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63

It came from the fans of White Wolf's World of Darkness games. "Splat" is another name for the asterisk character ('*'), which is often used as a placeholder or "wild card" in a name by technical types of people. Someone somewhere starting referring to all of WW's various Clanbook/Tribebook/Guildbook/Kithbook supplements for their various games as "*books", ...


29

A "funnel" is an adventure designed to take in a large number of 1st- or 0th-level characters and spit out just the survivors, if any. The metaphor is the shape of the PC pool: large at the entrance, small at the exit. The term was coined by, and comes from the way character creation works in, Dungeon Crawl Classics RPG: each player creates and plays four ...


9

Creature is basically every living breathing (or undead) thing big enough to be considered at least CR0 (give or take). It's important to note that "creature" does not get a precise definition in the rules. However, we can infer from BD&D p4 that it includes both the PCs and the creatures they encounter. Sometimes the adventurers and other creatures ...


8

There are a few key terms which have changed their meaning from all previous editions. Saving Throws: (Or Saves) These correspond to one of your 6 ability scores, rather than special categories. Proficiency: You may use any item or weapon without proficiency. However, there will be drawbacks or a lack of bonus. When you do have proficiency in an item or ...


8

Short answer: 5e is a new edition, a new system. Players shouldn't assume the same terms mean the same thing as any previous editions, and they should read the rules carefully. Long answer: Please understand that I think the question is too broad, and I'll try to show why in this answer. First, many same terms have meant many different things in 2/3/4e. ...


5

In the context of adventures and campaigns, the word "funnel" in my experience usually refers to the use of several "common" people (0-level in AD&D nomenclature) that find themselves in an "uncommon" situation that they have to resolve. The number of people outnumbers the number of players in general- because it is expected that there will be deaths- ...


5

The answer is yes, Animate object would work on a corpse. The exact effect would depend on the size of the corpse. While there are specific defined terms in D&D 5e there are also a equal number of that rely on what the word means in English. Object - a material thing that can be seen and touched. Creature - an animal or person. However there is a ...


4

There likely isn't one. Proving a negative is hard, but the list of available words is small, the amount of RPG systems numbers in the thousands, and each RPG system is going to be using multiple such terms, and they're probably going to find their own separate usages for them. (Fate for instance uses scene, scenario, and conflict, and to mean different ...


4

The Load (Warning: TV Tropes) Basically they are someone that is just a 'load' that gets dragged around by the hero, but either doesn't really do anything productive most of the time and the hero has to spend time that they could use saving the world protecting this load from harm.


2

Parallel Spell Options Looking closely at the two spells in question, I was surprised to find that having Animate Objects instead of Animate Dead is actually pretty balanced as far as game mechanics go. At 5th Level, both Animate Dead & Animate Objects animates the same amount of medium sized corpses, at with larger bodies or higher levels, Animate ...


1

Hit Points are a pool of damage-soaking ability: damage deducts Hit Points from your total until you are dead. Healing restores Hit Points to the pool. Hit Dice are how you get Hit Points. Hit Dice are rolled at each level, and your value on the roll is how many Hit Points you gain (plus whatever applicable bonuses). Thus, the total number of Hit Dice you ...


1

Without context, I would assume the normal English usage of the word, which is quite different than the two RPG-specific answers posted before me. A funnel takes things that are spread out and brings them together. Like if you set up events so that your characters could take several paths, but at the end they will get 'funneled' to the main boss regardless ...



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