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8

The DDI Compendium can give you a comprehensive list. Even if you don't have a D&D Insider account, the Online Compendium will let you do a category search for Items (Alchemical Item). It won't show you the mechanical information unless you have an account, but will tell you the name/level/cost/rarity of each item and its publication source. There are ...


7

Themes and background benefits, though both usually related to a character's background, are separate mechanical elements. Themes usually give a character a class feature and/or a power for free at level 1, and then give additional power options that character can pick while leveling up instead of a class power. With the exception of Dark Sun themes, themes ...


7

If the warlock has to keep his distance from an attacker, I would be happy to say that a Guardian could bond him. The seeming intent of the theme is to improve the capabilities of defenders to protect one other party member. Since this is 4E, every PC is supposed to be good at combat. There's just some that fight up close and some that fight at range. ...


4

A quick troll through the Compendium shows there are a variety of sources for the currently 79 Alchemical Items. The main ones are the Adventurer's Vault, Mordenkainen's Magnificent Emporium and the Eberron Player's Guide. There are also a few items in the Dungeon Survival Guide, and a number in various Dungeon and Dragon issues.


4

In fact, there have already been an excellent series of custom multiclass-as-themes developed on the At-Will blog. I do not recommend the simple free at-will. For some classes there is entirely too powerful a synergy granted by a few bonus feats that allow players to cherrypick powers (What's that rain of blows, come and get it?). For others, there is ...


3

First, consider that from an optimization standpoint Guardian is considered a very strong (sky blue, if you're familiar with CharOp ratings) theme for melee characters simply for its level 1 power; anything more than that is just icing on the cake. Next, consider the statement you’re supposed to protect people who don’t fight as well as you do. If the ...


3

If that is the exact wording on the stance, then the third sentence should happen to any enemy you damage, regardless of the source. For the second question, I agree with Simon Withers that you mark when attacking, but I don't think the damage dealt from this stance counts as an attack. It has no attack roll or damage roll, it has no separate attack card, ...


2

My first thoughts on this on seeing the question, are articulated by mattdm and Brian in the comments of Brian Ballsun-Stanton's answer I think that the multiclass entry feats are close to on par with the power level of some of the better new themes, but I would be very concerned with giving out the power swap feats for free. The level 5 and 10 features ...


1

Playing or multiclassing as a Wizard may be your only way. "Prerequisite: Wizard" doesn't get much clearer, or leave much wiggle room for those without the Wizard class (or multi-class), even if they can use a spellbook. Ignoring the Wizard prerequisite and solely paying attention to the "You must be able to prepare spells from a spellbook" prerequisite, ...


1

The rules seem pretty clear: the first says you cannot bond someone with greater melee skill, but the latter says you should not bond someone who fights better than you. In any event, certainly seems sensible for a defensive character to protect a squishy ranged character. In general, every player character should be reasonably good at fighting, since ...


1

I think that you'll be better off allowing the players to choose their own themes from the various books and dragon magazine and simplly fluffing them to serve your desired purpose. Also, do not forget the Weapon Multiclasses. Player's have so many options unless your trying to do a modern campaign. Remember that it is always taboo for a DM to change the ...


1

I find it difficult to read "any enemy you deal damage to" as anything other than referring to the prior sentence. In which case the shift restriction only applies to enemies damaged by the bloody blades free action. While as GMNoob observes in the comments, sentences tend to stand alone, there is a clear progression in the structure of the sentences with ...



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