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Covers information, methods and tools for introducing players to new systems, including both general advice for GM's for transitioning systems but also supplementary material available for certain systems, such as quick-start guides, to help teach the game systems as a general rules. This focuses more on stuff to help GM's and players pick up a system, and learning devices for individual systems, and is not suitable for "Is there a stripped-down freebie version of [system] to give my players?" or similar questions.

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