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Lay of the Land (Spell Compendium, p. 131) Divination Level: Ranger 1, Consecrated Harrier 1, Bard 4, Druid 4 Components: V, S, AF, DF Casting Time: 3 rounds Range: Personal Target: You Duration: InstantaneousYou cast this spell and are surrounded with a nimbus of green light. In your mind, a map unfolds of the surrounding area, showing the cities, ...


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The restriction on the 7th-level Sor/Wiz spell greater teleport [conj] (Player's Handbook 293) is that you must have at least a reliable description of the place to which you are teleporting (such as a detailed description from someone else or a particularly precise map). If you attempt to teleport with insufficient information (or with misleading ...


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The 8th level Wizard spell Discern Location will do it if you have the resources. I did not see enough info on party resources.


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Two Plane Shifts and a Shadow Walk. Unlike Teleport, Plane Shift doesn't need a precise destination. You simply pick a spot on the plane, and you appear within 500 miles of that location. Since it only takes a standard action to cast, you can easily cast it once to go to the Astral Plane, and then immediately cast it again to go back to the Material, ...


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As gregory says, Scrying may be your best option. However, it allows the person you are trying to track a will save, in which case the spell fails, and can't be used again for 24 hours. Furthermore, the target gains a +5 bonus assuming you have never seen the person before, and the spell requires an expensive focus. If the person you are finding is high ...


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Use Scrying to get a view of the surroundings of the NPC you know. It's a level 3-5 spell that lets you view a creature's surroundings if it fails at a Will save. The more you know about the creature the harder the save is. This will give you knowledge of a location to which to teleport.



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