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Yes, to a degree A precedent for this can be found in Horte Magischen Wissens (Q7) (publisher link), on page 110 in the description of the School of Variable Forms of Mirham (Black Box). There, for their Koschbasalt-Tower, it is noted that inside, not only does casting spells gets a +12 modifier, but also, that all Artifacts (no limit to Arcanovi here) ...


For general perceptiveness type things, I use the character's Base Perception skill +10. But not for trap detection, secret doors or anything else secret. At the beginning of each game session, I have each player give me ten d20 rolls. I transcribe them to a master sheet so I have all in front of me. When I need a secret roll of any kind, I roll a d10 and ...

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