Hot answers tagged summoning
24
All Summon spells fall under the Conjuration school, which imposes additional restrictions.
Specifically:
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of ...
17
A summoned monster's alignment only matters if you're a cleric.
The summon monster spells are of the same alignment as the creature you summon (e.g. summoning a Dretch is a Chaotic and Evil spell). A cleric is forbidden from casting spells of alignment opposed to his alignment or his deity's alignment.
A good-aligned wizard can freely summon fiendish ...
15
Five minutes
Until the End of the Encounter: The effect ends at the end of the current encounter or after five minutes, whichever comes first. [Rules Compendium 226]
Keep in mind that "current encounter" doesn't specify a combat encounter, so you could probably treat it as a duration of "for this scene" in many cases. But yes, there is a hard ...
15
There's no fixed rule for this, so it will be up to you and your GM to work this out.
An Eidolon has its own feelings, and Intelligence score, and the same alignment as you.
I would say that 90% of the time, the Eidolon should be controlled by the player. If the GM needs to have a RP moment between you and the Eidolon, then that is a situation where it ...
10
Depends on the keyword of the power used in summoning the creature.
If it has the conjuration keyword, the following probably exempts it from most auras/zones (emphasis mine):
Unaffected by the Environment:
Terrain & environmental phenomena have no effect on the conjuration. For example, a conjuration that is an icy hand functions in an inferno ...
10
Much like summoned creatures, animal companions, bonded mounts, familiars, etc., this is totally up to your DM. All the rules say is that eidolons are treated as summoned creatures, which similarly have ambiguous autonomy.
Typically, DMs will just have PCs control the eidolon directly. The vast majority of gaming groups do this. As with animal companions ...
9
There are two points to remember here, one in-game and one out:
In-universe, magic isn't a science, and in most settings shouldn't be a replacement to technology. What this means is that even if our 21st century players know that (for instance) air bubbles in the blood stream can be lethal, that doesn't mean that a 1st level Air Bubble spell can kill ...
8
The summoned creature is a valid target of such effects however it has no inherent ability to use basic attacks so the end result is not favorable for you.
The attacks allowed to each summoned creature are as listed for each power. Currently I am aware of none that grant basic attacks. Summoned creatures are not granted any basic attacks by default. ...
6
Invokers are not the best summoners in the game, but their key abilities (Intelligence, Wisdom and, to same extent, Constitution) allow them to dabble in other power sources.
Feats
Before going multiclass, you may want to try Righteous SummonsDDI, which gives you a summoned-creature related benefit according to your Covenant.
There are also a handful of ...
5
No, a summoner wizard cannot replace a defender.
Summons won't even come close to replacing a defender. First, summon powers are all dailies, so at level 2 unless the party is only having 1 fight per day then the wizard is not going to have a summon for every fight. Second, summons lack any method of actually defending. They have no marks, and they usually ...
5
Summoned Creature attacks scale the same way as other attacks.
The summoned creature's attacks are actually the summoner attacking thru the summoned creature. All modifiers are used except temporary modifiers.
From DDI:
Attacks and Checks: If a summoning power allows the summoned creature to attack, the summoner makes an attack through the creature, ...
4
Summoning was introduced as a new keyword in Arcane Power on pg 98:
New Keyword: Summoning
Powers that have the summoning keyword bring creatures from other planes to serve you in a variety of ways.
It is an allied Creature
It Uses your Defenses (not including temporary bonuses)
Hit Point Max is equal to your bloodied value
When it drops to 0 hp you lose ...
3
The Summoner Wizard build in Arcane Power is the one I know of. It has the Tome of Binding implement mastery for wizards. Once per encounter you summon a creature that has a bonus to damage rolls equal to you Con modifier. Also there's the Careful Summoner feat which gives your summoned creatures a +1 to defenses. That can be followed by the Paragon Improved ...
2
And one final point:
Open Grave includes a number of necromantic rituals, including Undead Servitor. The resulting servant is a non-combatant, which may not satisfy the need for necromantic play, but see Baelnorn's point about reflavoring powers. If I were playing a necromancer, I'd use a warlock with a lot of necrotic powers and take a few Open Grave ...
1
As I read Dragons#385, pg54, it talks about intrinsic nature, with respect to the summoned monsters in that particular book. Also, looking at the 'Summon Dretch' It states that this monster, if left uncommanded, attacks or charges, and uses it's listed attack in place of a melee basic attack.
This brings about the notion that a summon monster can charge, ...
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