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6

Yes, conceivably You can conceal a vehicle's tracks with magic, especially if the spell can be cast on an object. Your question specifically asks whether magic can help a vehicle "to hide its tracks" which is maybe not what folks think of when they see "stealth." This answers the question specifically about making it harder for pursuers to follow your ...


6

I think it is worth taking this one back to first principles (PHB p.6): How to Play The DM describes the environment. The players describe what they want to do. The DM narrates the results of the adventurers’ actions. The environment consists of a desert and a boat-like vehicle. The players want to hide its tracks. The PHB (p. 183) has ...


26

(GM here) No, you may not cast Pass Without a Trace on a sandship that is not specifically outfitting for stealthy movement. Especially since stealth sand ships exist. The Ranger (not OP) asked two questions: 1. Can she use her ranger ability to get the party through difficult terrain (she has desert as favored terrain) with the boat to hide their tracks ...


29

No, you can't use spells that target creatures on vehicles. A vehicle is not a creature.


1

"the seekers' top roll will often exceed the hiders' worst roll" True, but isn't this the way one would expect this to work in real life? If 10 people are looking for 10 other people, it is EXTREMELY unlikely none of those 10 'hiders' will be discovered. This is why stealth operations favor smaller-than-regulation squads in RL operations. That said, just ...


2

My simple, flavorful method . . . is to use the standard rules for Advantage/Disadvantage, but change the dice routine just a little to add some narrative flavor. For the Searchers, I ask the character with the best roll to make their Perception, and then I ask for a second roll to represent the party's "helping". Mechanically, this is simply granting ...


3

Seekers People on watch for eight hours or so are not hyper-vigilant all the time - they chat, warm their hands at the fire, go for a leak etc. Unless there is some reason that seekers are actively looking for the hiders (e.g. a recent alarm) then this should be a passive Wisdom (Perception) check so in effect the hiders are rolling against a fixed (but ...


3

Group Check vs. Teamwork The NPCs set the DC with a Wisdom (Perception) check of the most perceptive NPC who rolls with advantage—as per the working together rules on PH 175. The PCs then use that DC for their group check. Unless, of course, you want each PC to pass/fail on their own merit, then it's individual checks vs the same DC as set above. This ...



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