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15

I tend to handle that the lazy way. Generally players will come up with a theory (or even better, several theories) as to why something is the way it is. They'll bandy the ideas about, and I just surreptitiously write down the one that makes the most sense and provides the most opportunities to create interesting situations later. If your players aren't ...


13

There are a few different ways of going about this, all of which have their own strengths and weaknesses. Make something up on the fly. This is great if you're a good improviser, but, well, most of us aren't. This is best for small details that the characters/players are only mildly interested in. Still, if you prefer detail to leaving it blank, this can ...


12

This answer is specific to burning-wheel. Burning Wheel Gold, page 104 Basic, Naked Characters Characters start the game naked and stupid. Literacy is earned through skills. Clothing is purchased with resource points. Burning Wheel does not coddle the players. If they want something, they need to work at it. They'll fail along the way, but ...


10

Avoid In The First Place First, try to predict the holes by reading and thoroughly prepping the adventure in the first place. Look at it from the PCs' point of view and ask "why?" (And especially, "why should I care?") If you see the gaps ahead of time, you can fill them or at least have an idea beforehand. I am assuming it goes without saying but you ...


7

Resources are usually a table-level system not meant to be modified by in-universe logic. [Disclaimer: I'm unfamiliar with Burning Wheel's resource system, and am responding on a generic "how systems usually work" level as per the system-agnostic tag.] Neither resource points, nor starting gold, nor the DFRPG "Resources" skill, should care about how much ...


5

Here's an answer about Burning Wheel in general - I don't have my book with me, so I can't comment about RPs at the moment - but this goes for the whole game: Burning Wheel is meant to be played as written. Don't go trying to find ways around stuff in BW. This is stated explicitly in the game in a couple of places I can recall off the top of my head: Let ...


4

This may be a system-agnostic question, but Burning Wheel has a rather specific answer. Don't give the player a discount. In character creation A character's access to the fruits of his or her labor is already reflected in the resource points that come with the lifepath. The game already assumes players will buy stuff that it "makes sense" for their ...


4

Putting on my degree in history hat for a second*... I'm not sure it makes sense within the medieval-fantasy milieu for a blacksmith to have "scrap iron" laying around of high enough quality to make a really good shield. Steel was a pretty rare commodity prior to the Bessemer process, and a blacksmith would likely have used every last bit of whatever he had ...


3

I’ve had the exact same frustration, finding store bought adventures typically sloppy or incomplete. Publishers seem more interested in releasing rulebooks and supplements than creating solid adventures. Some of their reasoning might be that many GM’s prefer thin adventures to support improvisation. Since you’re asking this question, I assume you’re like ...


3

Okay, lets start point for point. I see your initial problem and encountered it myselve often before i started to develop open plots that use that wealth to their benefit (needs some time of experience as a GM i must admit). The given answers of now are very good. Still its nearly impossible getting PCs from grow wealthy. Most of the time i think, thats a ...


2

An expensive shield is reasonably doable... don't raise the resources test, just say yes to the expensive part, and then don't let them use linked tests/help to aid the resources test. (You're not allowed to FoRK on Resources.) Or, perhaps, have them seek it using some other skill... and then the Resources to actually buy the thing. But make the search ...


2

Great question. As GM’s we’ve all seen examples of players behaving badly, tormenting NPC’s, slaughtering opponents, and generally behaving like sociopaths. In fact, I’ve done it myself as a player. I’m coming to this question late and there are already many good answers, but I think something is missing in the advice. I wouldn’t disagree with ...



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