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You can only use one stress box per attack. This is designed to make conflicts more intense and quickly move players into taking consequences. Don't forget consequences are aspects which can then be invoked against the injured character/npc. Conflicts in FATE are ended decisively one way or another fast (in terms of exchanges). Stress is not hit points ...


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Fate is all about creating interesting stories. Progressive stress box values are designed to do exactly that. The rules say that to absorb Stress, you have to mark off a box that has equal or bigger value than the number of shifts received. If you can't, you have to take a Consequence to reduce those shifts to a more manageable number. This implies a ...



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