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Obvious to us amateur game designers that the more dice in your pool (the more skilled the character) the MORE likely you are to roll a fumble. A poor design choice IMHO, and one of the few broken rules in an otherwise great game system. Except ... you're wrong - the more dice you roll the less likely you are to get a fumble. It works like this: To get ...


1

I don't completely agree with Dale M's answer. Yes, the overall chance of fumbling might be less because the chance of failure decreases. I believe you should look at the chance of fumbling given that the character has failed. An expert has less chance of failing, but when he fails he has a bigger chance of failing spectacularly, which seems indeed ...


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The most important thing to understand here is that the Missle Pool is NEVER in contest with the Combat Pool. It works completely differently. Melee fighters or... targets, don't have a lot of options to deal with missle weapons. I'll break down the general rules then go to your examples. Get behind cover If you are behind something they can't shoot ...



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