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14

I'd heartily recommend Warhammer Fantasy RolePlay (WFRP), 2nd edition. (It's not the most recent edition of the game, but it's the one I have experience with, and I'm pretty sure you can get a copy of it even these days.) Let's see how it meets your requirements: low fantasy (where magic is very rare or virtually non-existent) + grim theme (dirty, gloomy, ...


4

GURPS GURPS is an excellent system - a solid member of the old guard. I have played and run GURPS for years, so this recommendation is based on that experience. GURPS is at its core a toolkit game, designed to be able to create the game you want to play. The fourth addition simplifies and streamlines the game, addressing the historical weaknesses (smart ...


3

My answer, which gets to most of what you're looking for, at least, is Burning Wheel. low fantasy (where magic is very rare or virtually non-existent) Burning Wheel has a magic system but it's entirely optional, and if you do choose to play with it you will notice that a. it's not terribly useful in combat, and b. failures to cast spells can have some ...


3

I recommend Harnmaster by Columbia Games. low fantasy (where magic is very rare or virtually non-existent) Harnmaster is geared to play the medieval setting of Harn. Because of fantasy's origin in the mythology of western europe it is easily adapted to many low fantasy settings. grim theme (dirty, gloomy, death on every corner) ...


1

Ars Magica Don't let the title distract you - although a large part of the game rules is about powerful magic, the system is intended and well designed also for non-magical adventurers with design approaches that very well match what you intend; and I've happily run multiple zero-magic adventures with the system. The setting is almost-historical medieval ...



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