New answers tagged traps
Passive is "10 + all modifiers that normally apply to the check" so your original calculation is correct. Also "If the character has advantage on the check, add 5. For disadvantage, subtract 5"
Aftereffects happen when an effect ends, however it doesn't have to be a (save ends) effect. From page 98 of the Rules Compendium and also page 219 of the PHB2: Aftereffect: An aftereffect automatically occurs after another effect ends. An “Aftereffect” entry follows the effect it applies to, which is typically in a “Hit” or an “Effect” entry. The ...
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