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10

Call of Cthulhu is being given its first real overhaul in decades. The system is d100, and the emphasis is on immersion in the game world. The default setting is the 1920s, but there are expansion materials available for other eras. Chaosium has created an extensive body of well-regarded CoC adventures over many years. Here's co-creator Sandy Peterson ...


9

My go-to solution for this is to dig up scans or reproductions of old catalogs. I like the Sears catalogs quite a bit, as you get a nice cross-section of what people would have been buying at the time. There's several sites online, but here's one with the 1937 Christmas catalog. It's toy-focused, but there's some early electronics and kitchen appliances and ...


7

The 1930s section of the (rather old looking :)) The People History site (found via google) appears to have somewhat brief yet interesting, relevant info on the era. Note (and check) the links to the individual years in the middle of the right column too. There are quite a number of other (imo poorly designed, yet quite) informative-looking, minor sites ...


5

I would handle this issue within the narrative of the game. First describe the alien construction aesthetics. Make the buildings based on a perfect solids other than cubes. I added an element of horror by saying that the buildings seem to be based on a combination of dodecahedrons (12 sided dice-like) and tetrahedrons (4 sided dice), but somehow 5 ...


4

There is a True20 treatment of the Mythos entitled Shadows of Cthulhu Dennis Detwiller adapted the One-Roll Engine to the Mythos in Nemesis Delta Green will have its own system at some point, as well.


1

First of all, I do not consider this an issue, upon which an official stance (other than: do as you wish) would be taken and has to be taken. This is because in contrast to many other roleplaying games, not all CoC scenarios happen in the very same universe. There are two reasons for this: First, some entities being present in the same universe are certainly ...


1

Inkheart and Ninth Gate come to mind. Both deal with rare and magical books. This set up can work in so many ways for a Call of Cthulhu adventure. Such as A bookseller offers the PC money to steal a rare magical text from a secret cult library While researching in the library one of the PC's goes missing. The only clue is a note they made talking about a ...


1

Personally I go read books from the era; Rex Stout's mysteries are set in the 1930s and quite amusing to read. Also Raymond Chandler was writing at about that time. They tend to cover things from that era in the same manner as they would be using it (i.e. a violent one). Noir movies are also good for this. Examples of things I've learned from these books: ...


1

Made them part of the history of the game In our group we have been playing Call of Cthulhu for long and many players had gone mad and for us some times it was quite rewarding to get to know about their history as NPCs, how they have evolved later on. And well some of them appeared later on to help the group, or to trouble them... even one become a kind of ...



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