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81

"It's what my guy would do!" "My Guy" syndrome is when — often unwittingly — you disclaim decision-making power and responsibility by acting like "what my character would do" is inevitable and inviolable, even if it gets in the way of actually having fun in the game or being able to play the game at all. JD Corley wrote up a story that covers it pretty ...


40

There is no name for the full set other than "a set of polyhedral dice." If I need to distinguish it from another set of polyhedral dice: I would say a Set of polyhedral dice suitable for playing DnD, as compared to a Set of dice for playing L5R (10d10) or a Set of dice suitable for playing Dilettante (10 d8s and 10 d4s) History The d4, d6, d8, d12, ...


34

Definitions We all have our limits and boundaries. Lines and veils are different ways to handle those boundaries in play. A line is, well, a line — a hard limit, something we do not want to cross. Lines represent places we don't want to go in roleplaying. "There is no torture in the events in our game. We don't do it, NPCs don't do it to us or ...


33

The githyanki have been a fixture in Dungeons & Dragons ever since they showed up in the original Fiend Folio in 1981. (Look! Right there on the cover!) Like drow, githyanki had mixed parties of different characters, featuring both front-line warriors and support casters. One of the specialized githyanki types was the gish, who was essentially a ...


31

"My Guy Syndrome" is the tendency of gamers to justify anything they do in game, as "what my guy would do", even when that means the actions undertaken are contrary to genre, to game agreements, or other things the group may value. For example - if you're playing a Golden Age Superheroes game, but someone decides their "hero" is going to start killing ...


30

In a large number of RPGs, the GM is positioned as the controller of the world, its NPC inhabitants, the items in the world, and their essential natures. They are also often positioned as the final arbiter of rules, and thus hold considerable authority. Hopefully, a GM imbued with such power will remember: with great power comes great responsibility. That ...


19

History The reason for the set mix as it exists is that, originally, the dice available were a set of platonic solids, sold by an educational company and repurposed by TSR. Namely, a tetrahedron (d4), cube (square hexahedron, d6), equilateral octohedron (d8), dodecahedron (d12), icosahedron (d20). This was a "platonic solids" set. D20's were routinely read ...


17

In the githyanki language, apostrophes (which are not pronounced) separate different morphemes which have been combined into a single word. For example, gish'sarath combines the word gish, or "skilled," with sarath, or "sergeant." Githyanki who have trained with great heroes add the prefix gi' ("student of") to their trainer's name. – Githyanki, ...


16

Fiat comes to English from the Latin Fiat, which is the third-person passive subjunctive of Fiere (to do), basically meaning "Let it be done". It is used in English usually to mean a decree or judgement, so a "GM Fiat" is essentially a way of saying "The GM says this is the way it is, so this is the way it is, no arguments."


16

A bit of history "Story Game" has been used in many different ways, but at least in the context to Dungeon World, it has a definite lineage. The term as associated use today, was first coined by Clinton R. Nixon (I believe around 2006-2007?) as a simple and catchy term for Narrativist games. This allowed a way to promote these types of games without ...


15

Planescape: Torment is based on Advanced Dungeons & Dragons Second Edition from the 1990s. THAC0, for example, only exists in that edition and a couple contemporary D&D editions (very late AD&D 1e and Basic supplements) - it's not a term found in other games. Armor Class doesn't work the same across D&D editions, let alone other tabletop ...


12

I don’t think there are any “commonly-accepted” definitions of the term. Some (e.g. SevenSidedDie in the linked comment, AceCalhoon in a comment to Jonathan’s answer) make a distinction between the two terms, while others (e.g. Jonathan himself, leokhorn in asking the question, and mxyzplk in a comment to Jonathan’s answer) make no distinction and feel that ...


10

@Bankuei, who often wanders around these halls, tells us it's a synonym of the abused gamer syndrome, where a player with bad roleplaying-related experiences on his back has become unable to trust the environment, the game master, the system or the other players and plays against character, and often metagames, to protect his character from outside harm. I ...


9

So far as I've seen them used, they both mean the same thing. There is at least a commonly accepted definition of fluff: everything that has no influence or substance in the mechanics. Fluff can be removed altogether or replaced with no consequence to the workings of the system, and usually comes in the form of story and description. Its counterpart, ...


9

They're the Apocalypse auspice names run backward using Grimm's Law. Developer Ethan Skemp says the following about the Uratha First Tongue: The root of most First Tongue stuff is Sumerian, then run back through Grimm's Law. Step Three is where it gets really complicated, though, as many — and I mean many — a word is not at all literally the un-Grimmed ...


9

Short answer: 5e is a new edition, a new system. Players shouldn't assume the same terms mean the same thing as any previous editions, and they should read the rules carefully. Long answer: Please understand that I think the question is too broad, and I'll try to show why in this answer. First, many same terms have meant many different things in 2/3/4e. ...


9

Creature is basically every living breathing (or undead) thing big enough to be considered at least CR0 (give or take). It's important to note that "creature" does not get a precise definition in the rules. However, we can infer from BD&D p4 that it includes both the PCs and the creatures they encounter. Sometimes the adventurers and other creatures ...


8

While Lines are about themes that are completely off limits and Veils about "censored" content, when you are putting something in normally you are dealing with a binary situation: that content wasn't limited by veils and lines, so anything about it goes. I, however, use a more "poetic" way to deal with that: Vices and Sins A Sin is something like a ...


8

A general consensus abbreviation book list is here; A forum glossary is here; and A general concept glossary is here. All of these links have been derived from the complete collection of character build links.


7

There has been a lot of talk in role playing communities over the past few years about lines and veils. Coined by Ron Edwards in his game Sex and Sorcery, lines and veils are our personal and group boundaries when role playing - what we are and aren’t comfortable in sharing and exploring with those around us in a role playing setting. – "What ...


7

In general, a Hack seems to be understood to be the taking of a system and tweaking it to use the system for something that was not necessarily originally intended. In general, these are partial changes that do not include a full ruleset, but instead the relevant portions to make it work (though these are sometimes repackaged- sometimes even commercially- ...


7

The manufacturers (Chessex, Gamescience, etc.) just refer to them as 7 die sets.


7

There are a few key terms which have changed their meaning from all previous editions. Saving Throws: (Or Saves) These correspond to one of your 6 ability scores, rather than special categories. Proficiency: You may use any item or weapon without proficiency. However, there will be drawbacks or a lack of bonus. When you do have proficiency in an item or ...


6

Well, the word "Imbuement" would be the most applicable for what it sounds like you're asking for. An item has an imbuement or is imbued. Perhaps this is too simplistic but it sounds like that's the direct response to your question. You could also consider "Endow" as the operative verb (endowment/endowed), and "Suffuse" sounds fancy enough without being ...


5

The D4, D6, D8, D12 and D20 collectively are known as the Platonic Solids, however there is no commonly accepted name for a set of these dice plus the two percentile D10s other than a "Dice Set" or "Polyhedral Dice". See this Wikipedia entry for more information.


5

A term I have read, heard, and used in conversation (which to my mind indicates a fairly broad understanding in the community) is just, "seven-set." As in, "Joe got a cool new seven-set with steampunk gears."


4

THAC0 and AC are terms very specific to some version of D&D. AC means Armour Class and lower means less probabilities to hit. THAC0 means To Hit AC 0, that is the number needed to be rolled in a d20 by the attacker to hit a defender with AC 0. If the defender had bigger or smaller AC the number needed to hit would be adjusted accordingly. Answering ...


3

Not an Explicit One Generally though, there is a process. Securing agreement or cooperation before the game begins that a specific game is going to involve 'X', and allowing people who don't like that idea to negotiate or ultimately not participate is the common usage of that process. Sometimes it can be called a 'game contract' or 'game agreement', ...


3

Neither of these terms are explicitly defined anywhere. However, we do see some precedent for such things in other communities. If one takes, for example, 1km1kt, the term "hack" is used to describe someone turning a system or game away from its usual intent/genre/style. As 1km1kt is a community for free and/or openly licensed games, hacks are not unknown. ...


3

I think there's not one general large meaningful category, but it might be good to have a list of subcategories, even if not writing out your social contract, to have a reminder list of the categories that might be profitably discussed. Group Agreement Social Norms Sample topics: Don't be a jerk, geek social fallacies, don't leer at the wimmen, prudent ...



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