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A Corruption test is made using the Feat die plus a number of Success dice equal to the character's Wisdom rating. –p.28, The One Ring, Loremaster's Book For further details about mechanics (Target Numbers etc), causes and effects and consequences see p.28 and p.56+ in the TOR LB.


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There were two typical balancing factors in MERP (and indeed Rolemaster) for races that have better stat bonuses, hit points and so on. Background points. Races such as Elves typically only receive one, races like goblins can receive five or six. These are very versitile options for character creation to give you additional bonuses to skills, magical ...


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The two are totally separated. You spend your advancement points on common skills. You spend experience on combat skills and Valor/Wisdom levels. And they reinforce thusly what you've been doing with your time. SPENDING EXPERIENCE POINTS Heroes may spend their accumulated Experience points to gain a new rank in either Wisdom or Valour, and to ...


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The only times PVP is thematically justified in TOR are when one is under the effects of shadow... in which case, the other one should be the "PC". However, if you wanted to make it more fair, here are a couple options have each pick a range, make an awareness task, and the winner sets the range & counts as the PC. Have each pick a range, and the ...


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I would say that it could be done, but the encumbrance should be crippling enough to point out the flaws in a small adventuring band carrying around armor-unless the party has a wagon, you'll have to carry that in a pack or wear it and it would be incredibly exhausting, and there should be a noticeable impact on combat performance that involves movement. ...


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How do you want to play the game? Canon or ... movie adaptation ... or a clever mix? My answer is: go where your players will lead the story and develop their PCs, and as GM you find you need to challenge the PCs. I concur that the TOR designers were very diligent about JRRT's world, as they should have been. Their deep study of JRRT's writings outside of ...


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There's a lot of possibility for creating adventure in that brief description of cursed dragon bones. What form does the curse take? Is it on anyone who lingers to long? On any of the jewels? or bones and jewels? Is one of the jewels legendary? Does someone steal the bones, knowing their cursed? and if so, why? What plans does the thief have? If ...


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It should be; there is very little non-traditional about it. The most non-traditional element is the courage system. The courage system, to some extent, is geared for 3-4 players. Since it has both individual and group dynamic elements, it may not be as good in a 1-on-1 game, but it should still work. The one element that is problematic is that one can ...



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