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13

From the Grappled condition in Appendix A of the Player's Handbook or Player's Basic Rules: The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell. So if you use Blink and vanish into the Ethereal Plane, the grapple ...


12

I think that depends on the definition of what you consider a legal target for Hammerfall Step. The power specifically states each enemy in blast. Source: Arcane Power pg. 116 Since I don't rule traps as enemies, I wouldn't allow him to teleport the trap at all. If it can't be picked up, it wouldn't be able to be teleported. Additionally, this would open ...


11

Yes it breaks grapples, no you can not take somebody with you. Pertinent part of the Blink spell that pertains to your question: You can only affect and be affected by other creatures on the Ethereal Plane. Creatures that aren’t there can’t perceive you or interact with you, unless they have the ability to do so. The spell doesn't say you can ...


11

Here's the description of the boots of teleportation: Any character wearing this footwear may teleport three times per day, exactly as if he had cast the spell of the same name. Since it says the effect is exactly like the teleport spell, we can just look at that spell's description: This spell instantly transports you to a designated destination, ...


9

3rd dimensional movement may not come up very often but creatures are still limited to the usual movement rules. If a power or ability says that the creature only teleports three squares than they can only teleport three squares, regardless of which direction they are moving. There is nothing in the rules that states a creature can teleport any distance ...


6

As much as you can carry. Teleportation doesn't have any special rules on how much stuff you can carry, other than that you can't take other creatures with you unless a power or other effect explicitly grants you the ability to do so. Note that this restriction on bringing creatures with you is inferred rather than being directly stated in the rules: there ...


3

Death's Preservation is an armor with the same contingent teleport and preservation effect you asked for. Though it doesn't prevent you from dying, it just extends the time-limit on resurrection so that you can benefit from e.g. Revivify or Breath of Life instead of higher level spells.



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