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This largely depends on both you and your group. Do they want a lot of random encounters? Would they prefer to just play the module out? Do you want to throw things in the mix to interfere? Hoard of the Dragon Queen, and the Rise of Tiamat, both allow for a lot of flexibility. In addition, they use milestone levels instead of XP based levels. So encounters ...


In my experience, unless a journey will have something happen during it, don't waste time on it. Tell the players "This will take 10 days, is there anything particular you want to do while traveling?" and then react accordingly. If you want a chance of a random encounter, roll it at the start and throw it in, but don't make it go day-by-day if there is no ...

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