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19

Yes, Absolutely. In any circumstance where you're trying to shoo in a sense of urgency and you need to be at the castle to rescue the princess as soon as possible, and you're sure that the princess is acutally at said castle after performing divinations or using your information and contacts to confirm her location, fast forwarding keeps the emotions at the ...


5

Passing time is a useful technique. Time should always be passed when no one is interested in a given period of time and no result of the time period will matter later. Time should not be passed if anyone is interested in the events of the time period (usually because they want to act in it) nor should it be passed if any player's understanding of what is ...


3

I do this all the time in my campaigns. I play with my group during the school year since we are in college. So running my game is more of a Cinematic feel. If they need to travel 200 miles from one town to the outskirts of where the adventure truly lies, I deem it unnecessary to "waste" our limited game time on random bandit attacks on the road. That said, ...


2

I do stuff like this for things like retreading through cleared dungeon floors, but for stuff like exploring the dungeon itself it's kind of expected that you at least give them the ability to search through the map and try out all the different paths themselves- if you just strip away the map and skip right into the necessary encounters one after another ...



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