of Hand against their Perception. If not, then it'll be your Sleight of Hand or Stealth against the shopkeeper's Passive Perception.


2

Simple Answer (Player): The DM should decide on the diffuclty, then ask you to roll a skill check. Simple Answer (DM): If you are the DM, here are some quick notes that might help guide you in deciding. The DMG provides an estimate table for difficulty checks for most things. Here is the summarized version 1 - 5: Easy 6 - 10: Moderate 11 - ...


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In 5e D&D, you know how good you are at killing orcs (your to-hit and damage stats), and how hard you are for orcs to kill (your AC and HP). However, you don't know how good you are at stealing potions. You have skills and modifiers on them, but they don't provide enough information to answer this question. How good you are at stealing potions depends ...


6

The Difficulty Class is usually set by the GM. But if NPCs are there to obstruct you, it will probably be one or more skill contests instead. In a magic shop, items are likely to be protected by one or more of a wide range of protective spells. Some reconnoitering may be required to work out what you are up against. You could try accidentally spilling ...


1

With many of these things it's more about description first that dictates things. If he's distracting the shopkeeper and slipping the potion into a pack unnoticed we're probably talking deception combined with sleight of hand. The former to successfully get the shopkeeper looking away, then sleight of hand to palm it away. If it's more flat-out going ...


16

A successful skill check is determined by your DM However generally, to steal something they would ask you to roll Sleight of Hand or Stealth, possibly with Advantage if there is a distraction going on. The success rate depends on the DC (Difficulty Class) your DM designates, so for example if it's a crowded shop and there's plenty of distractions, this ...



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