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Passive is "10 + all modifiers that normally apply to the check" so your original calculation is correct. Also "If the character has advantage on the check, add 5. For disadvantage, subtract 5"


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Aftereffects happen when an effect ends, however it doesn't have to be a (save ends) effect. From page 98 of the Rules Compendium and also page 219 of the PHB2: Aftereffect: An aftereffect automatically occurs after another effect ends. An “Aftereffect” entry follows the effect it applies to, which is typically in a “Hit” or an “Effect” entry. The ...



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