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15

D&D 5e turns are completely different from AD&D turns, and only share the name. The AD&D meaning of “turn” as being ten rounds* in combat time (or ten minutes in exploration time) last appeared in AD&D 2nd edition, and has been eliminated from editions newer than 1999. In D&D 5e, a turn has the same meaning as it does in a card game or ...


8

You are mistaken A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn. (PHB 189) So, according to the Player's Handbook, a turn is at most 6 seconds, because a round is comprised of many turns. Beyond this breakdown, it's dangerous to think too hard about what is happening. Remember that ...


3

SR3 has fairly specific grenade timing rules (SR3 p. 118). Grenades go off when any of criteria are met; they are checked in order: The next Combat Phase of the character The end of the next Initiative Pass The end of the Combat Turn These are all very specific time references, but they require us to look at the Initiative section, starting on SR3 p. ...


0

It isn't defined. At least, anywhere I can find. I think the sanest option is to pick one (start of the phase or end of the phase), and use that from that point forward. Obviously, timed grenades have a certain time before they go off. The 'one phase' time limit seems pretty clearly designed to give targets of the grenade attack a limited amount of time ...


0

It has been a while since we played Shadowrun third edition, but we usually went with the setting on the grenades. One of them was "impact" You set detonation on the grenade for impact. Trow the grenade (hopefully without missing your aim) Grenade hits target and immediately explode. All sensible and able persons in the grenades blast radius makes reaction ...


-1

Don't require it. Many people, like myself have jobs, kids, activities, families, and other things that require our time like getting the oil changed. In addition, My mind is not on the game until it is game time. When it is game time, I can level up in a few minutes. If I'm not ready at the start, then I'll just up the HP, and pick the ...


1

One method I've used in the past (for various games) is to simply use "whatever is on the character sheet at the start of the session" as the source of truth. If a player has forgotten to level their character up, well, that's because the character hasn't had time to level (we usually house-ruled that levelling up required a short down-time). I also, ...



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