New answers tagged teleportation
Lay of the Land (Spell Compendium, p. 131) Divination Level: Ranger 1, Consecrated Harrier 1, Bard 4, Druid 4 Components: V, S, AF, DF Casting Time: 3 rounds Range: Personal Target: You Duration: InstantaneousYou cast this spell and are surrounded with a nimbus of green light. In your mind, a map unfolds of the surrounding area, showing the cities, ...
The restriction on the 7th-level Sor/Wiz spell greater teleport [conj] (Player's Handbook 293) is that you must have at least a reliable description of the place to which you are teleporting (such as a detailed description from someone else or a particularly precise map). If you attempt to teleport with insufficient information (or with misleading ...
The 8th level Wizard spell Discern Location will do it if you have the resources. I did not see enough info on party resources.
Two Plane Shifts and a Shadow Walk. Unlike Teleport, Plane Shift doesn't need a precise destination. You simply pick a spot on the plane, and you appear within 500 miles of that location. Since it only takes a standard action to cast, you can easily cast it once to go to the Astral Plane, and then immediately cast it again to go back to the Material, ...
As gregory says, Scrying may be your best option. However, it allows the person you are trying to track a will save, in which case the spell fails, and can't be used again for 24 hours. Furthermore, the target gains a +5 bonus assuming you have never seen the person before, and the spell requires an expensive focus. If the person you are finding is high ...
Use Scrying to get a view of the surroundings of the NPC you know. It's a level 3-5 spell that lets you view a creature's surroundings if it fails at a Will save. The more you know about the creature the harder the save is. This will give you knowledge of a location to which to teleport.
Top 50 recent answers are included