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4

The Planar Handbook, p. 131, has a LA+5 template called Vivacious. A Vivacious creature, among other bonuses, gains the Positive Energy Aura Supernatural Ability: Any living creature within 10 feet of a vivacious creature gains 1 hit point per round due to the aura of positive energy surrounding it. Creatures that exceed their full normal hit ...


3

This is possible, but not necessarily how you'd expect. You can easily make a magical trap that has this effect via GM fiat. I imagine you already knew that, though. Assuming, therefore, that you want to use the magical trap rules for this: First, You could either find a positive energy spell that includes the 'explode when too healthy' rule in its text. ...


2

Sure. But be careful of this, its really easily abused. I had a 3.5 party that was going through a positive energy plane adventure and we went and bought some items to bump fort saves and camped for a week or so in order to get a ridiculous amount of bonus HP. I mean, 1 hr of 5 HP/rnd is 3600/6*5 = 3,000 temporary HP. Spend a week in there and...yeah...


1

Yes, a Shadow Conjuration would have some mass. Since they are suggested to be about 20% real if the subject does not believe it, then they would have about 20% mass, compared to a fully real object. It should be argued that the room itself, as an unintelligent object, is incapable of belief in the illusion. But if you have a wizard with far too much free ...


3

Based on the information available to me in the SRD, it appears that only Shadow illusions would be able to create any weight against such a trap. Other illusions would require the trap to be able to "perceive" the illusion. So let's look at some excerpts from Shadow Conjuration. You use material from the Plane of Shadow to shape quasi-real illusions ...


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Illusions do not have any mass and therefore create no weight. For instance, you can't create an illusion of a wall to block a volley of arrows—they'll go right through.


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I presume the players can move out of the room freely? If so, as long as those 2 streams are directionally stable (and not spreading hot water all over the place), only 1 reflex save seems in order here. Only when characters are bull-rushed, should they make another (or be submerged). Also, I don't think the duration is a factor on CR per sé, as long as ...


3

The jets aren't a trap if the thoqquas made them by burrowing right now While I'm challenging the question's frame a bit here, if the rogue couldn't've made a Search check to find the steam jets beforehand, and no matter the rogue's Disable Device check result, he wouldn't've been able to disable the thoqquas, the steam jets aren't really a trap. Instead, ...



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