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1

AFMBE (All flesh must be eaten) fullfills most of the points you listed. Even though at first glance it is a game about zombies and non zombies set in modern days there is more to it than that. First of all it works quite fine even without zombies getting involved (only thing I myself had to get used to is a skill....persuasion as such is not a skill....it ...


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I'd use Anima Prime. Anima Prime is a game system that aims to emulate Final Fantasy style combats, where you spend turns filling up charge bars to later download special moves upon your enemies, which is sometimes a trope in DB. Characters are hard to truly kill. Defeating them in combat merely makes them unable to contribute for the scene, and enemies ...


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I am currently creating something that almost meets your requirements: Sacrifice I started this as a nWOD Stargate SG1 hack a long time ago, but built and entire Universe that has nothing to do with SG1 by the end. I'll just grab your text and answer bullet by bullet: Please forgive my typo, this got very long very quickly GM-Related Requirements: The ...


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Dungeons & Dragons (D&D) or The Dark Eye (DSA) Okay, I know you ruled them out explicitely, so give me a chance to explain before you downvote. I agree with your idea that both are somewhat complex and include too much magic for a campaign in Westeros. However, those two drawbacks are not independent of each other. Those games are complex, ...


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The Sword, the Crown, and the Unspeakable Power (SCUP) is designed to emulate the political fantasy found in A Song of Ice and Fire, but it doesn't do everything you're looking for. SCUP is currently in beta, so you would need to contact Wheel Tree Press to get the latest draft. If you're curious how it plays, I Podcast Magic Missile recorded a ten-episode ...


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For this game I would go with FATE RPG. Now let's look at the reasons. You want a short and light adventure with fun and rules-light environment. Has low complexity but is a bit higher on the creative end with the aspects. And the aspects replace the character classes of old D&D. Combat can be easely set to fit with what is happening with pacing ...



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