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In DW failure means consequences, even DEATH When a character rolls 6- you make a hard move. That means a move that has immediate and irrevocable consequences. In my opinion (I'm unsure on the exact rules) a hard move always comes after a soft move, and the soft moves shapes the hard move. Soft moves cause danger and prompts players to act and therefore ...


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A good question has an answer that can be used in many different ways. The expected answer should be of such a nature that it can be used as the starting point of further questions. I have three questions I think work wonders for this: Name three things you would like to do before you die. Coming up with a life goal is hard and strange. What is your life ...


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How much? As many other people have noted, it really depends on your group and the game you're playing. Some people enjoy games that are railroaded - they're playing to get a story told to them, and maybe make a few choices in a fight scene. Some people want to be able to do anything that's appropriate within the game genre/setting, and do not want a ...



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