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5

Although the feat Robilar's Gambit does say, "Anyone who strikes at you gains a +4 bonus on attack rolls and damage rolls against you," the feat's benefit ends with this sentence: Resolve your attack of opportunity after your foe's attack (Player's Handbook II 82). So in this case strikes at means attacks. Of course some controversy surrounds what an ...


-2

I (subconsciously) would think a "strike" is a melee attack, versus an adjacent target. Melee includes armed attacks, unarmed (touch) attacks and grab-to-grapple, glossary PHB: melee attack: A physical attack suitable for close combat.


5

An attack roll represents your attempt to strike your opponent on your turn in a round. If there is an attack roll, there was an attempt to strike, a strike at the target. Robilar’s Gambit triggers any time an attack roll is rolled against the one who has the feat. Grapples and trips involve an attack roll (the touch attack to start it), and touch attacks ...


1

"Goblin dice" describes your "less robust equilibrium" -- situations in which the randomness of dice rolls dominate over other factors such as strategy or story.


7

I think the most apt term is "power creep". It describes an escalation of powers, which have crept up on the designer and/or GM. It's a parallel situation to games (RPGs or card games or computer games or anything) where new better stuff is added, which leads to more things being added, which overpowers the original design. Quite similar to the GM whose ...


0

I think Bloat is the most appropriate word to use in this case. Where items are making either: HP Bloat : too much Health for damage done. DPS Bloat : too little Health for damage done.


31

Glass Cannon refers to characters built this way (usually deliberately) - extremely powerful offense, but very fragile defense in comparison. While they can deal exceptional amounts of damage and take out enemies in only a few hits, even normal enemies can do the same thing to them. Wizard archetypes often fall into this ideology. Power Creep refers to a ...


22

Rocket tag seems to fit this, and is often seen when talking about games with this kind of issues (Pathfinder, Exalted, WoD, etc). When both sides are made up of squishy characters and have extremely powerful guns, you have a case of Rocket Tag Gameplay. [...] The reasons for this are usually straightforward; attacks do about as much damage as you have ...


3

What it's used for is easy. It's a tongue in cheek description of fantasy tabletop RPGs (mostly D&D) intended to say "We're just adults having fun - none of us should be taking this too seriously". Google found me it being used in 2011 but nothing in 2010 which feels about right - and it seems to have spread from and around the Something Awful RPG ...


2

the Final Fantasy series sometimes uses the term Barrier for this. Abjuration perhaps from the D&D school of protective magic? Negation or any of it's synonyms? the IRL technical term for something that is meant to deflect magic, spirits and misfortune is Apotropaic: https://en.wikipedia.org/wiki/Apotropaic_magic Of everything that's already been ...


2

Being an old WoW player, I prefer Resilience and think of it as a term for "Reducing non-physical damage." So whether the player gets hit by a fireball or falls into a campfire, they wouldn't take as much damage as they normally would, though both would still hurt plenty. Total Damage = Rolled Damage - Resilience Noting above, Resistance is an ...


3

MR is a fantastic abbreviation for Magic Resistance. It's what League of Legends players use.


15

A One-word term for Magical Resistance is a bit hard. Most RPG and MMO players are fairly used to composite terms for something like that, the two most common being Magical Resistance and Magical Armor. Those are frequently abbreviated to MR and MA, respectively, which is what commonly appears on character sheets. M. Resistance and M. Armor are also pretty ...


41

Resistance is a perfectly fine word by itself, so long as you do not end up with other types of resistance (energy resistance, for instance). Willpower would work if your magic is primarily mental, though it's not ideal when better willpower helps you resist explosions. Warding/Wards would work. It implies a physical object doing the protecting, but then ...


0

I define a Mega Dungeon as a space full of rooms, corridors, monsters, traps, and challenges that is bigger than all the rest. How big does it need to be to qualify? Well, to me, if you can explore the whole thing in a week, it is NOT a mega dungeon! Famously, a mega dungeon usually has more than one level, probably at least six. Each level needs a bare ...



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