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15

D&D 5e turns are completely different from AD&D turns, and only share the name. The AD&D meaning of “turn” as being ten rounds* in combat time (or ten minutes in exploration time) last appeared in AD&D 2nd edition, and has been eliminated from editions newer than 1999. In D&D 5e, a turn has the same meaning as it does in a card game or ...


8

You are mistaken A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn. (PHB 189) So, according to the Player's Handbook, a turn is at most 6 seconds, because a round is comprised of many turns. Beyond this breakdown, it's dangerous to think too hard about what is happening. Remember that ...


3

SR3 has fairly specific grenade timing rules (SR3 p. 118). Grenades go off when any of criteria are met; they are checked in order: The next Combat Phase of the character The end of the next Initiative Pass The end of the Combat Turn These are all very specific time references, but they require us to look at the Initiative section, starting on SR3 p. ...



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