Covers tools for introducing players to new systems, including both general advice for GM's for transitioning systems but also supplementary material available for certain systems, such as quick-start guides, to help teach the game systems as a general rules. This focuses more on stuff to help GM's and players pick up a system, and learning devices for individual systems, and is not suitable for "Is there a stripped-down freebie version of [system] to give my players?" or similar questions.

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