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11

To answer each of your questions in order: Yes, you understand correctly. Yes, there is an undertaking that you can perform during the Fellowship phase that removes temporary shadow points. No, they are permanent. There's always a cap on hope. There's a functional cap on permanent shadow as well, because your character goes insane and becomes unplayable. ...


6

There is an entire mini-supplement on Laketown (aka Esgaroth), comprising 35 pages. It is, however, almost totally focused upon the town, tho' it does include some marsh dwelling monsters for use en route. There is no curse mechanically, but a brief mention of the belief in one. Likewise, mention is made of the darkening of the marshes, and their acquiring ...


4

A Corruption test is made using the Feat die plus a number of Success dice equal to the character's Wisdom rating. –p.28, The One Ring, Loremaster's Book For further details about mechanics (Target Numbers etc), causes and effects and consequences see p.28 and p.56+ in the TOR LB.


4

There were two typical balancing factors in MERP (and indeed Rolemaster) for races that have better stat bonuses, hit points and so on. Background points. Races such as Elves typically only receive one, races like goblins can receive five or six. These are very versitile options for character creation to give you additional bonuses to skills, magical ...


3

The two are totally separated. You spend your advancement points on common skills. You spend experience on combat skills and Valor/Wisdom levels. And they reinforce thusly what you've been doing with your time. SPENDING EXPERIENCE POINTS Heroes may spend their accumulated Experience points to gain a new rank in either Wisdom or Valour, and to ...


3

The only times PVP is thematically justified in TOR are when one is under the effects of shadow... in which case, the other one should be the "PC". However, if you wanted to make it more fair, here are a couple options have each pick a range, make an awareness task, and the winner sets the range & counts as the PC. Have each pick a range, and the ...


3

The Math Side Digging through the cultures for the underlying math... Each culture presently released (Barding, Beorning, Lake-Men, Woodmen of the Wild, Woodmen of the Mountain, Shire Hobbits, Wild Hobbits, Mirkwood Elves, Iron Mountain Dwarves) is built with the following: Each culture has base attributes of 1/3/4 - but these are never shown. Each ...


3

How do you want to play the game? Canon or ... movie adaptation ... or a clever mix? My answer is: go where your players will lead the story and develop their PCs, and as GM you find you need to challenge the PCs. I concur that the TOR designers were very diligent about JRRT's world, as they should have been. Their deep study of JRRT's writings outside of ...


2

I would say that it could be done, but the encumbrance should be crippling enough to point out the flaws in a small adventuring band carrying around armor-unless the party has a wagon, you'll have to carry that in a pack or wear it and it would be incredibly exhausting, and there should be a noticeable impact on combat performance that involves movement. ...


2

Everyone in The Hobbit spoke Westron. The Hobbits, the Dwarves, the Elves, the Istari, the Goblins, the Wargs, the Dragon, the thrush... Sometimes even common animals seems to understand it, When Bilbo find the Spiders and listens their words, he is wearing the Ring. I don't know if this is the power of the Ring, translating the Spider's language as it ...


2

There's a lot of possibility for creating adventure in that brief description of cursed dragon bones. What form does the curse take? Is it on anyone who lingers to long? On any of the jewels? or bones and jewels? Is one of the jewels legendary? Does someone steal the bones, knowing their cursed? and if so, why? What plans does the thief have? If ...


2

It should be; there is very little non-traditional about it. The most non-traditional element is the courage system. The hope system, to some extent, is geared for 3-4 players. Since it has both individual and group dynamic elements, it may not be as good in a 1-on-1 game, but it should still work. The one element that is problematic is that one can always ...


1

There are heavier armours than the 5D of a hauberk... but they are not for PC's. Specifically, the armor of a cold drake is 6d. (Troll-scale is only 3D to 4D, for comparison.) The best armor I can find described in the novels is "brazen plates" (Ch 4 of The Two Towers): Sam, eager to see more, went now and joined the guards. He scrambled a little way up ...



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