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In Pathfinder, you take actions on your turn. Normally, everyone gets a turn in each round. So in a one-on-one situation, you will take a turn, and your opponent will take a turn, and both together make up a single round. You will get ten turns before the spell expires, one in each round. You’d get the same ten turns in the ten-man brawl; everyone gets one ...


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Presuming a single "canonical" timeline, with alterations to that timeline always having had been true, the language you're looking for can be found in the Continuum role playing game. You can get a sample glossary, sans philosophy, at the Continuum glossary. Of particular import are the concepts of "up/down." and "age/yet". Therefore, "Down [in the ...


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You need to go back and read the basic rules in The Combat Round and Actions In Combat. How time and actions work in Pathfinder isn't simple enough to fully explain in a RPG.SE answer. The key is to divorce talk of "actions" - specific things your character does - from "rounds" and "turns." You can take multiple actions on your turn (like a standard and a ...



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