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1

There are several things that can be done, regardless of the system. Try to answer one or more of these: Any way to remotely view the complex? Consulting building plans, scrying, hacking the video network, looking at permits requested for the building, the building's power consumption, etc. (Think of the planning in movies like Ocean's 11, The Italian ...


2

This isn't a tactical/strategic problem, this is a You Have A Bad DM problem. There is no way you can do this fast without guessing what the DM thinks is the "right" solution. As this is a social problem, you have a simple, two-step solution: Get a better DM. Begin enjoying the game. Step (1) can actually involve converting your existing DM into a good ...


5

This is substantially correct as a summary of the numbers-based rules, yes. The inference that Bluff is a vital skill isn't correct though. The Hide skill is used to avoid detection in the first place. It is possible, but very hard, to hide after you've been detected... but the game acknowledges that someone very clever and skilled could pull off a ...


2

Your explanation appears to cover the mechanics correctly. There are of course exceptions to what is needed in order to hide granted by abilities like a Rangers ability to hide in natural terrain and a Shadowdancers ability to hide in plain sight, but other than that, it seems correct.


2

Ranged attacks from Stealth are an exception to the normal rules governing Stealth. You can only move after making a stealthy ranged attack if you do not plan on making another stealth check. The reason for this is in the rules for the Stealth skill below: Sniping: If you've already successfully used Stealth at least 10 feet from your target, you can ...



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