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27

Two reasons. First, the various horrors and Things Man is Not Meant to Know that populate the universe in a Lovecraft Mythos game are not organised enough (against us, at least) to pull this kind of thing off as a regular tactic—if they were, the world would already be consumed, enslaved, or worse. Since we're playing a game where we investigate and try to ...


10

Here's why these kinds of attacks don't happen more often: Unless they are specific to the plot and you're interested in investigating this kind of attack, they are incredibly uninteresting and often don't suit the kinds of villains we tend to use in RPGs. Let's handle the second one. Most RPG villains (hell most villains in general) are egoists and enjoy ...


7

There is one great explanation for why it doesn't happen in Call of Cthulhu in particular and one great explanation for narratively why it doesn't happen that often. But you asked the question regarding any game system where teleporting is feasible, and seem to want an in universe answer. That is a bit hard since each universe is a bit different, but I can ...


4

Is it even safe to teleport a bomb? Most teleportation messes with time and space. If it is a timed bomb, it could explode on the way. If the bomb is radio-triggered, it could also explode on the way as it could receive many waves at different frequencies during transit. My science is quite rusty, but I wouldn't bet on it being safe to teleport a bomb.


1

Regardless of what the exact rules state I think that in general I have simply have the teleporting person, object etc, arrive with no kinetic energy relative to the location teleported to. It does allow a quickened teleport to save a falling person but eliminates a lot of other problems, like using a permanent to create infinite energy, and determining ...



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