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63

It came from the fans of White Wolf's World of Darkness games. "Splat" is another name for the asterisk character ('*'), which is often used as a placeholder or "wild card" in a name by technical types of people. Someone somewhere starting referring to all of WW's various Clanbook/Tribebook/Guildbook/Kithbook supplements for their various games as "*books", ...


42

Minimization and Maximization for Optimization Min-max (minmax) comes from using mathematics to solve optimization problems. An example is finding the maximum area for a given perimeter. As applied to RPG's (the example will be D&D) min-max addresses how to best assign ability points, equipment, and skills to get the most power or effectiveness ...


29

A "funnel" is an adventure designed to take in a large number of 1st- or 0th-level characters and spit out just the survivors, if any. The metaphor is the shape of the PC pool: large at the entrance, small at the exit. The term was coined by, and comes from the way character creation works in, Dungeon Crawl Classics RPG: each player creates and plays four ...


25

'Minmax' or 'minmaxing' is the process of optimizing a character for performance in a certain way - often this means to be as efficient in combat as possible. It is also called "powergaming" by some. This generally involves: minimizing disadvantages and handicaps of your character and/or the system (in the area you're optimizing) and maximizing the ...


22

TVTropes has an extensive definition of min-maxing. (There is always a hyphen or slash in it for the gaming term, Wikipedia has min-max and Urban Dictionay has min/max.) To quote from TVTropes' definition: The art, much beloved of munchkins, of optimizing a character's abilities during creation by maximizing the most important skills and attributes, ...


13

The first time I recall seeing the term applied to role-playing games was in the 2nd edition AD&D Dungeon Masters Guide: Sometimes players resort to “min/maxing” when selecting weapon proficiencies. Min/maxing occurs when a player calculates all the odds and numerical advantages and disadvantages of a particular weapon. The player’s decision ...


11

In a system where you spend a limited resource on features, you want to make the best use of your resource by spending it on the features that will be most useful to you. For example, if you plan to deal a lot of damage to enemies, then a feature that increases your average damage per hit will definitely be useful. A feature that lets you speak another ...


9

Creature is basically every living breathing (or undead) thing big enough to be considered at least CR0 (give or take). It's important to note that "creature" does not get a precise definition in the rules. However, we can infer from BD&D p4 that it includes both the PCs and the creatures they encounter. Sometimes the adventurers and other creatures ...


6

Minmaxing is a process of optimising a character It is a process of accepting certain flaws and deficiencies to improve a few strong points of a character. It relates to another term - "dump stat", which is an attribute of a character that is deliberately set as low as possible in an attempt to relocate resources (e.g. points in a point buy system, ...


5

Minmaxing is quite simply Minimizing your disadvantages in a game system while simultaneously Maximizing the effectiveness of your character in their specific role during a game. Minmaxing includes but is not limited to: Insuring you get the most out of character creation by selecting a dump stat that has no impact on a characters growth Taking level dips ...


5

MinMax is a type of character-building practice in RPGs. Players choose options for their characters that minimize their attributes in less-desired abilities (Min) and Maximize their attributes in desired ones (Max). MinMaxing is done in an attempt to create powerful characters that are focused on specific abilities, in lieu of other abilities not ...


5

In the context of adventures and campaigns, the word "funnel" in my experience usually refers to the use of several "common" people (0-level in AD&D nomenclature) that find themselves in an "uncommon" situation that they have to resolve. The number of people outnumbers the number of players in general- because it is expected that there will be deaths- ...


5

The answer is yes, Animate object would work on a corpse. The exact effect would depend on the size of the corpse. While there are specific defined terms in D&D 5e there are also a equal number of that rely on what the word means in English. Object - a material thing that can be seen and touched. Creature - an animal or person. However there is a ...


4

There likely isn't one. Proving a negative is hard, but the list of available words is small, the amount of RPG systems numbers in the thousands, and each RPG system is going to be using multiple such terms, and they're probably going to find their own separate usages for them. (Fate for instance uses scene, scenario, and conflict, and to mean different ...


4

The Load (Warning: TV Tropes) Basically they are someone that is just a 'load' that gets dragged around by the hero, but either doesn't really do anything productive most of the time and the hero has to spend time that they could use saving the world protecting this load from harm.


2

Parallel Spell Options Looking closely at the two spells in question, I was surprised to find that having Animate Objects instead of Animate Dead is actually pretty balanced as far as game mechanics go. At 5th Level, both Animate Dead & Animate Objects animates the same amount of medium sized corpses, at with larger bodies or higher levels, Animate ...


2

The term minmax comes from the mathematical study of Game Theory or Decision Making. It means you select from the available options to minimise your losses and maximise your gains. In theoretical games like Zero-sum both player are assumes to use a minmax selection constrain. This reduction of loss and increasing your gain has been extended into roleplay ...


1

In games, it's used to refer to someone optimizing their character's performance. It comes from the term minimax, which is a zero-sum game theory (in a zero-sum game, your gains are exactly your opponents losses). The minimax theorem involves increasing your overall gains by minimizing your opponents maximum gains. This means you maximize your overall ...


1

Hit Points are a pool of damage-soaking ability: damage deducts Hit Points from your total until you are dead. Healing restores Hit Points to the pool. Hit Dice are how you get Hit Points. Hit Dice are rolled at each level, and your value on the roll is how many Hit Points you gain (plus whatever applicable bonuses). Thus, the total number of Hit Dice you ...


1

Without context, I would assume the normal English usage of the word, which is quite different than the two RPG-specific answers posted before me. A funnel takes things that are spread out and brings them together. Like if you set up events so that your characters could take several paths, but at the end they will get 'funneled' to the main boss regardless ...



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