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For questions about what mechanical system is the best match for games in a particular setting. The system must promote gameplay that creates or encourages the desired setting features.

For example:

  • A gritty, deadly fantasy setting should be paired with a system that makes death a real (and perhaps permanent) danger.

  • A high school drama should be paired with a system that features social conflicts and tracks social currency. Emotional states should feature as prominently as physical states.

A system-for-setting question should specify the setting features that should be mechanically supported. An answer should explain how those features are supported by the system.

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