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4

Here's a little tidbit that Microscope taught me: every scene has a particular question (or questions) associated with it. When that question is answered, the scene is over. You want to skip over scenes with questions that are uninteresting, and jump to the ones which are interesting, and that's exactly what you did. This is why nobody runs games with ...


1

On SAS (Storytelling Adventure System) format of World of Darkness (and other games) adventures scenes are structured with the following fields: Challenge Overview Description Storyteller goals Player goals Actions Consequences Storyteller goals are what the Storyteller (or adventure writer) intend to achieve with the scene. Can be the presentation of a ...


6

I don't believe that there are some hard and fast rules about this. It's too much dependent on the situation, the context and the state of the players. But there are some ways that you can use in order to be better at spotting those "dead-meat" scenes. Know the genre you're working with No matter what game you are playing, it will fall to a certain genre. ...


3

In DW failure means consequences, even DEATH When a character rolls 6- you make a hard move. That means a move that has immediate and irrevocable consequences. In my opinion (I'm unsure on the exact rules) a hard move always comes after a soft move, and the soft moves shapes the hard move. Soft moves cause danger and prompts players to act and therefore ...


1

A good question has an answer that can be used in many different ways. The expected answer should be of such a nature that it can be used as the starting point of further questions. I have three questions I think work wonders for this: Name three things you would like to do before you die. Coming up with a life goal is hard and strange. What is your life ...


0

How much? As many other people have noted, it really depends on your group and the game you're playing. Some people enjoy games that are railroaded - they're playing to get a story told to them, and maybe make a few choices in a fight scene. Some people want to be able to do anything that's appropriate within the game genre/setting, and do not want a ...



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