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-3

A good distraction, and a somewhat humorous one, is to have a rustling in the bushes along one side of the road. Make it obvious, and have a single bandit come out an address the party, with some BS story about just having a nap, something that's clearly a lie, but said in a friendly manner as he slowly approaches. From here, you see how your players ...


1

RE 'does the penalty for moving stack with the penalty for moving at > 1/2 speed or the penalty for running or charging?' Penalties do stack unless from the same source. Since two actions, I believe in this case they would stack. So thus I agree with the first list except I do not believe #6 is right. Since "charge" is an action listed with the "or" ...


0

Ask him what character he wants to play. Would he like flit around in the middle of combat but is scared to because he's too squishy? Does he WANT to be a "hide in the shadows and snipe enemies" character, but isn't getting mechanical rewards for that? Would he like to have more infiltration outside combat, but the group is fairly combat focussed so it's ...


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The rogue is not just a product of fantasy mythology. It is not defined by its thematic flavor of skulking through the darkness, sneaking up on enemies and surprising them, stealing treasure (or keys) from under people's noses, etc. Nor is it defined by the D&D 5e rules of sneak attacks, hiding, lockpicking, etc. It is much broader than that. It is ...


0

As the DM, you determine when to roll stealth vs. perception. You also determine what it means when perception beats stealth. Consider, for example, that even a tiny spider only has a finite stealth modifier. What do you do if a player character is looking in one direction, and a spider crawls up behind him? Do you have the spider roll a stealth check to ...


2

I would say you have it mostly correct in the first list you have. As for the penalties for charging while in "stealth" +20 from invisibility, - then -20 from running, as I would imagine that would superceed the penalty from moving above half speed.


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I suspect sniping was introduced to assist a ranged sneak attack, as ranged attacks cannot benefit from flanking or a feint. Even though the action is listed as None, it then states it's normally a part of movement. I suspect the intent was to be similar to drawing a weapon; free as part of a move, but a move action otherwise, but this isn't how it was ...



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