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4

There likely isn't one. Proving a negative is hard, but the list of available words is small, the amount of RPG systems numbers in the thousands, and each RPG system is going to be using multiple such terms, and they're probably going to find their own separate usages for them. (Fate for instance uses scene, scenario, and conflict, and to mean different ...


-3

While clearly not the answer you're looking for, there's another use of "funnel" I find used fairly commonly in tactical RPGs (anything played on a grid with "opportunity attack" rules used to discourage moving past enemies in combat), where you use a chokepoint to "funnel" enemies into a place they can be dealt with one/fewer at a time. The most common ...


1

Without context, I would assume the normal English usage of the word, which is quite different than the two RPG-specific answers posted before me. A funnel takes things that are spread out and brings them together. Like if you set up events so that your characters could take several paths, but at the end they will get 'funneled' to the main boss regardless ...


5

In the context of adventures and campaigns, the word "funnel" in my experience usually refers to the use of several "common" people (0-level in AD&D nomenclature) that find themselves in an "uncommon" situation that they have to resolve. The number of people outnumbers the number of players in general- because it is expected that there will be deaths- ...


29

A "funnel" is an adventure designed to take in a large number of 1st- or 0th-level characters and spit out just the survivors, if any. The metaphor is the shape of the PC pool: large at the entrance, small at the exit. The term was coined by, and comes from the way character creation works in, Dungeon Crawl Classics RPG: each player creates and plays four ...



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