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23

Ancedotes do not make for useful data. If necessary, suggest a psychic warrior to your swordsage. It's pure SRD, and has "impressive moves" without rendering the sorcerer moot, but there are no prima facie power imbalances here. Looking at this well reviewed ranking system We see that all of the ToB classes are neatly within Tier 3: Tier 3: Capable of ...


12

No, these abilities are no more game breaking than other things characters will have around level 5, the minimum level for Dance of the Spider. Take for example that a wizard could cast Dispel magic at that level, which can render any magical trap harmless, or dimension hop which is a short teleport like shadow jaunt, and they can also cast spider climb. Or ...


12

Yes, You Can Use It It doesn't say that you need a free hand to make this attack, nor does it say that you need to be holding a particular item in hand to make it. So you can use the maneuver even if you used Two Weapon Fighting in the last round. The fact that it's a touch attack is just to tell you what AC number to roll against. It would be very hard ...


11

Martial Maneuvers Are Usable Outside Combat Tome of Battle puts no restrictions on using maneuvers outside of combat. The text does, however, put some restrictions on recovering maneuvers outside of combat. In the chapter Blade Magic in the section Recovering Expended Maneuvers under the heading End of an Encounter there's this text: In the case of a ...


11

No. iron heart surge only removes an effect with a duration of one or more rounds. Necrotic cyst's duration is instantaneous.


9

Each Maneuver Must Be Evaluated Individually... There's no way to generalize the applicability of every maneuver to every ability that grants additional attacks. Some can be used and some can't. In your example, while the 1st-level Desert Wind martial maneuver burning blade (boost) (ToB 52) does last, like its duration says, until "End of turn," but the ...


9

First of all, the Prestige Class Tier List is not nearly as widely-ascribed-to as JaronK’s base class one. For one thing, it is much harder to judge a prestige class (especially ones that can vary so much depending on how you enter), and for another there are just so many more of them. Take the Shadowsun Ninja. For a Monk, it’s a dramatic step ...


8

No, a given martial maneuver can not be readied more than once. The reason for this confusion is that maneuvers and spells are similar enough in their implementation to make it easy to miss the few ways in which they are different - the ability to prepare a spell more than once being one of them. As seen on page 178 of the Player's Handbook: [A prepared ...


8

Check the Tome of Battle For Dummies handbook provides: A list of maneuvers organized by prereqs and level. A list of choice maneuvers


7

No, but you have to learn maneuvers to be able to use them. The classes presented in Tome of Battle learn maneuvers automatically as they gain levels, but no other class does. The crusader, warblade, and swordsage are also the only classes who gain a mechanic for recharging their maneuvers during a fight. Other classes can learn maneuvers by taking the ...


6

There are no official feats of this sort Tome of Battle has zero official support outside of Tome of Battle itself, and the closest the book comes to this are the tactical feats associated with each school (which really isn’t like this at all). Homebrew has done it, several times. For example, this person made some, and someone retorted with this ...


6

She/he's right, but their view is insufficient. Terrain puzzles can be fun for low level parties. Unfortunately, with the advent of fly, levitate, or spider climb (etc...) at levels 5 and 3, or with creative use of other magic at similar levels, most puzzles where difficult terrain is an issue... are simply not an issue. Assuming your DM really likes the ...


6

You use your warblade initiator level. From Tome of Battle, p31-32, Martial Study: ... If you have martial adept levels, this maneuver becomes one of your maneuvers known. If you do not have martial adept levels, you can use this maneuver once per encounter as a martial adept with an initiator level equal to 1/2 your character level. If you have any ...


6

Yes. Favored weapons are relevant for certain feats, but they are never a requirement to initiate a maneuver. Any requirements for initiating a maneuver, other than knowing it and having it available (rather than expended) will be explicitly listed in the maneuver's entry in ToB; if you don't see a required weapon, there isn't one.


6

In general, yes, you add your weapon properties on all your maneuvers since part of initiating them is making melee attacks.


5

Rules as written, can be a bit confusing. Taking the strongest throw Comet Throw, we have the following wording: First take the rules from Mighty Throw: If you succeed in tripping your foe, you throw it up to 10 feet away from you. The target falls prone in the destination space. You choose where it lands. You must place the target in an empty ...


5

Yes. When you fight with two weapons, you take a penalty on all of the attacks you make during your turn, including the ones you gain from Improved Two-Weapon Fighting and Greater Two-Weapon Fighting. If you're using a light weapon in your off-hand and you have the Two-Weapon Fighting feat, the penalty is only -2. Superior Two-Weapon Fighting reads: ...


4

Yes. There are only a few requirements for using a maneuver: You meet its prerequisites (including Initiator Level) You know it You readied it You’ve been granted it, if a Crusader You have not expended it since the last time you recovered You can and do use the action required for it As you say, this means you can use more than one per round. In ...


4

Quoth ToB, p38: Initiating stances and manuvers: ... The process of initiating a maneuver is similar to that of casting a spell.. though there are some key differences ... P39: Resolving a maneuver or stance: Many maneuvers include an attack of some kind. All offensive combat actions... all maneuvers that opponents can resist with ...


4

Yes, the initiator can sometimes be hosed because It Can Only Be Initiated After an Attack Is Resolved The 5th-level Desert Wind martial maneuver leaping flame [counter] (ToB 55) says You instantly appear in a square adjacent to a creature that attacks you with a melee or ranged attack, after resolving the enemy’s attack. You cannot move into a space ...


3

Nope Or rather, I should say, not officially. There's this homebrew, which is copy-pasta'd metamagic feats turned into 'metainitiation' feats. There's also this homebrew discipline, which is a bit better written and about boosting your other martial disciplines (kind of like Tae Kwon Do). The only official similar thing is the Empower Supernatural ...


3

Initiation Time: One Standard Action You can use a standard action to attack, but you can't use an attack (sometimes called an attack action) to perform a standard action. You're essentially 'trading down' when you decide to use a standard action to make an attack. Initiating Mountain Hammer is a Standard Action, not an Attack, so the Attack/Attack Action ...


2

Well, can't help you much with reach, short of suggesting you switch to spiked chain. I do have a fair bit to say about item selection, though. In magic item selection theory, there's a notion called the Big Six. They're defined as passive, always-on boosts to the important combat stats (AC, saves, to-hit, and damage). They're generally considered to be: ...


2

A lot of the trouble people see with ToB classes is that they tend to omit their individual limits where they gain access to their powers in different ways from class to class ()crusader/swordsage/etc. the crusader has a random selection at the start of combat with ways to add/swap/refresh the selection through use & such... If you treat it like a ...


2

Yes, you can take higher level stances on your first martial adept class level. While I agree with OP's own analysis, I still want to point out a precedent helping the same cause. Please, take a look at ardent class description (Complete Psionic). It has related clause about powers, and states specifically that 1st level ardent must select 1st level powers ...


2

Yes, you can take higher-level Stances at your first class level There are several issues here. First of all, this line is in the form of a descriptive statement, not a prescriptive one: it describes the usual case of things, rather than defining a limitation on your options. I would argue that it is there solely to help players new to the book, who are ...


1

If you don't plan on using the abilities to trivialise any sort of puzzle that is designed to challenge the players (as opposed to the characters), as a lot of puzzles are, then let your GM know that. Personally, speaking as a GM, puzzles can require a sidelining of normal in-game thought processes, the players have to buy into solving the puzzle ...


1

Weaponlike Spells are Defined in Complete Arcana Leaping Flame should work on any 'weaponlike' spell. Would It Be a Terrible Houserule to Allow it to work on any offensive action? Not necessarily. As long as you kept a decent rein on what count, so like 'power word: pain' and 'cloudkill', sure, but not like 'Scrying'. That seems fine to me in general. ...


1

Single-classed, no @Ernir covers this well. Multiclassed, maybe The question is whether or not a maneuvers that you know are separated by the classes you are in or not. In other words, does a Crusader/Warblade have separate Crusader maneuvers and Warblade maneuvers, or just a single list of maneuvers? The book is not entirely clear. Certainly, the ...


1

Each maneuver has a starting required action (in most cases it is a Swift Action). You can do only one Swift or Immediate Action each round.



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