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For ranged attacks it is pretty easy to rule that attacking INTO an area of heavy obscurement is basically impossible unless the obscured area is very small (ninja smoke bomb affecting only the square the target is in, for example) or the attack involves an area of effect. Range attacking OUT of an area of heavy obscurement should be equally impossible ...


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There are 6 combat states in 5e when you don't consider cover coming into play (and cover adds modifiers rather than affecting the advantage state, though full cover prevents targeting entirely): Able to target no adv/disadv Able to target adv Able to target disadv Guess no adv/disadv Guess adv Guess disadv The question is how total concealment (such as ...


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Making an attack requires the ability to see the target The most fundamental tasks of adventuring—noticing danger, finding hidden objects, hitting an enemy in combat, and targeting a spell, to name just a few—rely heavily on a character's ability to see. (Player's Handbook, p183) You can make an opportunity attack when a hostile creature ...


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Characters need to actively use skills, so they cannot hide if they are unconscious. Except maybe if the character in question is a Shadowdancer so much in love with hiding that he sleep-hides in his dreams, but I leave that to your discretion. ;) So if a character is asleep and someone tries to spot him or her, then this becomes a normal spot check vs ...


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No, you can't hide in plain sight just by saying so, even with a really good Stealth. Rule One of hiding in 5e: If someone can see you, you can't attempt to hide from them. You have find some where or some way of hiding before you can make the check to see if your hiding works. Hide first, roll the check second, always. For example (from the same ...


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It depends on how your DM reads the spell. The phrase "a veil of shadows and silence radiates from you" may or may not have mechanical impact at your table. If your DM allows that phrase to have mechanical meaning, it may allow you to hide without otherwise meeting the criteria to hide (in that the shadows may provide sufficient darkness to hide). However, ...


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In the previous versions there was a sneak and a hide skill, which (correct me if I am wrong) got merged into a single skill. The "Pass Without Trace" removes footsteps (and other) to make it impossible to follow you, but it does not at all render you invisible. What you stumbles upon seems to be a result of some simplification that should be handled best ...



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