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13

From the Grappled condition in Appendix A of the Player's Handbook or Player's Basic Rules: The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell. So if you use Blink and vanish into the Ethereal Plane, the grapple ...


12

I think that depends on the definition of what you consider a legal target for Hammerfall Step. The power specifically states each enemy in blast. Source: Arcane Power pg. 116 Since I don't rule traps as enemies, I wouldn't allow him to teleport the trap at all. If it can't be picked up, it wouldn't be able to be teleported. Additionally, this would open ...


11

Yes it breaks grapples, no you can not take somebody with you. Pertinent part of the Blink spell that pertains to your question: You can only affect and be affected by other creatures on the Ethereal Plane. Creatures that aren’t there can’t perceive you or interact with you, unless they have the ability to do so. The spell doesn't say you can ...


11

Here's the description of the boots of teleportation: Any character wearing this footwear may teleport three times per day, exactly as if he had cast the spell of the same name. Since it says the effect is exactly like the teleport spell, we can just look at that spell's description: This spell instantly transports you to a designated destination, ...


9

3rd dimensional movement may not come up very often but creatures are still limited to the usual movement rules. If a power or ability says that the creature only teleports three squares than they can only teleport three squares, regardless of which direction they are moving. There is nothing in the rules that states a creature can teleport any distance ...


6

Shadow Step only teleports you, so you can't bring anyone else (willingly or unwillingly) with you. Compare with other ways to teleport like the spell teleport (PHB, p. 281) which only allows bringing others with you because it explicitly says so. If you could somehow bring a grappled creature with you through a Shadow Step (a custom Feat, perhaps?), it ...


6

As much as you can carry. Teleportation doesn't have any special rules on how much stuff you can carry, other than that you can't take other creatures with you unless a power or other effect explicitly grants you the ability to do so. Note that this restriction on bringing creatures with you is inferred rather than being directly stated in the rules: there ...


6

Yes Dimensional anchor does this: Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel. It goes on to describe examples of things that are extradimensional travel, including dimension door and teleport. Note that this list is not exclusive. It doesn't straight up define what ...


3

Death's Preservation is an armor with the same contingent teleport and preservation effect you asked for. Though it doesn't prevent you from dying, it just extends the time-limit on resurrection so that you can benefit from e.g. Revivify or Breath of Life instead of higher level spells.


2

I don't have a tome of battle at hand but Dimension Anchor states: "Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel." It lists some examples which are spells, but it should also block any other teleportation effect. This includes Shadow Jaunt So yes, Shadow Jaunt is blocked ...


2

The spell dimensional anchor may or may not prevent a martial adept from using a maneuver like shadow jaunt While the spell 4th-level Sor/Wiz spell dimensional anchor [abjur] (PH 221) lists some of the spells, spell-like abilities, and psionic abilities that it prevents, the spell also "completely blocks extradimensional travel," which all spells of the ...


1

Dimensional Anchor reads: A green ray springs from your outstretched hand. You must make a ranged touch attack to hit the target. Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel. Forms of movement barred by a dimensional anchor include astral projection, blink, dimension ...



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