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(This started as a comment on BESW's answer, but I ran up against the character limit, so...) In addition to the combat balance considerations, I think there's a narrative/game design aspect to this question: With the current rule, Fate combat often involves several turns spent setting up beneficial aspects. DFRPG calls this 'maneuvering', Fate Core rolls ...


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Stress is a pacing mechanic. It's a way to control how fast and intense your conflicts are. Messing with this changes the kind of stories Fate tells, by changing how seriously PCs take conflicts. Increasing the speed at which you can use stress boxes shifts the pace of conflict. Characters with multiple stress boxes become much less squishy against large ...



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