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27

Two reasons. First, the various horrors and Things Man is Not Meant to Know that populate the universe in a Lovecraft Mythos game are not organised enough (against us, at least) to pull this kind of thing off as a regular tactic—if they were, the world would already be consumed, enslaved, or worse. Since we're playing a game where we investigate and try to ...


14

Teleportation is a type of movement that just has some special rules attached. All movement powers allow you to move any distance up to the number that follows the power, unless something relevant says otherwise. Teleportation's generic rules don't require that the entire movement value be used, and neither does your Swordmage's power. So yes, it's a range, ...


11

In almost all cases, teleportation is strictly better than an equivalent amount of movement. This is why teleportation usually shows up at lower numbers than movement for any given power/action type. Most of the advantages of teleportation are from the fact that teleporting moves you from the start to the end without touching any of the squares in between. ...


11

From the Rules Compendium, page 212: No Opportunity Actions Triggered: When a target is pulled, pushed, or slid, it does not trigger opportunity actions, such as opportunity attacks, that are triggered by movement. From the Rules Compendium, page 214: No Opportunity Actions Triggered: When a target teleports, it doesn't provoke opportunity actions, ...


10

No Though it is not explicitly called out, there is a preponderance of wording that suggests you must chose a destination space other than the current one. Teleportation[ddi] ... A teleportation power transports creatures or objects instantaneously from one location to another. From one location to another. Strike 1 - Seems to exclude the same ...


10

Here's why these kinds of attacks don't happen more often: Unless they are specific to the plot and you're interested in investigating this kind of attack, they are incredibly uninteresting and often don't suit the kinds of villains we tend to use in RPGs. Let's handle the second one. Most RPG villains (hell most villains in general) are egoists and enjoy ...


7

There is one great explanation for why it doesn't happen in Call of Cthulhu in particular and one great explanation for narratively why it doesn't happen that often. But you asked the question regarding any game system where teleporting is feasible, and seem to want an in universe answer. That is a bit hard since each universe is a bit different, but I can ...


6

Seems similar to the same discussion about the Bag of Holding. The description for that item simply reads pounds of weight and does not specify objects. I'd say you answered your own question, that objects implies non-living things. Otherwise it might have read anything.


4

Is it even safe to teleport a bomb? Most teleportation messes with time and space. If it is a timed bomb, it could explode on the way. If the bomb is radio-triggered, it could also explode on the way as it could receive many waves at different frequencies during transit. My science is quite rusty, but I wouldn't bet on it being safe to teleport a bomb.


3

It's not forced movement, but per the Player's Handbook errata, trying to teleport creatures into dangerous terrain or to a spot where they will fall gives them an immediate saving throw to avoid the teleport. Teleportation Page 286: Replace the text for the Destination entry and the Immobilized entry. This change addresses what happens when a ...


3

Indeterminate. As Erik Burigo points out in his answer, there is no rule that denies it. There is also no rule to confirm it. There is simply too little information. Argument from Formulation The primary objection relies upon the idea that, if it is specifically mentioned what you can do with an ability, this simultaneously reveals what you cannot. ...


2

The only really decent way to get at-will teleportation on a move action is to multi-class into warlock and use the Acolyte Power feat to swap your level 10 utility for the warlock utility Ethereal Sidestep. Ethereal Sidestep is an at-will teleport 1 as a move action. Once you have it, you use feats and items to increase teleport distance.


2

I don't know about constant teleporting, but if you use the eladrin race you get the fey step encounter ability. This allows you take use a move action to telport the same distance you could move ignoring rough terrain and escaping monster without provoking opportunity attacks. This also could help you escape a hold that a monster may have on you. This may ...


2

Teleportation allows you to move when you are restricted via immobilized and a veritable host of other effects. In situations where your move action is going to be hindered by immobilization, barriers where you can trace line-of-effect your destination, or you want to travel in a direction other than horizontally (provided lack of ceiling), Teleportation is ...


2

Teleportion is a special form of movement, useful for travelling without movement. There are two major benefits to teleportation. You can situate yourself in any square in range without provoking opportunity attacks (verry nice for getting at the "back line" of monsters, and you can escape grabs and some forms of immobilized and restrained. These benefits ...


1

Regardless of what the exact rules state I think that in general I have simply have the teleporting person, object etc, arrive with no kinetic energy relative to the location teleported to. It does allow a quickened teleport to save a falling person but eliminates a lot of other problems, like using a permanent to create infinite energy, and determining ...


1

Teleportation is an exercise in space time manipulation. Like all forms of space time travel it adheres to the rules of special relativity. Yes kinetic energy is conserved and yes it seems to change based on the perception of outside observers but this is not the case to person in transit in his relative case the gravity and directions have not changed at ...



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