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21

Ancedotes do not make for useful data. Looking at this well reviewed ranking system: We see that all of the ToB classes are neatly within Tier 3: Tier 3: Capable of doing one thing quite well, while still being useful when that one thing is inappropriate, or capable of doing all things, but not as well as classes that specialize in that area. ...


11

Yes, You Can Use It It doesn't say that you need a free hand to make this attack, nor does it say that you need to be holding a particular item in hand to make it. So you can use the maneuver even if you used Two Weapon Fighting in the last round. The fact that it's a touch attack is just to tell you what AC number to roll against. It would be very hard ...


8

No, a given martial maneuver can not be readied more than once. The reason for this confusion is that maneuvers and spells are similar enough in their implementation to make it easy to miss the few ways in which they are different - the ability to prepare a spell more than once being one of them. As seen on page 178 of the Player's Handbook: [A prepared ...


7

First of all, the Prestige Class Tier List is not nearly as widely-ascribed-to as JaronK’s base class one. For one thing, it is much harder to judge a prestige class (especially ones that can vary so much depending on how you enter), and for another there are just so many more of them. Take the Shadowsun Ninja. For a Monk, it’s a dramatic step ...


7

Each (strike) Must Be Evaluated Individually... There's no way to generalize the applicability of every strike to every ability that grants additional attacks. Some can be used and some can't; it's strike-dependent. In your example, while the 1st-level Desert Wind martial maneuver burning blade (boost) (ToB 52) does last, like its duration says, until "End ...


6

No, but you have to learn maneuvers to be able to use them. The classes presented in Tome of Battle learn maneuvers automatically as they gain levels, but no other class does. The crusader, warblade, and swordsage are also the only classes who gain a mechanic for recharging their maneuvers during a fight. Other classes can learn maneuvers by taking the ...


6

You use your warblade initiator level. From Tome of Battle, p31-32, Martial Study: ... If you have martial adept levels, this maneuver becomes one of your maneuvers known. If you do not have martial adept levels, you can use this maneuver once per encounter as a martial adept with an initiator level equal to 1/2 your character level. If you have any ...


6

Check the Tome of Battle For Dummies handbook provides: A list of maneuvers organized by prereqs and level. A list of choice maneuvers


6

Yes. Favored weapons are relevant for certain feats, but they are never a requirement to initiate a maneuver. Any requirements for initiating a maneuver, other than knowing it and having it available (rather than expended) will be explicitly listed in the maneuver's entry in ToB; if you don't see a required weapon, there isn't one.


5

Yes. When you fight with two weapons, you take a penalty on all of the attacks you make during your turn, including the ones you gain from Improved Two-Weapon Fighting and Greater Two-Weapon Fighting. If you're using a light weapon in your off-hand and you have the Two-Weapon Fighting feat, the penalty is only -2. Superior Two-Weapon Fighting reads: ...


5

Rules as written, can be a bit confusing. Taking the strongest throw Comet Throw, we have the following wording: First take the rules from Mighty Throw: If you succeed in tripping your foe, you throw it up to 10 feet away from you. The target falls prone in the destination space. You choose where it lands. You must place the target in an empty ...


4

Yes. There are only a few requirements for using a maneuver: You meet its prerequisites (including Initiator Level) You know it You readied it You’ve been granted it, if a Crusader You have not expended it since the last time you recovered You can and do use the action required for it As you say, this means you can use more than one per round. In ...


3

Quoth ToB, p38: Initiating stances and manuvers: ... The process of initiating a maneuver is similar to that of casting a spell.. though there are some key differences ... P39: Resolving a maneuver or stance: Many maneuvers include an attack of some kind. All offensive combat actions... all maneuvers that opponents can resist with ...


2

Initiation Time: One Standard Action You can use a standard action to attack, but you can't use an attack (sometimes called an attack action) to perform a standard action. You're essentially 'trading down' when you decide to use a standard action to make an attack. Initiating Mountain Hammer is a Standard Action, not an Attack, so the Attack/Attack Action ...


2

Single-classed, no @Ernir covers this well. Multiclassed, maybe The question is whether or not a maneuvers that you know are separated by the classes you are in or not. In other words, does a Crusader/Warblade have separate Crusader maneuvers and Warblade maneuvers, or just a single list of maneuvers? The book is not entirely clear. Certainly, the ...


2

Yes, you can take higher level stances on your first martial adept class level. While I agree with OP's own analysis, I still want to point out a precedent helping the same cause. Please, take a look at ardent class description (Complete Psionic). It has related clause about powers, and states specifically that 1st level ardent must select 1st level powers ...


2

Yes, you can take higher-level Stances at your first class level There are several issues here. First of all, this line is in the form of a descriptive statement, not a prescriptive one: it describes the usual case of things, rather than defining a limitation on your options. I would argue that it is there solely to help players new to the book, who are ...


2

A lot of the trouble people see with ToB classes is that they tend to omit their individual limits where they gain access to their powers in different ways from class to class ()crusader/swordsage/etc. the crusader has a random selection at the start of combat with ways to add/swap/refresh the selection through use & such... If you treat it like a ...


1

No. You get a 1st level stance. It says you get a first level stance, so you get a first level stance. If you want more stances or better stances, keep leveling up the class till you get another stance choice (which doesn't have that 1st level restriction) or buy access to the stance with the feat (whose name escapes me at the moment) from the book. If you ...


1

Well, can't help you much with reach, short of suggesting you switch to spiked chain. I do have a fair bit to say about item selection, though. In magic item selection theory, there's a notion called the Big Six. They're defined as passive, always-on boosts to the important combat stats (AC, saves, to-hit, and damage). They're generally considered to be: ...



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