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Check divination spells and think of questions to ask. Also check through spells where you can send something to your eidolon, like sending or planar ally. I also seem to remember reading a spell or ability (probably not summoner class, but maybe you could find an NPC of that class somewhere?) which does something like slows time around the target/caster ...


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According to the traditional summoner's eidolon class feature, this isn't a problem unless the GM says it is... The traditional Pathfinder summoner's eidolon class feature says that A summoner begins play with the ability to summon to his side a powerful outsider called an eidolon. The eidolon forms a link with the summoner, who, forever after, summons ...


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You're going to have to work it out with your GM. The only place that I'm aware of in the Pathfinder rules that ever mentions time travel on a scale greater than rounds is the Scepter of Ages that you mentioned, and I only know about that because of your post. Time travel isn't really a thing that's standard to PF, and so the rules, and how precisely time ...


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A time limit of 15-30 seconds per round for decision making used occasionally is annoying. Consistently imposing a time limit will be exacerbating. I've imposed time limits on players' turns in combat once in a campaign where combat had become bogged down with inaction. I created a spell that "slowed thinking" forcing the characters to make decisions using ...



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