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Some stories are not suited to some systems. An antagonistic magical item will be modeled with the intelligent item rules. These rules, as a relic of 3.5, are... pretty horrible. Let us call our artefact "The one ring." It's a Lawful evil (or chaotic, or... whatever), ring which can cast a 4th level spell at will. That's more powerful than normal, but ...


4

First, we need to understand what a fractal is. Then we can see how that applies to a story generating system, for this I'll use Microscope as an example since I'm familiar with that game already. Wikipedia: A fractal is a natural phenomenon or a mathematical set that exhibits a repeating pattern that displays at every scale. If the replication is ...


1

Microscope describes itself as "fractal" in the sense that the players can "zoom in" forever adding more and more detail anywhere in the storyline. It's an analogy to fractal images, which have a similar property of allowing zooming in and discovering more and more detail. The real differences in Microscope compared to the typical way someone might create a ...



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