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Instead of inflating faction stress tracks, and having to increase the player ones to keep up, how about modelling the difference of faction to individual (or even between factions) by scale rules ?


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Well the obvious answers is social encounters will take longer and your players will be more powerful(provided you don't increase the enemies the same amount). Depending on how you run encounters, mostly as 1 or 2 players at a time or the whole group involved it can greatly over balance your party's power. If they are all able to act, increasing their ...



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