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24

All Summon spells fall under the Conjuration school, which imposes additional restrictions. Specifically: A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of ...


23

A summoned monster's alignment only matters if you're a cleric. The summon monster spells are of the same alignment as the creature you summon (e.g. summoning a Dretch is a Chaotic and Evil spell). A cleric is forbidden from casting spells of alignment opposed to his alignment or his deity's alignment. A good-aligned wizard can freely summon fiendish ...


17

There's no fixed rule for this, so it will be up to you and your GM to work this out. An Eidolon has its own feelings, and Intelligence score, and the same alignment as you. I would say that 90% of the time, the Eidolon should be controlled by the player. If the GM needs to have a RP moment between you and the Eidolon, then that is a situation where it ...


15

Five minutes Until the End of the Encounter: The effect ends at the end of the current encounter or after five minutes, whichever comes first. [Rules Compendium 226] Keep in mind that "current encounter" doesn't specify a combat encounter, so you could probably treat it as a duration of "for this scene" in many cases. But yes, there is a hard ...


14

Because the celestial eagle summoned by the celestial commander understands him, Yes, the Eagle Can Aid Another in Combat According to the spell summon monster I et. al. the summoned creature "attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to ...


12

Much like summoned creatures, animal companions, bonded mounts, familiars, etc., this is totally up to your DM. All the rules say is that eidolons are treated as summoned creatures, which similarly have ambiguous autonomy. Typically, DMs will just have PCs control the eidolon directly. The vast majority of gaming groups do this. As with animal companions ...


10

Depends on the keyword of the power used in summoning the creature. If it has the conjuration keyword, the following probably exempts it from most auras/zones (emphasis mine): Unaffected by the Environment: Terrain & environmental phenomena have no effect on the conjuration. For example, a conjuration that is an icy hand functions in an inferno ...


10

There are two points to remember here, one in-game and one out: In-universe, magic isn't a science, and in most settings shouldn't be a replacement to technology. What this means is that even if our 21st century players know that (for instance) air bubbles in the blood stream can be lethal, that doesn't mean that a 1st level Air Bubble spell can kill ...


9

Spells will specify if they stop or somehow don't have an affect when you are unconscious. Spirtual weapon makes no such mention, so it hangs around doing nothing while you are out. Summoned creatures for example all say: dissapears when it drops to 0 hit points or when the spell ends. And all such spells have the concentration mechanic on them. ...


9

Yes, with difficulty. Celestial/Fiendish animals summoned with Summon Monster have their normal animal intelligence. They don't have languages, but they can be commanded like any animals can, namely, with Handle Animal. Since the summoned creatures don't have any tricks listed in their descriptions, it's pretty safe to assume that they don't know any. ...


8

Aid another does not require any particular intelligence; no such requirement is noted in the rules, and plenty of real-world creatures with animal-like intelligence, or even creatures that are mindless under the rules, exhibit behavior designed to help one another. And since the creatures you summon can understand Celestial, they can understand your order ...


8

Many spells that produce minions include text that specifies what the critters do if not specifically commanded otherwise. Summon Monster I, for example, says that creatures not otherwise commanded will attack the caster's enemies to the best of their ability. Ghoul Army has no such text. As a result, the ghouls and ghast created by Ghoul Army are under no ...


8

The summoned creature is a valid target of such effects however it has no inherent ability to use basic attacks so the end result is not favorable for you. The attacks allowed to each summoned creature are as listed for each power. Currently I am aware of none that grant basic attacks. Summoned creatures are not granted any basic attacks by default. ...


7

Invokers are not the best summoners in the game, but their key abilities (Intelligence, Wisdom and, to same extent, Constitution) allow them to dabble in other power sources. Feats Before going multiclass, you may want to try Righteous SummonsDDI, which gives you a summoned-creature related benefit according to your Covenant. There are also a handful of ...


6

Summoned Creature attacks scale the same way as other attacks. The summoned creature's attacks are actually the summoner attacking thru the summoned creature. All modifiers are used except temporary modifiers. From DDI: Attacks and Checks: If a summoning power allows the summoned creature to attack, the summoner makes an attack through the creature, ...


6

Summoned monsters' alignments can also matter if you're putting them up against an enemy with protection from, magic circle against, or dispel chaos/evil/good/law and related spells.


5

Summoning was introduced as a new keyword in Arcane Power on pg 98: New Keyword: Summoning Powers that have the summoning keyword bring creatures from other planes to serve you in a variety of ways. It is an allied Creature It Uses your Defenses (not including temporary bonuses) Hit Point Max is equal to your bloodied value When it drops to 0 hp you lose ...


5

No, a summoner wizard cannot replace a defender. Summons won't even come close to replacing a defender. First, summon powers are all dailies, so at level 2 unless the party is only having 1 fight per day then the wizard is not going to have a summon for every fight. Second, summons lack any method of actually defending. They have no marks, and they usually ...


5

Handle Animal could work, but it's a bad tactic. Summoned animals are still just animals, and all the tricks used to control normal animals work on them. If we assume that the animals would be receptive to your commands if they understand them, you should be able to Push them like any other animal. But. Pushing takes a precious full-round action, because ...


4

According to this discussion, Unless otherwise stated, a summoned creature's maximum hit points equal your bloodied value. If it drops to 0 hit points, it is destroyed and you lose a healing surge. If you have no surges to lose, you take damage equal to half of your bloodied value. Its defenses equal your defenses when you summon it, not ...


4

Yes. Summon Giant Toad is an implement power, and the standard action attack does not have keywords of it's own so it inherits them. You are channeling your control of the toad through the staff and all damage from the toad is lightning damage.


4

Summons is now its own effect type with general rules surrounding it. Pg 221 has the info on Summons that you are looking for in the Player's Handbook 2 Pg 218 has the same info in the Player's Handbook 3


3

The Summoner Wizard build in Arcane Power is the one I know of. It has the Tome of Binding implement mastery for wizards. Once per encounter you summon a creature that has a bonus to damage rolls equal to you Con modifier. Also there's the Careful Summoner feat which gives your summoned creatures a +1 to defenses. That can be followed by the Paragon Improved ...


2

The creature follows the whim of its summoner, provided it can be communicated with, or just attacks the summoner's enemies to the best of its ability. As already noted, its alignment sets the alignment descriptor of the spell (which DOES matter for clerics) and matters while interacting with alignment-based spells. Please note that the summoned creature is ...


2

And one final point: Open Grave includes a number of necromantic rituals, including Undead Servitor. The resulting servant is a non-combatant, which may not satisfy the need for necromantic play, but see Baelnorn's point about reflavoring powers. If I were playing a necromancer, I'd use a warlock with a lot of necrotic powers and take a few Open Grave ...


2

Summoned Creatures can Aid Another Unless a creature specifically says it can’t use Aid Another, it can; it’s one of the default, generic actions available to everything. You should be able to give them the command In 3.5, creatures summoned with summon monster are intelligent and lingual; if you speak their language, you can command them to ...


1

You are right that the key word here is "communicate," but unfortunately, because that word has no specially-chosen meaning in the RAW, The answer varies depending on the creature summoned, and may not be covered clearly by RAW alone. However, here are cases clearly covered by the RAW: Obviously, summoned creatures obey commands given in any language ...


1

The best classes for summoning are: Druid, Artificer (and the upcoming from Heroes of Shadow) Necromancer Mage. Wizard has a number of summoning options, but they're rather outclassed. Buth druid and artificer summons are quite strong and good class choices.


1

As I read Dragons#385, pg54, it talks about intrinsic nature, with respect to the summoned monsters in that particular book. Also, looking at the 'Summon Dretch' It states that this monster, if left uncommanded, attacks or charges, and uses it's listed attack in place of a melee basic attack. This brings about the notion that a summon monster can charge, ...



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