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25

All Summon spells fall under the Conjuration school, which imposes additional restrictions. Specifically: A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of ...


23

A summoned monster's alignment only matters if you're a cleric. The summon monster spells are of the same alignment as the creature you summon (e.g. summoning a Dretch is a Chaotic and Evil spell). A cleric is forbidden from casting spells of alignment opposed to his alignment or his deity's alignment. A good-aligned wizard can freely summon fiendish ...


17

There's no fixed rule for this, so it will be up to you and your GM to work this out. An Eidolon has its own feelings, and Intelligence score, and the same alignment as you. I would say that 90% of the time, the Eidolon should be controlled by the player. If the GM needs to have a RP moment between you and the Eidolon, then that is a situation where it ...


16

Your DM is wrong SRD > Magic Overview > Spell Descriptions > School: Beneath the spell name is a line giving the school of magic (and the subschool, if appropriate) that the spell belongs to. Almost every spell belongs to one of eight schools of magic. A school of magic is a group of related spells that work in similar ways. A small number of ...


15

Five minutes Until the End of the Encounter: The effect ends at the end of the current encounter or after five minutes, whichever comes first. [Rules Compendium 226] Keep in mind that "current encounter" doesn't specify a combat encounter, so you could probably treat it as a duration of "for this scene" in many cases. But yes, there is a hard ...


13

Because the celestial eagle summoned by the celestial commander understands him, Yes, the Eagle Can Aid Another in Combat According to the spell summon monster I et. al. the summoned creature "attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to ...


12

Much like summoned creatures, animal companions, bonded mounts, familiars, etc., this is totally up to your DM. All the rules say is that eidolons are treated as summoned creatures, which similarly have ambiguous autonomy. Typically, DMs will just have PCs control the eidolon directly. The vast majority of gaming groups do this. As with animal companions ...


12

Yes, a cleric can take the feat Spell Focus As a feat wholly lacking in prerequisites, nearly any creature can take the feat Spell Focus, even those that can't cast spells at all. (Maybe such a creature needs the feat to qualify for a prestige class or another feat--like the feat Augment Summoning--or is planning to take levels in a class that casts spells ...


11

There are two points to remember here, one in-game and one out: In-universe, magic isn't a science, and in most settings shouldn't be a replacement to technology. What this means is that even if our 21st century players know that (for instance) air bubbles in the blood stream can be lethal, that doesn't mean that a 1st level Air Bubble spell can kill ...


10

Depends on the keyword of the power used in summoning the creature. If it has the conjuration keyword, the following probably exempts it from most auras/zones (emphasis mine): Unaffected by the Environment: Terrain & environmental phenomena have no effect on the conjuration. For example, a conjuration that is an icy hand functions in an inferno ...


10

If your goal is to use Planar Binding I would attempt to use Imprisonment to put the demon to sleep and then cast Planar Binding. Then dispel it when you want to talk to the demon. If your goal is to just to talk to the demon then use Forcecage. Note that Forcecage is not a good choice if want to planar bind as it block spells from both directions. I think ...


9

Spells will specify if they stop or somehow don't have an affect when you are unconscious. Spirtual weapon makes no such mention, so it hangs around doing nothing while you are out. Summoned creatures for example all say: dissapears when it drops to 0 hit points or when the spell ends. And all such spells have the concentration mechanic on them. ...


9

Gate requires that you know the name of the entity you're summoning. So the answer is both simple and hard: only summon demons you know are keen on making bargains; don't summon ones known to be difficult or violent; if you don't know which kind is attached to the name you've dug up in your research, don't summon it. But why, you ask, would any demon or ...


9

I'm also a big fan of Fate and Magic the Gathering, so here's to hoping I do your question justice! Balance and Feasibility To answer some of your concerns first, I will say that such a system is totally feasible and can be "balanced" just fine, as long as you and your players all agree upfront what it should look like, what the limits are, and how common ...


8

The summoned creature is a valid target of such effects however it has no inherent ability to use basic attacks so the end result is not favorable for you. The attacks allowed to each summoned creature are as listed for each power. Currently I am aware of none that grant basic attacks. Summoned creatures are not granted any basic attacks by default. ...


8

Many spells that produce minions include text that specifies what the critters do if not specifically commanded otherwise. Summon Monster I, for example, says that creatures not otherwise commanded will attack the caster's enemies to the best of their ability. Ghoul Army has no such text. As a result, the ghouls and ghast created by Ghoul Army are under no ...


8

Yes, with difficulty. Celestial/Fiendish animals summoned with Summon Monster have their normal animal intelligence. They don't have languages, but they can be commanded like any animals can, namely, with Handle Animal. Since the summoned creatures don't have any tricks listed in their descriptions, it's pretty safe to assume that they don't know any. ...


8

Your DM is confusing specialist wizards variants with the basic concept of spell schools. Spells would have schools even if wizards variants didn't exist. Almost all spells have a school, including spells that happen to be exclusively divine. Yes, a cleric can take Spell Focus.


7

Aid another does not require any particular intelligence; no such requirement is noted in the rules, and plenty of real-world creatures with animal-like intelligence, or even creatures that are mindless under the rules, exhibit behavior designed to help one another. And since the creatures you summon can understand Celestial, they can understand your order ...


7

Invokers are not the best summoners in the game, but their key abilities (Intelligence, Wisdom and, to same extent, Constitution) allow them to dabble in other power sources. Feats Before going multiclass, you may want to try Righteous SummonsDDI, which gives you a summoned-creature related benefit according to your Covenant. There are also a handful of ...


6

Summoned Creature attacks scale the same way as other attacks. The summoned creature's attacks are actually the summoner attacking thru the summoned creature. All modifiers are used except temporary modifiers. From DDI: Attacks and Checks: If a summoning power allows the summoned creature to attack, the summoner makes an attack through the creature, ...


6

Summoned monsters' alignments can also matter if you're putting them up against an enemy with protection from, magic circle against, or dispel chaos/evil/good/law and related spells.


6

DMG, p. 24, has things to say about newcomers to a battle: If any (or all) of the newcomers are aware of one or both of the sides in a battle, they take their actions before anyone else. In effect, they go first in the initiative sequence. Their initiative check result is considered to be 1 higher than the highest initiative check result among the other ...


6

If what you are seeking about great beasts are rules about how to pact with them and what powers they concede then Arcana Exxet is the book you seek It include rules for around thirty powers (or great beast, or aeons, depending of the entity). They come in the same format as the arcanes in the core book: you pact with it (which is often an adventure in ...


5

Handle Animal could work, but it's a bad tactic. Summoned animals are still just animals, and all the tricks used to control normal animals work on them. If we assume that the animals would be receptive to your commands if they understand them, you should be able to Push them like any other animal. But. Pushing takes a precious full-round action, because ...


5

No, a summoner wizard cannot replace a defender. Summons won't even come close to replacing a defender. First, summon powers are all dailies, so at level 2 unless the party is only having 1 fight per day then the wizard is not going to have a summon for every fight. Second, summons lack any method of actually defending. They have no marks, and they usually ...


5

Summoning was introduced as a new keyword in Arcane Power on pg 98: New Keyword: Summoning Powers that have the summoning keyword bring creatures from other planes to serve you in a variety of ways. It is an allied Creature It Uses your Defenses (not including temporary bonuses) Hit Point Max is equal to your bloodied value When it drops to 0 hp you lose ...


4

Summons is now its own effect type with general rules surrounding it. Pg 221 has the info on Summons that you are looking for in the Player's Handbook 2 Pg 218 has the same info in the Player's Handbook 3


4

Yes. Summon Giant Toad is an implement power, and the standard action attack does not have keywords of it's own so it inherits them. You are channeling your control of the toad through the staff and all damage from the toad is lightning damage.



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