New answers tagged

11

There are many tricks that will help you remember, but most of them boil down to two things: Focus on the important stuff and write things down. That being said, here are a few more detailed pieces of advice that might help you. 1: Get rid of clutter I don't know anything about the Death House, but it seems to be a large mansion with a lot of rooms. The ...


0

During my long experience of RPG (around 20 years) I have had such problems time to time. It was actually the reverse: a couple of "Beer & Pretzel" gamers would join the group and spoil the atmosphere by playing too "lightly". It is all a matter of being in sync with the rest of the group, so it is the new "orthodox" gamer to be out of place in your ...


6

Let the players' (and your) imagination do the work. While the Devil might be in the details, he's irrelevant here. Paint with big brush strokes. Let the imaginations of the players fill the gaps. And let the players add to the environment! For example: You enter a kitchen, the smell of cold roasted meats and fat permeates the place. Over in a ...


4

The biggest thing that helps me with remembering areas is visual factors. Instead of trying to read it from the book, you could create a simple map, set of dot points of important items, or have a page of "reminders", or even combine all three. Before the session, set out what you want from each area. Are there X amount of key items they need to find? A ...


4

It's very important to remember, above all, IT IS A GAME. The worst possible thing you could every do is take "totally fun and awesome Friday night game night" and turn it into "forced, no fun, role play night" First explain that in this group meta-gaming is part of the fun. You want to throw cheesie-poofs, laugh out loud, and make silly decisions based on ...


9

"Hi Pete and welcome to our group. We play differently here and metagaming is encouraged here. I hope you won't have much problem with it. I am sorry if this is not what you were looking for, but I'd encourage you to give it a try anyway"


38

metagaming was the worst thing that could happen in role-playing Well, this is just plain wrong; not having fun is the worst thing that can happen. It sounds like you're finding this out. I think you recognise that there is no right way to role-play or, more precisely, there are as many wrong ways as there are gaming groups because no group is ...


51

There are so many ways to enjoy roleplaying games that we sometimes — often, actually — forget that fact and just assume that how we play is the way. Unsurprisingly, this results in unpleasant things when different ways to play collide and nobody notices that hey, maybe these are different and don't mix well! What you (personally or as a group) need to do ...


0

If I think my PC's are being careless I look to myself as the DM first. Maybe I didn't explain it properly? I'll give you how I've handled these situations but first let me say a few things about careless players. They can be drunk, raging at the real world, bored with simple RP, bored with their character, unaware of enemy strength or all combined. All are ...


0

You have so many options! You can go nuclear and quit the group but it sounds like you'd rather not. Your humor doesn't match theirs and that's not likely to change. If you want to stay you're going to have to deal with it. Here's how. As a Player Character: Names: Give yourself a ridiculous name like Kernel Sugarbottom. It's difficult to mock the already ...


-4

I have an idea for a totally different approach based on that your setting is not quite plain Medieval but rather Fantasy Medieval, kind of LOTR styled: Remember that Aragorn showed up not quite at the beginning, but once he was there he was part of the main protagonist group? Make an Aragorn. Make the PCs find someone quite powerful, let's say the sun mage ...


0

Let him glory in it! Just plan a few steps ahead, so it gets challenging after he's gotten to enjoy using his toys. Plan to let the PC have his glory, yet face even more or greater challenges. Instead of foiling his plans, plan for the things he's enjoying figuring how to make powerful, work and succeed in ways that will be fun and satisfying for him, but ...


1

A highly optimised character is, almost by definition, highly optimised for one thing only and sub-optimal for everything else. If this is a character optimised for melee combat then make sure your game includes this, ranged combat, social interaction, puzzle solving and exploration in equal parts. Your power gamer gets his time to shine but falls into the ...



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