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7

I would actually vote for feats. Using feat chains or trees lets you retain the standard class system, saving you a lot of work, as well as balancing advancement in "Guild" benefits and abilities. Dragonmarked Houses from the Eberron campaign setting use feats in a very flavorful was and they are very similar to the Ravnica Guilds. Some members of certain ...


6

What you're describing sounds a lot like the Factions from the Planescape campaign setting. Here's a link to what has been done regarding Planescape factions for D&D3.5 : http://www.planewalker.com/pscs-chapter-3 The above document defines some PrC that are only open to members of a specific Faction, and introduces a 3-level Faction Fanatic class. As ...


5

Intrigued by the links above, I acquired Best Served Cold and The Heroes from my local booklender*, and based on those I'd have to say the setting's a shoo-in for Burning Wheel. BW works for me on many levels. It handles Mannish settings superbly, and with BSC in one hand and the Character Burner in the other, I can map the protagonist's life through the ...


5

Pathfinder has several placeholders for class customization within the existing framework. Let's work through them: Feats & Traits Many races & classes gain access to specific Traits and specific Feats. In fact, in the Golarion world, humans from different regions have specific Traits and Feats. Adding a set of specific Feats / Traits for each ...


4

How about making each guild have a list of Favored Classes? Pathfinder has a fairly robust system of bonuses for taking your favored class, which are small but enough to count. Tell players that they may join a guild; if they do, they use the guild’s favored classes instead of their race’s. Or just remove them from the races altogether, so they only way to ...


3

Hmm. Well, Mutant City Blues is a good modern day low powered supers setting - it would be perfect for the new SyFy show Alphas for example. It doesn't have the uncontrolled powers, though that would be a trivial modification. Normal humans are definitely a threat. It handles investigation very well, as it is GUMSHOE based, but doesn't have explicit ...


3

This is less an answer to your question as it is a response to you problem. I'm reading you saying: "I have lots of great ideas! Pick for me!" Which reminds me of an I Waste the Buddha With My Crossbow blog post I once read that eliminated this problem for me, once and for all. He was walking with his daughter and asked her for advice on what system of ...


2

Have a look at Unknown Armies. There are different power levels (the one that would fit Misfits is of course street), different schools of magic (which could fit quiet well), and plenty of horrible things that can happen. It would take a little tweaking the adept magic I guess but it should not be that hard at all given that the characters will not know ...


2

GURPS Supers would be absolutely perfect for this. Give characters a normal human point level, with one (usually, so far) power built separately. I'll even write them up if you like, I love Misfits. GURPS PCs are easy to kill if you're using things like hit location and the bleeding rules -- I haven't seen anything in the show that wouldn't be ...


1

A modification of the DFRPG system (Fate 3.0) could make for an interesting system to adapt to this. You can adjust the power level by adjusting the number of base refresh your players get. A typical low power DFRPG campaign will start at 7, but you can adjust that down if you want. you can also scale down their skill points. a typical low power DFRPG ...


1

You might use PS238 - it's a RPG based on the comic of the same name, about super powered grade school kids, and it's based on the powerful supers ruleset Champions, where you can add drawbacks like "uncontrolled" to all the powers as much as you want. It's very flexible and has a lot of source material, but requires you to really want to learn you some ...


1

Wild Talents might also fit the bill. It's based on the One-Roll Engine (ORE), the same thing that powers REIGN and Monsters and Other Childish Things. I haven't had the chance to play it yet, so I don't know how well it handles your criteria in practice. That said, the rules allow for scaling from "normal human" all the way up to "epic" (ie. Superman). It ...


1

I think I'd go for Warhammer FRP (2nd edition.) Why? You said the keyword yourself. :) It's gritty. Dark. Fast paced, quick and easy, both to create memorable characters and to learn and run. Uses a rather minimalist approach to magic and its default world is also rather "low magic." It would be quite easy to convert the system to the world of the First ...



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