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The point of Dungeon World published adventures is, like all published adventures, to take some of the burden of prep off of the GM. But in Dungeon World, prep is limited to detailing fronts and drawing maps with blanks (both literally and metaphorically). So published adventures in general just do some or all of that for you. A good DW published product ...


The only one I am aware of was produced for one of the 'Free RPG Day' a couple of years ago as a demonstration game. It was called The Slave-Pit of Drazhu, and is intended to run for approximately 2 hours. Having played through it with a DM who didn't really know what they were doing, it was extremely clear how having a good grip on the principle of the ...

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