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14

Contacting a LE Outsider There are several ways in the Player's Handbook to talk to or just hang out with a LE outsider for a while, however many methods are spells, and few of those spells are on your list. That's okay: your +4 to your Charisma score from being a vampire should be sufficient for Use Magic Device skill checks, even if the skill is ...


8

Use summon monster, contact other plane, sacrifices, get an imp familiar, or play silly buggers with truename rituals to have a chat. Summon Monster via the Infernal Hierarchy There are a few ways to do this, though most of the easy ones are outside the scope of a vampire hexblade. The rough strategy is to get an imp summoned and spend the time the imp is ...


7

With Artillery and mechs, there will be no streets. With a modern force and 2000 artillery pieces, if the objective is "flatten the city" the mechs serve a defensive role only. They set up on fortified terrain and... nuke the city from orbit. For 5-6 meter tall mechs, again, with no intention of preserving the city, the mechs are used as demolition crews ...


7

As the comments on the main question say, this is too broad a topic, and also highly debatable, more fit for extended discussion in a forum or chat than for the general format of this site. On the other hand, however, this is also very interesting, and if we strip away the explanatory parts and the secondary questions, and focus on the primary two ...


6

Go to Sigil In the planescape setting, the city of Sigil is a hub for all kinds of creatures. It would be relatively easy to find a contact to one of the Nine Hells of Baator, the plane where the devils reside. You might even run into devils on the street, or in a tavern in Sigil. Of course, you could also attempt to travel to the Nine Hells directly, but ...


5

My thoughts: The biggest challenge of urban combat is avoiding levelling the city. Attackers that have the luxury of blowing up every building as they walk by don't need to worry about guerillas. Cities are challenging not only because of the close quarters, but because they are filled with noncombatants. Modern warfare is about pinpointing enemy ...


3

In the Warhammer 40k Universe, rather. What we see in Warhammer is a lot of high-power weaponry with a ton of output. Let's not kid ourselves either-the only way any building is standing is if it's built out of really durable materials, so we'd really need to know the city in question. Forge Worlds, for instance, might have the sorts of buildings that could ...


3

Find some crossroads at midnight. A familiar myth, but it actually works in D&D. The subject of making a deal with a devil is covered in the Fiendish Codex II, under the name of Faustian Pacts. When it comes to initially establishing a meeting, the FC2 does not make it seem like it is very difficult. From page 23: Contacting a Devil Harvester ...


2

Make an Adventure Out of It Really all you're saying is that you want to interact with an NPC. Summoning one directly can be an effective shortcut, but you can also do what you do to find with any NPC: Use your skills or connections to help you locate the kind of character you're looking for. Try using Gather Information, a relevant Knowledge skill, ...


2

Mechs can definitely be effective. In the standpoint of games, they are quite mechanically apt at it. Mechwarrior has a mech called the "Urban Mech", which is specifically designed for suppressing infantry in a city. Granted it's not very good at much else in the MW universe. Infantry can hide in buildings but the buildings can be toppled by the three ...


2

Is this an accurate view on intelligence and strategic planning? This depends on a lot of things for the NPCs in question. Basically, this can only be answered on a case-by-case basis, by considering what the NPCs know about squishies. The process for this is explained below. Taking out the squishies first is something most PCs will do, as they ...


1

In the case of goblins, I'd go with traps. A trapped lair provides hazards for adventurers, but it also allows the cunning inventor a chance to make escape routes and cave-ins designed to obscure his escape under the pretense of a deadly trap. There are a whole bunch of ways that he could fake his death, but what the PCs don't know is that there's hay at the ...



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